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| 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef BASE_WAITABLE_EVENT_WATCHER_H_ | |
| 6 #define BASE_WAITABLE_EVENT_WATCHER_H_ | |
| 7 #pragma once | |
| 8 | |
| 9 #include "build/build_config.h" | |
| 10 | |
| 11 #if defined(OS_WIN) | |
| 12 #include "base/win/object_watcher.h" | |
| 13 #else | |
| 14 #include "base/message_loop.h" | |
| 15 #include "base/waitable_event.h" | |
| 16 #endif | |
| 17 | |
| 18 namespace base { | |
| 19 | |
| 20 class Flag; | |
| 21 class AsyncWaiter; | |
| 22 class AsyncCallbackTask; | |
| 23 class WaitableEvent; | |
| 24 | |
| 25 // ----------------------------------------------------------------------------- | |
| 26 // This class provides a way to wait on a WaitableEvent asynchronously. | |
| 27 // | |
| 28 // Each instance of this object can be waiting on a single WaitableEvent. When | |
| 29 // the waitable event is signaled, a callback is made in the thread of a given | |
| 30 // MessageLoop. This callback can be deleted by deleting the waiter. | |
| 31 // | |
| 32 // Typical usage: | |
| 33 // | |
| 34 // class MyClass : public base::WaitableEventWatcher::Delegate { | |
| 35 // public: | |
| 36 // void DoStuffWhenSignaled(WaitableEvent *waitable_event) { | |
| 37 // watcher_.StartWatching(waitable_event, this); | |
| 38 // } | |
| 39 // virtual void OnWaitableEventSignaled(WaitableEvent* waitable_event) { | |
| 40 // // OK, time to do stuff! | |
| 41 // } | |
| 42 // private: | |
| 43 // base::WaitableEventWatcher watcher_; | |
| 44 // }; | |
| 45 // | |
| 46 // In the above example, MyClass wants to "do stuff" when waitable_event | |
| 47 // becomes signaled. WaitableEventWatcher makes this task easy. When MyClass | |
| 48 // goes out of scope, the watcher_ will be destroyed, and there is no need to | |
| 49 // worry about OnWaitableEventSignaled being called on a deleted MyClass | |
| 50 // pointer. | |
| 51 // | |
| 52 // BEWARE: With automatically reset WaitableEvents, a signal may be lost if it | |
| 53 // occurs just before a WaitableEventWatcher is deleted. There is currently no | |
| 54 // safe way to stop watching an automatic reset WaitableEvent without possibly | |
| 55 // missing a signal. | |
| 56 // | |
| 57 // NOTE: you /are/ allowed to delete the WaitableEvent while still waiting on | |
| 58 // it with a Watcher. It will act as if the event was never signaled. | |
| 59 // ----------------------------------------------------------------------------- | |
| 60 | |
| 61 class WaitableEventWatcher | |
| 62 #if defined(OS_POSIX) | |
| 63 : public MessageLoop::DestructionObserver | |
| 64 #endif | |
| 65 { | |
| 66 public: | |
| 67 | |
| 68 WaitableEventWatcher(); | |
| 69 ~WaitableEventWatcher(); | |
| 70 | |
| 71 class Delegate { | |
| 72 public: | |
| 73 virtual ~Delegate() { } | |
| 74 | |
| 75 // ------------------------------------------------------------------------- | |
| 76 // This is called on the MessageLoop thread when WaitableEvent has been | |
| 77 // signaled. | |
| 78 // | |
| 79 // Note: the event may not be signaled by the time that this function is | |
| 80 // called. This indicates only that it has been signaled at some point in | |
| 81 // the past. | |
| 82 // ------------------------------------------------------------------------- | |
| 83 virtual void OnWaitableEventSignaled(WaitableEvent* waitable_event) = 0; | |
| 84 }; | |
| 85 | |
| 86 // --------------------------------------------------------------------------- | |
| 87 // When @event is signaled, the given delegate is called on the thread of the | |
| 88 // current message loop when StartWatching is called. The delegate is not | |
| 89 // deleted. | |
| 90 // --------------------------------------------------------------------------- | |
| 91 bool StartWatching(WaitableEvent* event, Delegate* delegate); | |
| 92 | |
| 93 // --------------------------------------------------------------------------- | |
| 94 // Cancel the current watch. Must be called from the same thread which | |
| 95 // started the watch. | |
| 96 // | |
| 97 // Does nothing if no event is being watched, nor if the watch has completed. | |
| 98 // The delegate will *not* be called for the current watch after this | |
| 99 // function returns. Since the delegate runs on the same thread as this | |
| 100 // function, it cannot be called during this function either. | |
| 101 // --------------------------------------------------------------------------- | |
| 102 void StopWatching(); | |
| 103 | |
| 104 // --------------------------------------------------------------------------- | |
| 105 // Return the currently watched event, or NULL if no object is currently being | |
| 106 // watched. | |
| 107 // --------------------------------------------------------------------------- | |
| 108 WaitableEvent* GetWatchedEvent(); | |
| 109 | |
| 110 // --------------------------------------------------------------------------- | |
| 111 // Return the delegate, or NULL if there is no delegate. | |
| 112 // --------------------------------------------------------------------------- | |
| 113 Delegate* delegate() { | |
| 114 return delegate_; | |
| 115 } | |
| 116 | |
| 117 private: | |
| 118 WaitableEvent* event_; | |
| 119 | |
| 120 #if defined(OS_WIN) | |
| 121 // --------------------------------------------------------------------------- | |
| 122 // The helper class exists because, if WaitableEventWatcher were to inherit | |
| 123 // from ObjectWatcher::Delegate, then it couldn't also have an inner class | |
| 124 // called Delegate (at least on Windows). Thus this object exists to proxy | |
| 125 // the callback function | |
| 126 // --------------------------------------------------------------------------- | |
| 127 class ObjectWatcherHelper : public win::ObjectWatcher::Delegate { | |
| 128 public: | |
| 129 ObjectWatcherHelper(WaitableEventWatcher* watcher); | |
| 130 | |
| 131 // ------------------------------------------------------------------------- | |
| 132 // Implementation of ObjectWatcher::Delegate | |
| 133 // ------------------------------------------------------------------------- | |
| 134 void OnObjectSignaled(HANDLE h); | |
| 135 | |
| 136 private: | |
| 137 WaitableEventWatcher *const watcher_; | |
| 138 }; | |
| 139 | |
| 140 void OnObjectSignaled(); | |
| 141 | |
| 142 ObjectWatcherHelper helper_; | |
| 143 win::ObjectWatcher watcher_; | |
| 144 #else | |
| 145 // --------------------------------------------------------------------------- | |
| 146 // Implementation of MessageLoop::DestructionObserver | |
| 147 // --------------------------------------------------------------------------- | |
| 148 virtual void WillDestroyCurrentMessageLoop(); | |
| 149 | |
| 150 MessageLoop* message_loop_; | |
| 151 scoped_refptr<Flag> cancel_flag_; | |
| 152 AsyncWaiter* waiter_; | |
| 153 AsyncCallbackTask* callback_task_; | |
| 154 scoped_refptr<WaitableEvent::WaitableEventKernel> kernel_; | |
| 155 #endif | |
| 156 | |
| 157 Delegate* delegate_; | |
| 158 }; | |
| 159 | |
| 160 } // namespace base | |
| 161 | |
| 162 #endif // BASE_WAITABLE_EVENT_WATCHER_H_ | |
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