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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef REMOTING_PROTOCOL_CLIENT_MESSAGE_DISPATCHER_H_ | |
6 #define REMOTING_PROTOCOL_CLIENT_MESSAGE_DISPATCHER_H_ | |
7 | |
8 #include "base/basictypes.h" | |
9 #include "base/scoped_ptr.h" | |
10 #include "base/task.h" | |
11 | |
12 namespace remoting { | |
13 | |
14 class EventMessage; | |
15 | |
16 namespace protocol { | |
17 | |
18 class ControlMessage; | |
19 class ClientStub; | |
20 class MessageReader; | |
awong
2010/12/23 01:15:10
sort
Alpha Left Google
2010/12/23 02:17:58
Done.
| |
21 class InputStub; | |
22 class Session; | |
23 | |
24 // A message dispatcher used to listen for messages received in | |
25 // protocol::Session. It dispatches messages to the corresponding | |
26 // handler. | |
27 // | |
28 // Internally it contains an EventStreamReader that decodes data on | |
29 // communications channels into protocol buffer messages. | |
30 // EventStreamReader is registered with protocol::Session given to it. | |
31 // | |
32 // Object of this class is owned by ConnectionToHost to dispatch messages | |
awong
2010/12/23 01:15:10
Drop the "to dispatch messages to itself."
This d
Alpha Left Google
2010/12/23 02:17:58
Done.
| |
33 // to itself. | |
34 class ClientMessageDispatcher { | |
35 public: | |
36 // Construct a message dispatcher. | |
37 ClientMessageDispatcher(); | |
38 virtual ~ClientMessageDispatcher(); | |
39 | |
40 // Initialize the message dispatcher with the given connection and | |
41 // message handlers. | |
42 // Return true if initalization was successful. | |
43 bool Initialize(protocol::Session* session, ClientStub* client_stub); | |
44 | |
45 private: | |
46 // This method is called by |control_channel_reader_| when a control | |
awong
2010/12/23 01:15:10
This comment says exactly what the function name s
Alpha Left Google
2010/12/23 02:17:58
Done.
| |
47 // message is received. | |
48 void OnControlMessageReceived(ControlMessage* message); | |
49 | |
50 // MessageReader that runs on the control channel. It runs a loop | |
51 // that parses data on the channel and then delegates the message to this | |
awong
2010/12/23 01:15:10
"then delegates the message to this class" -> "the
Alpha Left Google
2010/12/23 02:17:58
Done.
| |
52 // class. | |
53 scoped_ptr<MessageReader> control_message_reader_; | |
54 | |
55 // Stubs for client and input. These objects are not owned. | |
56 // They are called on the thread there data is received, i.e. jingle thread. | |
57 ClientStub* client_stub_; | |
awong
2010/12/23 01:15:10
DISALLOW_COPY_AND_ASSIGN?
Alpha Left Google
2010/12/23 02:17:58
Done.
| |
58 }; | |
59 | |
60 } // namespace protocol | |
61 } // namespace remoting | |
62 | |
63 #endif // REMOTING_PROTOCOL_CLIENT_MESSAGE_DISPATCHER_H_ | |
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