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Side by Side Diff: base/waitable_event_watcher.h

Issue 5977010: Move CancellationFlag and WaitableEvent to the synchronization subdirectory.... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 9 years, 11 months ago
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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef BASE_WAITABLE_EVENT_WATCHER_H_
6 #define BASE_WAITABLE_EVENT_WATCHER_H_
7 #pragma once
8
9 #include "build/build_config.h"
10
11 #if defined(OS_WIN)
12 #include "base/win/object_watcher.h"
13 #else
14 #include "base/message_loop.h"
15 #include "base/waitable_event.h"
16 #endif
17
18 namespace base {
19
20 class Flag;
21 class AsyncWaiter;
22 class AsyncCallbackTask;
23 class WaitableEvent;
24
25 // -----------------------------------------------------------------------------
26 // This class provides a way to wait on a WaitableEvent asynchronously.
27 //
28 // Each instance of this object can be waiting on a single WaitableEvent. When
29 // the waitable event is signaled, a callback is made in the thread of a given
30 // MessageLoop. This callback can be deleted by deleting the waiter.
31 //
32 // Typical usage:
33 //
34 // class MyClass : public base::WaitableEventWatcher::Delegate {
35 // public:
36 // void DoStuffWhenSignaled(WaitableEvent *waitable_event) {
37 // watcher_.StartWatching(waitable_event, this);
38 // }
39 // virtual void OnWaitableEventSignaled(WaitableEvent* waitable_event) {
40 // // OK, time to do stuff!
41 // }
42 // private:
43 // base::WaitableEventWatcher watcher_;
44 // };
45 //
46 // In the above example, MyClass wants to "do stuff" when waitable_event
47 // becomes signaled. WaitableEventWatcher makes this task easy. When MyClass
48 // goes out of scope, the watcher_ will be destroyed, and there is no need to
49 // worry about OnWaitableEventSignaled being called on a deleted MyClass
50 // pointer.
51 //
52 // BEWARE: With automatically reset WaitableEvents, a signal may be lost if it
53 // occurs just before a WaitableEventWatcher is deleted. There is currently no
54 // safe way to stop watching an automatic reset WaitableEvent without possibly
55 // missing a signal.
56 //
57 // NOTE: you /are/ allowed to delete the WaitableEvent while still waiting on
58 // it with a Watcher. It will act as if the event was never signaled.
59 // -----------------------------------------------------------------------------
60
61 class WaitableEventWatcher
62 #if defined(OS_POSIX)
63 : public MessageLoop::DestructionObserver
64 #endif
65 {
66 public:
67
68 WaitableEventWatcher();
69 ~WaitableEventWatcher();
70
71 class Delegate {
72 public:
73 virtual ~Delegate() { }
74
75 // -------------------------------------------------------------------------
76 // This is called on the MessageLoop thread when WaitableEvent has been
77 // signaled.
78 //
79 // Note: the event may not be signaled by the time that this function is
80 // called. This indicates only that it has been signaled at some point in
81 // the past.
82 // -------------------------------------------------------------------------
83 virtual void OnWaitableEventSignaled(WaitableEvent* waitable_event) = 0;
84 };
85
86 // ---------------------------------------------------------------------------
87 // When @event is signaled, the given delegate is called on the thread of the
88 // current message loop when StartWatching is called. The delegate is not
89 // deleted.
90 // ---------------------------------------------------------------------------
91 bool StartWatching(WaitableEvent* event, Delegate* delegate);
92
93 // ---------------------------------------------------------------------------
94 // Cancel the current watch. Must be called from the same thread which
95 // started the watch.
96 //
97 // Does nothing if no event is being watched, nor if the watch has completed.
98 // The delegate will *not* be called for the current watch after this
99 // function returns. Since the delegate runs on the same thread as this
100 // function, it cannot be called during this function either.
101 // ---------------------------------------------------------------------------
102 void StopWatching();
103
104 // ---------------------------------------------------------------------------
105 // Return the currently watched event, or NULL if no object is currently being
106 // watched.
107 // ---------------------------------------------------------------------------
108 WaitableEvent* GetWatchedEvent();
109
110 // ---------------------------------------------------------------------------
111 // Return the delegate, or NULL if there is no delegate.
112 // ---------------------------------------------------------------------------
113 Delegate* delegate() {
114 return delegate_;
115 }
116
117 private:
118 WaitableEvent* event_;
119
120 #if defined(OS_WIN)
121 // ---------------------------------------------------------------------------
122 // The helper class exists because, if WaitableEventWatcher were to inherit
123 // from ObjectWatcher::Delegate, then it couldn't also have an inner class
124 // called Delegate (at least on Windows). Thus this object exists to proxy
125 // the callback function
126 // ---------------------------------------------------------------------------
127 class ObjectWatcherHelper : public win::ObjectWatcher::Delegate {
128 public:
129 ObjectWatcherHelper(WaitableEventWatcher* watcher);
130
131 // -------------------------------------------------------------------------
132 // Implementation of ObjectWatcher::Delegate
133 // -------------------------------------------------------------------------
134 void OnObjectSignaled(HANDLE h);
135
136 private:
137 WaitableEventWatcher *const watcher_;
138 };
139
140 void OnObjectSignaled();
141
142 ObjectWatcherHelper helper_;
143 win::ObjectWatcher watcher_;
144 #else
145 // ---------------------------------------------------------------------------
146 // Implementation of MessageLoop::DestructionObserver
147 // ---------------------------------------------------------------------------
148 virtual void WillDestroyCurrentMessageLoop();
149
150 MessageLoop* message_loop_;
151 scoped_refptr<Flag> cancel_flag_;
152 AsyncWaiter* waiter_;
153 AsyncCallbackTask* callback_task_;
154 scoped_refptr<WaitableEvent::WaitableEventKernel> kernel_;
155 #endif
156
157 Delegate* delegate_;
158 };
159
160 } // namespace base
161
162 #endif // BASE_WAITABLE_EVENT_WATCHER_H_
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