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| 1 // Copyright 2010 the V8 project authors. All rights reserved. | 1 // Copyright 2010 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 3016 | 3016 |
| 3017 __ ldr(cp, frame_->Context()); | 3017 __ ldr(cp, frame_->Context()); |
| 3018 // Remove the function from the stack. | 3018 // Remove the function from the stack. |
| 3019 frame_->Drop(); | 3019 frame_->Drop(); |
| 3020 frame_->EmitPush(r0); | 3020 frame_->EmitPush(r0); |
| 3021 | 3021 |
| 3022 } else if (var != NULL && !var->is_this() && var->is_global()) { | 3022 } else if (var != NULL && !var->is_this() && var->is_global()) { |
| 3023 // ---------------------------------- | 3023 // ---------------------------------- |
| 3024 // JavaScript example: 'foo(1, 2, 3)' // foo is global | 3024 // JavaScript example: 'foo(1, 2, 3)' // foo is global |
| 3025 // ---------------------------------- | 3025 // ---------------------------------- |
| 3026 | |
| 3027 // Push the name of the function and the receiver onto the stack. | |
| 3028 __ mov(r0, Operand(var->name())); | |
| 3029 frame_->EmitPush(r0); | |
| 3030 | |
| 3031 // Pass the global object as the receiver and let the IC stub | 3026 // Pass the global object as the receiver and let the IC stub |
| 3032 // patch the stack to use the global proxy as 'this' in the | 3027 // patch the stack to use the global proxy as 'this' in the |
| 3033 // invoked function. | 3028 // invoked function. |
| 3034 LoadGlobal(); | 3029 LoadGlobal(); |
| 3035 | 3030 |
| 3036 // Load the arguments. | 3031 // Load the arguments. |
| 3037 int arg_count = args->length(); | 3032 int arg_count = args->length(); |
| 3038 for (int i = 0; i < arg_count; i++) { | 3033 for (int i = 0; i < arg_count; i++) { |
| 3039 LoadAndSpill(args->at(i)); | 3034 LoadAndSpill(args->at(i)); |
| 3040 } | 3035 } |
| 3041 | 3036 |
| 3042 // Setup the receiver register and call the IC initialization code. | 3037 // Setup the name register and call the IC initialization code. |
| 3038 __ mov(r2, Operand(var->name())); |
| 3043 InLoopFlag in_loop = loop_nesting() > 0 ? IN_LOOP : NOT_IN_LOOP; | 3039 InLoopFlag in_loop = loop_nesting() > 0 ? IN_LOOP : NOT_IN_LOOP; |
| 3044 Handle<Code> stub = ComputeCallInitialize(arg_count, in_loop); | 3040 Handle<Code> stub = ComputeCallInitialize(arg_count, in_loop); |
| 3045 CodeForSourcePosition(node->position()); | 3041 CodeForSourcePosition(node->position()); |
| 3046 frame_->CallCodeObject(stub, RelocInfo::CODE_TARGET_CONTEXT, | 3042 frame_->CallCodeObject(stub, RelocInfo::CODE_TARGET_CONTEXT, |
| 3047 arg_count + 1); | 3043 arg_count + 1); |
| 3048 __ ldr(cp, frame_->Context()); | 3044 __ ldr(cp, frame_->Context()); |
| 3049 // Remove the function from the stack. | |
| 3050 frame_->Drop(); | |
| 3051 frame_->EmitPush(r0); | 3045 frame_->EmitPush(r0); |
| 3052 | 3046 |
| 3053 } else if (var != NULL && var->slot() != NULL && | 3047 } else if (var != NULL && var->slot() != NULL && |
| 3054 var->slot()->type() == Slot::LOOKUP) { | 3048 var->slot()->type() == Slot::LOOKUP) { |
| 3055 // ---------------------------------- | 3049 // ---------------------------------- |
| 3056 // JavaScript example: 'with (obj) foo(1, 2, 3)' // foo is in obj | 3050 // JavaScript example: 'with (obj) foo(1, 2, 3)' // foo is in obj |
| 3057 // ---------------------------------- | 3051 // ---------------------------------- |
| 3058 | 3052 |
| 3059 // Load the function | 3053 // Load the function |
| 3060 frame_->EmitPush(cp); | 3054 frame_->EmitPush(cp); |
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| 3073 | 3067 |
| 3074 } else if (property != NULL) { | 3068 } else if (property != NULL) { |
| 3075 // Check if the key is a literal string. | 3069 // Check if the key is a literal string. |
| 3076 Literal* literal = property->key()->AsLiteral(); | 3070 Literal* literal = property->key()->AsLiteral(); |
| 3077 | 3071 |
| 3078 if (literal != NULL && literal->handle()->IsSymbol()) { | 3072 if (literal != NULL && literal->handle()->IsSymbol()) { |
| 3079 // ------------------------------------------------------------------ | 3073 // ------------------------------------------------------------------ |
| 3080 // JavaScript example: 'object.foo(1, 2, 3)' or 'map["key"](1, 2, 3)' | 3074 // JavaScript example: 'object.foo(1, 2, 3)' or 'map["key"](1, 2, 3)' |
| 3081 // ------------------------------------------------------------------ | 3075 // ------------------------------------------------------------------ |
| 3082 | 3076 |
| 3083 // Push the name of the function and the receiver onto the stack. | 3077 LoadAndSpill(property->obj()); // Receiver. |
| 3084 __ mov(r0, Operand(literal->handle())); | |
| 3085 frame_->EmitPush(r0); | |
| 3086 LoadAndSpill(property->obj()); | |
| 3087 | |
| 3088 // Load the arguments. | 3078 // Load the arguments. |
| 3089 int arg_count = args->length(); | 3079 int arg_count = args->length(); |
| 3090 for (int i = 0; i < arg_count; i++) { | 3080 for (int i = 0; i < arg_count; i++) { |
| 3091 LoadAndSpill(args->at(i)); | 3081 LoadAndSpill(args->at(i)); |
| 3092 } | 3082 } |
| 3093 | 3083 |
| 3094 // Set the receiver register and call the IC initialization code. | 3084 // Set the name register and call the IC initialization code. |
| 3085 __ mov(r2, Operand(literal->handle())); |
| 3095 InLoopFlag in_loop = loop_nesting() > 0 ? IN_LOOP : NOT_IN_LOOP; | 3086 InLoopFlag in_loop = loop_nesting() > 0 ? IN_LOOP : NOT_IN_LOOP; |
| 3096 Handle<Code> stub = ComputeCallInitialize(arg_count, in_loop); | 3087 Handle<Code> stub = ComputeCallInitialize(arg_count, in_loop); |
| 3097 CodeForSourcePosition(node->position()); | 3088 CodeForSourcePosition(node->position()); |
| 3098 frame_->CallCodeObject(stub, RelocInfo::CODE_TARGET, arg_count + 1); | 3089 frame_->CallCodeObject(stub, RelocInfo::CODE_TARGET, arg_count + 1); |
| 3099 __ ldr(cp, frame_->Context()); | 3090 __ ldr(cp, frame_->Context()); |
| 3100 | 3091 frame_->EmitPush(r0); |
| 3101 // Remove the function from the stack. | |
| 3102 frame_->Drop(); | |
| 3103 | |
| 3104 frame_->EmitPush(r0); // push after get rid of function from the stack | |
| 3105 | 3092 |
| 3106 } else { | 3093 } else { |
| 3107 // ------------------------------------------- | 3094 // ------------------------------------------- |
| 3108 // JavaScript example: 'array[index](1, 2, 3)' | 3095 // JavaScript example: 'array[index](1, 2, 3)' |
| 3109 // ------------------------------------------- | 3096 // ------------------------------------------- |
| 3110 | 3097 |
| 3111 LoadAndSpill(property->obj()); | 3098 LoadAndSpill(property->obj()); |
| 3112 LoadAndSpill(property->key()); | 3099 LoadAndSpill(property->key()); |
| 3113 EmitKeyedLoad(false); | 3100 EmitKeyedLoad(false); |
| 3114 frame_->Drop(); // key | 3101 frame_->Drop(); // key |
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| 3629 (!has_cc() && frame_->height() == original_height + 1)); | 3616 (!has_cc() && frame_->height() == original_height + 1)); |
| 3630 return; | 3617 return; |
| 3631 } | 3618 } |
| 3632 | 3619 |
| 3633 ZoneList<Expression*>* args = node->arguments(); | 3620 ZoneList<Expression*>* args = node->arguments(); |
| 3634 Comment cmnt(masm_, "[ CallRuntime"); | 3621 Comment cmnt(masm_, "[ CallRuntime"); |
| 3635 Runtime::Function* function = node->function(); | 3622 Runtime::Function* function = node->function(); |
| 3636 | 3623 |
| 3637 if (function == NULL) { | 3624 if (function == NULL) { |
| 3638 // Prepare stack for calling JS runtime function. | 3625 // Prepare stack for calling JS runtime function. |
| 3639 __ mov(r0, Operand(node->name())); | |
| 3640 frame_->EmitPush(r0); | |
| 3641 // Push the builtins object found in the current global object. | 3626 // Push the builtins object found in the current global object. |
| 3642 __ ldr(r1, GlobalObject()); | 3627 __ ldr(r1, GlobalObject()); |
| 3643 __ ldr(r0, FieldMemOperand(r1, GlobalObject::kBuiltinsOffset)); | 3628 __ ldr(r0, FieldMemOperand(r1, GlobalObject::kBuiltinsOffset)); |
| 3644 frame_->EmitPush(r0); | 3629 frame_->EmitPush(r0); |
| 3645 } | 3630 } |
| 3646 | 3631 |
| 3647 // Push the arguments ("left-to-right"). | 3632 // Push the arguments ("left-to-right"). |
| 3648 int arg_count = args->length(); | 3633 int arg_count = args->length(); |
| 3649 for (int i = 0; i < arg_count; i++) { | 3634 for (int i = 0; i < arg_count; i++) { |
| 3650 LoadAndSpill(args->at(i)); | 3635 LoadAndSpill(args->at(i)); |
| 3651 } | 3636 } |
| 3652 | 3637 |
| 3653 if (function == NULL) { | 3638 if (function == NULL) { |
| 3654 // Call the JS runtime function. | 3639 // Call the JS runtime function. |
| 3640 __ mov(r2, Operand(node->name())); |
| 3655 InLoopFlag in_loop = loop_nesting() > 0 ? IN_LOOP : NOT_IN_LOOP; | 3641 InLoopFlag in_loop = loop_nesting() > 0 ? IN_LOOP : NOT_IN_LOOP; |
| 3656 Handle<Code> stub = ComputeCallInitialize(arg_count, in_loop); | 3642 Handle<Code> stub = ComputeCallInitialize(arg_count, in_loop); |
| 3657 frame_->CallCodeObject(stub, RelocInfo::CODE_TARGET, arg_count + 1); | 3643 frame_->CallCodeObject(stub, RelocInfo::CODE_TARGET, arg_count + 1); |
| 3658 __ ldr(cp, frame_->Context()); | 3644 __ ldr(cp, frame_->Context()); |
| 3659 frame_->Drop(); | |
| 3660 frame_->EmitPush(r0); | 3645 frame_->EmitPush(r0); |
| 3661 } else { | 3646 } else { |
| 3662 // Call the C runtime function. | 3647 // Call the C runtime function. |
| 3663 frame_->CallRuntime(function, arg_count); | 3648 frame_->CallRuntime(function, arg_count); |
| 3664 frame_->EmitPush(r0); | 3649 frame_->EmitPush(r0); |
| 3665 } | 3650 } |
| 3666 ASSERT(frame_->height() == original_height + 1); | 3651 ASSERT(frame_->height() == original_height + 1); |
| 3667 } | 3652 } |
| 3668 | 3653 |
| 3669 | 3654 |
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| 7534 | 7519 |
| 7535 // Just jump to runtime to add the two strings. | 7520 // Just jump to runtime to add the two strings. |
| 7536 __ bind(&string_add_runtime); | 7521 __ bind(&string_add_runtime); |
| 7537 __ TailCallRuntime(ExternalReference(Runtime::kStringAdd), 2, 1); | 7522 __ TailCallRuntime(ExternalReference(Runtime::kStringAdd), 2, 1); |
| 7538 } | 7523 } |
| 7539 | 7524 |
| 7540 | 7525 |
| 7541 #undef __ | 7526 #undef __ |
| 7542 | 7527 |
| 7543 } } // namespace v8::internal | 7528 } } // namespace v8::internal |
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