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Side by Side Diff: chrome/renderer/audio_device.cc

Issue 6002005: Implement renderer AudioDevice API for low-latency audio output... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years, 11 months ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "chrome/renderer/audio_device.h"
6
7 #include "chrome/common/render_messages_params.h"
8 #include "chrome/renderer/render_thread.h"
9 #include "media/audio/audio_util.h"
10
11 scoped_refptr<AudioMessageFilter> AudioDevice::filter_;
12 Lock AudioDevice::message_filter_lock_;
scherkus (not reviewing) 2011/01/12 03:11:43 hrmm.. global/static non-basic-types are no good I
13
14 AudioDevice::AudioDevice(size_t buffer_size,
15 int channels,
16 double sample_rate,
17 RenderCallback* callback)
18 : buffer_size_(buffer_size),
19 channels_(channels),
20 sample_rate_(sample_rate),
21 callback_(callback),
22 stream_id_(0) {
23 audio_data_.reserve(channels);
24 for (int i = 0; i < channels; ++i) {
25 float* channel_data = static_cast<float*>(new float[buffer_size]);
scherkus (not reviewing) 2011/01/12 03:11:43 don't think we need static_cast<> anymore :)
Chris Rogers 2011/01/12 21:26:10 Done.
26 audio_data_.push_back(channel_data);
27 }
28 }
29
30 AudioDevice::~AudioDevice() {
31 Stop();
32 for (int i = 0; i < channels_; ++i)
33 delete [] audio_data_[i];
34 }
35
36 bool AudioDevice::Start() {
37 // Make sure we don't call Start() more than once.
38 DCHECK_EQ(0, stream_id_);
39 if (stream_id_)
40 return false;
41
42 // Lazily create the message filter and share across AudioDevice instances.
43 {
44 AutoLock auto_lock(message_filter_lock_);
45 if (!filter_.get()) {
46 int routing_id;
47 RenderThread::current()->Send(
48 new ViewHostMsg_GenerateRoutingID(&routing_id));
49 filter_ = new AudioMessageFilter(routing_id);
50 RenderThread::current()->AddFilter(filter_);
51 }
52 }
53
54 stream_id_ = filter_->AddDelegate(this);
55
56 ViewHostMsg_Audio_CreateStream_Params params;
57 params.params.format = AudioParameters::AUDIO_PCM_LINEAR;
58 params.params.channels = channels_;
59 params.params.sample_rate = sample_rate_;
60 params.params.bits_per_sample = 16;
61 params.params.samples_per_packet = buffer_size_;
62
63 filter_->Send(
64 new ViewHostMsg_CreateAudioStream(0, stream_id_, params, true));
65
66 return true;
67 }
68
69 bool AudioDevice::Stop() {
70 if (stream_id_) {
71 OnDestroy();
72 return true;
73 }
74 return false;
75 }
76
77 void AudioDevice::OnDestroy() {
78 // Make sure we don't call destroy more than once.
79 DCHECK_NE(0, stream_id_);
80 if (!stream_id_)
81 return;
82
83 filter_->RemoveDelegate(stream_id_);
84 filter_->Send(new ViewHostMsg_CloseAudioStream(0, stream_id_));
85 stream_id_ = 0;
86 if (audio_thread_.get()) {
87 socket_->Close();
88 audio_thread_->Join();
89 }
90 }
91
92 void AudioDevice::OnRequestPacket(AudioBuffersState buffers_state) {
93 // This method does not apply to the low-latency system.
94 NOTIMPLEMENTED();
95 }
96
97 void AudioDevice::OnStateChanged(
98 const ViewMsg_AudioStreamState_Params& state) {
99 // Not needed in this simple implementation.
100 NOTIMPLEMENTED();
101 }
102
103 void AudioDevice::OnCreated(
104 base::SharedMemoryHandle handle, uint32 length) {
105 // Not needed in this simple implementation.
106 NOTIMPLEMENTED();
107 }
108
109 void AudioDevice::OnLowLatencyCreated(
110 base::SharedMemoryHandle handle,
111 base::SyncSocket::Handle socket_handle,
112 uint32 length) {
113
114 #if defined(OS_WIN)
115 DCHECK(handle);
116 DCHECK(socket_handle);
117 #else
118 DCHECK_GE(handle.fd, 0);
119 DCHECK_GE(socket_handle, 0);
120 #endif
121 DCHECK(length);
122 DCHECK(!audio_thread_.get());
123
124 // TODO(crogers) : check that length is big enough for buffer_size_
125
126 shared_memory_.reset(new base::SharedMemory(handle, false));
127 shared_memory_->Map(length);
128
129 socket_.reset(new base::SyncSocket(socket_handle));
130 // Allow the client to pre-populate the buffer.
131 FireRenderCallback();
132
133 // TODO(crogers): we could optionally set the thread to high-priority
134 audio_thread_.reset(
135 new base::DelegateSimpleThread(this, "renderer_audio_thread"));
136 audio_thread_->Start();
137
138 filter_->Send(new ViewHostMsg_PlayAudioStream(0, stream_id_));
139 }
140
141 void AudioDevice::OnVolume(double volume) {
142 // Not needed in this simple implementation.
143 NOTIMPLEMENTED();
144 }
145
146 // Our audio thread runs here.
147 void AudioDevice::Run() {
148 int pending_data;
149 while (sizeof(pending_data) == socket_->Receive(&pending_data,
150 sizeof(pending_data)) &&
151 pending_data >= 0) {
152 FireRenderCallback();
153 }
154 }
155
156 void AudioDevice::FireRenderCallback() {
157 if (callback_) {
158 // Ask client to render audio.
159 callback_->Render(audio_data_, buffer_size_);
160
161 // Interleave, scale, and clip to int16.
162 int16* output_buffer16 = static_cast<int16*>(shared_memory_data());
163 media::InterleaveFloatToInt16(audio_data_, output_buffer16, buffer_size_);
164 }
165 }
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