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Issue 598020: Refactor prototype setting code and expose SetPrototype to public V8 API. (Closed)
Patch Set: Next round of Mad's comments Created 10 years, 10 months ago
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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. 1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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233 Handle<Object> GetProperty(Handle<Object> obj, 233 Handle<Object> GetProperty(Handle<Object> obj,
234 Handle<Object> key); 234 Handle<Object> key);
235 235
236 Handle<Object> GetPropertyWithInterceptor(Handle<JSObject> receiver, 236 Handle<Object> GetPropertyWithInterceptor(Handle<JSObject> receiver,
237 Handle<JSObject> holder, 237 Handle<JSObject> holder,
238 Handle<String> name, 238 Handle<String> name,
239 PropertyAttributes* attributes); 239 PropertyAttributes* attributes);
240 240
241 Handle<Object> GetPrototype(Handle<Object> obj); 241 Handle<Object> GetPrototype(Handle<Object> obj);
242 242
243 Handle<Object> SetPrototype(Handle<JSObject> obj, Handle<Object> value);
244
243 // Return the object's hidden properties object. If the object has no hidden 245 // Return the object's hidden properties object. If the object has no hidden
244 // properties and create_if_needed is true, then a new hidden property object 246 // properties and create_if_needed is true, then a new hidden property object
245 // will be allocated. Otherwise the Heap::undefined_value is returned. 247 // will be allocated. Otherwise the Heap::undefined_value is returned.
246 Handle<Object> GetHiddenProperties(Handle<JSObject> obj, bool create_if_needed); 248 Handle<Object> GetHiddenProperties(Handle<JSObject> obj, bool create_if_needed);
247 249
248 Handle<Object> DeleteElement(Handle<JSObject> obj, uint32_t index); 250 Handle<Object> DeleteElement(Handle<JSObject> obj, uint32_t index);
249 Handle<Object> DeleteProperty(Handle<JSObject> obj, Handle<String> prop); 251 Handle<Object> DeleteProperty(Handle<JSObject> obj, Handle<String> prop);
250 252
251 Handle<Object> LookupSingleCharacterStringFromCode(uint32_t index); 253 Handle<Object> LookupSingleCharacterStringFromCode(uint32_t index);
252 254
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365 private: 367 private:
366 bool has_been_transformed_; // Tells whether the object has been transformed. 368 bool has_been_transformed_; // Tells whether the object has been transformed.
367 int unused_property_fields_; // Captures the unused number of field. 369 int unused_property_fields_; // Captures the unused number of field.
368 Handle<JSObject> object_; // The object being optimized. 370 Handle<JSObject> object_; // The object being optimized.
369 }; 371 };
370 372
371 373
372 } } // namespace v8::internal 374 } } // namespace v8::internal
373 375
374 #endif // V8_HANDLES_H_ 376 #endif // V8_HANDLES_H_
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