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Issue 5944001: Make Graphics3D::SwapBuffers take a completion callback (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Update to Alok's Context3D/Surface3D changes Created 9 years, 11 months ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #if defined(ENABLE_GPU) 5 #if defined(ENABLE_GPU)
6 6
7 #include "chrome/renderer/webgraphicscontext3d_command_buffer_impl.h" 7 #include "chrome/renderer/webgraphicscontext3d_command_buffer_impl.h"
8 8
9 #include <GLES2/gl2.h> 9 #include <GLES2/gl2.h>
10 #ifndef GL_GLEXT_PROTOTYPES 10 #ifndef GL_GLEXT_PROTOTYPES
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109 /*opaque=*/true, /*root=*/true); 109 /*opaque=*/true, /*root=*/true);
110 view_id = static_cast<gfx::NativeViewId>(plugin_handle_); 110 view_id = static_cast<gfx::NativeViewId>(plugin_handle_);
111 #endif 111 #endif
112 web_view_ = web_view; 112 web_view_ = web_view;
113 context_ = ggl::CreateViewContext( 113 context_ = ggl::CreateViewContext(
114 host, 114 host,
115 view_id, 115 view_id,
116 renderview->routing_id(), 116 renderview->routing_id(),
117 kWebGraphicsContext3DPerferredGLExtensions, 117 kWebGraphicsContext3DPerferredGLExtensions,
118 attribs); 118 attribs);
119 if (context_) {
120 ggl::SetSwapBuffersCallback(
121 context_,
122 NewCallback(renderview, &RenderView::DidFlushPaint));
123 }
119 } else { 124 } else {
120 bool compositing_enabled = !CommandLine::ForCurrentProcess()->HasSwitch( 125 bool compositing_enabled = !CommandLine::ForCurrentProcess()->HasSwitch(
121 switches::kDisableAcceleratedCompositing); 126 switches::kDisableAcceleratedCompositing);
122 ggl::Context* parent_context = NULL; 127 ggl::Context* parent_context = NULL;
123 // If GPU compositing is enabled we need to create a GL context that shares 128 // If GPU compositing is enabled we need to create a GL context that shares
124 // resources with the compositor's context. 129 // resources with the compositor's context.
125 if (compositing_enabled) { 130 if (compositing_enabled) {
126 // Asking for the WebGraphicsContext3D on the WebView will force one to 131 // Asking for the WebGraphicsContext3D on the WebView will force one to
127 // be created if it doesn't already exist. When the compositor is created 132 // be created if it doesn't already exist. When the compositor is created
128 // for the view it will use the same context. 133 // for the view it will use the same context.
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1022 } 1027 }
1023 1028
1024 void WebGraphicsContext3DCommandBufferImpl::copyTextureToCompositor( 1029 void WebGraphicsContext3DCommandBufferImpl::copyTextureToCompositor(
1025 unsigned texture, unsigned parentTexture) { 1030 unsigned texture, unsigned parentTexture) {
1026 makeContextCurrent(); 1031 makeContextCurrent();
1027 glCopyTextureToParentTextureCHROMIUM(texture, parentTexture); 1032 glCopyTextureToParentTextureCHROMIUM(texture, parentTexture);
1028 glFlush(); 1033 glFlush();
1029 } 1034 }
1030 1035
1031 #endif // defined(ENABLE_GPU) 1036 #endif // defined(ENABLE_GPU)
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