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| 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| 6 | 6 |
| 7 #include "gpu/command_buffer/common/gl_mock.h" | 7 #include "gpu/command_buffer/common/gl_mock.h" |
| 8 #include "gpu/command_buffer/common/gles2_cmd_format.h" | 8 #include "gpu/command_buffer/common/gles2_cmd_format.h" |
| 9 #include "gpu/command_buffer/common/gles2_cmd_utils.h" | 9 #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
| 10 #include "gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.h" | 10 #include "gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.h" |
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| 81 EXPECT_EQ(error::kNoError, ExecuteCmd(attach_cmd)); | 81 EXPECT_EQ(error::kNoError, ExecuteCmd(attach_cmd)); |
| 82 } | 82 } |
| 83 }; | 83 }; |
| 84 | 84 |
| 85 template <> | 85 template <> |
| 86 void GLES2DecoderTestBase::SpecializedSetup<FramebufferRenderbuffer, 0>( | 86 void GLES2DecoderTestBase::SpecializedSetup<FramebufferRenderbuffer, 0>( |
| 87 bool valid) { | 87 bool valid) { |
| 88 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_, | 88 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_, |
| 89 kServiceFramebufferId); | 89 kServiceFramebufferId); |
| 90 if (valid) { | 90 if (valid) { |
| 91 EXPECT_CALL(*gl_, GetError()) |
| 92 .WillOnce(Return(GL_NO_ERROR)) |
| 93 .RetiresOnSaturation(); |
| 91 // Return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT so the code | 94 // Return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT so the code |
| 92 // doesn't try to clear the buffer. That is tested else where. | 95 // doesn't try to clear the buffer. That is tested else where. |
| 93 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) | 96 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) |
| 94 .WillOnce(Return(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)) | 97 .WillOnce(Return(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)) |
| 95 .RetiresOnSaturation(); | 98 .RetiresOnSaturation(); |
| 99 EXPECT_CALL(*gl_, GetError()) |
| 100 .WillOnce(Return(GL_NO_ERROR)) |
| 101 .RetiresOnSaturation(); |
| 96 } | 102 } |
| 97 }; | 103 }; |
| 98 | 104 |
| 99 template <> | 105 template <> |
| 100 void GLES2DecoderTestBase::SpecializedSetup<FramebufferTexture2D, 0>( | 106 void GLES2DecoderTestBase::SpecializedSetup<FramebufferTexture2D, 0>( |
| 101 bool valid) { | 107 bool valid) { |
| 102 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_, | 108 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_, |
| 103 kServiceFramebufferId); | 109 kServiceFramebufferId); |
| 104 if (valid) { | 110 if (valid) { |
| 111 EXPECT_CALL(*gl_, GetError()) |
| 112 .WillOnce(Return(GL_NO_ERROR)) |
| 113 .RetiresOnSaturation(); |
| 105 // Return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT so the code | 114 // Return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT so the code |
| 106 // doesn't try to clear the buffer. That is tested else where. | 115 // doesn't try to clear the buffer. That is tested else where. |
| 107 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) | 116 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) |
| 108 .WillOnce(Return(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)) | 117 .WillOnce(Return(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)) |
| 109 .RetiresOnSaturation(); | 118 .RetiresOnSaturation(); |
| 119 EXPECT_CALL(*gl_, GetError()) |
| 120 .WillOnce(Return(GL_NO_ERROR)) |
| 121 .RetiresOnSaturation(); |
| 110 } | 122 } |
| 111 }; | 123 }; |
| 112 | 124 |
| 113 template <> | 125 template <> |
| 114 void GLES2DecoderTestBase::SpecializedSetup<GetFramebufferAttachmentParameteriv, | 126 void GLES2DecoderTestBase::SpecializedSetup<GetFramebufferAttachmentParameteriv, |
| 115 0>(bool /* valid */) { | 127 0>(bool /* valid */) { |
| 116 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_, | 128 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_, |
| 117 kServiceFramebufferId); | 129 kServiceFramebufferId); |
| 118 }; | 130 }; |
| 119 | 131 |
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| 141 .WillOnce(Return(GL_NO_ERROR)) | 153 .WillOnce(Return(GL_NO_ERROR)) |
| 142 .RetiresOnSaturation(); | 154 .RetiresOnSaturation(); |
| 143 } | 155 } |
| 144 }; | 156 }; |
| 145 | 157 |
| 146 #include "gpu/command_buffer/service/gles2_cmd_decoder_unittest_1_autogen.h" | 158 #include "gpu/command_buffer/service/gles2_cmd_decoder_unittest_1_autogen.h" |
| 147 | 159 |
| 148 } // namespace gles2 | 160 } // namespace gles2 |
| 149 } // namespace gpu | 161 } // namespace gpu |
| 150 | 162 |
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