OLD | NEW |
1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated. DO NOT EDIT! | 5 // This file is auto-generated. DO NOT EDIT! |
6 | 6 |
7 #include "webkit/plugins/ppapi/ppb_graphics_3d_impl.h" | 7 #include "webkit/plugins/ppapi/ppb_opengles_impl.h" |
8 | 8 |
9 #include "gpu/command_buffer/client/gles2_implementation.h" | 9 #include "gpu/command_buffer/client/gles2_implementation.h" |
10 #include "ppapi/c/dev/ppb_opengles_dev.h" | 10 #include "ppapi/c/dev/ppb_opengles_dev.h" |
| 11 #include "webkit/plugins/ppapi/ppb_context_3d_impl.h" |
11 | 12 |
12 namespace webkit { | 13 namespace webkit { |
13 namespace ppapi { | 14 namespace ppapi { |
14 | 15 |
15 namespace { | 16 namespace { |
16 | 17 |
17 void ActiveTexture(PP_Resource context, GLenum texture) { | 18 void ActiveTexture(PP_Resource context_id, GLenum texture) { |
18 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 19 scoped_refptr<PPB_Context3D_Impl> context = |
19 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 20 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
20 graphics_3d->impl()->ActiveTexture(texture); | 21 context->gles2_impl()->ActiveTexture(texture); |
21 } | 22 } |
22 | 23 |
23 void AttachShader(PP_Resource context, GLuint program, GLuint shader) { | 24 void AttachShader(PP_Resource context_id, GLuint program, GLuint shader) { |
24 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 25 scoped_refptr<PPB_Context3D_Impl> context = |
25 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 26 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
26 graphics_3d->impl()->AttachShader(program, shader); | 27 context->gles2_impl()->AttachShader(program, shader); |
27 } | 28 } |
28 | 29 |
29 void BindAttribLocation( | 30 void BindAttribLocation( |
30 PP_Resource context, GLuint program, GLuint index, const char* name) { | 31 PP_Resource context_id, GLuint program, GLuint index, const char* name) { |
31 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 32 scoped_refptr<PPB_Context3D_Impl> context = |
32 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 33 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
33 graphics_3d->impl()->BindAttribLocation(program, index, name); | 34 context->gles2_impl()->BindAttribLocation(program, index, name); |
34 } | 35 } |
35 | 36 |
36 void BindBuffer(PP_Resource context, GLenum target, GLuint buffer) { | 37 void BindBuffer(PP_Resource context_id, GLenum target, GLuint buffer) { |
37 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 38 scoped_refptr<PPB_Context3D_Impl> context = |
38 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 39 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
39 graphics_3d->impl()->BindBuffer(target, buffer); | 40 context->gles2_impl()->BindBuffer(target, buffer); |
40 } | 41 } |
41 | 42 |
42 void BindFramebuffer(PP_Resource context, GLenum target, GLuint framebuffer) { | 43 void BindFramebuffer( |
43 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 44 PP_Resource context_id, GLenum target, GLuint framebuffer) { |
44 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 45 scoped_refptr<PPB_Context3D_Impl> context = |
45 graphics_3d->impl()->BindFramebuffer(target, framebuffer); | 46 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
| 47 context->gles2_impl()->BindFramebuffer(target, framebuffer); |
46 } | 48 } |
47 | 49 |
48 void BindRenderbuffer( | 50 void BindRenderbuffer( |
49 PP_Resource context, GLenum target, GLuint renderbuffer) { | 51 PP_Resource context_id, GLenum target, GLuint renderbuffer) { |
50 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 52 scoped_refptr<PPB_Context3D_Impl> context = |
51 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 53 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
52 graphics_3d->impl()->BindRenderbuffer(target, renderbuffer); | 54 context->gles2_impl()->BindRenderbuffer(target, renderbuffer); |
53 } | 55 } |
54 | 56 |
55 void BindTexture(PP_Resource context, GLenum target, GLuint texture) { | 57 void BindTexture(PP_Resource context_id, GLenum target, GLuint texture) { |
56 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 58 scoped_refptr<PPB_Context3D_Impl> context = |
57 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 59 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
58 graphics_3d->impl()->BindTexture(target, texture); | 60 context->gles2_impl()->BindTexture(target, texture); |
59 } | 61 } |
60 | 62 |
61 void BlendColor( | 63 void BlendColor( |
62 PP_Resource context, GLclampf red, GLclampf green, GLclampf blue, | 64 PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue, |
63 GLclampf alpha) { | 65 GLclampf alpha) { |
64 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 66 scoped_refptr<PPB_Context3D_Impl> context = |
65 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 67 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
66 graphics_3d->impl()->BlendColor(red, green, blue, alpha); | 68 context->gles2_impl()->BlendColor(red, green, blue, alpha); |
67 } | 69 } |
68 | 70 |
69 void BlendEquation(PP_Resource context, GLenum mode) { | 71 void BlendEquation(PP_Resource context_id, GLenum mode) { |
70 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 72 scoped_refptr<PPB_Context3D_Impl> context = |
71 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 73 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
72 graphics_3d->impl()->BlendEquation(mode); | 74 context->gles2_impl()->BlendEquation(mode); |
73 } | 75 } |
74 | 76 |
75 void BlendEquationSeparate( | 77 void BlendEquationSeparate( |
76 PP_Resource context, GLenum modeRGB, GLenum modeAlpha) { | 78 PP_Resource context_id, GLenum modeRGB, GLenum modeAlpha) { |
77 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 79 scoped_refptr<PPB_Context3D_Impl> context = |
78 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 80 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
79 graphics_3d->impl()->BlendEquationSeparate(modeRGB, modeAlpha); | 81 context->gles2_impl()->BlendEquationSeparate(modeRGB, modeAlpha); |
80 } | 82 } |
81 | 83 |
82 void BlendFunc(PP_Resource context, GLenum sfactor, GLenum dfactor) { | 84 void BlendFunc(PP_Resource context_id, GLenum sfactor, GLenum dfactor) { |
83 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 85 scoped_refptr<PPB_Context3D_Impl> context = |
84 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 86 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
85 graphics_3d->impl()->BlendFunc(sfactor, dfactor); | 87 context->gles2_impl()->BlendFunc(sfactor, dfactor); |
86 } | 88 } |
87 | 89 |
88 void BlendFuncSeparate( | 90 void BlendFuncSeparate( |
89 PP_Resource context, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, | 91 PP_Resource context_id, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, |
90 GLenum dstAlpha) { | 92 GLenum dstAlpha) { |
91 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 93 scoped_refptr<PPB_Context3D_Impl> context = |
92 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 94 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
93 graphics_3d->impl()->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); | 95 context->gles2_impl()->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
94 } | 96 } |
95 | 97 |
96 void BufferData( | 98 void BufferData( |
97 PP_Resource context, GLenum target, GLsizeiptr size, const void* data, | 99 PP_Resource context_id, GLenum target, GLsizeiptr size, const void* data, |
98 GLenum usage) { | 100 GLenum usage) { |
99 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 101 scoped_refptr<PPB_Context3D_Impl> context = |
100 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 102 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
101 graphics_3d->impl()->BufferData(target, size, data, usage); | 103 context->gles2_impl()->BufferData(target, size, data, usage); |
102 } | 104 } |
103 | 105 |
104 void BufferSubData( | 106 void BufferSubData( |
105 PP_Resource context, GLenum target, GLintptr offset, GLsizeiptr size, | 107 PP_Resource context_id, GLenum target, GLintptr offset, GLsizeiptr size, |
106 const void* data) { | 108 const void* data) { |
107 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 109 scoped_refptr<PPB_Context3D_Impl> context = |
108 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 110 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
109 graphics_3d->impl()->BufferSubData(target, offset, size, data); | 111 context->gles2_impl()->BufferSubData(target, offset, size, data); |
110 } | 112 } |
111 | 113 |
112 GLenum CheckFramebufferStatus(PP_Resource context, GLenum target) { | 114 GLenum CheckFramebufferStatus(PP_Resource context_id, GLenum target) { |
113 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 115 scoped_refptr<PPB_Context3D_Impl> context = |
114 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 116 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
115 return graphics_3d->impl()->CheckFramebufferStatus(target); | 117 return context->gles2_impl()->CheckFramebufferStatus(target); |
116 } | 118 } |
117 | 119 |
118 void Clear(PP_Resource context, GLbitfield mask) { | 120 void Clear(PP_Resource context_id, GLbitfield mask) { |
119 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 121 scoped_refptr<PPB_Context3D_Impl> context = |
120 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 122 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
121 graphics_3d->impl()->Clear(mask); | 123 context->gles2_impl()->Clear(mask); |
122 } | 124 } |
123 | 125 |
124 void ClearColor( | 126 void ClearColor( |
125 PP_Resource context, GLclampf red, GLclampf green, GLclampf blue, | 127 PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue, |
126 GLclampf alpha) { | 128 GLclampf alpha) { |
127 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 129 scoped_refptr<PPB_Context3D_Impl> context = |
128 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 130 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
129 graphics_3d->impl()->ClearColor(red, green, blue, alpha); | 131 context->gles2_impl()->ClearColor(red, green, blue, alpha); |
130 } | 132 } |
131 | 133 |
132 void ClearDepthf(PP_Resource context, GLclampf depth) { | 134 void ClearDepthf(PP_Resource context_id, GLclampf depth) { |
133 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 135 scoped_refptr<PPB_Context3D_Impl> context = |
134 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 136 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
135 graphics_3d->impl()->ClearDepthf(depth); | 137 context->gles2_impl()->ClearDepthf(depth); |
136 } | 138 } |
137 | 139 |
138 void ClearStencil(PP_Resource context, GLint s) { | 140 void ClearStencil(PP_Resource context_id, GLint s) { |
139 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 141 scoped_refptr<PPB_Context3D_Impl> context = |
140 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 142 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
141 graphics_3d->impl()->ClearStencil(s); | 143 context->gles2_impl()->ClearStencil(s); |
142 } | 144 } |
143 | 145 |
144 void ColorMask( | 146 void ColorMask( |
145 PP_Resource context, GLboolean red, GLboolean green, GLboolean blue, | 147 PP_Resource context_id, GLboolean red, GLboolean green, GLboolean blue, |
146 GLboolean alpha) { | 148 GLboolean alpha) { |
147 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 149 scoped_refptr<PPB_Context3D_Impl> context = |
148 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 150 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
149 graphics_3d->impl()->ColorMask(red, green, blue, alpha); | 151 context->gles2_impl()->ColorMask(red, green, blue, alpha); |
150 } | 152 } |
151 | 153 |
152 void CompileShader(PP_Resource context, GLuint shader) { | 154 void CompileShader(PP_Resource context_id, GLuint shader) { |
153 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 155 scoped_refptr<PPB_Context3D_Impl> context = |
154 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 156 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
155 graphics_3d->impl()->CompileShader(shader); | 157 context->gles2_impl()->CompileShader(shader); |
156 } | 158 } |
157 | 159 |
158 void CompressedTexImage2D( | 160 void CompressedTexImage2D( |
159 PP_Resource context, GLenum target, GLint level, GLenum internalformat, | 161 PP_Resource context_id, GLenum target, GLint level, GLenum internalformat, |
160 GLsizei width, GLsizei height, GLint border, GLsizei imageSize, | 162 GLsizei width, GLsizei height, GLint border, GLsizei imageSize, |
161 const void* data) { | 163 const void* data) { |
162 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 164 scoped_refptr<PPB_Context3D_Impl> context = |
163 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 165 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
164 graphics_3d->impl()->CompressedTexImage2D( | 166 context->gles2_impl()->CompressedTexImage2D( |
165 target, level, internalformat, width, height, border, imageSize, data); | 167 target, level, internalformat, width, height, border, imageSize, data); |
166 } | 168 } |
167 | 169 |
168 void CompressedTexSubImage2D( | 170 void CompressedTexSubImage2D( |
169 PP_Resource context, GLenum target, GLint level, GLint xoffset, | 171 PP_Resource context_id, GLenum target, GLint level, GLint xoffset, |
170 GLint yoffset, GLsizei width, GLsizei height, GLenum format, | 172 GLint yoffset, GLsizei width, GLsizei height, GLenum format, |
171 GLsizei imageSize, const void* data) { | 173 GLsizei imageSize, const void* data) { |
172 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 174 scoped_refptr<PPB_Context3D_Impl> context = |
173 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 175 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
174 graphics_3d->impl()->CompressedTexSubImage2D( | 176 context->gles2_impl()->CompressedTexSubImage2D( |
175 target, level, xoffset, yoffset, width, height, format, imageSize, data); | 177 target, level, xoffset, yoffset, width, height, format, imageSize, data); |
176 } | 178 } |
177 | 179 |
178 void CopyTexImage2D( | 180 void CopyTexImage2D( |
179 PP_Resource context, GLenum target, GLint level, GLenum internalformat, | 181 PP_Resource context_id, GLenum target, GLint level, GLenum internalformat, |
180 GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { | 182 GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { |
181 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 183 scoped_refptr<PPB_Context3D_Impl> context = |
182 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 184 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
183 graphics_3d->impl()->CopyTexImage2D( | 185 context->gles2_impl()->CopyTexImage2D( |
184 target, level, internalformat, x, y, width, height, border); | 186 target, level, internalformat, x, y, width, height, border); |
185 } | 187 } |
186 | 188 |
187 void CopyTexSubImage2D( | 189 void CopyTexSubImage2D( |
188 PP_Resource context, GLenum target, GLint level, GLint xoffset, | 190 PP_Resource context_id, GLenum target, GLint level, GLint xoffset, |
189 GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { | 191 GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { |
190 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 192 scoped_refptr<PPB_Context3D_Impl> context = |
191 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 193 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
192 graphics_3d->impl()->CopyTexSubImage2D( | 194 context->gles2_impl()->CopyTexSubImage2D( |
193 target, level, xoffset, yoffset, x, y, width, height); | 195 target, level, xoffset, yoffset, x, y, width, height); |
194 } | 196 } |
195 | 197 |
196 GLuint CreateProgram(PP_Resource context) { | 198 GLuint CreateProgram(PP_Resource context_id) { |
197 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 199 scoped_refptr<PPB_Context3D_Impl> context = |
198 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 200 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
199 return graphics_3d->impl()->CreateProgram(); | 201 return context->gles2_impl()->CreateProgram(); |
200 } | 202 } |
201 | 203 |
202 GLuint CreateShader(PP_Resource context, GLenum type) { | 204 GLuint CreateShader(PP_Resource context_id, GLenum type) { |
203 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 205 scoped_refptr<PPB_Context3D_Impl> context = |
204 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 206 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
205 return graphics_3d->impl()->CreateShader(type); | 207 return context->gles2_impl()->CreateShader(type); |
206 } | 208 } |
207 | 209 |
208 void CullFace(PP_Resource context, GLenum mode) { | 210 void CullFace(PP_Resource context_id, GLenum mode) { |
209 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 211 scoped_refptr<PPB_Context3D_Impl> context = |
210 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 212 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
211 graphics_3d->impl()->CullFace(mode); | 213 context->gles2_impl()->CullFace(mode); |
212 } | 214 } |
213 | 215 |
214 void DeleteBuffers(PP_Resource context, GLsizei n, const GLuint* buffers) { | 216 void DeleteBuffers(PP_Resource context_id, GLsizei n, const GLuint* buffers) { |
215 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 217 scoped_refptr<PPB_Context3D_Impl> context = |
216 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 218 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
217 graphics_3d->impl()->DeleteBuffers(n, buffers); | 219 context->gles2_impl()->DeleteBuffers(n, buffers); |
218 } | 220 } |
219 | 221 |
220 void DeleteFramebuffers( | 222 void DeleteFramebuffers( |
221 PP_Resource context, GLsizei n, const GLuint* framebuffers) { | 223 PP_Resource context_id, GLsizei n, const GLuint* framebuffers) { |
222 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 224 scoped_refptr<PPB_Context3D_Impl> context = |
223 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 225 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
224 graphics_3d->impl()->DeleteFramebuffers(n, framebuffers); | 226 context->gles2_impl()->DeleteFramebuffers(n, framebuffers); |
225 } | 227 } |
226 | 228 |
227 void DeleteProgram(PP_Resource context, GLuint program) { | 229 void DeleteProgram(PP_Resource context_id, GLuint program) { |
228 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 230 scoped_refptr<PPB_Context3D_Impl> context = |
229 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 231 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
230 graphics_3d->impl()->DeleteProgram(program); | 232 context->gles2_impl()->DeleteProgram(program); |
231 } | 233 } |
232 | 234 |
233 void DeleteRenderbuffers( | 235 void DeleteRenderbuffers( |
234 PP_Resource context, GLsizei n, const GLuint* renderbuffers) { | 236 PP_Resource context_id, GLsizei n, const GLuint* renderbuffers) { |
235 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 237 scoped_refptr<PPB_Context3D_Impl> context = |
236 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 238 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
237 graphics_3d->impl()->DeleteRenderbuffers(n, renderbuffers); | 239 context->gles2_impl()->DeleteRenderbuffers(n, renderbuffers); |
238 } | 240 } |
239 | 241 |
240 void DeleteShader(PP_Resource context, GLuint shader) { | 242 void DeleteShader(PP_Resource context_id, GLuint shader) { |
241 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 243 scoped_refptr<PPB_Context3D_Impl> context = |
242 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 244 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
243 graphics_3d->impl()->DeleteShader(shader); | 245 context->gles2_impl()->DeleteShader(shader); |
244 } | 246 } |
245 | 247 |
246 void DeleteTextures(PP_Resource context, GLsizei n, const GLuint* textures) { | 248 void DeleteTextures( |
247 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 249 PP_Resource context_id, GLsizei n, const GLuint* textures) { |
248 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 250 scoped_refptr<PPB_Context3D_Impl> context = |
249 graphics_3d->impl()->DeleteTextures(n, textures); | 251 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
250 } | 252 context->gles2_impl()->DeleteTextures(n, textures); |
251 | 253 } |
252 void DepthFunc(PP_Resource context, GLenum func) { | 254 |
253 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 255 void DepthFunc(PP_Resource context_id, GLenum func) { |
254 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 256 scoped_refptr<PPB_Context3D_Impl> context = |
255 graphics_3d->impl()->DepthFunc(func); | 257 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
256 } | 258 context->gles2_impl()->DepthFunc(func); |
257 | 259 } |
258 void DepthMask(PP_Resource context, GLboolean flag) { | 260 |
259 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 261 void DepthMask(PP_Resource context_id, GLboolean flag) { |
260 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 262 scoped_refptr<PPB_Context3D_Impl> context = |
261 graphics_3d->impl()->DepthMask(flag); | 263 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
262 } | 264 context->gles2_impl()->DepthMask(flag); |
263 | 265 } |
264 void DepthRangef(PP_Resource context, GLclampf zNear, GLclampf zFar) { | 266 |
265 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 267 void DepthRangef(PP_Resource context_id, GLclampf zNear, GLclampf zFar) { |
266 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 268 scoped_refptr<PPB_Context3D_Impl> context = |
267 graphics_3d->impl()->DepthRangef(zNear, zFar); | 269 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
268 } | 270 context->gles2_impl()->DepthRangef(zNear, zFar); |
269 | 271 } |
270 void DetachShader(PP_Resource context, GLuint program, GLuint shader) { | 272 |
271 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 273 void DetachShader(PP_Resource context_id, GLuint program, GLuint shader) { |
272 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 274 scoped_refptr<PPB_Context3D_Impl> context = |
273 graphics_3d->impl()->DetachShader(program, shader); | 275 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
274 } | 276 context->gles2_impl()->DetachShader(program, shader); |
275 | 277 } |
276 void Disable(PP_Resource context, GLenum cap) { | 278 |
277 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 279 void Disable(PP_Resource context_id, GLenum cap) { |
278 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 280 scoped_refptr<PPB_Context3D_Impl> context = |
279 graphics_3d->impl()->Disable(cap); | 281 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
280 } | 282 context->gles2_impl()->Disable(cap); |
281 | 283 } |
282 void DisableVertexAttribArray(PP_Resource context, GLuint index) { | 284 |
283 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 285 void DisableVertexAttribArray(PP_Resource context_id, GLuint index) { |
284 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 286 scoped_refptr<PPB_Context3D_Impl> context = |
285 graphics_3d->impl()->DisableVertexAttribArray(index); | 287 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
286 } | 288 context->gles2_impl()->DisableVertexAttribArray(index); |
287 | 289 } |
288 void DrawArrays(PP_Resource context, GLenum mode, GLint first, GLsizei count) { | 290 |
289 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 291 void DrawArrays( |
290 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 292 PP_Resource context_id, GLenum mode, GLint first, GLsizei count) { |
291 graphics_3d->impl()->DrawArrays(mode, first, count); | 293 scoped_refptr<PPB_Context3D_Impl> context = |
| 294 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
| 295 context->gles2_impl()->DrawArrays(mode, first, count); |
292 } | 296 } |
293 | 297 |
294 void DrawElements( | 298 void DrawElements( |
295 PP_Resource context, GLenum mode, GLsizei count, GLenum type, | 299 PP_Resource context_id, GLenum mode, GLsizei count, GLenum type, |
296 const void* indices) { | 300 const void* indices) { |
297 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 301 scoped_refptr<PPB_Context3D_Impl> context = |
298 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 302 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
299 graphics_3d->impl()->DrawElements(mode, count, type, indices); | 303 context->gles2_impl()->DrawElements(mode, count, type, indices); |
300 } | 304 } |
301 | 305 |
302 void Enable(PP_Resource context, GLenum cap) { | 306 void Enable(PP_Resource context_id, GLenum cap) { |
303 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 307 scoped_refptr<PPB_Context3D_Impl> context = |
304 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 308 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
305 graphics_3d->impl()->Enable(cap); | 309 context->gles2_impl()->Enable(cap); |
306 } | 310 } |
307 | 311 |
308 void EnableVertexAttribArray(PP_Resource context, GLuint index) { | 312 void EnableVertexAttribArray(PP_Resource context_id, GLuint index) { |
309 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 313 scoped_refptr<PPB_Context3D_Impl> context = |
310 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 314 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
311 graphics_3d->impl()->EnableVertexAttribArray(index); | 315 context->gles2_impl()->EnableVertexAttribArray(index); |
312 } | 316 } |
313 | 317 |
314 void Finish(PP_Resource context) { | 318 void Finish(PP_Resource context_id) { |
315 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 319 scoped_refptr<PPB_Context3D_Impl> context = |
316 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 320 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
317 graphics_3d->impl()->Finish(); | 321 context->gles2_impl()->Finish(); |
318 } | 322 } |
319 | 323 |
320 void Flush(PP_Resource context) { | 324 void Flush(PP_Resource context_id) { |
321 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 325 scoped_refptr<PPB_Context3D_Impl> context = |
322 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 326 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
323 graphics_3d->impl()->Flush(); | 327 context->gles2_impl()->Flush(); |
324 } | 328 } |
325 | 329 |
326 void FramebufferRenderbuffer( | 330 void FramebufferRenderbuffer( |
327 PP_Resource context, GLenum target, GLenum attachment, | 331 PP_Resource context_id, GLenum target, GLenum attachment, |
328 GLenum renderbuffertarget, GLuint renderbuffer) { | 332 GLenum renderbuffertarget, GLuint renderbuffer) { |
329 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 333 scoped_refptr<PPB_Context3D_Impl> context = |
330 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 334 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
331 graphics_3d->impl()->FramebufferRenderbuffer( | 335 context->gles2_impl()->FramebufferRenderbuffer( |
332 target, attachment, renderbuffertarget, renderbuffer); | 336 target, attachment, renderbuffertarget, renderbuffer); |
333 } | 337 } |
334 | 338 |
335 void FramebufferTexture2D( | 339 void FramebufferTexture2D( |
336 PP_Resource context, GLenum target, GLenum attachment, GLenum textarget, | 340 PP_Resource context_id, GLenum target, GLenum attachment, GLenum textarget, |
337 GLuint texture, GLint level) { | 341 GLuint texture, GLint level) { |
338 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 342 scoped_refptr<PPB_Context3D_Impl> context = |
339 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 343 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
340 graphics_3d->impl()->FramebufferTexture2D( | 344 context->gles2_impl()->FramebufferTexture2D( |
341 target, attachment, textarget, texture, level); | 345 target, attachment, textarget, texture, level); |
342 } | 346 } |
343 | 347 |
344 void FrontFace(PP_Resource context, GLenum mode) { | 348 void FrontFace(PP_Resource context_id, GLenum mode) { |
345 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 349 scoped_refptr<PPB_Context3D_Impl> context = |
346 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 350 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
347 graphics_3d->impl()->FrontFace(mode); | 351 context->gles2_impl()->FrontFace(mode); |
348 } | 352 } |
349 | 353 |
350 void GenBuffers(PP_Resource context, GLsizei n, GLuint* buffers) { | 354 void GenBuffers(PP_Resource context_id, GLsizei n, GLuint* buffers) { |
351 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 355 scoped_refptr<PPB_Context3D_Impl> context = |
352 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 356 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
353 graphics_3d->impl()->GenBuffers(n, buffers); | 357 context->gles2_impl()->GenBuffers(n, buffers); |
354 } | 358 } |
355 | 359 |
356 void GenerateMipmap(PP_Resource context, GLenum target) { | 360 void GenerateMipmap(PP_Resource context_id, GLenum target) { |
357 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 361 scoped_refptr<PPB_Context3D_Impl> context = |
358 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 362 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
359 graphics_3d->impl()->GenerateMipmap(target); | 363 context->gles2_impl()->GenerateMipmap(target); |
360 } | 364 } |
361 | 365 |
362 void GenFramebuffers(PP_Resource context, GLsizei n, GLuint* framebuffers) { | 366 void GenFramebuffers(PP_Resource context_id, GLsizei n, GLuint* framebuffers) { |
363 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 367 scoped_refptr<PPB_Context3D_Impl> context = |
364 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 368 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
365 graphics_3d->impl()->GenFramebuffers(n, framebuffers); | 369 context->gles2_impl()->GenFramebuffers(n, framebuffers); |
366 } | 370 } |
367 | 371 |
368 void GenRenderbuffers(PP_Resource context, GLsizei n, GLuint* renderbuffers) { | 372 void GenRenderbuffers( |
369 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 373 PP_Resource context_id, GLsizei n, GLuint* renderbuffers) { |
370 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 374 scoped_refptr<PPB_Context3D_Impl> context = |
371 graphics_3d->impl()->GenRenderbuffers(n, renderbuffers); | 375 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
372 } | 376 context->gles2_impl()->GenRenderbuffers(n, renderbuffers); |
373 | 377 } |
374 void GenTextures(PP_Resource context, GLsizei n, GLuint* textures) { | 378 |
375 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 379 void GenTextures(PP_Resource context_id, GLsizei n, GLuint* textures) { |
376 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 380 scoped_refptr<PPB_Context3D_Impl> context = |
377 graphics_3d->impl()->GenTextures(n, textures); | 381 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
| 382 context->gles2_impl()->GenTextures(n, textures); |
378 } | 383 } |
379 | 384 |
380 void GetActiveAttrib( | 385 void GetActiveAttrib( |
381 PP_Resource context, GLuint program, GLuint index, GLsizei bufsize, | 386 PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize, |
382 GLsizei* length, GLint* size, GLenum* type, char* name) { | 387 GLsizei* length, GLint* size, GLenum* type, char* name) { |
383 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 388 scoped_refptr<PPB_Context3D_Impl> context = |
384 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 389 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
385 graphics_3d->impl()->GetActiveAttrib( | 390 context->gles2_impl()->GetActiveAttrib( |
386 program, index, bufsize, length, size, type, name); | 391 program, index, bufsize, length, size, type, name); |
387 } | 392 } |
388 | 393 |
389 void GetActiveUniform( | 394 void GetActiveUniform( |
390 PP_Resource context, GLuint program, GLuint index, GLsizei bufsize, | 395 PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize, |
391 GLsizei* length, GLint* size, GLenum* type, char* name) { | 396 GLsizei* length, GLint* size, GLenum* type, char* name) { |
392 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 397 scoped_refptr<PPB_Context3D_Impl> context = |
393 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 398 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
394 graphics_3d->impl()->GetActiveUniform( | 399 context->gles2_impl()->GetActiveUniform( |
395 program, index, bufsize, length, size, type, name); | 400 program, index, bufsize, length, size, type, name); |
396 } | 401 } |
397 | 402 |
398 void GetAttachedShaders( | 403 void GetAttachedShaders( |
399 PP_Resource context, GLuint program, GLsizei maxcount, GLsizei* count, | 404 PP_Resource context_id, GLuint program, GLsizei maxcount, GLsizei* count, |
400 GLuint* shaders) { | 405 GLuint* shaders) { |
401 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 406 scoped_refptr<PPB_Context3D_Impl> context = |
402 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 407 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
403 graphics_3d->impl()->GetAttachedShaders(program, maxcount, count, shaders); | 408 context->gles2_impl()->GetAttachedShaders(program, maxcount, count, shaders); |
404 } | 409 } |
405 | 410 |
406 GLint GetAttribLocation( | 411 GLint GetAttribLocation( |
407 PP_Resource context, GLuint program, const char* name) { | 412 PP_Resource context_id, GLuint program, const char* name) { |
408 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 413 scoped_refptr<PPB_Context3D_Impl> context = |
409 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 414 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
410 return graphics_3d->impl()->GetAttribLocation(program, name); | 415 return context->gles2_impl()->GetAttribLocation(program, name); |
411 } | 416 } |
412 | 417 |
413 void GetBooleanv(PP_Resource context, GLenum pname, GLboolean* params) { | 418 void GetBooleanv(PP_Resource context_id, GLenum pname, GLboolean* params) { |
414 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 419 scoped_refptr<PPB_Context3D_Impl> context = |
415 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 420 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
416 graphics_3d->impl()->GetBooleanv(pname, params); | 421 context->gles2_impl()->GetBooleanv(pname, params); |
417 } | 422 } |
418 | 423 |
419 void GetBufferParameteriv( | 424 void GetBufferParameteriv( |
420 PP_Resource context, GLenum target, GLenum pname, GLint* params) { | 425 PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { |
421 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 426 scoped_refptr<PPB_Context3D_Impl> context = |
422 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 427 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
423 graphics_3d->impl()->GetBufferParameteriv(target, pname, params); | 428 context->gles2_impl()->GetBufferParameteriv(target, pname, params); |
424 } | 429 } |
425 | 430 |
426 GLenum GetError(PP_Resource context) { | 431 GLenum GetError(PP_Resource context_id) { |
427 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 432 scoped_refptr<PPB_Context3D_Impl> context = |
428 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 433 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
429 return graphics_3d->impl()->GetError(); | 434 return context->gles2_impl()->GetError(); |
430 } | 435 } |
431 | 436 |
432 void GetFloatv(PP_Resource context, GLenum pname, GLfloat* params) { | 437 void GetFloatv(PP_Resource context_id, GLenum pname, GLfloat* params) { |
433 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 438 scoped_refptr<PPB_Context3D_Impl> context = |
434 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 439 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
435 graphics_3d->impl()->GetFloatv(pname, params); | 440 context->gles2_impl()->GetFloatv(pname, params); |
436 } | 441 } |
437 | 442 |
438 void GetFramebufferAttachmentParameteriv( | 443 void GetFramebufferAttachmentParameteriv( |
439 PP_Resource context, GLenum target, GLenum attachment, GLenum pname, | 444 PP_Resource context_id, GLenum target, GLenum attachment, GLenum pname, |
440 GLint* params) { | 445 GLint* params) { |
441 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 446 scoped_refptr<PPB_Context3D_Impl> context = |
442 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 447 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
443 graphics_3d->impl()->GetFramebufferAttachmentParameteriv( | 448 context->gles2_impl()->GetFramebufferAttachmentParameteriv( |
444 target, attachment, pname, params); | 449 target, attachment, pname, params); |
445 } | 450 } |
446 | 451 |
447 void GetIntegerv(PP_Resource context, GLenum pname, GLint* params) { | 452 void GetIntegerv(PP_Resource context_id, GLenum pname, GLint* params) { |
448 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 453 scoped_refptr<PPB_Context3D_Impl> context = |
449 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 454 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
450 graphics_3d->impl()->GetIntegerv(pname, params); | 455 context->gles2_impl()->GetIntegerv(pname, params); |
451 } | 456 } |
452 | 457 |
453 void GetProgramiv( | 458 void GetProgramiv( |
454 PP_Resource context, GLuint program, GLenum pname, GLint* params) { | 459 PP_Resource context_id, GLuint program, GLenum pname, GLint* params) { |
455 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 460 scoped_refptr<PPB_Context3D_Impl> context = |
456 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 461 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
457 graphics_3d->impl()->GetProgramiv(program, pname, params); | 462 context->gles2_impl()->GetProgramiv(program, pname, params); |
458 } | 463 } |
459 | 464 |
460 void GetProgramInfoLog( | 465 void GetProgramInfoLog( |
461 PP_Resource context, GLuint program, GLsizei bufsize, GLsizei* length, | 466 PP_Resource context_id, GLuint program, GLsizei bufsize, GLsizei* length, |
462 char* infolog) { | 467 char* infolog) { |
463 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 468 scoped_refptr<PPB_Context3D_Impl> context = |
464 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 469 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
465 graphics_3d->impl()->GetProgramInfoLog(program, bufsize, length, infolog); | 470 context->gles2_impl()->GetProgramInfoLog(program, bufsize, length, infolog); |
466 } | 471 } |
467 | 472 |
468 void GetRenderbufferParameteriv( | 473 void GetRenderbufferParameteriv( |
469 PP_Resource context, GLenum target, GLenum pname, GLint* params) { | 474 PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { |
470 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 475 scoped_refptr<PPB_Context3D_Impl> context = |
471 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 476 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
472 graphics_3d->impl()->GetRenderbufferParameteriv(target, pname, params); | 477 context->gles2_impl()->GetRenderbufferParameteriv(target, pname, params); |
473 } | 478 } |
474 | 479 |
475 void GetShaderiv( | 480 void GetShaderiv( |
476 PP_Resource context, GLuint shader, GLenum pname, GLint* params) { | 481 PP_Resource context_id, GLuint shader, GLenum pname, GLint* params) { |
477 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 482 scoped_refptr<PPB_Context3D_Impl> context = |
478 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 483 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
479 graphics_3d->impl()->GetShaderiv(shader, pname, params); | 484 context->gles2_impl()->GetShaderiv(shader, pname, params); |
480 } | 485 } |
481 | 486 |
482 void GetShaderInfoLog( | 487 void GetShaderInfoLog( |
483 PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length, | 488 PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length, |
484 char* infolog) { | 489 char* infolog) { |
485 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 490 scoped_refptr<PPB_Context3D_Impl> context = |
486 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 491 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
487 graphics_3d->impl()->GetShaderInfoLog(shader, bufsize, length, infolog); | 492 context->gles2_impl()->GetShaderInfoLog(shader, bufsize, length, infolog); |
488 } | 493 } |
489 | 494 |
490 void GetShaderPrecisionFormat( | 495 void GetShaderPrecisionFormat( |
491 PP_Resource context, GLenum shadertype, GLenum precisiontype, GLint* range, | 496 PP_Resource context_id, GLenum shadertype, GLenum precisiontype, |
492 GLint* precision) { | 497 GLint* range, GLint* precision) { |
493 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 498 scoped_refptr<PPB_Context3D_Impl> context = |
494 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 499 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
495 graphics_3d->impl()->GetShaderPrecisionFormat( | 500 context->gles2_impl()->GetShaderPrecisionFormat( |
496 shadertype, precisiontype, range, precision); | 501 shadertype, precisiontype, range, precision); |
497 } | 502 } |
498 | 503 |
499 void GetShaderSource( | 504 void GetShaderSource( |
500 PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length, | 505 PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length, |
501 char* source) { | 506 char* source) { |
502 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 507 scoped_refptr<PPB_Context3D_Impl> context = |
503 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 508 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
504 graphics_3d->impl()->GetShaderSource(shader, bufsize, length, source); | 509 context->gles2_impl()->GetShaderSource(shader, bufsize, length, source); |
505 } | 510 } |
506 | 511 |
507 const GLubyte* GetString(PP_Resource context, GLenum name) { | 512 const GLubyte* GetString(PP_Resource context_id, GLenum name) { |
508 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 513 scoped_refptr<PPB_Context3D_Impl> context = |
509 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 514 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
510 return graphics_3d->impl()->GetString(name); | 515 return context->gles2_impl()->GetString(name); |
511 } | 516 } |
512 | 517 |
513 void GetTexParameterfv( | 518 void GetTexParameterfv( |
514 PP_Resource context, GLenum target, GLenum pname, GLfloat* params) { | 519 PP_Resource context_id, GLenum target, GLenum pname, GLfloat* params) { |
515 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 520 scoped_refptr<PPB_Context3D_Impl> context = |
516 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 521 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
517 graphics_3d->impl()->GetTexParameterfv(target, pname, params); | 522 context->gles2_impl()->GetTexParameterfv(target, pname, params); |
518 } | 523 } |
519 | 524 |
520 void GetTexParameteriv( | 525 void GetTexParameteriv( |
521 PP_Resource context, GLenum target, GLenum pname, GLint* params) { | 526 PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { |
522 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 527 scoped_refptr<PPB_Context3D_Impl> context = |
523 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 528 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
524 graphics_3d->impl()->GetTexParameteriv(target, pname, params); | 529 context->gles2_impl()->GetTexParameteriv(target, pname, params); |
525 } | 530 } |
526 | 531 |
527 void GetUniformfv( | 532 void GetUniformfv( |
528 PP_Resource context, GLuint program, GLint location, GLfloat* params) { | 533 PP_Resource context_id, GLuint program, GLint location, GLfloat* params) { |
529 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 534 scoped_refptr<PPB_Context3D_Impl> context = |
530 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 535 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
531 graphics_3d->impl()->GetUniformfv(program, location, params); | 536 context->gles2_impl()->GetUniformfv(program, location, params); |
532 } | 537 } |
533 | 538 |
534 void GetUniformiv( | 539 void GetUniformiv( |
535 PP_Resource context, GLuint program, GLint location, GLint* params) { | 540 PP_Resource context_id, GLuint program, GLint location, GLint* params) { |
536 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 541 scoped_refptr<PPB_Context3D_Impl> context = |
537 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 542 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
538 graphics_3d->impl()->GetUniformiv(program, location, params); | 543 context->gles2_impl()->GetUniformiv(program, location, params); |
539 } | 544 } |
540 | 545 |
541 GLint GetUniformLocation( | 546 GLint GetUniformLocation( |
542 PP_Resource context, GLuint program, const char* name) { | 547 PP_Resource context_id, GLuint program, const char* name) { |
543 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 548 scoped_refptr<PPB_Context3D_Impl> context = |
544 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 549 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
545 return graphics_3d->impl()->GetUniformLocation(program, name); | 550 return context->gles2_impl()->GetUniformLocation(program, name); |
546 } | 551 } |
547 | 552 |
548 void GetVertexAttribfv( | 553 void GetVertexAttribfv( |
549 PP_Resource context, GLuint index, GLenum pname, GLfloat* params) { | 554 PP_Resource context_id, GLuint index, GLenum pname, GLfloat* params) { |
550 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 555 scoped_refptr<PPB_Context3D_Impl> context = |
551 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 556 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
552 graphics_3d->impl()->GetVertexAttribfv(index, pname, params); | 557 context->gles2_impl()->GetVertexAttribfv(index, pname, params); |
553 } | 558 } |
554 | 559 |
555 void GetVertexAttribiv( | 560 void GetVertexAttribiv( |
556 PP_Resource context, GLuint index, GLenum pname, GLint* params) { | 561 PP_Resource context_id, GLuint index, GLenum pname, GLint* params) { |
557 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 562 scoped_refptr<PPB_Context3D_Impl> context = |
558 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 563 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
559 graphics_3d->impl()->GetVertexAttribiv(index, pname, params); | 564 context->gles2_impl()->GetVertexAttribiv(index, pname, params); |
560 } | 565 } |
561 | 566 |
562 void GetVertexAttribPointerv( | 567 void GetVertexAttribPointerv( |
563 PP_Resource context, GLuint index, GLenum pname, void** pointer) { | 568 PP_Resource context_id, GLuint index, GLenum pname, void** pointer) { |
564 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 569 scoped_refptr<PPB_Context3D_Impl> context = |
565 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 570 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
566 graphics_3d->impl()->GetVertexAttribPointerv(index, pname, pointer); | 571 context->gles2_impl()->GetVertexAttribPointerv(index, pname, pointer); |
567 } | 572 } |
568 | 573 |
569 void Hint(PP_Resource context, GLenum target, GLenum mode) { | 574 void Hint(PP_Resource context_id, GLenum target, GLenum mode) { |
570 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 575 scoped_refptr<PPB_Context3D_Impl> context = |
571 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 576 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
572 graphics_3d->impl()->Hint(target, mode); | 577 context->gles2_impl()->Hint(target, mode); |
573 } | 578 } |
574 | 579 |
575 GLboolean IsBuffer(PP_Resource context, GLuint buffer) { | 580 GLboolean IsBuffer(PP_Resource context_id, GLuint buffer) { |
576 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 581 scoped_refptr<PPB_Context3D_Impl> context = |
577 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 582 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
578 return graphics_3d->impl()->IsBuffer(buffer); | 583 return context->gles2_impl()->IsBuffer(buffer); |
579 } | 584 } |
580 | 585 |
581 GLboolean IsEnabled(PP_Resource context, GLenum cap) { | 586 GLboolean IsEnabled(PP_Resource context_id, GLenum cap) { |
582 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 587 scoped_refptr<PPB_Context3D_Impl> context = |
583 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 588 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
584 return graphics_3d->impl()->IsEnabled(cap); | 589 return context->gles2_impl()->IsEnabled(cap); |
585 } | 590 } |
586 | 591 |
587 GLboolean IsFramebuffer(PP_Resource context, GLuint framebuffer) { | 592 GLboolean IsFramebuffer(PP_Resource context_id, GLuint framebuffer) { |
588 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 593 scoped_refptr<PPB_Context3D_Impl> context = |
589 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 594 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
590 return graphics_3d->impl()->IsFramebuffer(framebuffer); | 595 return context->gles2_impl()->IsFramebuffer(framebuffer); |
591 } | 596 } |
592 | 597 |
593 GLboolean IsProgram(PP_Resource context, GLuint program) { | 598 GLboolean IsProgram(PP_Resource context_id, GLuint program) { |
594 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 599 scoped_refptr<PPB_Context3D_Impl> context = |
595 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 600 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
596 return graphics_3d->impl()->IsProgram(program); | 601 return context->gles2_impl()->IsProgram(program); |
597 } | 602 } |
598 | 603 |
599 GLboolean IsRenderbuffer(PP_Resource context, GLuint renderbuffer) { | 604 GLboolean IsRenderbuffer(PP_Resource context_id, GLuint renderbuffer) { |
600 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 605 scoped_refptr<PPB_Context3D_Impl> context = |
601 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 606 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
602 return graphics_3d->impl()->IsRenderbuffer(renderbuffer); | 607 return context->gles2_impl()->IsRenderbuffer(renderbuffer); |
603 } | 608 } |
604 | 609 |
605 GLboolean IsShader(PP_Resource context, GLuint shader) { | 610 GLboolean IsShader(PP_Resource context_id, GLuint shader) { |
606 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 611 scoped_refptr<PPB_Context3D_Impl> context = |
607 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 612 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
608 return graphics_3d->impl()->IsShader(shader); | 613 return context->gles2_impl()->IsShader(shader); |
609 } | 614 } |
610 | 615 |
611 GLboolean IsTexture(PP_Resource context, GLuint texture) { | 616 GLboolean IsTexture(PP_Resource context_id, GLuint texture) { |
612 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 617 scoped_refptr<PPB_Context3D_Impl> context = |
613 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 618 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
614 return graphics_3d->impl()->IsTexture(texture); | 619 return context->gles2_impl()->IsTexture(texture); |
615 } | 620 } |
616 | 621 |
617 void LineWidth(PP_Resource context, GLfloat width) { | 622 void LineWidth(PP_Resource context_id, GLfloat width) { |
618 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 623 scoped_refptr<PPB_Context3D_Impl> context = |
619 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 624 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
620 graphics_3d->impl()->LineWidth(width); | 625 context->gles2_impl()->LineWidth(width); |
621 } | 626 } |
622 | 627 |
623 void LinkProgram(PP_Resource context, GLuint program) { | 628 void LinkProgram(PP_Resource context_id, GLuint program) { |
624 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 629 scoped_refptr<PPB_Context3D_Impl> context = |
625 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 630 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
626 graphics_3d->impl()->LinkProgram(program); | 631 context->gles2_impl()->LinkProgram(program); |
627 } | 632 } |
628 | 633 |
629 void PixelStorei(PP_Resource context, GLenum pname, GLint param) { | 634 void PixelStorei(PP_Resource context_id, GLenum pname, GLint param) { |
630 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 635 scoped_refptr<PPB_Context3D_Impl> context = |
631 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 636 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
632 graphics_3d->impl()->PixelStorei(pname, param); | 637 context->gles2_impl()->PixelStorei(pname, param); |
633 } | 638 } |
634 | 639 |
635 void PolygonOffset(PP_Resource context, GLfloat factor, GLfloat units) { | 640 void PolygonOffset(PP_Resource context_id, GLfloat factor, GLfloat units) { |
636 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 641 scoped_refptr<PPB_Context3D_Impl> context = |
637 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 642 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
638 graphics_3d->impl()->PolygonOffset(factor, units); | 643 context->gles2_impl()->PolygonOffset(factor, units); |
639 } | 644 } |
640 | 645 |
641 void ReadPixels( | 646 void ReadPixels( |
642 PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height, | 647 PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height, |
643 GLenum format, GLenum type, void* pixels) { | 648 GLenum format, GLenum type, void* pixels) { |
644 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 649 scoped_refptr<PPB_Context3D_Impl> context = |
645 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 650 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
646 graphics_3d->impl()->ReadPixels(x, y, width, height, format, type, pixels); | 651 context->gles2_impl()->ReadPixels(x, y, width, height, format, type, pixels); |
647 } | 652 } |
648 | 653 |
649 void ReleaseShaderCompiler(PP_Resource context) { | 654 void ReleaseShaderCompiler(PP_Resource context_id) { |
650 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 655 scoped_refptr<PPB_Context3D_Impl> context = |
651 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 656 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
652 graphics_3d->impl()->ReleaseShaderCompiler(); | 657 context->gles2_impl()->ReleaseShaderCompiler(); |
653 } | 658 } |
654 | 659 |
655 void RenderbufferStorage( | 660 void RenderbufferStorage( |
656 PP_Resource context, GLenum target, GLenum internalformat, GLsizei width, | 661 PP_Resource context_id, GLenum target, GLenum internalformat, GLsizei width, |
657 GLsizei height) { | 662 GLsizei height) { |
658 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 663 scoped_refptr<PPB_Context3D_Impl> context = |
659 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 664 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
660 graphics_3d->impl()->RenderbufferStorage( | 665 context->gles2_impl()->RenderbufferStorage( |
661 target, internalformat, width, height); | 666 target, internalformat, width, height); |
662 } | 667 } |
663 | 668 |
664 void SampleCoverage(PP_Resource context, GLclampf value, GLboolean invert) { | 669 void SampleCoverage(PP_Resource context_id, GLclampf value, GLboolean invert) { |
665 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 670 scoped_refptr<PPB_Context3D_Impl> context = |
666 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 671 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
667 graphics_3d->impl()->SampleCoverage(value, invert); | 672 context->gles2_impl()->SampleCoverage(value, invert); |
668 } | 673 } |
669 | 674 |
670 void Scissor( | 675 void Scissor( |
671 PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height) { | 676 PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) { |
672 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 677 scoped_refptr<PPB_Context3D_Impl> context = |
673 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 678 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
674 graphics_3d->impl()->Scissor(x, y, width, height); | 679 context->gles2_impl()->Scissor(x, y, width, height); |
675 } | 680 } |
676 | 681 |
677 void ShaderBinary( | 682 void ShaderBinary( |
678 PP_Resource context, GLsizei n, const GLuint* shaders, GLenum binaryformat, | 683 PP_Resource context_id, GLsizei n, const GLuint* shaders, |
679 const void* binary, GLsizei length) { | 684 GLenum binaryformat, const void* binary, GLsizei length) { |
680 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 685 scoped_refptr<PPB_Context3D_Impl> context = |
681 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 686 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
682 graphics_3d->impl()->ShaderBinary(n, shaders, binaryformat, binary, length); | 687 context->gles2_impl()->ShaderBinary( |
| 688 n, shaders, binaryformat, binary, length); |
683 } | 689 } |
684 | 690 |
685 void ShaderSource( | 691 void ShaderSource( |
686 PP_Resource context, GLuint shader, GLsizei count, const char** str, | 692 PP_Resource context_id, GLuint shader, GLsizei count, const char** str, |
687 const GLint* length) { | 693 const GLint* length) { |
688 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 694 scoped_refptr<PPB_Context3D_Impl> context = |
689 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 695 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
690 graphics_3d->impl()->ShaderSource(shader, count, str, length); | 696 context->gles2_impl()->ShaderSource(shader, count, str, length); |
691 } | 697 } |
692 | 698 |
693 void StencilFunc(PP_Resource context, GLenum func, GLint ref, GLuint mask) { | 699 void StencilFunc(PP_Resource context_id, GLenum func, GLint ref, GLuint mask) { |
694 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 700 scoped_refptr<PPB_Context3D_Impl> context = |
695 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 701 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
696 graphics_3d->impl()->StencilFunc(func, ref, mask); | 702 context->gles2_impl()->StencilFunc(func, ref, mask); |
697 } | 703 } |
698 | 704 |
699 void StencilFuncSeparate( | 705 void StencilFuncSeparate( |
700 PP_Resource context, GLenum face, GLenum func, GLint ref, GLuint mask) { | 706 PP_Resource context_id, GLenum face, GLenum func, GLint ref, GLuint mask) { |
701 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 707 scoped_refptr<PPB_Context3D_Impl> context = |
702 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 708 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
703 graphics_3d->impl()->StencilFuncSeparate(face, func, ref, mask); | 709 context->gles2_impl()->StencilFuncSeparate(face, func, ref, mask); |
704 } | 710 } |
705 | 711 |
706 void StencilMask(PP_Resource context, GLuint mask) { | 712 void StencilMask(PP_Resource context_id, GLuint mask) { |
707 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 713 scoped_refptr<PPB_Context3D_Impl> context = |
708 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 714 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
709 graphics_3d->impl()->StencilMask(mask); | 715 context->gles2_impl()->StencilMask(mask); |
710 } | 716 } |
711 | 717 |
712 void StencilMaskSeparate(PP_Resource context, GLenum face, GLuint mask) { | 718 void StencilMaskSeparate(PP_Resource context_id, GLenum face, GLuint mask) { |
713 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 719 scoped_refptr<PPB_Context3D_Impl> context = |
714 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 720 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
715 graphics_3d->impl()->StencilMaskSeparate(face, mask); | 721 context->gles2_impl()->StencilMaskSeparate(face, mask); |
716 } | 722 } |
717 | 723 |
718 void StencilOp(PP_Resource context, GLenum fail, GLenum zfail, GLenum zpass) { | 724 void StencilOp( |
719 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 725 PP_Resource context_id, GLenum fail, GLenum zfail, GLenum zpass) { |
720 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 726 scoped_refptr<PPB_Context3D_Impl> context = |
721 graphics_3d->impl()->StencilOp(fail, zfail, zpass); | 727 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
| 728 context->gles2_impl()->StencilOp(fail, zfail, zpass); |
722 } | 729 } |
723 | 730 |
724 void StencilOpSeparate( | 731 void StencilOpSeparate( |
725 PP_Resource context, GLenum face, GLenum fail, GLenum zfail, | 732 PP_Resource context_id, GLenum face, GLenum fail, GLenum zfail, |
726 GLenum zpass) { | 733 GLenum zpass) { |
727 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 734 scoped_refptr<PPB_Context3D_Impl> context = |
728 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 735 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
729 graphics_3d->impl()->StencilOpSeparate(face, fail, zfail, zpass); | 736 context->gles2_impl()->StencilOpSeparate(face, fail, zfail, zpass); |
730 } | 737 } |
731 | 738 |
732 void TexImage2D( | 739 void TexImage2D( |
733 PP_Resource context, GLenum target, GLint level, GLint internalformat, | 740 PP_Resource context_id, GLenum target, GLint level, GLint internalformat, |
734 GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, | 741 GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, |
735 const void* pixels) { | 742 const void* pixels) { |
736 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 743 scoped_refptr<PPB_Context3D_Impl> context = |
737 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 744 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
738 graphics_3d->impl()->TexImage2D( | 745 context->gles2_impl()->TexImage2D( |
739 target, level, internalformat, width, height, border, format, type, | 746 target, level, internalformat, width, height, border, format, type, |
740 pixels); | 747 pixels); |
741 } | 748 } |
742 | 749 |
743 void TexParameterf( | 750 void TexParameterf( |
744 PP_Resource context, GLenum target, GLenum pname, GLfloat param) { | 751 PP_Resource context_id, GLenum target, GLenum pname, GLfloat param) { |
745 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 752 scoped_refptr<PPB_Context3D_Impl> context = |
746 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 753 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
747 graphics_3d->impl()->TexParameterf(target, pname, param); | 754 context->gles2_impl()->TexParameterf(target, pname, param); |
748 } | 755 } |
749 | 756 |
750 void TexParameterfv( | 757 void TexParameterfv( |
751 PP_Resource context, GLenum target, GLenum pname, const GLfloat* params) { | 758 PP_Resource context_id, GLenum target, GLenum pname, |
752 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 759 const GLfloat* params) { |
753 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 760 scoped_refptr<PPB_Context3D_Impl> context = |
754 graphics_3d->impl()->TexParameterfv(target, pname, params); | 761 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
| 762 context->gles2_impl()->TexParameterfv(target, pname, params); |
755 } | 763 } |
756 | 764 |
757 void TexParameteri( | 765 void TexParameteri( |
758 PP_Resource context, GLenum target, GLenum pname, GLint param) { | 766 PP_Resource context_id, GLenum target, GLenum pname, GLint param) { |
759 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 767 scoped_refptr<PPB_Context3D_Impl> context = |
760 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 768 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
761 graphics_3d->impl()->TexParameteri(target, pname, param); | 769 context->gles2_impl()->TexParameteri(target, pname, param); |
762 } | 770 } |
763 | 771 |
764 void TexParameteriv( | 772 void TexParameteriv( |
765 PP_Resource context, GLenum target, GLenum pname, const GLint* params) { | 773 PP_Resource context_id, GLenum target, GLenum pname, const GLint* params) { |
766 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 774 scoped_refptr<PPB_Context3D_Impl> context = |
767 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 775 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
768 graphics_3d->impl()->TexParameteriv(target, pname, params); | 776 context->gles2_impl()->TexParameteriv(target, pname, params); |
769 } | 777 } |
770 | 778 |
771 void TexSubImage2D( | 779 void TexSubImage2D( |
772 PP_Resource context, GLenum target, GLint level, GLint xoffset, | 780 PP_Resource context_id, GLenum target, GLint level, GLint xoffset, |
773 GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, | 781 GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, |
774 const void* pixels) { | 782 const void* pixels) { |
775 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 783 scoped_refptr<PPB_Context3D_Impl> context = |
776 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 784 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
777 graphics_3d->impl()->TexSubImage2D( | 785 context->gles2_impl()->TexSubImage2D( |
778 target, level, xoffset, yoffset, width, height, format, type, pixels); | 786 target, level, xoffset, yoffset, width, height, format, type, pixels); |
779 } | 787 } |
780 | 788 |
781 void Uniform1f(PP_Resource context, GLint location, GLfloat x) { | 789 void Uniform1f(PP_Resource context_id, GLint location, GLfloat x) { |
782 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 790 scoped_refptr<PPB_Context3D_Impl> context = |
783 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 791 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
784 graphics_3d->impl()->Uniform1f(location, x); | 792 context->gles2_impl()->Uniform1f(location, x); |
785 } | 793 } |
786 | 794 |
787 void Uniform1fv( | 795 void Uniform1fv( |
788 PP_Resource context, GLint location, GLsizei count, const GLfloat* v) { | 796 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { |
789 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 797 scoped_refptr<PPB_Context3D_Impl> context = |
790 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 798 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
791 graphics_3d->impl()->Uniform1fv(location, count, v); | 799 context->gles2_impl()->Uniform1fv(location, count, v); |
792 } | 800 } |
793 | 801 |
794 void Uniform1i(PP_Resource context, GLint location, GLint x) { | 802 void Uniform1i(PP_Resource context_id, GLint location, GLint x) { |
795 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 803 scoped_refptr<PPB_Context3D_Impl> context = |
796 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 804 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
797 graphics_3d->impl()->Uniform1i(location, x); | 805 context->gles2_impl()->Uniform1i(location, x); |
798 } | 806 } |
799 | 807 |
800 void Uniform1iv( | 808 void Uniform1iv( |
801 PP_Resource context, GLint location, GLsizei count, const GLint* v) { | 809 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { |
802 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 810 scoped_refptr<PPB_Context3D_Impl> context = |
803 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 811 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
804 graphics_3d->impl()->Uniform1iv(location, count, v); | 812 context->gles2_impl()->Uniform1iv(location, count, v); |
805 } | 813 } |
806 | 814 |
807 void Uniform2f(PP_Resource context, GLint location, GLfloat x, GLfloat y) { | 815 void Uniform2f(PP_Resource context_id, GLint location, GLfloat x, GLfloat y) { |
808 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 816 scoped_refptr<PPB_Context3D_Impl> context = |
809 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 817 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
810 graphics_3d->impl()->Uniform2f(location, x, y); | 818 context->gles2_impl()->Uniform2f(location, x, y); |
811 } | 819 } |
812 | 820 |
813 void Uniform2fv( | 821 void Uniform2fv( |
814 PP_Resource context, GLint location, GLsizei count, const GLfloat* v) { | 822 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { |
815 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 823 scoped_refptr<PPB_Context3D_Impl> context = |
816 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 824 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
817 graphics_3d->impl()->Uniform2fv(location, count, v); | 825 context->gles2_impl()->Uniform2fv(location, count, v); |
818 } | 826 } |
819 | 827 |
820 void Uniform2i(PP_Resource context, GLint location, GLint x, GLint y) { | 828 void Uniform2i(PP_Resource context_id, GLint location, GLint x, GLint y) { |
821 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 829 scoped_refptr<PPB_Context3D_Impl> context = |
822 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 830 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
823 graphics_3d->impl()->Uniform2i(location, x, y); | 831 context->gles2_impl()->Uniform2i(location, x, y); |
824 } | 832 } |
825 | 833 |
826 void Uniform2iv( | 834 void Uniform2iv( |
827 PP_Resource context, GLint location, GLsizei count, const GLint* v) { | 835 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { |
828 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 836 scoped_refptr<PPB_Context3D_Impl> context = |
829 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 837 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
830 graphics_3d->impl()->Uniform2iv(location, count, v); | 838 context->gles2_impl()->Uniform2iv(location, count, v); |
831 } | 839 } |
832 | 840 |
833 void Uniform3f( | 841 void Uniform3f( |
834 PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z) { | 842 PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z) { |
835 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 843 scoped_refptr<PPB_Context3D_Impl> context = |
836 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 844 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
837 graphics_3d->impl()->Uniform3f(location, x, y, z); | 845 context->gles2_impl()->Uniform3f(location, x, y, z); |
838 } | 846 } |
839 | 847 |
840 void Uniform3fv( | 848 void Uniform3fv( |
841 PP_Resource context, GLint location, GLsizei count, const GLfloat* v) { | 849 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { |
842 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 850 scoped_refptr<PPB_Context3D_Impl> context = |
843 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 851 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
844 graphics_3d->impl()->Uniform3fv(location, count, v); | 852 context->gles2_impl()->Uniform3fv(location, count, v); |
845 } | 853 } |
846 | 854 |
847 void Uniform3i( | 855 void Uniform3i( |
848 PP_Resource context, GLint location, GLint x, GLint y, GLint z) { | 856 PP_Resource context_id, GLint location, GLint x, GLint y, GLint z) { |
849 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 857 scoped_refptr<PPB_Context3D_Impl> context = |
850 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 858 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
851 graphics_3d->impl()->Uniform3i(location, x, y, z); | 859 context->gles2_impl()->Uniform3i(location, x, y, z); |
852 } | 860 } |
853 | 861 |
854 void Uniform3iv( | 862 void Uniform3iv( |
855 PP_Resource context, GLint location, GLsizei count, const GLint* v) { | 863 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { |
856 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 864 scoped_refptr<PPB_Context3D_Impl> context = |
857 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 865 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
858 graphics_3d->impl()->Uniform3iv(location, count, v); | 866 context->gles2_impl()->Uniform3iv(location, count, v); |
859 } | 867 } |
860 | 868 |
861 void Uniform4f( | 869 void Uniform4f( |
862 PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z, | 870 PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z, |
863 GLfloat w) { | 871 GLfloat w) { |
864 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 872 scoped_refptr<PPB_Context3D_Impl> context = |
865 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 873 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
866 graphics_3d->impl()->Uniform4f(location, x, y, z, w); | 874 context->gles2_impl()->Uniform4f(location, x, y, z, w); |
867 } | 875 } |
868 | 876 |
869 void Uniform4fv( | 877 void Uniform4fv( |
870 PP_Resource context, GLint location, GLsizei count, const GLfloat* v) { | 878 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { |
871 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 879 scoped_refptr<PPB_Context3D_Impl> context = |
872 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 880 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
873 graphics_3d->impl()->Uniform4fv(location, count, v); | 881 context->gles2_impl()->Uniform4fv(location, count, v); |
874 } | 882 } |
875 | 883 |
876 void Uniform4i( | 884 void Uniform4i( |
877 PP_Resource context, GLint location, GLint x, GLint y, GLint z, GLint w) { | 885 PP_Resource context_id, GLint location, GLint x, GLint y, GLint z, |
878 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 886 GLint w) { |
879 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 887 scoped_refptr<PPB_Context3D_Impl> context = |
880 graphics_3d->impl()->Uniform4i(location, x, y, z, w); | 888 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
| 889 context->gles2_impl()->Uniform4i(location, x, y, z, w); |
881 } | 890 } |
882 | 891 |
883 void Uniform4iv( | 892 void Uniform4iv( |
884 PP_Resource context, GLint location, GLsizei count, const GLint* v) { | 893 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { |
885 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 894 scoped_refptr<PPB_Context3D_Impl> context = |
886 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 895 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
887 graphics_3d->impl()->Uniform4iv(location, count, v); | 896 context->gles2_impl()->Uniform4iv(location, count, v); |
888 } | 897 } |
889 | 898 |
890 void UniformMatrix2fv( | 899 void UniformMatrix2fv( |
891 PP_Resource context, GLint location, GLsizei count, GLboolean transpose, | 900 PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, |
892 const GLfloat* value) { | 901 const GLfloat* value) { |
893 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 902 scoped_refptr<PPB_Context3D_Impl> context = |
894 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 903 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
895 graphics_3d->impl()->UniformMatrix2fv(location, count, transpose, value); | 904 context->gles2_impl()->UniformMatrix2fv(location, count, transpose, value); |
896 } | 905 } |
897 | 906 |
898 void UniformMatrix3fv( | 907 void UniformMatrix3fv( |
899 PP_Resource context, GLint location, GLsizei count, GLboolean transpose, | 908 PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, |
900 const GLfloat* value) { | 909 const GLfloat* value) { |
901 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 910 scoped_refptr<PPB_Context3D_Impl> context = |
902 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 911 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
903 graphics_3d->impl()->UniformMatrix3fv(location, count, transpose, value); | 912 context->gles2_impl()->UniformMatrix3fv(location, count, transpose, value); |
904 } | 913 } |
905 | 914 |
906 void UniformMatrix4fv( | 915 void UniformMatrix4fv( |
907 PP_Resource context, GLint location, GLsizei count, GLboolean transpose, | 916 PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, |
908 const GLfloat* value) { | 917 const GLfloat* value) { |
909 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 918 scoped_refptr<PPB_Context3D_Impl> context = |
910 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 919 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
911 graphics_3d->impl()->UniformMatrix4fv(location, count, transpose, value); | 920 context->gles2_impl()->UniformMatrix4fv(location, count, transpose, value); |
912 } | 921 } |
913 | 922 |
914 void UseProgram(PP_Resource context, GLuint program) { | 923 void UseProgram(PP_Resource context_id, GLuint program) { |
915 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 924 scoped_refptr<PPB_Context3D_Impl> context = |
916 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 925 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
917 graphics_3d->impl()->UseProgram(program); | 926 context->gles2_impl()->UseProgram(program); |
918 } | 927 } |
919 | 928 |
920 void ValidateProgram(PP_Resource context, GLuint program) { | 929 void ValidateProgram(PP_Resource context_id, GLuint program) { |
921 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 930 scoped_refptr<PPB_Context3D_Impl> context = |
922 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 931 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
923 graphics_3d->impl()->ValidateProgram(program); | 932 context->gles2_impl()->ValidateProgram(program); |
924 } | 933 } |
925 | 934 |
926 void VertexAttrib1f(PP_Resource context, GLuint indx, GLfloat x) { | 935 void VertexAttrib1f(PP_Resource context_id, GLuint indx, GLfloat x) { |
927 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 936 scoped_refptr<PPB_Context3D_Impl> context = |
928 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 937 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
929 graphics_3d->impl()->VertexAttrib1f(indx, x); | 938 context->gles2_impl()->VertexAttrib1f(indx, x); |
930 } | 939 } |
931 | 940 |
932 void VertexAttrib1fv(PP_Resource context, GLuint indx, const GLfloat* values) { | 941 void VertexAttrib1fv( |
933 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 942 PP_Resource context_id, GLuint indx, const GLfloat* values) { |
934 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 943 scoped_refptr<PPB_Context3D_Impl> context = |
935 graphics_3d->impl()->VertexAttrib1fv(indx, values); | 944 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
936 } | 945 context->gles2_impl()->VertexAttrib1fv(indx, values); |
937 | 946 } |
938 void VertexAttrib2f(PP_Resource context, GLuint indx, GLfloat x, GLfloat y) { | 947 |
939 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 948 void VertexAttrib2f( |
940 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 949 PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y) { |
941 graphics_3d->impl()->VertexAttrib2f(indx, x, y); | 950 scoped_refptr<PPB_Context3D_Impl> context = |
942 } | 951 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
943 | 952 context->gles2_impl()->VertexAttrib2f(indx, x, y); |
944 void VertexAttrib2fv(PP_Resource context, GLuint indx, const GLfloat* values) { | 953 } |
945 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 954 |
946 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 955 void VertexAttrib2fv( |
947 graphics_3d->impl()->VertexAttrib2fv(indx, values); | 956 PP_Resource context_id, GLuint indx, const GLfloat* values) { |
| 957 scoped_refptr<PPB_Context3D_Impl> context = |
| 958 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
| 959 context->gles2_impl()->VertexAttrib2fv(indx, values); |
948 } | 960 } |
949 | 961 |
950 void VertexAttrib3f( | 962 void VertexAttrib3f( |
951 PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z) { | 963 PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z) { |
952 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 964 scoped_refptr<PPB_Context3D_Impl> context = |
953 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 965 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
954 graphics_3d->impl()->VertexAttrib3f(indx, x, y, z); | 966 context->gles2_impl()->VertexAttrib3f(indx, x, y, z); |
955 } | 967 } |
956 | 968 |
957 void VertexAttrib3fv(PP_Resource context, GLuint indx, const GLfloat* values) { | 969 void VertexAttrib3fv( |
958 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 970 PP_Resource context_id, GLuint indx, const GLfloat* values) { |
959 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 971 scoped_refptr<PPB_Context3D_Impl> context = |
960 graphics_3d->impl()->VertexAttrib3fv(indx, values); | 972 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
| 973 context->gles2_impl()->VertexAttrib3fv(indx, values); |
961 } | 974 } |
962 | 975 |
963 void VertexAttrib4f( | 976 void VertexAttrib4f( |
964 PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z, | 977 PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z, |
965 GLfloat w) { | 978 GLfloat w) { |
966 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 979 scoped_refptr<PPB_Context3D_Impl> context = |
967 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 980 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
968 graphics_3d->impl()->VertexAttrib4f(indx, x, y, z, w); | 981 context->gles2_impl()->VertexAttrib4f(indx, x, y, z, w); |
969 } | 982 } |
970 | 983 |
971 void VertexAttrib4fv(PP_Resource context, GLuint indx, const GLfloat* values) { | 984 void VertexAttrib4fv( |
972 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 985 PP_Resource context_id, GLuint indx, const GLfloat* values) { |
973 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 986 scoped_refptr<PPB_Context3D_Impl> context = |
974 graphics_3d->impl()->VertexAttrib4fv(indx, values); | 987 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
| 988 context->gles2_impl()->VertexAttrib4fv(indx, values); |
975 } | 989 } |
976 | 990 |
977 void VertexAttribPointer( | 991 void VertexAttribPointer( |
978 PP_Resource context, GLuint indx, GLint size, GLenum type, | 992 PP_Resource context_id, GLuint indx, GLint size, GLenum type, |
979 GLboolean normalized, GLsizei stride, const void* ptr) { | 993 GLboolean normalized, GLsizei stride, const void* ptr) { |
980 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 994 scoped_refptr<PPB_Context3D_Impl> context = |
981 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 995 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
982 graphics_3d->impl()->VertexAttribPointer( | 996 context->gles2_impl()->VertexAttribPointer( |
983 indx, size, type, normalized, stride, ptr); | 997 indx, size, type, normalized, stride, ptr); |
984 } | 998 } |
985 | 999 |
986 void Viewport( | 1000 void Viewport( |
987 PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height) { | 1001 PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) { |
988 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = | 1002 scoped_refptr<PPB_Context3D_Impl> context = |
989 Resource::GetAs<PPB_Graphics3D_Impl>(context); | 1003 Resource::GetAs<PPB_Context3D_Impl>(context_id); |
990 graphics_3d->impl()->Viewport(x, y, width, height); | 1004 context->gles2_impl()->Viewport(x, y, width, height); |
991 } | 1005 } |
992 | 1006 |
993 | 1007 |
994 const struct PPB_OpenGLES2_Dev ppb_opengles2 = { | 1008 const struct PPB_OpenGLES2_Dev ppb_opengles2 = { |
995 &ActiveTexture, | 1009 &ActiveTexture, |
996 &AttachShader, | 1010 &AttachShader, |
997 &BindAttribLocation, | 1011 &BindAttribLocation, |
998 &BindBuffer, | 1012 &BindBuffer, |
999 &BindFramebuffer, | 1013 &BindFramebuffer, |
1000 &BindRenderbuffer, | 1014 &BindRenderbuffer, |
1001 &BindTexture, | 1015 &BindTexture, |
1002 &BlendColor, | 1016 &BlendColor, |
1003 &BlendEquation, | 1017 &BlendEquation, |
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1131 &VertexAttrib3f, | 1145 &VertexAttrib3f, |
1132 &VertexAttrib3fv, | 1146 &VertexAttrib3fv, |
1133 &VertexAttrib4f, | 1147 &VertexAttrib4f, |
1134 &VertexAttrib4fv, | 1148 &VertexAttrib4fv, |
1135 &VertexAttribPointer, | 1149 &VertexAttribPointer, |
1136 &Viewport | 1150 &Viewport |
1137 }; | 1151 }; |
1138 | 1152 |
1139 } // namespace | 1153 } // namespace |
1140 | 1154 |
1141 const PPB_OpenGLES2_Dev* PPB_Graphics3D_Impl::GetOpenGLES2Interface() { | 1155 const PPB_OpenGLES2_Dev* PPB_OpenGLES_Impl::GetInterface() { |
1142 return &ppb_opengles2; | 1156 return &ppb_opengles2; |
1143 } | 1157 } |
1144 | 1158 |
1145 } // namespace ppapi | 1159 } // namespace ppapi |
1146 } // namespace webkit | 1160 } // namespace webkit |
1147 | 1161 |
OLD | NEW |