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Unified Diff: ppapi/GLES2/gl2.h

Issue 5927002: Moved the logic of maintaining the current context to gles2 helper library. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 10 years ago
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Index: ppapi/GLES2/gl2.h
===================================================================
--- ppapi/GLES2/gl2.h (revision 69442)
+++ ppapi/GLES2/gl2.h (working copy)
@@ -1,607 +0,0 @@
-// Copyright (c 2010 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef __gl2_h_
-#define __gl2_h_
-
-#include "ppapi/c/dev/ppb_opengles_dev.h"
-/*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
- */
-
-/* OpenGL ES core versions */
-#define GL_ES_VERSION_2_0 1
-
-/* ClearBufferMask */
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_COLOR_BUFFER_BIT 0x00004000
-
-/* Boolean */
-#define GL_FALSE 0
-#define GL_TRUE 1
-
-/* BeginMode */
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-
-/* AlphaFunction (not supported in ES20 */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* BlendingFactorDest */
-#define GL_ZERO 0
-#define GL_ONE 1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-
-/* BlendingFactorSrc */
-/* GL_ZERO */
-/* GL_ONE */
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-/* GL_SRC_ALPHA */
-/* GL_ONE_MINUS_SRC_ALPHA */
-/* GL_DST_ALPHA */
-/* GL_ONE_MINUS_DST_ALPHA */
-
-/* BlendEquationSeparate */
-#define GL_FUNC_ADD 0x8006
-#define GL_BLEND_EQUATION 0x8009
-#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
-#define GL_BLEND_EQUATION_ALPHA 0x883D
-
-/* BlendSubtract */
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-
-/* Separate Blend Functions */
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_BLEND_COLOR 0x8005
-
-/* Buffer Objects */
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STATIC_DRAW 0x88E4
-#define GL_DYNAMIC_DRAW 0x88E8
-
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
-
-/* CullFaceMode */
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_FRONT_AND_BACK 0x0408
-
-/* DepthFunction */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* EnableCap */
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_CULL_FACE 0x0B44
-#define GL_BLEND 0x0BE2
-#define GL_DITHER 0x0BD0
-#define GL_STENCIL_TEST 0x0B90
-#define GL_DEPTH_TEST 0x0B71
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_COVERAGE 0x80A0
-
-/* ErrorCode */
-#define GL_NO_ERROR 0
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_OUT_OF_MEMORY 0x0505
-#define GL_CONTEXT_LOST 0x300E // TODO(gman: What value?
-
-/* FrontFaceDirection */
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-
-/* GetPName */
-#define GL_LINE_WIDTH 0x0B21
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-#define GL_VIEWPORT 0x0BA2
-#define GL_SCISSOR_BOX 0x0C10
-/* GL_SCISSOR_TEST */
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_ALPHA_BITS 0x0D55
-#define GL_DEPTH_BITS 0x0D56
-#define GL_STENCIL_BITS 0x0D57
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-/* GL_POLYGON_OFFSET_FILL */
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-
-/* GetTextureParameter */
-/* GL_TEXTURE_MAG_FILTER */
-/* GL_TEXTURE_MIN_FILTER */
-/* GL_TEXTURE_WRAP_S */
-/* GL_TEXTURE_WRAP_T */
-
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-
-/* HintMode */
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-
-/* HintTarget */
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-
-/* DataType */
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_FIXED 0x140C
-
-/* PixelFormat */
-#define GL_DEPTH_COMPONENT 0x1902
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-
-/* PixelType */
-/* GL_UNSIGNED_BYTE */
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-
-/* Shaders */
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
-#define GL_MAX_VARYING_VECTORS 0x8DFC
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_DELETE_STATUS 0x8B80
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_CURRENT_PROGRAM 0x8B8D
-
-/* StencilFunction */
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-
-/* StencilOp */
-/* GL_ZERO */
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-#define GL_INVERT 0x150A
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-
-/* StringName */
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-
-/* TextureMagFilter */
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-
-/* TextureMinFilter */
-/* GL_NEAREST */
-/* GL_LINEAR */
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-
-/* TextureParameterName */
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-
-/* TextureTarget */
-/* GL_TEXTURE_2D */
-#define GL_TEXTURE 0x1702
-
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-
-/* TextureUnit */
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-
-/* TextureWrapMode */
-#define GL_REPEAT 0x2901
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_MIRRORED_REPEAT 0x8370
-
-/* Uniform Types */
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_CUBE 0x8B60
-
-/* Vertex Arrays */
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-
-/* Read Format */
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
-
-/* Shader Source */
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_SHADER_COMPILER 0x8DFA
-
-/* Shader Binary */
-#define GL_SHADER_BINARY_FORMATS 0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
-
-/* Shader Precision-Specified Types */
-#define GL_LOW_FLOAT 0x8DF0
-#define GL_MEDIUM_FLOAT 0x8DF1
-#define GL_HIGH_FLOAT 0x8DF2
-#define GL_LOW_INT 0x8DF3
-#define GL_MEDIUM_INT 0x8DF4
-#define GL_HIGH_INT 0x8DF5
-
-/* Framebuffer Object. */
-#define GL_FRAMEBUFFER 0x8D40
-#define GL_RENDERBUFFER 0x8D41
-
-#define GL_RGBA4 0x8056
-#define GL_RGB5_A1 0x8057
-#define GL_RGB565 0x8D62
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_STENCIL_INDEX 0x1901
-#define GL_STENCIL_INDEX8 0x8D48
-
-#define GL_RENDERBUFFER_WIDTH 0x8D42
-#define GL_RENDERBUFFER_HEIGHT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#define GL_RENDERBUFFER_RED_SIZE 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
-
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#define GL_DEPTH_ATTACHMENT 0x8D00
-#define GL_STENCIL_ATTACHMENT 0x8D20
-
-#define GL_NONE 0
-
-#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
-#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-
-#define GL_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_RENDERBUFFER_BINDING 0x8CA7
-#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
-
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-
-
-/*-------------------------------------------------------------------------
- * GL core functions.
- *-----------------------------------------------------------------------*/
-#undef GL_APICALL
-#define GL_APICALL
-#undef GL_APIENTRY
-#define GL_APIENTRY
-
-// The client must set this to point to the Pepper OpenGLES interface once it
-// is obtained. PPAPI C++ wrappers will do this for you.
-#ifdef __cplusplus
-extern "C" {
-#endif
-extern const struct PPB_OpenGLES_Dev* pepper_opengl_interface;
-#ifdef __cplusplus
-}
-#endif
-
-#define glActiveTexture pepper_opengl_interface->ActiveTexture
-#define glAttachShader pepper_opengl_interface->AttachShader
-#define glBindAttribLocation pepper_opengl_interface->BindAttribLocation
-#define glBindBuffer pepper_opengl_interface->BindBuffer
-#define glBindFramebuffer pepper_opengl_interface->BindFramebuffer
-#define glBindRenderbuffer pepper_opengl_interface->BindRenderbuffer
-#define glBindTexture pepper_opengl_interface->BindTexture
-#define glBlendColor pepper_opengl_interface->BlendColor
-#define glBlendEquation pepper_opengl_interface->BlendEquation
-#define glBlendEquationSeparate pepper_opengl_interface->BlendEquationSeparate
-#define glBlendFunc pepper_opengl_interface->BlendFunc
-#define glBlendFuncSeparate pepper_opengl_interface->BlendFuncSeparate
-#define glBufferData pepper_opengl_interface->BufferData
-#define glBufferSubData pepper_opengl_interface->BufferSubData
-#define glCheckFramebufferStatus pepper_opengl_interface->CheckFramebufferStatus
-#define glClear pepper_opengl_interface->Clear
-#define glClearColor pepper_opengl_interface->ClearColor
-#define glClearDepthf pepper_opengl_interface->ClearDepthf
-#define glClearStencil pepper_opengl_interface->ClearStencil
-#define glColorMask pepper_opengl_interface->ColorMask
-#define glCompileShader pepper_opengl_interface->CompileShader
-#define glCompressedTexImage2D pepper_opengl_interface->CompressedTexImage2D
-#define glCompressedTexSubImage2D pepper_opengl_interface->CompressedTexSubImage2D
-#define glCopyTexImage2D pepper_opengl_interface->CopyTexImage2D
-#define glCopyTexSubImage2D pepper_opengl_interface->CopyTexSubImage2D
-#define glCreateProgram pepper_opengl_interface->CreateProgram
-#define glCreateShader pepper_opengl_interface->CreateShader
-#define glCullFace pepper_opengl_interface->CullFace
-#define glDeleteBuffers pepper_opengl_interface->DeleteBuffers
-#define glDeleteFramebuffers pepper_opengl_interface->DeleteFramebuffers
-#define glDeleteProgram pepper_opengl_interface->DeleteProgram
-#define glDeleteRenderbuffers pepper_opengl_interface->DeleteRenderbuffers
-#define glDeleteShader pepper_opengl_interface->DeleteShader
-#define glDeleteTextures pepper_opengl_interface->DeleteTextures
-#define glDepthFunc pepper_opengl_interface->DepthFunc
-#define glDepthMask pepper_opengl_interface->DepthMask
-#define glDepthRangef pepper_opengl_interface->DepthRangef
-#define glDetachShader pepper_opengl_interface->DetachShader
-#define glDisable pepper_opengl_interface->Disable
-#define glDisableVertexAttribArray pepper_opengl_interface->DisableVertexAttribArray
-#define glDrawArrays pepper_opengl_interface->DrawArrays
-#define glDrawElements pepper_opengl_interface->DrawElements
-#define glEnable pepper_opengl_interface->Enable
-#define glEnableVertexAttribArray pepper_opengl_interface->EnableVertexAttribArray
-#define glFinish pepper_opengl_interface->Finish
-#define glFlush pepper_opengl_interface->Flush
-#define glFramebufferRenderbuffer pepper_opengl_interface->FramebufferRenderbuffer
-#define glFramebufferTexture2D pepper_opengl_interface->FramebufferTexture2D
-#define glFrontFace pepper_opengl_interface->FrontFace
-#define glGenBuffers pepper_opengl_interface->GenBuffers
-#define glGenerateMipmap pepper_opengl_interface->GenerateMipmap
-#define glGenFramebuffers pepper_opengl_interface->GenFramebuffers
-#define glGenRenderbuffers pepper_opengl_interface->GenRenderbuffers
-#define glGenTextures pepper_opengl_interface->GenTextures
-#define glGetActiveAttrib pepper_opengl_interface->GetActiveAttrib
-#define glGetActiveUniform pepper_opengl_interface->GetActiveUniform
-#define glGetAttachedShaders pepper_opengl_interface->GetAttachedShaders
-#define glGetAttribLocation pepper_opengl_interface->GetAttribLocation
-#define glGetBooleanv pepper_opengl_interface->GetBooleanv
-#define glGetBufferParameteriv pepper_opengl_interface->GetBufferParameteriv
-#define glGetError pepper_opengl_interface->GetError
-#define glGetFloatv pepper_opengl_interface->GetFloatv
-#define glGetFramebufferAttachmentParameteriv pepper_opengl_interface->GetFramebufferAttachmentParameteriv
-#define glGetIntegerv pepper_opengl_interface->GetIntegerv
-#define glGetProgramiv pepper_opengl_interface->GetProgramiv
-#define glGetProgramInfoLog pepper_opengl_interface->GetProgramInfoLog
-#define glGetRenderbufferParameteriv pepper_opengl_interface->GetRenderbufferParameteriv
-#define glGetShaderiv pepper_opengl_interface->GetShaderiv
-#define glGetShaderInfoLog pepper_opengl_interface->GetShaderInfoLog
-#define glGetShaderPrecisionFormat pepper_opengl_interface->GetShaderPrecisionFormat
-#define glGetShaderSource pepper_opengl_interface->GetShaderSource
-#define glGetString pepper_opengl_interface->GetString
-#define glGetTexParameterfv pepper_opengl_interface->GetTexParameterfv
-#define glGetTexParameteriv pepper_opengl_interface->GetTexParameteriv
-#define glGetUniformfv pepper_opengl_interface->GetUniformfv
-#define glGetUniformiv pepper_opengl_interface->GetUniformiv
-#define glGetUniformLocation pepper_opengl_interface->GetUniformLocation
-#define glGetVertexAttribfv pepper_opengl_interface->GetVertexAttribfv
-#define glGetVertexAttribiv pepper_opengl_interface->GetVertexAttribiv
-#define glGetVertexAttribPointerv pepper_opengl_interface->GetVertexAttribPointerv
-#define glHint pepper_opengl_interface->Hint
-#define glIsBuffer pepper_opengl_interface->IsBuffer
-#define glIsEnabled pepper_opengl_interface->IsEnabled
-#define glIsFramebuffer pepper_opengl_interface->IsFramebuffer
-#define glIsProgram pepper_opengl_interface->IsProgram
-#define glIsRenderbuffer pepper_opengl_interface->IsRenderbuffer
-#define glIsShader pepper_opengl_interface->IsShader
-#define glIsTexture pepper_opengl_interface->IsTexture
-#define glLineWidth pepper_opengl_interface->LineWidth
-#define glLinkProgram pepper_opengl_interface->LinkProgram
-#define glPixelStorei pepper_opengl_interface->PixelStorei
-#define glPolygonOffset pepper_opengl_interface->PolygonOffset
-#define glReadPixels pepper_opengl_interface->ReadPixels
-#define glReleaseShaderCompiler pepper_opengl_interface->ReleaseShaderCompiler
-#define glRenderbufferStorage pepper_opengl_interface->RenderbufferStorage
-#define glSampleCoverage pepper_opengl_interface->SampleCoverage
-#define glScissor pepper_opengl_interface->Scissor
-#define glShaderBinary pepper_opengl_interface->ShaderBinary
-#define glShaderSource pepper_opengl_interface->ShaderSource
-#define glStencilFunc pepper_opengl_interface->StencilFunc
-#define glStencilFuncSeparate pepper_opengl_interface->StencilFuncSeparate
-#define glStencilMask pepper_opengl_interface->StencilMask
-#define glStencilMaskSeparate pepper_opengl_interface->StencilMaskSeparate
-#define glStencilOp pepper_opengl_interface->StencilOp
-#define glStencilOpSeparate pepper_opengl_interface->StencilOpSeparate
-#define glTexImage2D pepper_opengl_interface->TexImage2D
-#define glTexParameterf pepper_opengl_interface->TexParameterf
-#define glTexParameterfv pepper_opengl_interface->TexParameterfv
-#define glTexParameteri pepper_opengl_interface->TexParameteri
-#define glTexParameteriv pepper_opengl_interface->TexParameteriv
-#define glTexSubImage2D pepper_opengl_interface->TexSubImage2D
-#define glUniform1f pepper_opengl_interface->Uniform1f
-#define glUniform1fv pepper_opengl_interface->Uniform1fv
-#define glUniform1i pepper_opengl_interface->Uniform1i
-#define glUniform1iv pepper_opengl_interface->Uniform1iv
-#define glUniform2f pepper_opengl_interface->Uniform2f
-#define glUniform2fv pepper_opengl_interface->Uniform2fv
-#define glUniform2i pepper_opengl_interface->Uniform2i
-#define glUniform2iv pepper_opengl_interface->Uniform2iv
-#define glUniform3f pepper_opengl_interface->Uniform3f
-#define glUniform3fv pepper_opengl_interface->Uniform3fv
-#define glUniform3i pepper_opengl_interface->Uniform3i
-#define glUniform3iv pepper_opengl_interface->Uniform3iv
-#define glUniform4f pepper_opengl_interface->Uniform4f
-#define glUniform4fv pepper_opengl_interface->Uniform4fv
-#define glUniform4i pepper_opengl_interface->Uniform4i
-#define glUniform4iv pepper_opengl_interface->Uniform4iv
-#define glUniformMatrix2fv pepper_opengl_interface->UniformMatrix2fv
-#define glUniformMatrix3fv pepper_opengl_interface->UniformMatrix3fv
-#define glUniformMatrix4fv pepper_opengl_interface->UniformMatrix4fv
-#define glUseProgram pepper_opengl_interface->UseProgram
-#define glValidateProgram pepper_opengl_interface->ValidateProgram
-#define glVertexAttrib1f pepper_opengl_interface->VertexAttrib1f
-#define glVertexAttrib1fv pepper_opengl_interface->VertexAttrib1fv
-#define glVertexAttrib2f pepper_opengl_interface->VertexAttrib2f
-#define glVertexAttrib2fv pepper_opengl_interface->VertexAttrib2fv
-#define glVertexAttrib3f pepper_opengl_interface->VertexAttrib3f
-#define glVertexAttrib3fv pepper_opengl_interface->VertexAttrib3fv
-#define glVertexAttrib4f pepper_opengl_interface->VertexAttrib4f
-#define glVertexAttrib4fv pepper_opengl_interface->VertexAttrib4fv
-#define glVertexAttribPointer pepper_opengl_interface->VertexAttribPointer
-#define glViewport pepper_opengl_interface->Viewport
-
-#endif /* __gl2_h_ */
-

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