| Index: base/waitable_event_posix.cc
|
| ===================================================================
|
| --- base/waitable_event_posix.cc (revision 70364)
|
| +++ base/waitable_event_posix.cc (working copy)
|
| @@ -1,404 +0,0 @@
|
| -// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "base/waitable_event.h"
|
| -
|
| -#include "base/synchronization/condition_variable.h"
|
| -#include "base/synchronization/lock.h"
|
| -#include "base/message_loop.h"
|
| -
|
| -// -----------------------------------------------------------------------------
|
| -// A WaitableEvent on POSIX is implemented as a wait-list. Currently we don't
|
| -// support cross-process events (where one process can signal an event which
|
| -// others are waiting on). Because of this, we can avoid having one thread per
|
| -// listener in several cases.
|
| -//
|
| -// The WaitableEvent maintains a list of waiters, protected by a lock. Each
|
| -// waiter is either an async wait, in which case we have a Task and the
|
| -// MessageLoop to run it on, or a blocking wait, in which case we have the
|
| -// condition variable to signal.
|
| -//
|
| -// Waiting involves grabbing the lock and adding oneself to the wait list. Async
|
| -// waits can be canceled, which means grabbing the lock and removing oneself
|
| -// from the list.
|
| -//
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| -// Waiting on multiple events is handled by adding a single, synchronous wait to
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| -// the wait-list of many events. An event passes a pointer to itself when
|
| -// firing a waiter and so we can store that pointer to find out which event
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| -// triggered.
|
| -// -----------------------------------------------------------------------------
|
| -
|
| -namespace base {
|
| -
|
| -// -----------------------------------------------------------------------------
|
| -// This is just an abstract base class for waking the two types of waiters
|
| -// -----------------------------------------------------------------------------
|
| -WaitableEvent::WaitableEvent(bool manual_reset, bool initially_signaled)
|
| - : kernel_(new WaitableEventKernel(manual_reset, initially_signaled)) {
|
| -}
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| -
|
| -WaitableEvent::~WaitableEvent() {
|
| -}
|
| -
|
| -void WaitableEvent::Reset() {
|
| - base::AutoLock locked(kernel_->lock_);
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| - kernel_->signaled_ = false;
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| -}
|
| -
|
| -void WaitableEvent::Signal() {
|
| - base::AutoLock locked(kernel_->lock_);
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| -
|
| - if (kernel_->signaled_)
|
| - return;
|
| -
|
| - if (kernel_->manual_reset_) {
|
| - SignalAll();
|
| - kernel_->signaled_ = true;
|
| - } else {
|
| - // In the case of auto reset, if no waiters were woken, we remain
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| - // signaled.
|
| - if (!SignalOne())
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| - kernel_->signaled_ = true;
|
| - }
|
| -}
|
| -
|
| -bool WaitableEvent::IsSignaled() {
|
| - base::AutoLock locked(kernel_->lock_);
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| -
|
| - const bool result = kernel_->signaled_;
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| - if (result && !kernel_->manual_reset_)
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| - kernel_->signaled_ = false;
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| - return result;
|
| -}
|
| -
|
| -// -----------------------------------------------------------------------------
|
| -// Synchronous waits
|
| -
|
| -// -----------------------------------------------------------------------------
|
| -// This is a synchronous waiter. The thread is waiting on the given condition
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| -// variable and the fired flag in this object.
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| -// -----------------------------------------------------------------------------
|
| -class SyncWaiter : public WaitableEvent::Waiter {
|
| - public:
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| - SyncWaiter()
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| - : fired_(false),
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| - signaling_event_(NULL),
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| - lock_(),
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| - cv_(&lock_) {
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| - }
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| -
|
| - bool Fire(WaitableEvent* signaling_event) {
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| - base::AutoLock locked(lock_);
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| -
|
| - if (fired_)
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| - return false;
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| -
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| - fired_ = true;
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| - signaling_event_ = signaling_event;
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| -
|
| - cv_.Broadcast();
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| -
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| - // Unlike AsyncWaiter objects, SyncWaiter objects are stack-allocated on
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| - // the blocking thread's stack. There is no |delete this;| in Fire. The
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| - // SyncWaiter object is destroyed when it goes out of scope.
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| -
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| - return true;
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| - }
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| -
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| - WaitableEvent* signaling_event() const {
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| - return signaling_event_;
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| - }
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| -
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| - // ---------------------------------------------------------------------------
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| - // These waiters are always stack allocated and don't delete themselves. Thus
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| - // there's no problem and the ABA tag is the same as the object pointer.
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| - // ---------------------------------------------------------------------------
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| - bool Compare(void* tag) {
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| - return this == tag;
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| - }
|
| -
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| - // ---------------------------------------------------------------------------
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| - // Called with lock held.
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| - // ---------------------------------------------------------------------------
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| - bool fired() const {
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| - return fired_;
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| - }
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| -
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| - // ---------------------------------------------------------------------------
|
| - // During a TimedWait, we need a way to make sure that an auto-reset
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| - // WaitableEvent doesn't think that this event has been signaled between
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| - // unlocking it and removing it from the wait-list. Called with lock held.
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| - // ---------------------------------------------------------------------------
|
| - void Disable() {
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| - fired_ = true;
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| - }
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| -
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| - base::Lock* lock() {
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| - return &lock_;
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| - }
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| -
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| - base::ConditionVariable* cv() {
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| - return &cv_;
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| - }
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| -
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| - private:
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| - bool fired_;
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| - WaitableEvent* signaling_event_; // The WaitableEvent which woke us
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| - base::Lock lock_;
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| - base::ConditionVariable cv_;
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| -};
|
| -
|
| -bool WaitableEvent::TimedWait(const TimeDelta& max_time) {
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| - const Time end_time(Time::Now() + max_time);
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| - const bool finite_time = max_time.ToInternalValue() >= 0;
|
| -
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| - kernel_->lock_.Acquire();
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| - if (kernel_->signaled_) {
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| - if (!kernel_->manual_reset_) {
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| - // In this case we were signaled when we had no waiters. Now that
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| - // someone has waited upon us, we can automatically reset.
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| - kernel_->signaled_ = false;
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| - }
|
| -
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| - kernel_->lock_.Release();
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| - return true;
|
| - }
|
| -
|
| - SyncWaiter sw;
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| - sw.lock()->Acquire();
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| -
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| - Enqueue(&sw);
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| - kernel_->lock_.Release();
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| - // We are violating locking order here by holding the SyncWaiter lock but not
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| - // the WaitableEvent lock. However, this is safe because we don't lock @lock_
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| - // again before unlocking it.
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| -
|
| - for (;;) {
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| - const Time current_time(Time::Now());
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| -
|
| - if (sw.fired() || (finite_time && current_time >= end_time)) {
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| - const bool return_value = sw.fired();
|
| -
|
| - // We can't acquire @lock_ before releasing the SyncWaiter lock (because
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| - // of locking order), however, in between the two a signal could be fired
|
| - // and @sw would accept it, however we will still return false, so the
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| - // signal would be lost on an auto-reset WaitableEvent. Thus we call
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| - // Disable which makes sw::Fire return false.
|
| - sw.Disable();
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| - sw.lock()->Release();
|
| -
|
| - kernel_->lock_.Acquire();
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| - kernel_->Dequeue(&sw, &sw);
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| - kernel_->lock_.Release();
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| -
|
| - return return_value;
|
| - }
|
| -
|
| - if (finite_time) {
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| - const TimeDelta max_wait(end_time - current_time);
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| - sw.cv()->TimedWait(max_wait);
|
| - } else {
|
| - sw.cv()->Wait();
|
| - }
|
| - }
|
| -}
|
| -
|
| -bool WaitableEvent::Wait() {
|
| - return TimedWait(TimeDelta::FromSeconds(-1));
|
| -}
|
| -
|
| -// -----------------------------------------------------------------------------
|
| -
|
| -
|
| -// -----------------------------------------------------------------------------
|
| -// Synchronous waiting on multiple objects.
|
| -
|
| -static bool // StrictWeakOrdering
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| -cmp_fst_addr(const std::pair<WaitableEvent*, unsigned> &a,
|
| - const std::pair<WaitableEvent*, unsigned> &b) {
|
| - return a.first < b.first;
|
| -}
|
| -
|
| -// static
|
| -size_t WaitableEvent::WaitMany(WaitableEvent** raw_waitables,
|
| - size_t count) {
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| - DCHECK(count) << "Cannot wait on no events";
|
| -
|
| - // We need to acquire the locks in a globally consistent order. Thus we sort
|
| - // the array of waitables by address. We actually sort a pairs so that we can
|
| - // map back to the original index values later.
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| - std::vector<std::pair<WaitableEvent*, size_t> > waitables;
|
| - waitables.reserve(count);
|
| - for (size_t i = 0; i < count; ++i)
|
| - waitables.push_back(std::make_pair(raw_waitables[i], i));
|
| -
|
| - DCHECK_EQ(count, waitables.size());
|
| -
|
| - sort(waitables.begin(), waitables.end(), cmp_fst_addr);
|
| -
|
| - // The set of waitables must be distinct. Since we have just sorted by
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| - // address, we can check this cheaply by comparing pairs of consecutive
|
| - // elements.
|
| - for (size_t i = 0; i < waitables.size() - 1; ++i) {
|
| - DCHECK(waitables[i].first != waitables[i+1].first);
|
| - }
|
| -
|
| - SyncWaiter sw;
|
| -
|
| - const size_t r = EnqueueMany(&waitables[0], count, &sw);
|
| - if (r) {
|
| - // One of the events is already signaled. The SyncWaiter has not been
|
| - // enqueued anywhere. EnqueueMany returns the count of remaining waitables
|
| - // when the signaled one was seen, so the index of the signaled event is
|
| - // @count - @r.
|
| - return waitables[count - r].second;
|
| - }
|
| -
|
| - // At this point, we hold the locks on all the WaitableEvents and we have
|
| - // enqueued our waiter in them all.
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| - sw.lock()->Acquire();
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| - // Release the WaitableEvent locks in the reverse order
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| - for (size_t i = 0; i < count; ++i) {
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| - waitables[count - (1 + i)].first->kernel_->lock_.Release();
|
| - }
|
| -
|
| - for (;;) {
|
| - if (sw.fired())
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| - break;
|
| -
|
| - sw.cv()->Wait();
|
| - }
|
| - sw.lock()->Release();
|
| -
|
| - // The address of the WaitableEvent which fired is stored in the SyncWaiter.
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| - WaitableEvent *const signaled_event = sw.signaling_event();
|
| - // This will store the index of the raw_waitables which fired.
|
| - size_t signaled_index = 0;
|
| -
|
| - // Take the locks of each WaitableEvent in turn (except the signaled one) and
|
| - // remove our SyncWaiter from the wait-list
|
| - for (size_t i = 0; i < count; ++i) {
|
| - if (raw_waitables[i] != signaled_event) {
|
| - raw_waitables[i]->kernel_->lock_.Acquire();
|
| - // There's no possible ABA issue with the address of the SyncWaiter here
|
| - // because it lives on the stack. Thus the tag value is just the pointer
|
| - // value again.
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| - raw_waitables[i]->kernel_->Dequeue(&sw, &sw);
|
| - raw_waitables[i]->kernel_->lock_.Release();
|
| - } else {
|
| - signaled_index = i;
|
| - }
|
| - }
|
| -
|
| - return signaled_index;
|
| -}
|
| -
|
| -// -----------------------------------------------------------------------------
|
| -// If return value == 0:
|
| -// The locks of the WaitableEvents have been taken in order and the Waiter has
|
| -// been enqueued in the wait-list of each. None of the WaitableEvents are
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| -// currently signaled
|
| -// else:
|
| -// None of the WaitableEvent locks are held. The Waiter has not been enqueued
|
| -// in any of them and the return value is the index of the first WaitableEvent
|
| -// which was signaled, from the end of the array.
|
| -// -----------------------------------------------------------------------------
|
| -// static
|
| -size_t WaitableEvent::EnqueueMany
|
| - (std::pair<WaitableEvent*, size_t>* waitables,
|
| - size_t count, Waiter* waiter) {
|
| - if (!count)
|
| - return 0;
|
| -
|
| - waitables[0].first->kernel_->lock_.Acquire();
|
| - if (waitables[0].first->kernel_->signaled_) {
|
| - if (!waitables[0].first->kernel_->manual_reset_)
|
| - waitables[0].first->kernel_->signaled_ = false;
|
| - waitables[0].first->kernel_->lock_.Release();
|
| - return count;
|
| - }
|
| -
|
| - const size_t r = EnqueueMany(waitables + 1, count - 1, waiter);
|
| - if (r) {
|
| - waitables[0].first->kernel_->lock_.Release();
|
| - } else {
|
| - waitables[0].first->Enqueue(waiter);
|
| - }
|
| -
|
| - return r;
|
| -}
|
| -
|
| -// -----------------------------------------------------------------------------
|
| -
|
| -
|
| -// -----------------------------------------------------------------------------
|
| -// Private functions...
|
| -
|
| -WaitableEvent::WaitableEventKernel::WaitableEventKernel(bool manual_reset,
|
| - bool initially_signaled)
|
| - : manual_reset_(manual_reset),
|
| - signaled_(initially_signaled) {
|
| -}
|
| -
|
| -WaitableEvent::WaitableEventKernel::~WaitableEventKernel() {
|
| -}
|
| -
|
| -// -----------------------------------------------------------------------------
|
| -// Wake all waiting waiters. Called with lock held.
|
| -// -----------------------------------------------------------------------------
|
| -bool WaitableEvent::SignalAll() {
|
| - bool signaled_at_least_one = false;
|
| -
|
| - for (std::list<Waiter*>::iterator
|
| - i = kernel_->waiters_.begin(); i != kernel_->waiters_.end(); ++i) {
|
| - if ((*i)->Fire(this))
|
| - signaled_at_least_one = true;
|
| - }
|
| -
|
| - kernel_->waiters_.clear();
|
| - return signaled_at_least_one;
|
| -}
|
| -
|
| -// ---------------------------------------------------------------------------
|
| -// Try to wake a single waiter. Return true if one was woken. Called with lock
|
| -// held.
|
| -// ---------------------------------------------------------------------------
|
| -bool WaitableEvent::SignalOne() {
|
| - for (;;) {
|
| - if (kernel_->waiters_.empty())
|
| - return false;
|
| -
|
| - const bool r = (*kernel_->waiters_.begin())->Fire(this);
|
| - kernel_->waiters_.pop_front();
|
| - if (r)
|
| - return true;
|
| - }
|
| -}
|
| -
|
| -// -----------------------------------------------------------------------------
|
| -// Add a waiter to the list of those waiting. Called with lock held.
|
| -// -----------------------------------------------------------------------------
|
| -void WaitableEvent::Enqueue(Waiter* waiter) {
|
| - kernel_->waiters_.push_back(waiter);
|
| -}
|
| -
|
| -// -----------------------------------------------------------------------------
|
| -// Remove a waiter from the list of those waiting. Return true if the waiter was
|
| -// actually removed. Called with lock held.
|
| -// -----------------------------------------------------------------------------
|
| -bool WaitableEvent::WaitableEventKernel::Dequeue(Waiter* waiter, void* tag) {
|
| - for (std::list<Waiter*>::iterator
|
| - i = waiters_.begin(); i != waiters_.end(); ++i) {
|
| - if (*i == waiter && (*i)->Compare(tag)) {
|
| - waiters_.erase(i);
|
| - return true;
|
| - }
|
| - }
|
| -
|
| - return false;
|
| -}
|
| -
|
| -// -----------------------------------------------------------------------------
|
| -
|
| -} // namespace base
|
|
|