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Issue 5987004: Map the render process's glBindFramebuffer(0) to the context's backing FBO.... (Closed)

Created:
10 years ago by klobag.chromium
Modified:
9 years, 7 months ago
CC:
chromium-reviews, apatrick_chromium
Visibility:
Public.

Description

Map the render process's glBindFramebuffer(0) to the context's backing FBO. The default for the context's backing FBO is 0. If the context does have an internal FBO, it can return it so that glBindFramebuffer(0) will not detach the texture from it. Committed: http://src.chromium.org/viewvc/chrome?view=rev&revision=69879

Patch Set 1 #

Unified diffs Side-by-side diffs Delta from patch set Stats (+10 lines, -0 lines) Patch
M app/gfx/gl/gl_context.h View 1 chunk +4 lines, -0 lines 0 comments Download
M app/gfx/gl/gl_context.cc View 1 chunk +4 lines, -0 lines 0 comments Download
M gpu/command_buffer/service/gles2_cmd_decoder.cc View 1 chunk +2 lines, -0 lines 0 comments Download

Messages

Total messages: 2 (0 generated)
klobag.chromium
10 years ago (2010-12-21 02:24:26 UTC) #1
Ken Russell (switch to Gerrit)
10 years ago (2010-12-21 02:32:02 UTC) #2
LGTM

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