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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc

Issue 6028005: Make CopyTexImage2D and CopyTexSubImage2D fail if... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 10 years ago
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1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
6 6
7 #include "gpu/command_buffer/common/gles2_cmd_format.h" 7 #include "gpu/command_buffer/common/gles2_cmd_format.h"
8 #include "gpu/command_buffer/common/gles2_cmd_utils.h" 8 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
9 #include "gpu/command_buffer/common/gl_mock.h" 9 #include "gpu/command_buffer/common/gl_mock.h"
10 #include "gpu/command_buffer/common/id_allocator.h" 10 #include "gpu/command_buffer/common/id_allocator.h"
(...skipping 1217 matching lines...) Expand 10 before | Expand all | Expand 10 after
1228 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); 1228 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
1229 EXPECT_EQ(GL_INVALID_OPERATION, GetGLError()); 1229 EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
1230 } 1230 }
1231 1231
1232 TEST_F(GLES2DecoderTest, FramebufferTexture2DWithNoBoundTarget) { 1232 TEST_F(GLES2DecoderTest, FramebufferTexture2DWithNoBoundTarget) {
1233 EXPECT_CALL(*gl_, FramebufferTexture2DEXT(_, _, _, _, _)) 1233 EXPECT_CALL(*gl_, FramebufferTexture2DEXT(_, _, _, _, _))
1234 .Times(0); 1234 .Times(0);
1235 FramebufferTexture2D cmd; 1235 FramebufferTexture2D cmd;
1236 cmd.Init( 1236 cmd.Init(
1237 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, client_texture_id_, 1237 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, client_texture_id_,
1238 5); 1238 0);
1239 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); 1239 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
1240 EXPECT_EQ(GL_INVALID_OPERATION, GetGLError()); 1240 EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
1241 } 1241 }
1242 1242
1243 TEST_F(GLES2DecoderTest, GetFramebufferAttachmentParameterivWithNoBoundTarget) { 1243 TEST_F(GLES2DecoderTest, GetFramebufferAttachmentParameterivWithNoBoundTarget) {
1244 EXPECT_CALL(*gl_, GetError()) 1244 EXPECT_CALL(*gl_, GetError())
1245 .WillOnce(Return(GL_NO_ERROR)) 1245 .WillOnce(Return(GL_NO_ERROR))
1246 .WillOnce(Return(GL_NO_ERROR)) 1246 .WillOnce(Return(GL_NO_ERROR))
1247 .RetiresOnSaturation(); 1247 .RetiresOnSaturation();
1248 EXPECT_CALL(*gl_, GetFramebufferAttachmentParameterivEXT(_, _, _, _)) 1248 EXPECT_CALL(*gl_, GetFramebufferAttachmentParameterivEXT(_, _, _, _))
1249 .Times(0); 1249 .Times(0);
1250 GetFramebufferAttachmentParameteriv cmd; 1250 GetFramebufferAttachmentParameteriv cmd;
1251 cmd.Init( 1251 cmd.Init(
1252 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 1252 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
1253 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, shared_memory_id_, 1253 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, shared_memory_id_,
1254 shared_memory_offset_); 1254 shared_memory_offset_);
1255 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); 1255 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
1256 EXPECT_EQ(GL_INVALID_OPERATION, GetGLError()); 1256 EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
1257 } 1257 }
1258 1258
1259 TEST_F(GLES2DecoderTest, GetFramebufferAttachmentParameterivWithRenderbuffer) { 1259 TEST_F(GLES2DecoderTest, GetFramebufferAttachmentParameterivWithRenderbuffer) {
1260 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_, 1260 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_,
1261 kServiceFramebufferId); 1261 kServiceFramebufferId);
1262 EXPECT_CALL(*gl_, GetError())
1263 .WillOnce(Return(GL_NO_ERROR))
1264 .RetiresOnSaturation();
1262 EXPECT_CALL(*gl_, FramebufferRenderbufferEXT( 1265 EXPECT_CALL(*gl_, FramebufferRenderbufferEXT(
1263 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 1266 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
1264 kServiceRenderbufferId)) 1267 kServiceRenderbufferId))
1265 .Times(1) 1268 .Times(1)
1266 .RetiresOnSaturation(); 1269 .RetiresOnSaturation();
1270 EXPECT_CALL(*gl_, GetError())
1271 .WillOnce(Return(GL_NO_ERROR))
1272 .RetiresOnSaturation();
1267 SetupExpectationsForFramebufferAttachment( 1273 SetupExpectationsForFramebufferAttachment(
1268 GL_COLOR_BUFFER_BIT, // clear bits 1274 GL_COLOR_BUFFER_BIT, // clear bits
1269 0, 0, 0, 0, // color 1275 0, 0, 0, 0, // color
1270 0x1111, // color bits 1276 0x1111, // color bits
1271 0, // stencil 1277 0, // stencil
1272 -1, // stencil mask back, 1278 -1, // stencil mask back,
1273 -1, // stencil mask front, 1279 -1, // stencil mask front,
1274 1.0f, // depth 1280 1.0f, // depth
1275 1, // depth mask 1281 1, // depth mask
1276 false); // scissor test 1282 false); // scissor test
(...skipping 29 matching lines...) Expand all
1306 shared_memory_offset_); 1312 shared_memory_offset_);
1307 EXPECT_EQ(error::kNoError, ExecuteCmd(fbrb_cmd)); 1313 EXPECT_EQ(error::kNoError, ExecuteCmd(fbrb_cmd));
1308 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); 1314 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
1309 EXPECT_EQ(GL_NO_ERROR, GetGLError()); 1315 EXPECT_EQ(GL_NO_ERROR, GetGLError());
1310 EXPECT_EQ(static_cast<GLuint>(*result_value), client_renderbuffer_id_); 1316 EXPECT_EQ(static_cast<GLuint>(*result_value), client_renderbuffer_id_);
1311 } 1317 }
1312 1318
1313 TEST_F(GLES2DecoderTest, GetFramebufferAttachmentParameterivWithTexture) { 1319 TEST_F(GLES2DecoderTest, GetFramebufferAttachmentParameterivWithTexture) {
1314 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_, 1320 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_,
1315 kServiceFramebufferId); 1321 kServiceFramebufferId);
1322 EXPECT_CALL(*gl_, GetError())
1323 .WillOnce(Return(GL_NO_ERROR))
1324 .RetiresOnSaturation();
1316 EXPECT_CALL(*gl_, FramebufferTexture2DEXT( 1325 EXPECT_CALL(*gl_, FramebufferTexture2DEXT(
1317 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 1326 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
1318 kServiceTextureId, 5)) 1327 kServiceTextureId, 0))
1319 .Times(1) 1328 .Times(1)
1320 .RetiresOnSaturation(); 1329 .RetiresOnSaturation();
1330 EXPECT_CALL(*gl_, GetError())
1331 .WillOnce(Return(GL_NO_ERROR))
1332 .RetiresOnSaturation();
1321 SetupExpectationsForFramebufferAttachment( 1333 SetupExpectationsForFramebufferAttachment(
1322 0, // clear bits 1334 0, // clear bits
1323 0, 0, 0, 0, // color 1335 0, 0, 0, 0, // color
1324 0x1111, // color bits 1336 0x1111, // color bits
1325 0, // stencil 1337 0, // stencil
1326 -1, // stencil mask back, 1338 -1, // stencil mask back,
1327 -1, // stencil mask front, 1339 -1, // stencil mask front,
1328 1.0f, // depth 1340 1.0f, // depth
1329 1, // depth mask 1341 1, // depth mask
1330 false); // scissor test 1342 false); // scissor test
(...skipping 15 matching lines...) Expand all
1346 .RetiresOnSaturation(); 1358 .RetiresOnSaturation();
1347 GetFramebufferAttachmentParameteriv::Result* result = 1359 GetFramebufferAttachmentParameteriv::Result* result =
1348 static_cast<GetFramebufferAttachmentParameteriv::Result*>( 1360 static_cast<GetFramebufferAttachmentParameteriv::Result*>(
1349 shared_memory_address_); 1361 shared_memory_address_);
1350 result->SetNumResults(0); 1362 result->SetNumResults(0);
1351 const GLint* result_value = result->GetData(); 1363 const GLint* result_value = result->GetData();
1352 FramebufferTexture2D fbtex_cmd; 1364 FramebufferTexture2D fbtex_cmd;
1353 GetFramebufferAttachmentParameteriv cmd; 1365 GetFramebufferAttachmentParameteriv cmd;
1354 fbtex_cmd.Init( 1366 fbtex_cmd.Init(
1355 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, client_texture_id_, 1367 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, client_texture_id_,
1356 5); 1368 0);
1357 cmd.Init( 1369 cmd.Init(
1358 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 1370 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
1359 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, shared_memory_id_, 1371 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, shared_memory_id_,
1360 shared_memory_offset_); 1372 shared_memory_offset_);
1361 EXPECT_EQ(error::kNoError, ExecuteCmd(fbtex_cmd)); 1373 EXPECT_EQ(error::kNoError, ExecuteCmd(fbtex_cmd));
1362 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); 1374 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
1363 EXPECT_EQ(GL_NO_ERROR, GetGLError()); 1375 EXPECT_EQ(GL_NO_ERROR, GetGLError());
1364 EXPECT_EQ(static_cast<GLuint>(*result_value), client_texture_id_); 1376 EXPECT_EQ(static_cast<GLuint>(*result_value), client_texture_id_);
1365 } 1377 }
1366 1378
(...skipping 111 matching lines...) Expand 10 before | Expand all | Expand 10 after
1478 ClearSharedMemory(); 1490 ClearSharedMemory();
1479 1491
1480 // We need to setup an FBO so we can know the max size that ReadPixels will 1492 // We need to setup an FBO so we can know the max size that ReadPixels will
1481 // access 1493 // access
1482 if (init) { 1494 if (init) {
1483 DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId); 1495 DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
1484 DoTexImage2D(GL_TEXTURE_2D, 0, kFormat, kWidth, kHeight, 0, 1496 DoTexImage2D(GL_TEXTURE_2D, 0, kFormat, kWidth, kHeight, 0,
1485 kFormat, GL_UNSIGNED_BYTE, 0, 0); 1497 kFormat, GL_UNSIGNED_BYTE, 0, 0);
1486 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_, 1498 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_,
1487 kServiceFramebufferId); 1499 kServiceFramebufferId);
1500 EXPECT_CALL(*gl_, GetError())
1501 .WillOnce(Return(GL_NO_ERROR))
1502 .RetiresOnSaturation();
1503 EXPECT_CALL(*gl_, FramebufferTexture2DEXT(
1504 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
1505 kServiceTextureId, 0))
1506 .Times(1)
1507 .RetiresOnSaturation();
1508 EXPECT_CALL(*gl_, GetError())
1509 .WillOnce(Return(GL_NO_ERROR))
1510 .RetiresOnSaturation();
1511 SetupExpectationsForFramebufferAttachment(
1512 0, // clear bits
1513 0, 0, 0, 0, // color
1514 0x1111, // color bits
1515 0, // stencil
1516 -1, // stencil mask back,
1517 -1, // stencil mask front,
1518 1.0f, // depth
1519 1, // depth mask
1520 false); // scissor test
1521 FramebufferTexture2D fbtex_cmd;
1522 fbtex_cmd.Init(
1523 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, client_texture_id_,
1524 0);
1525 EXPECT_EQ(error::kNoError, ExecuteCmd(fbtex_cmd));
1488 } 1526 }
1489 1527
1490 // We need to tell our mock GL to return the info about our FBO.
1491 EXPECT_CALL(*gl_, GetFramebufferAttachmentParameterivEXT(
1492 GL_FRAMEBUFFER,
1493 GL_COLOR_ATTACHMENT0,
1494 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
1495 _))
1496 .WillOnce(SetArgumentPointee<3>(GL_TEXTURE))
1497 .RetiresOnSaturation();
1498 EXPECT_CALL(*gl_, GetFramebufferAttachmentParameterivEXT(
1499 GL_FRAMEBUFFER,
1500 GL_COLOR_ATTACHMENT0,
1501 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
1502 _))
1503 .WillOnce(SetArgumentPointee<3>(kServiceTextureId))
1504 .RetiresOnSaturation();
1505 EXPECT_CALL(*gl_, GetFramebufferAttachmentParameterivEXT(
1506 GL_FRAMEBUFFER,
1507 GL_COLOR_ATTACHMENT0,
1508 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
1509 _))
1510 .WillOnce(SetArgumentPointee<3>(0))
1511 .RetiresOnSaturation();
1512 EXPECT_CALL(*gl_, GetFramebufferAttachmentParameterivEXT(
1513 GL_FRAMEBUFFER,
1514 GL_COLOR_ATTACHMENT0,
1515 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,
1516 _))
1517 .WillOnce(SetArgumentPointee<3>(0))
1518 .RetiresOnSaturation();
1519
1520 ReadPixelsEmulator emu( 1528 ReadPixelsEmulator emu(
1521 kWidth, kHeight, kBytesPerPixel, kSrcPixels, kPackAlignment); 1529 kWidth, kHeight, kBytesPerPixel, kSrcPixels, kPackAlignment);
1522 typedef ReadPixels::Result Result; 1530 typedef ReadPixels::Result Result;
1523 Result* result = GetSharedMemoryAs<Result*>(); 1531 Result* result = GetSharedMemoryAs<Result*>();
1524 uint32 result_shm_id = kSharedMemoryId; 1532 uint32 result_shm_id = kSharedMemoryId;
1525 uint32 result_shm_offset = kSharedMemoryOffset; 1533 uint32 result_shm_offset = kSharedMemoryOffset;
1526 uint32 pixels_shm_id = kSharedMemoryId; 1534 uint32 pixels_shm_id = kSharedMemoryId;
1527 uint32 pixels_shm_offset = kSharedMemoryOffset + sizeof(*result); 1535 uint32 pixels_shm_offset = kSharedMemoryOffset + sizeof(*result);
1528 void* dest = &result[1]; 1536 void* dest = &result[1];
1529 EXPECT_CALL(*gl_, GetError()) 1537 EXPECT_CALL(*gl_, GetError())
(...skipping 910 matching lines...) Expand 10 before | Expand all | Expand 10 after
2440 InSequence sequence; 2448 InSequence sequence;
2441 EXPECT_CALL(*gl_, ClearColor(0.1f, 0.2f, 0.3f, 0.4f)) 2449 EXPECT_CALL(*gl_, ClearColor(0.1f, 0.2f, 0.3f, 0.4f))
2442 .Times(1) 2450 .Times(1)
2443 .RetiresOnSaturation(); 2451 .RetiresOnSaturation();
2444 EXPECT_CALL(*gl_, ColorMask(0, 1, 0, 1)) 2452 EXPECT_CALL(*gl_, ColorMask(0, 1, 0, 1))
2445 .Times(1) 2453 .Times(1)
2446 .RetiresOnSaturation(); 2454 .RetiresOnSaturation();
2447 EXPECT_CALL(*gl_, Enable(GL_SCISSOR_TEST)) 2455 EXPECT_CALL(*gl_, Enable(GL_SCISSOR_TEST))
2448 .Times(1) 2456 .Times(1)
2449 .RetiresOnSaturation(); 2457 .RetiresOnSaturation();
2458 EXPECT_CALL(*gl_, GetError())
2459 .WillOnce(Return(GL_NO_ERROR))
2460 .RetiresOnSaturation();
2450 EXPECT_CALL(*gl_, FramebufferRenderbufferEXT( 2461 EXPECT_CALL(*gl_, FramebufferRenderbufferEXT(
2451 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 2462 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
2452 kServiceRenderbufferId)) 2463 kServiceRenderbufferId))
2453 .Times(1) 2464 .Times(1)
2454 .RetiresOnSaturation(); 2465 .RetiresOnSaturation();
2466 EXPECT_CALL(*gl_, GetError())
2467 .WillOnce(Return(GL_NO_ERROR))
2468 .RetiresOnSaturation();
2455 SetupExpectationsForFramebufferAttachment( 2469 SetupExpectationsForFramebufferAttachment(
2456 GL_COLOR_BUFFER_BIT, // clear bits 2470 GL_COLOR_BUFFER_BIT, // clear bits
2457 0.1f, 0.2f, 0.3f, 0.4f, // color 2471 0.1f, 0.2f, 0.3f, 0.4f, // color
2458 0x0101, // color bits 2472 0x0101, // color bits
2459 0, // stencil 2473 0, // stencil
2460 -1, // stencil mask back 2474 -1, // stencil mask back
2461 -1, // stencil mask front 2475 -1, // stencil mask front
2462 1.0f, // depth 2476 1.0f, // depth
2463 1, // depth mask 2477 1, // depth mask
2464 true); // scissor test 2478 true); // scissor test
(...skipping 14 matching lines...) Expand all
2479 cmd.Init( 2493 cmd.Init(
2480 GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 2494 GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
2481 client_renderbuffer_id_); 2495 client_renderbuffer_id_);
2482 InSequence sequence; 2496 InSequence sequence;
2483 EXPECT_CALL(*gl_, ClearDepth(0.5f)) 2497 EXPECT_CALL(*gl_, ClearDepth(0.5f))
2484 .Times(1) 2498 .Times(1)
2485 .RetiresOnSaturation(); 2499 .RetiresOnSaturation();
2486 EXPECT_CALL(*gl_, DepthMask(0)) 2500 EXPECT_CALL(*gl_, DepthMask(0))
2487 .Times(1) 2501 .Times(1)
2488 .RetiresOnSaturation(); 2502 .RetiresOnSaturation();
2503 EXPECT_CALL(*gl_, GetError())
2504 .WillOnce(Return(GL_NO_ERROR))
2505 .RetiresOnSaturation();
2489 EXPECT_CALL(*gl_, FramebufferRenderbufferEXT( 2506 EXPECT_CALL(*gl_, FramebufferRenderbufferEXT(
2490 GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 2507 GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
2491 kServiceRenderbufferId)) 2508 kServiceRenderbufferId))
2492 .Times(1) 2509 .Times(1)
2493 .RetiresOnSaturation(); 2510 .RetiresOnSaturation();
2511 EXPECT_CALL(*gl_, GetError())
2512 .WillOnce(Return(GL_NO_ERROR))
2513 .RetiresOnSaturation();
2494 SetupExpectationsForFramebufferAttachment( 2514 SetupExpectationsForFramebufferAttachment(
2495 GL_DEPTH_BUFFER_BIT, // clear bits 2515 GL_DEPTH_BUFFER_BIT, // clear bits
2496 0, 0, 0, 0, // color 2516 0, 0, 0, 0, // color
2497 0x1111, // color bits 2517 0x1111, // color bits
2498 0, // stencil 2518 0, // stencil
2499 -1, // stencil mask back, 2519 -1, // stencil mask back,
2500 -1, // stencil mask front, 2520 -1, // stencil mask front,
2501 0.5f, // depth 2521 0.5f, // depth
2502 0, // depth mask 2522 0, // depth mask
2503 false); // scissor test 2523 false); // scissor test
(...skipping 13 matching lines...) Expand all
2517 cmd.Init( 2537 cmd.Init(
2518 GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 2538 GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
2519 client_renderbuffer_id_); 2539 client_renderbuffer_id_);
2520 InSequence sequence; 2540 InSequence sequence;
2521 EXPECT_CALL(*gl_, ClearStencil(123)) 2541 EXPECT_CALL(*gl_, ClearStencil(123))
2522 .Times(1) 2542 .Times(1)
2523 .RetiresOnSaturation(); 2543 .RetiresOnSaturation();
2524 EXPECT_CALL(*gl_, StencilMaskSeparate(GL_BACK, 0x1234u)) 2544 EXPECT_CALL(*gl_, StencilMaskSeparate(GL_BACK, 0x1234u))
2525 .Times(1) 2545 .Times(1)
2526 .RetiresOnSaturation(); 2546 .RetiresOnSaturation();
2547 EXPECT_CALL(*gl_, GetError())
2548 .WillOnce(Return(GL_NO_ERROR))
2549 .RetiresOnSaturation();
2527 EXPECT_CALL(*gl_, FramebufferRenderbufferEXT( 2550 EXPECT_CALL(*gl_, FramebufferRenderbufferEXT(
2528 GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 2551 GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
2529 kServiceRenderbufferId)) 2552 kServiceRenderbufferId))
2530 .Times(1) 2553 .Times(1)
2531 .RetiresOnSaturation(); 2554 .RetiresOnSaturation();
2555 EXPECT_CALL(*gl_, GetError())
2556 .WillOnce(Return(GL_NO_ERROR))
2557 .RetiresOnSaturation();
2532 SetupExpectationsForFramebufferAttachment( 2558 SetupExpectationsForFramebufferAttachment(
2533 GL_STENCIL_BUFFER_BIT, // clear bits 2559 GL_STENCIL_BUFFER_BIT, // clear bits
2534 0, 0, 0, 0, // color 2560 0, 0, 0, 0, // color
2535 0x1111, // color bits 2561 0x1111, // color bits
2536 123, // stencil 2562 123, // stencil
2537 -1, // stencil mask back, 2563 -1, // stencil mask back,
2538 0x1234u, // stencil mask front, 2564 0x1234u, // stencil mask front,
2539 1.0f, // depth 2565 1.0f, // depth
2540 1, // depth mask 2566 1, // depth mask
2541 false); // scissor test 2567 false); // scissor test
(...skipping 71 matching lines...) Expand 10 before | Expand all | Expand 10 after
2613 // TODO(gman): UseProgram 2639 // TODO(gman): UseProgram
2614 2640
2615 // TODO(gman): SwapBuffers 2641 // TODO(gman): SwapBuffers
2616 2642
2617 // TODO(gman): VertexAttribPointer 2643 // TODO(gman): VertexAttribPointer
2618 2644
2619 } // namespace gles2 2645 } // namespace gles2
2620 } // namespace gpu 2646 } // namespace gpu
2621 2647
2622 2648
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