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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <GLES2/gl2.h> | 5 #include <GLES2/gl2.h> |
6 | 6 |
7 #include "gpu/demos/framework/demo.h" | 7 #include "gpu/demos/framework/demo.h" |
8 #include "gpu/demos/framework/demo_factory.h" | 8 #include "gpu/demos/framework/demo_factory.h" |
9 #include "ppapi/cpp/completion_callback.h" | 9 #include "ppapi/cpp/completion_callback.h" |
10 #include "ppapi/cpp/instance.h" | 10 #include "ppapi/cpp/instance.h" |
11 #include "ppapi/cpp/module.h" | 11 #include "ppapi/cpp/module.h" |
12 #include "ppapi/cpp/rect.h" | 12 #include "ppapi/cpp/rect.h" |
13 #include "ppapi/cpp/size.h" | 13 #include "ppapi/cpp/size.h" |
14 #include "ppapi/cpp/dev/context_3d_dev.h" | 14 #include "ppapi/cpp/dev/context_3d_dev.h" |
15 #include "ppapi/cpp/dev/graphics_3d_dev.h" | 15 #include "ppapi/cpp/dev/graphics_3d_dev.h" |
16 #include "ppapi/cpp/dev/surface_3d_dev.h" | 16 #include "ppapi/cpp/dev/surface_3d_dev.h" |
17 #include "ppapi/lib/gl/gles2/gl2ext_ppapi.h" | 17 #include "ppapi/lib/gl/gles2/gl2ext_ppapi.h" |
18 | 18 |
19 namespace gpu { | 19 namespace gpu { |
20 namespace demos { | 20 namespace demos { |
21 | 21 |
22 class PluginInstance : public pp::Instance { | 22 class PluginInstance : public pp::Instance { |
23 public: | 23 public: |
24 PluginInstance(PP_Instance instance, pp::Module* module) | 24 PluginInstance(PP_Instance instance, pp::Module* module) |
25 : pp::Instance(instance), | 25 : pp::Instance(instance), |
26 module_(module), | 26 module_(module), |
27 demo_(CreateDemo()) { | 27 demo_(CreateDemo()), |
| 28 swap_pending_(false), |
| 29 paint_needed_(false) { |
28 // Set the callback object outside of the initializer list to avoid a | 30 // Set the callback object outside of the initializer list to avoid a |
29 // compiler warning about using "this" in an initializer list. | 31 // compiler warning about using "this" in an initializer list. |
30 callback_factory_.Initialize(this); | 32 callback_factory_.Initialize(this); |
31 } | 33 } |
32 | 34 |
33 ~PluginInstance() { | 35 ~PluginInstance() { |
34 if (!context_.is_null()) { | 36 if (!context_.is_null()) { |
35 glSetCurrentContextPPAPI(context_.pp_resource()); | 37 glSetCurrentContextPPAPI(context_.pp_resource()); |
36 delete demo_; | 38 delete demo_; |
37 glSetCurrentContextPPAPI(0); | 39 glSetCurrentContextPPAPI(0); |
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56 glSetCurrentContextPPAPI(0); | 58 glSetCurrentContextPPAPI(0); |
57 } else { | 59 } else { |
58 // Need to recreate surface. Unbind existing surface. | 60 // Need to recreate surface. Unbind existing surface. |
59 pp::Instance::BindGraphics(pp::Surface3D_Dev()); | 61 pp::Instance::BindGraphics(pp::Surface3D_Dev()); |
60 context_.BindSurfaces(pp::Surface3D_Dev(), pp::Surface3D_Dev()); | 62 context_.BindSurfaces(pp::Surface3D_Dev(), pp::Surface3D_Dev()); |
61 } | 63 } |
62 surface_ = pp::Surface3D_Dev(*this, 0, NULL); | 64 surface_ = pp::Surface3D_Dev(*this, 0, NULL); |
63 context_.BindSurfaces(surface_, surface_); | 65 context_.BindSurfaces(surface_, surface_); |
64 pp::Instance::BindGraphics(surface_); | 66 pp::Instance::BindGraphics(surface_); |
65 | 67 |
66 if (demo_->IsAnimated()) | 68 Paint(); |
67 Animate(0); | |
68 else | |
69 Paint(); | |
70 } | 69 } |
71 | 70 |
72 void Paint() { | 71 void Paint() { |
| 72 if (swap_pending_) { |
| 73 // A swap is pending. Delay paint until swap finishes. |
| 74 paint_needed_ = true; |
| 75 return; |
| 76 } |
73 glSetCurrentContextPPAPI(context_.pp_resource()); | 77 glSetCurrentContextPPAPI(context_.pp_resource()); |
74 demo_->Draw(); | 78 demo_->Draw(); |
75 surface_.SwapBuffers(); | 79 swap_pending_ = true; |
| 80 surface_.SwapBuffers( |
| 81 callback_factory_.NewCallback(&PluginInstance::OnSwap)); |
76 glSetCurrentContextPPAPI(0); | 82 glSetCurrentContextPPAPI(0); |
77 } | 83 } |
78 | 84 |
79 private: | 85 private: |
80 void Animate(int delay) { | 86 void OnSwap(int32_t) { |
81 Paint(); | 87 swap_pending_ = false; |
82 module_->core()->CallOnMainThread(delay, | 88 if (paint_needed_ || demo_->IsAnimated()) { |
83 callback_factory_.NewCallback(&PluginInstance::Animate), delay); | 89 paint_needed_ = false; |
| 90 Paint(); |
| 91 } |
84 } | 92 } |
85 | 93 |
86 pp::Module* module_; | 94 pp::Module* module_; |
87 Demo* demo_; | 95 Demo* demo_; |
88 pp::Context3D_Dev context_; | 96 pp::Context3D_Dev context_; |
89 pp::Surface3D_Dev surface_; | 97 pp::Surface3D_Dev surface_; |
90 pp::Size size_; | 98 pp::Size size_; |
| 99 bool swap_pending_; |
| 100 bool paint_needed_; |
91 pp::CompletionCallbackFactory<PluginInstance> callback_factory_; | 101 pp::CompletionCallbackFactory<PluginInstance> callback_factory_; |
92 }; | 102 }; |
93 | 103 |
94 class PluginModule : public pp::Module { | 104 class PluginModule : public pp::Module { |
95 public: | 105 public: |
96 PluginModule() {} | 106 PluginModule() {} |
97 ~PluginModule() { | 107 ~PluginModule() { |
98 glTerminatePPAPI(); | 108 glTerminatePPAPI(); |
99 } | 109 } |
100 | 110 |
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111 } // namespace gpu | 121 } // namespace gpu |
112 | 122 |
113 namespace pp { | 123 namespace pp { |
114 | 124 |
115 Module* CreateModule() { | 125 Module* CreateModule() { |
116 return new gpu::demos::PluginModule(); | 126 return new gpu::demos::PluginModule(); |
117 } | 127 } |
118 | 128 |
119 } // namespace pp | 129 } // namespace pp |
120 | 130 |
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