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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef PPAPI_CPP_DEV_GRAPHICS_3D_DEV_H_ |
| 6 #define PPAPI_CPP_DEV_GRAPHICS_3D_DEV_H_ |
| 7 |
| 8 #include "ppapi/c/dev/ppb_context_3d_dev.h" |
| 9 |
| 10 #include "ppapi/cpp/instance.h" |
| 11 #include "ppapi/cpp/resource.h" |
| 12 |
| 13 namespace pp { |
| 14 |
| 15 class CompletionCallback; |
| 16 |
| 17 class Context3D_Dev : public Resource { |
| 18 public: |
| 19 // Creates an is_null() Context3D object. |
| 20 Context3D_Dev() {} |
| 21 |
| 22 Context3D_Dev(const Instance& instance, |
| 23 PP_Config3D_Dev config, |
| 24 const Context3D_Dev& share_context, |
| 25 const int32_t* attrib_list); |
| 26 |
| 27 // TODO(alokp): Move to Surface3D. |
| 28 int32_t SwapBuffers() const; |
| 29 |
| 30 protected: |
| 31 explicit Context3D_Dev(PP_Resource resource_id) : Resource(resource_id) {} |
| 32 static Context3D_Dev FromResource(PP_Resource resource_id); |
| 33 }; |
| 34 |
| 35 } // namespace pp |
| 36 |
| 37 #endif // PPAPI_CPP_DEV_GRAPHICS_3D_DEV_H_ |
| 38 |
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