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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "chrome/renderer/audio_device.h" |
| 6 |
| 7 #include "base/singleton.h" |
| 8 #include "chrome/common/render_messages_params.h" |
| 9 #include "chrome/renderer/render_thread.h" |
| 10 #include "media/audio/audio_util.h" |
| 11 |
| 12 scoped_refptr<AudioMessageFilter> AudioDevice::filter_; |
| 13 |
| 14 namespace { |
| 15 |
| 16 // AudioMessageFilterCreator is intended to be used as a singleton so we can |
| 17 // get access to a shared AudioMessageFilter. |
| 18 // Example usage: |
| 19 // AudioMessageFilter* filter = AudioMessageFilterCreator::SharedFilter(); |
| 20 |
| 21 class AudioMessageFilterCreator { |
| 22 public: |
| 23 AudioMessageFilterCreator() { |
| 24 int routing_id; |
| 25 RenderThread::current()->Send( |
| 26 new ViewHostMsg_GenerateRoutingID(&routing_id)); |
| 27 filter_ = new AudioMessageFilter(routing_id); |
| 28 RenderThread::current()->AddFilter(filter_); |
| 29 } |
| 30 |
| 31 static AudioMessageFilter* SharedFilter() { |
| 32 return GetInstance()->filter_.get(); |
| 33 } |
| 34 |
| 35 static AudioMessageFilterCreator* GetInstance() { |
| 36 return Singleton<AudioMessageFilterCreator>::get(); |
| 37 } |
| 38 |
| 39 private: |
| 40 scoped_refptr<AudioMessageFilter> filter_; |
| 41 }; |
| 42 |
| 43 } |
| 44 |
| 45 AudioDevice::AudioDevice(size_t buffer_size, |
| 46 int channels, |
| 47 double sample_rate, |
| 48 RenderCallback* callback) |
| 49 : buffer_size_(buffer_size), |
| 50 channels_(channels), |
| 51 sample_rate_(sample_rate), |
| 52 callback_(callback), |
| 53 stream_id_(0) { |
| 54 audio_data_.reserve(channels); |
| 55 for (int i = 0; i < channels; ++i) { |
| 56 float* channel_data = new float[buffer_size]; |
| 57 audio_data_.push_back(channel_data); |
| 58 } |
| 59 } |
| 60 |
| 61 AudioDevice::~AudioDevice() { |
| 62 Stop(); |
| 63 for (int i = 0; i < channels_; ++i) |
| 64 delete [] audio_data_[i]; |
| 65 } |
| 66 |
| 67 bool AudioDevice::Start() { |
| 68 // Make sure we don't call Start() more than once. |
| 69 DCHECK_EQ(0, stream_id_); |
| 70 if (stream_id_) |
| 71 return false; |
| 72 |
| 73 // Lazily create the message filter and share across AudioDevice instances. |
| 74 filter_ = AudioMessageFilterCreator::SharedFilter(); |
| 75 |
| 76 stream_id_ = filter_->AddDelegate(this); |
| 77 |
| 78 ViewHostMsg_Audio_CreateStream_Params params; |
| 79 params.params.format = AudioParameters::AUDIO_PCM_LINEAR; |
| 80 params.params.channels = channels_; |
| 81 params.params.sample_rate = sample_rate_; |
| 82 params.params.bits_per_sample = 16; |
| 83 params.params.samples_per_packet = buffer_size_; |
| 84 |
| 85 filter_->Send( |
| 86 new ViewHostMsg_CreateAudioStream(0, stream_id_, params, true)); |
| 87 |
| 88 return true; |
| 89 } |
| 90 |
| 91 bool AudioDevice::Stop() { |
| 92 if (stream_id_) { |
| 93 OnDestroy(); |
| 94 return true; |
| 95 } |
| 96 return false; |
| 97 } |
| 98 |
| 99 void AudioDevice::OnDestroy() { |
| 100 // Make sure we don't call destroy more than once. |
| 101 DCHECK_NE(0, stream_id_); |
| 102 if (!stream_id_) |
| 103 return; |
| 104 |
| 105 filter_->RemoveDelegate(stream_id_); |
| 106 filter_->Send(new ViewHostMsg_CloseAudioStream(0, stream_id_)); |
| 107 stream_id_ = 0; |
| 108 if (audio_thread_.get()) { |
| 109 socket_->Close(); |
| 110 audio_thread_->Join(); |
| 111 } |
| 112 } |
| 113 |
| 114 void AudioDevice::OnRequestPacket(AudioBuffersState buffers_state) { |
| 115 // This method does not apply to the low-latency system. |
| 116 NOTIMPLEMENTED(); |
| 117 } |
| 118 |
| 119 void AudioDevice::OnStateChanged( |
| 120 const ViewMsg_AudioStreamState_Params& state) { |
| 121 // Not needed in this simple implementation. |
| 122 NOTIMPLEMENTED(); |
| 123 } |
| 124 |
| 125 void AudioDevice::OnCreated( |
| 126 base::SharedMemoryHandle handle, uint32 length) { |
| 127 // Not needed in this simple implementation. |
| 128 NOTIMPLEMENTED(); |
| 129 } |
| 130 |
| 131 void AudioDevice::OnLowLatencyCreated( |
| 132 base::SharedMemoryHandle handle, |
| 133 base::SyncSocket::Handle socket_handle, |
| 134 uint32 length) { |
| 135 |
| 136 #if defined(OS_WIN) |
| 137 DCHECK(handle); |
| 138 DCHECK(socket_handle); |
| 139 #else |
| 140 DCHECK_GE(handle.fd, 0); |
| 141 DCHECK_GE(socket_handle, 0); |
| 142 #endif |
| 143 DCHECK(length); |
| 144 DCHECK(!audio_thread_.get()); |
| 145 |
| 146 // TODO(crogers) : check that length is big enough for buffer_size_ |
| 147 |
| 148 shared_memory_.reset(new base::SharedMemory(handle, false)); |
| 149 shared_memory_->Map(length); |
| 150 |
| 151 socket_.reset(new base::SyncSocket(socket_handle)); |
| 152 // Allow the client to pre-populate the buffer. |
| 153 FireRenderCallback(); |
| 154 |
| 155 // TODO(crogers): we could optionally set the thread to high-priority |
| 156 audio_thread_.reset( |
| 157 new base::DelegateSimpleThread(this, "renderer_audio_thread")); |
| 158 audio_thread_->Start(); |
| 159 |
| 160 filter_->Send(new ViewHostMsg_PlayAudioStream(0, stream_id_)); |
| 161 } |
| 162 |
| 163 void AudioDevice::OnVolume(double volume) { |
| 164 // Not needed in this simple implementation. |
| 165 NOTIMPLEMENTED(); |
| 166 } |
| 167 |
| 168 // Our audio thread runs here. |
| 169 void AudioDevice::Run() { |
| 170 int pending_data; |
| 171 while (sizeof(pending_data) == socket_->Receive(&pending_data, |
| 172 sizeof(pending_data)) && |
| 173 pending_data >= 0) { |
| 174 FireRenderCallback(); |
| 175 } |
| 176 } |
| 177 |
| 178 void AudioDevice::FireRenderCallback() { |
| 179 if (callback_) { |
| 180 // Ask client to render audio. |
| 181 callback_->Render(audio_data_, buffer_size_); |
| 182 |
| 183 // Interleave, scale, and clip to int16. |
| 184 int16* output_buffer16 = static_cast<int16*>(shared_memory_data()); |
| 185 media::InterleaveFloatToInt16(audio_data_, output_buffer16, buffer_size_); |
| 186 } |
| 187 } |
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