Chromium Code Reviews
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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "chrome/renderer/audio_device.h" | |
| 6 | |
| 7 #include "chrome/common/render_messages_params.h" | |
| 8 #include "chrome/renderer/render_thread.h" | |
| 9 #include "media/audio/audio_util.h" | |
| 10 | |
| 11 scoped_refptr<AudioMessageFilter> AudioDevice::filter_; | |
| 12 Lock AudioDevice::message_filter_lock_; | |
|
scherkus (not reviewing)
2011/01/12 03:11:43
hrmm.. global/static non-basic-types are no good I
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| 13 | |
| 14 AudioDevice::AudioDevice(size_t buffer_size, | |
| 15 int channels, | |
| 16 double sample_rate, | |
| 17 RenderCallback* callback) | |
| 18 : buffer_size_(buffer_size), | |
| 19 channels_(channels), | |
| 20 sample_rate_(sample_rate), | |
| 21 callback_(callback), | |
| 22 stream_id_(0) { | |
| 23 audio_data_.reserve(channels); | |
| 24 for (int i = 0; i < channels; ++i) { | |
| 25 float* channel_data = static_cast<float*>(new float[buffer_size]); | |
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scherkus (not reviewing)
2011/01/12 03:11:43
don't think we need static_cast<> anymore :)
Chris Rogers
2011/01/12 21:26:10
Done.
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| 26 audio_data_.push_back(channel_data); | |
| 27 } | |
| 28 } | |
| 29 | |
| 30 AudioDevice::~AudioDevice() { | |
| 31 Stop(); | |
| 32 for (int i = 0; i < channels_; ++i) | |
| 33 delete [] audio_data_[i]; | |
| 34 } | |
| 35 | |
| 36 bool AudioDevice::Start() { | |
| 37 // Make sure we don't call Start() more than once. | |
| 38 DCHECK_EQ(0, stream_id_); | |
| 39 if (stream_id_) | |
| 40 return false; | |
| 41 | |
| 42 // Lazily create the message filter and share across AudioDevice instances. | |
| 43 { | |
| 44 AutoLock auto_lock(message_filter_lock_); | |
| 45 if (!filter_.get()) { | |
| 46 int routing_id; | |
| 47 RenderThread::current()->Send( | |
| 48 new ViewHostMsg_GenerateRoutingID(&routing_id)); | |
| 49 filter_ = new AudioMessageFilter(routing_id); | |
| 50 RenderThread::current()->AddFilter(filter_); | |
| 51 } | |
| 52 } | |
| 53 | |
| 54 stream_id_ = filter_->AddDelegate(this); | |
| 55 | |
| 56 ViewHostMsg_Audio_CreateStream_Params params; | |
| 57 params.params.format = AudioParameters::AUDIO_PCM_LINEAR; | |
| 58 params.params.channels = channels_; | |
| 59 params.params.sample_rate = sample_rate_; | |
| 60 params.params.bits_per_sample = 16; | |
| 61 params.params.samples_per_packet = buffer_size_; | |
| 62 | |
| 63 filter_->Send( | |
| 64 new ViewHostMsg_CreateAudioStream(0, stream_id_, params, true)); | |
| 65 | |
| 66 return true; | |
| 67 } | |
| 68 | |
| 69 bool AudioDevice::Stop() { | |
| 70 if (stream_id_) { | |
| 71 OnDestroy(); | |
| 72 return true; | |
| 73 } | |
| 74 return false; | |
| 75 } | |
| 76 | |
| 77 void AudioDevice::OnDestroy() { | |
| 78 // Make sure we don't call destroy more than once. | |
| 79 DCHECK_NE(0, stream_id_); | |
| 80 if (!stream_id_) | |
| 81 return; | |
| 82 | |
| 83 filter_->RemoveDelegate(stream_id_); | |
| 84 filter_->Send(new ViewHostMsg_CloseAudioStream(0, stream_id_)); | |
| 85 stream_id_ = 0; | |
| 86 if (audio_thread_.get()) { | |
| 87 socket_->Close(); | |
| 88 audio_thread_->Join(); | |
| 89 } | |
| 90 } | |
| 91 | |
| 92 void AudioDevice::OnRequestPacket(AudioBuffersState buffers_state) { | |
| 93 // This method does not apply to the low-latency system. | |
| 94 NOTIMPLEMENTED(); | |
| 95 } | |
| 96 | |
| 97 void AudioDevice::OnStateChanged( | |
| 98 const ViewMsg_AudioStreamState_Params& state) { | |
| 99 // Not needed in this simple implementation. | |
| 100 NOTIMPLEMENTED(); | |
| 101 } | |
| 102 | |
| 103 void AudioDevice::OnCreated( | |
| 104 base::SharedMemoryHandle handle, uint32 length) { | |
| 105 // Not needed in this simple implementation. | |
| 106 NOTIMPLEMENTED(); | |
| 107 } | |
| 108 | |
| 109 void AudioDevice::OnLowLatencyCreated( | |
| 110 base::SharedMemoryHandle handle, | |
| 111 base::SyncSocket::Handle socket_handle, | |
| 112 uint32 length) { | |
| 113 | |
| 114 #if defined(OS_WIN) | |
| 115 DCHECK(handle); | |
| 116 DCHECK(socket_handle); | |
| 117 #else | |
| 118 DCHECK_GE(handle.fd, 0); | |
| 119 DCHECK_GE(socket_handle, 0); | |
| 120 #endif | |
| 121 DCHECK(length); | |
| 122 DCHECK(!audio_thread_.get()); | |
| 123 | |
| 124 // TODO(crogers) : check that length is big enough for buffer_size_ | |
| 125 | |
| 126 shared_memory_.reset(new base::SharedMemory(handle, false)); | |
| 127 shared_memory_->Map(length); | |
| 128 | |
| 129 socket_.reset(new base::SyncSocket(socket_handle)); | |
| 130 // Allow the client to pre-populate the buffer. | |
| 131 FireRenderCallback(); | |
| 132 | |
| 133 // TODO(crogers): we could optionally set the thread to high-priority | |
| 134 audio_thread_.reset( | |
| 135 new base::DelegateSimpleThread(this, "renderer_audio_thread")); | |
| 136 audio_thread_->Start(); | |
| 137 | |
| 138 filter_->Send(new ViewHostMsg_PlayAudioStream(0, stream_id_)); | |
| 139 } | |
| 140 | |
| 141 void AudioDevice::OnVolume(double volume) { | |
| 142 // Not needed in this simple implementation. | |
| 143 NOTIMPLEMENTED(); | |
| 144 } | |
| 145 | |
| 146 // Our audio thread runs here. | |
| 147 void AudioDevice::Run() { | |
| 148 int pending_data; | |
| 149 while (sizeof(pending_data) == socket_->Receive(&pending_data, | |
| 150 sizeof(pending_data)) && | |
| 151 pending_data >= 0) { | |
| 152 FireRenderCallback(); | |
| 153 } | |
| 154 } | |
| 155 | |
| 156 void AudioDevice::FireRenderCallback() { | |
| 157 if (callback_) { | |
| 158 // Ask client to render audio. | |
| 159 callback_->Render(audio_data_, buffer_size_); | |
| 160 | |
| 161 // Interleave, scale, and clip to int16. | |
| 162 int16* output_buffer16 = static_cast<int16*>(shared_memory_data()); | |
| 163 media::InterleaveFloatToInt16(audio_data_, output_buffer16, buffer_size_); | |
| 164 } | |
| 165 } | |
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