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Issue 5980006: Misc debugger enhancements and bug fixes.... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 9 years, 12 months ago
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1 // Copyright 2009 the V8 project authors. All rights reserved. 1 // Copyright 2009 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
11 // with the distribution. 11 // with the distribution.
12 // * Neither the name of Google Inc. nor the names of its 12 // * Neither the name of Google Inc. nor the names of its
13 // contributors may be used to endorse or promote products derived 13 // contributors may be used to endorse or promote products derived
14 // from this software without specific prior written permission. 14 // from this software without specific prior written permission.
15 // 15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 27
28 28
29 #include "v8.h" 29 #include "v8.h"
30 #include "debug.h"
30 #include "debug-agent.h" 31 #include "debug-agent.h"
31 32
32 #ifdef ENABLE_DEBUGGER_SUPPORT 33 #ifdef ENABLE_DEBUGGER_SUPPORT
34
33 namespace v8 { 35 namespace v8 {
34 namespace internal { 36 namespace internal {
35 37
36 // Public V8 debugger API message handler function. This function just delegates 38 // Public V8 debugger API message handler function. This function just delegates
37 // to the debugger agent through it's data parameter. 39 // to the debugger agent through it's data parameter.
38 void DebuggerAgentMessageHandler(const v8::Debug::Message& message) { 40 void DebuggerAgentMessageHandler(const v8::Debug::Message& message) {
39 DebuggerAgent::instance_->DebuggerMessage(message); 41 DebuggerAgent::instance_->DebuggerMessage(message);
40 } 42 }
41 43
42 // static 44 // static
(...skipping 117 matching lines...) Expand 10 before | Expand all | Expand 10 after
160 162
161 163
162 void DebuggerAgentSession::Run() { 164 void DebuggerAgentSession::Run() {
163 // Send the hello message. 165 // Send the hello message.
164 bool ok = DebuggerAgentUtil::SendConnectMessage(client_, *agent_->name_); 166 bool ok = DebuggerAgentUtil::SendConnectMessage(client_, *agent_->name_);
165 if (!ok) return; 167 if (!ok) return;
166 168
167 while (true) { 169 while (true) {
168 // Read data from the debugger front end. 170 // Read data from the debugger front end.
169 SmartPointer<char> message = DebuggerAgentUtil::ReceiveMessage(client_); 171 SmartPointer<char> message = DebuggerAgentUtil::ReceiveMessage(client_);
170 if (*message == NULL) { 172
171 // Session is closed. 173 const char *msg = *message;
Søren Thygesen Gjesse 2011/01/03 08:56:07 Please avoid mixed case variables, see http://goog
marklam 2011/01/04 20:12:13 Done.
172 agent_->OnSessionClosed(this); 174 bool isBreakRequest = false;
173 return; 175 bool isClosingSession = (msg == NULL);
176
177 if (msg == NULL) {
178 // If we lost the connection, then simulate a disconnect msg:
179 msg = "{\"seq\":1,\"type\":\"request\",\"command\":\"disconnect\"}";
180
181 } else {
182 // Check if we're getting a break request:
Søren Thygesen Gjesse 2011/01/03 08:56:07 These checks seems pretty fragile, and depends on
marklam 2011/01/04 20:12:13 I see what you mean. But yes, at least as a first
183 const char *breakRequestStr =
184 "\"type\":\"request\",\"command\":\"break\"}";
185 const char *result = strstr(msg, breakRequestStr);
186 if (result != NULL) {
187 isBreakRequest = true;
188 } else {
189 // Check if we're getting a disconnect request:
190 const char *disconnectRequestStr =
191 "\"type\":\"request\",\"command\":\"disconnect\"}";
192 result = strstr(msg, disconnectRequestStr);
193 if (result != NULL) {
194 isClosingSession = true;
195 }
196 }
197 }
198
199 if (isBreakRequest && !Debug::InDebugger()) {
Søren Thygesen Gjesse 2011/01/03 08:56:07 Is this required? Sending the command using v8::De
marklam 2011/01/04 20:12:13 Hmmm. This used to be needed, but I just re-teste
200 v8::Debug::DebugBreak();
174 } 201 }
175 202
176 // Convert UTF-8 to UTF-16. 203 // Convert UTF-8 to UTF-16.
177 unibrow::Utf8InputBuffer<> buf(*message, 204 unibrow::Utf8InputBuffer<> buf(msg, StrLength(msg));
178 StrLength(*message));
179 int len = 0; 205 int len = 0;
180 while (buf.has_more()) { 206 while (buf.has_more()) {
181 buf.GetNext(); 207 buf.GetNext();
182 len++; 208 len++;
183 } 209 }
184 ScopedVector<int16_t> temp(len + 1); 210 ScopedVector<int16_t> temp(len + 1);
185 buf.Reset(*message, StrLength(*message)); 211 buf.Reset(msg, StrLength(msg));
186 for (int i = 0; i < len; i++) { 212 for (int i = 0; i < len; i++) {
187 temp[i] = buf.GetNext(); 213 temp[i] = buf.GetNext();
188 } 214 }
189 215
190 // Send the request received to the debugger. 216 // Send the request received to the debugger.
191 v8::Debug::SendCommand(reinterpret_cast<const uint16_t *>(temp.start()), 217 v8::Debug::SendCommand(reinterpret_cast<const uint16_t *>(temp.start()),
192 len); 218 len);
219
220 if (isClosingSession) {
221 // Session is closed.
222 agent_->OnSessionClosed(this);
223 return;
224 }
193 } 225 }
194 } 226 }
195 227
196 228
197 void DebuggerAgentSession::DebuggerMessage(Vector<uint16_t> message) { 229 void DebuggerAgentSession::DebuggerMessage(Vector<uint16_t> message) {
198 DebuggerAgentUtil::SendMessage(client_, message); 230 DebuggerAgentUtil::SendMessage(client_, message);
199 } 231 }
200 232
201 233
202 void DebuggerAgentSession::Shutdown() { 234 void DebuggerAgentSession::Shutdown() {
(...skipping 215 matching lines...) Expand 10 before | Expand all | Expand 10 after
418 return total_received; 450 return total_received;
419 } 451 }
420 total_received += received; 452 total_received += received;
421 } 453 }
422 return total_received; 454 return total_received;
423 } 455 }
424 456
425 } } // namespace v8::internal 457 } } // namespace v8::internal
426 458
427 #endif // ENABLE_DEBUGGER_SUPPORT 459 #endif // ENABLE_DEBUGGER_SUPPORT
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