Index: base/file_path.h |
=================================================================== |
--- base/file_path.h (revision 0) |
+++ base/file_path.h (revision 0) |
@@ -0,0 +1,169 @@ |
+// Copyright (c) 2008 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+// FilePath is a container for pathnames stored in a platform's native string |
+// type, providing containers for manipulation in according with the platform's |
+// conventions for pathnames. It supports the following path types: |
+// |
+// POSIX Windows |
+// --------------- ---------------------------------- |
+// Fundamental type char[] wchar_t[] |
+// Encoding unspecified* UTF-16 |
+// Separator / \, tolerant of / |
+// Drive letters no case-insensitive A-Z followed by : |
+// Alternate root // (surprise!) \\, for UNC paths |
+// |
+// * The encoding need not be specified on POSIX systems, although some |
+// POSIX-compliant systems do specify an encoding. Mac OS X uses UTF-8. |
+// Linux does not specify an encoding, but in practice, the locale's |
+// character set may be used. |
+// |
+// FilePath objects are intended to be used anywhere paths are. An application |
+// may pass FilePath objects around internally, masking the underlying |
+// differences between systems, only differing in implementation where |
+// interfacing directly with the system. For example, a single |
+// OpenFile(const FilePath &) function may be made available, allowing all |
+// callers to operate without regard to the underlying implementation. On |
+// POSIX-like platforms, OpenFile might wrap fopen, and on Windows, it might |
+// wrap _wfopen_s, perhaps both by calling file_path.value().c_str(). This |
+// allows each platform to pass pathnames around without requiring conversions |
+// between encodings, which has an impact on performance, but more imporantly, |
+// has an impact on correctness on platforms that do not have well-defined |
+// encodings for pathnames. |
+// |
+// Several methods are available to perform common operations on a FilePath |
+// object, such as determining the parent directory (DirName), isolating the |
+// final path component (BaseName), and appending a relative pathname string |
+// to an existing FilePath object (Append). These methods are highly |
+// recommended over attempting to split and concatenate strings directly. |
+// These methods do not function as mutators but instead return distinct |
+// instances of FilePath objects, and are therefore safe to use on const |
+// objects. The objects themselves are safe to share. |
darin (slow to review)
2008/10/03 16:51:50
"share [between threads]" ?
|
+// |
+// To aid in initialization of FilePath objects from string literals, a |
+// FILE_PATH_LITERAL macro is provided, which accounts for the difference |
+// between char[]-based pathnames on POSIX systems and wchar_t[]-based |
+// pathnames on Windows. |
+// |
+// Because a FilePath object should not be instantiated at the global scope, |
+// instead, use a FilePath::CharType[] and initialize it with |
+// FILE_PATH_LITERAL. At runtime, a FilePath object can be created from the |
+// character array. Example: |
+// |
+// | const FilePath::CharType kLogFileName[] = FILE_PATH_LITERAL("log.txt"); |
+// | |
+// | void Function() { |
+// | FilePath log_file_path(kLogFileName); |
+// | [...] |
+// | } |
+ |
+#ifndef BASE_FILE_PATH_H_ |
+#define BASE_FILE_PATH_H_ |
+ |
+#include <string> |
+ |
+#include "base/basictypes.h" |
+ |
+// Windows-style drive letter support and pathname separator characters can be |
+// enabled and disabled independently, to aid testing. These #defines are |
+// here so that the same setting can be used in both the implementation and |
+// in the unit test. |
+#if defined(OS_WIN) |
+#define FILE_PATH_USES_DRIVE_LETTERS |
+#define FILE_PATH_USES_WIN_SEPARATORS |
+#endif // OS_WIN |
+ |
+// An abstraction to isolate users from the differences between native |
+// pathnames on different platforms. |
+class FilePath { |
+ public: |
+#if defined(OS_POSIX) |
+ // On most platforms, native pathnames are char arrays, and the encoding |
+ // may or may not be specified. On Mac OS X, native pathnames are encoded |
+ // in UTF-8. |
+ typedef std::string StringType; |
+#elif defined(OS_WIN) |
+ // On Windows, for Unicode-aware applications, native pathnames are wchar_t |
+ // arrays encoded in UTF-16. |
+ typedef std::wstring StringType; |
+#endif // OS_WIN |
+ |
+ typedef StringType::value_type CharType; |
+ |
+ // Null-terminated array of separators used to separate components in |
+ // hierarchical paths. Each character in this array is a valid separator, |
+ // but kSeparators[0] is treated as the canonical separator and will be used |
+ // when composing pathnames. |
+ static const CharType kSeparators[]; |
+ |
+ // A special path component meaning "this directory." |
+ static const CharType kCurrentDirectory[]; |
+ |
+ // A special path component meaning "the parent directory." |
+ static const CharType kParentDirectory[]; |
+ |
+ FilePath() {} |
+ FilePath(const FilePath& that) : path_(that.path_) {} |
+ explicit FilePath(const StringType& path) : path_(path) {} |
+ |
+ FilePath& operator=(const FilePath& that) { |
+ path_ = that.path_; |
+ return *this; |
+ } |
+ |
+ const StringType& value() const { return path_; } |
+ |
+ // Returns a FilePath corresponding to the directory containing the path |
+ // named by this object, stripping away the file component. If this object |
+ // only contains one component, returns a FilePath identifying |
+ // kCurrentDirectory. If this object already refers to the root directory, |
+ // returns a FilePath identifying the root directory. |
+ FilePath DirName() const; |
+ |
+ // Returns a FilePath corresponding to the last path component of this |
+ // object, either a file or a directory. If this object already refers to |
+ // the root directory, returns a FilePath identifying the root directory; |
+ // this is the only situation in which BaseName will return an absolute path. |
+ FilePath BaseName() const; |
+ |
+ // Returns a FilePath by appending a separator and the supplied path |
+ // component to this object's path. Append takes care to avoid adding |
+ // excessive separators if this object's path already ends with a separator. |
+ // If this object's path is kCurrentDirectory, a new FilePath corresponding |
+ // only to |component| is returned. |component| must be a relative path; |
+ // it is an error to pass an absolute path. |
+ FilePath Append(const StringType& component) const; |
+ |
+ // Returns true if this FilePath contains an absolute path. On Windows, an |
+ // absolute path begins with either a drive letter specification followed by |
+ // a separator character, or with two separator characters. On POSIX |
+ // platforms, an absolute path begins with a separator character. |
+ bool IsAbsolute() const; |
+ |
+ private: |
+ // If this FilePath contains a drive letter specification, returns the |
+ // position of the last character of the drive letter specification, |
+ // otherwise returns npos. This can only be true on Windows, when a pathname |
+ // begins with a letter followed by a colon. On other platforms, this always |
+ // returns npos. |
+ StringType::size_type FindDriveLetter() const; |
+ |
+ // Remove trailing separators from this object. If the path is absolute, it |
+ // will never be stripped any more than to refer to the absolute root |
+ // directory, so "////" will become "/", not "". A leading pair of |
+ // separators is never stripped, to support alternate roots. This is used to |
+ // support UNC paths on Windows. |
+ void StripTrailingSeparators(); |
+ |
+ StringType path_; |
+}; |
+ |
+// Macros for string literal initialization of FilePath::CharType[]. |
+#if defined(OS_POSIX) |
+#define FILE_PATH_LITERAL(x) x |
+#elif defined(OS_WIN) |
+#define FILE_PATH_LITERAL(x) L ## x |
+#endif // OS_WIN |
+ |
+#endif // BASE_FILE_PATH_H_ |
Property changes on: base/file_path.h |
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Added: svn:eol-style |
+ LF |