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Unified Diff: chrome/renderer/audio_device.cc

Issue 6002005: Implement renderer AudioDevice API for low-latency audio output... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years, 12 months ago
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Index: chrome/renderer/audio_device.cc
===================================================================
--- chrome/renderer/audio_device.cc (revision 0)
+++ chrome/renderer/audio_device.cc (revision 0)
@@ -0,0 +1,167 @@
+// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "chrome/renderer/audio_device.h"
+
+#include "chrome/common/render_messages_params.h"
+#include "chrome/renderer/render_thread.h"
+
+scoped_refptr<AudioMessageFilter> AudioDevice::filter_;
+
+AudioDevice::AudioDevice(size_t buffer_size,
+ int channels,
+ double sample_rate,
+ RenderCallback* callback)
+ : buffer_size_(buffer_size),
+ channels_(channels),
+ sample_rate_(sample_rate),
+ callback_(callback),
+ stream_id_(0) {
+ audio_data_.reserve(channels);
scherkus (not reviewing) 2011/01/10 23:42:32 (thinking aloud) I wonder if it makes sense to mak
Chris Rogers 2011/01/11 23:01:02 I think for the simple case here it might not be n
+ for (int i = 0; i < channels; ++i) {
+ float* channel_data = static_cast<float*>(
+ malloc(buffer_size * sizeof(float)));
scherkus (not reviewing) 2011/01/10 23:42:32 malloc is rarely used -- I'd just go for new float
Chris Rogers 2011/01/11 23:01:02 Done.
+ audio_data_.push_back(channel_data);
+ }
+}
+
+AudioDevice::~AudioDevice() {
+ Stop();
+ for (int i = 0; i < channels_; ++i)
+ free(audio_data_[i]);
scherkus (not reviewing) 2011/01/10 23:42:32 and delete[] here
Chris Rogers 2011/01/11 23:01:02 Done.
+}
+
+bool AudioDevice::Start() {
neb 2011/01/10 23:11:57 For PPAPI, there was a requirement that all the au
Chris Rogers 2011/01/11 23:01:02 Andrew also asked the same question. The class is
+ // Make sure we don't call Start() more than once.
+ DCHECK_EQ(0, stream_id_);
+ if (stream_id_)
+ return false;
+
+ // Lazily create the message filter and share across AudioDevice instances.
+ if (!filter_.get()) {
scherkus (not reviewing) 2011/01/10 23:42:32 sanity check: are we sure there's no race conditio
Chris Rogers 2011/01/11 23:01:02 Yes, you're right. Unless the API contract is tha
+ int routing_id;
+ RenderThread::current()->Send(
+ new ViewHostMsg_GenerateRoutingID(&routing_id));
+ filter_ = new AudioMessageFilter(routing_id);
+ RenderThread::current()->AddFilter(filter_);
+ }
+
+ stream_id_ = filter_->AddDelegate(this);
+
+ ViewHostMsg_Audio_CreateStream_Params params;
+ params.params.format = AudioParameters::AUDIO_PCM_LINEAR;
+ params.params.channels = channels_;
+ params.params.sample_rate = sample_rate_;
+ params.params.bits_per_sample = 16;
+ params.params.samples_per_packet = buffer_size_;
+
+ filter_->Send(
+ new ViewHostMsg_CreateAudioStream(0, stream_id_, params, true));
+
+ return true;
+}
+
+bool AudioDevice::Stop() {
+ if (stream_id_) {
+ OnDestroy();
+ return true;
+ }
+ return false;
+}
+
+void AudioDevice::OnDestroy() {
+ // Make sure we don't call destroy more than once.
+ DCHECK_NE(0, stream_id_);
+ if (!stream_id_)
+ return;
+
+ filter_->RemoveDelegate(stream_id_);
+ filter_->Send(new ViewHostMsg_CloseAudioStream(0, stream_id_));
+ stream_id_ = 0;
+ if (audio_thread_.get()) {
+ socket_->Close();
+ audio_thread_->Join();
+ }
+}
+
+void AudioDevice::OnRequestPacket(AudioBuffersState buffers_state) {
scherkus (not reviewing) 2011/01/10 23:42:32 is there any plan to implement these? perhaps hav
Chris Rogers 2011/01/11 23:01:02 Done.
+}
+
+void AudioDevice::OnStateChanged(
+ const ViewMsg_AudioStreamState_Params& state) {
+}
+
+void AudioDevice::OnCreated(
+ base::SharedMemoryHandle handle, uint32 length) {
+}
+
+void AudioDevice::OnLowLatencyCreated(
+ base::SharedMemoryHandle handle, base::SyncSocket::Handle socket_handle,
scherkus (not reviewing) 2011/01/10 23:42:32 drop 2nd arg to next line
Chris Rogers 2011/01/11 23:01:02 Done.
+ uint32 length) {
+
+#if defined(OS_WIN)
+ DCHECK(handle);
+ DCHECK(socket_handle);
+#else
+ DCHECK_NE(-1, handle.fd);
scherkus (not reviewing) 2011/01/10 23:42:32 sanity check: is -1 the only possible bad value or
Chris Rogers 2011/01/11 23:01:02 This was taken from Neb's code, but yes, your chec
+ DCHECK_NE(-1, socket_handle);
+#endif
+ DCHECK(length);
+ DCHECK(!audio_thread_.get());
+
+ // TODO(crogers) : check that length is big enough for buffer_size_
+
+ shared_memory_.reset(new base::SharedMemory(handle, false));
+ shared_memory_->Map(length);
+
+ socket_.reset(new base::SyncSocket(socket_handle));
+ // Allow the client to pre-populate the buffer.
+ FireRenderCallback();
+
+ // TODO(crogers) : we could optionally set the thread to high-priority
scherkus (not reviewing) 2011/01/10 23:42:32 nit: no space between ) and :
Chris Rogers 2011/01/11 23:01:02 Done.
+ audio_thread_.reset(
+ new base::DelegateSimpleThread(this, "renderer_audio_thread"));
+ audio_thread_->Start();
+
+ filter_->Send(new ViewHostMsg_PlayAudioStream(0, stream_id_));
+}
+
+void AudioDevice::OnVolume(double volume) {
scherkus (not reviewing) 2011/01/10 23:42:32 ditto for this method
Chris Rogers 2011/01/11 23:01:02 Done.
+}
+
+// Our audio thread runs here.
+void AudioDevice::Run() {
+ int pending_data;
+ while (sizeof(pending_data) == socket_->Receive(&pending_data,
+ sizeof(pending_data)) &&
+ pending_data >= 0) {
scherkus (not reviewing) 2011/01/10 23:42:32 this should be aligned at (
Chris Rogers 2011/01/11 23:01:02 Done.
+ FireRenderCallback();
+ }
+}
+
+void AudioDevice::FireRenderCallback() {
+ if (callback_) {
+ // For now, only handle stereo case.
+ DCHECK_EQ(2, channels_);
scherkus (not reviewing) 2011/01/10 23:42:32 instead of failing late perhaps this should get ch
Chris Rogers 2011/01/11 23:01:02 In looking over this code again, I don't think the
+
+ // Ask client to render audio.
+ callback_->render(audio_data_, buffer_size_);
scherkus (not reviewing) 2011/01/10 23:42:32 double-checking something just to be safe.. the h
Chris Rogers 2011/01/11 23:01:02 Actually, buffer_size_ is in sample-frames, so thi
+
+ // Interleave, scale, and clip to int16.
neb 2011/01/10 23:11:57 In PPAPI, we expect to provide different sample ty
scherkus (not reviewing) 2011/01/10 23:42:32 Is it worth converting everything to float at some
Chris Rogers 2011/01/11 23:01:02 I would be in favor of switching most of our code
Chris Rogers 2011/01/11 23:01:02 Currently the API requires the client provide the
+ int16* output_buffer16 = static_cast<int16*>(shared_memory_data());
scherkus (not reviewing) 2011/01/10 23:42:32 is there anything in media/audio/audio_util.h we c
Chris Rogers 2011/01/11 23:01:02 Sure, I made a more general function in audio_util
+ const float kScale = 32768.0f;
+ for (int i = 0; i < channels_; ++i) {
+ float* channel_data = audio_data_[i];
+ for (size_t j = 0; j < buffer_size_; ++j) {
+ float sample = kScale * channel_data[j];
+ if (sample < -32768.0)
+ sample = -32768.0;
+ else if (sample > 32767.0)
+ sample = 32767.0;
+
+ output_buffer16[j * channels_ + i] = static_cast<int16>(sample);
+ }
+ }
+ }
+}
Property changes on: chrome/renderer/audio_device.cc
___________________________________________________________________
Added: svn:eol-style
+ LF

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