Index: ppapi/GLES2/gl2.h |
=================================================================== |
--- ppapi/GLES2/gl2.h (revision 69442) |
+++ ppapi/GLES2/gl2.h (working copy) |
@@ -1,607 +0,0 @@ |
-// Copyright (c 2010 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef __gl2_h_ |
-#define __gl2_h_ |
- |
-#include "ppapi/c/dev/ppb_opengles_dev.h" |
-/* |
- * This document is licensed under the SGI Free Software B License Version |
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . |
- */ |
- |
-/* OpenGL ES core versions */ |
-#define GL_ES_VERSION_2_0 1 |
- |
-/* ClearBufferMask */ |
-#define GL_DEPTH_BUFFER_BIT 0x00000100 |
-#define GL_STENCIL_BUFFER_BIT 0x00000400 |
-#define GL_COLOR_BUFFER_BIT 0x00004000 |
- |
-/* Boolean */ |
-#define GL_FALSE 0 |
-#define GL_TRUE 1 |
- |
-/* BeginMode */ |
-#define GL_POINTS 0x0000 |
-#define GL_LINES 0x0001 |
-#define GL_LINE_LOOP 0x0002 |
-#define GL_LINE_STRIP 0x0003 |
-#define GL_TRIANGLES 0x0004 |
-#define GL_TRIANGLE_STRIP 0x0005 |
-#define GL_TRIANGLE_FAN 0x0006 |
- |
-/* AlphaFunction (not supported in ES20 */ |
-/* GL_NEVER */ |
-/* GL_LESS */ |
-/* GL_EQUAL */ |
-/* GL_LEQUAL */ |
-/* GL_GREATER */ |
-/* GL_NOTEQUAL */ |
-/* GL_GEQUAL */ |
-/* GL_ALWAYS */ |
- |
-/* BlendingFactorDest */ |
-#define GL_ZERO 0 |
-#define GL_ONE 1 |
-#define GL_SRC_COLOR 0x0300 |
-#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
-#define GL_SRC_ALPHA 0x0302 |
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
-#define GL_DST_ALPHA 0x0304 |
-#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
- |
-/* BlendingFactorSrc */ |
-/* GL_ZERO */ |
-/* GL_ONE */ |
-#define GL_DST_COLOR 0x0306 |
-#define GL_ONE_MINUS_DST_COLOR 0x0307 |
-#define GL_SRC_ALPHA_SATURATE 0x0308 |
-/* GL_SRC_ALPHA */ |
-/* GL_ONE_MINUS_SRC_ALPHA */ |
-/* GL_DST_ALPHA */ |
-/* GL_ONE_MINUS_DST_ALPHA */ |
- |
-/* BlendEquationSeparate */ |
-#define GL_FUNC_ADD 0x8006 |
-#define GL_BLEND_EQUATION 0x8009 |
-#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ |
-#define GL_BLEND_EQUATION_ALPHA 0x883D |
- |
-/* BlendSubtract */ |
-#define GL_FUNC_SUBTRACT 0x800A |
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B |
- |
-/* Separate Blend Functions */ |
-#define GL_BLEND_DST_RGB 0x80C8 |
-#define GL_BLEND_SRC_RGB 0x80C9 |
-#define GL_BLEND_DST_ALPHA 0x80CA |
-#define GL_BLEND_SRC_ALPHA 0x80CB |
-#define GL_CONSTANT_COLOR 0x8001 |
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
-#define GL_CONSTANT_ALPHA 0x8003 |
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
-#define GL_BLEND_COLOR 0x8005 |
- |
-/* Buffer Objects */ |
-#define GL_ARRAY_BUFFER 0x8892 |
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
-#define GL_ARRAY_BUFFER_BINDING 0x8894 |
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
- |
-#define GL_STREAM_DRAW 0x88E0 |
-#define GL_STATIC_DRAW 0x88E4 |
-#define GL_DYNAMIC_DRAW 0x88E8 |
- |
-#define GL_BUFFER_SIZE 0x8764 |
-#define GL_BUFFER_USAGE 0x8765 |
- |
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
- |
-/* CullFaceMode */ |
-#define GL_FRONT 0x0404 |
-#define GL_BACK 0x0405 |
-#define GL_FRONT_AND_BACK 0x0408 |
- |
-/* DepthFunction */ |
-/* GL_NEVER */ |
-/* GL_LESS */ |
-/* GL_EQUAL */ |
-/* GL_LEQUAL */ |
-/* GL_GREATER */ |
-/* GL_NOTEQUAL */ |
-/* GL_GEQUAL */ |
-/* GL_ALWAYS */ |
- |
-/* EnableCap */ |
-#define GL_TEXTURE_2D 0x0DE1 |
-#define GL_CULL_FACE 0x0B44 |
-#define GL_BLEND 0x0BE2 |
-#define GL_DITHER 0x0BD0 |
-#define GL_STENCIL_TEST 0x0B90 |
-#define GL_DEPTH_TEST 0x0B71 |
-#define GL_SCISSOR_TEST 0x0C11 |
-#define GL_POLYGON_OFFSET_FILL 0x8037 |
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
-#define GL_SAMPLE_COVERAGE 0x80A0 |
- |
-/* ErrorCode */ |
-#define GL_NO_ERROR 0 |
-#define GL_INVALID_ENUM 0x0500 |
-#define GL_INVALID_VALUE 0x0501 |
-#define GL_INVALID_OPERATION 0x0502 |
-#define GL_OUT_OF_MEMORY 0x0505 |
-#define GL_CONTEXT_LOST 0x300E // TODO(gman: What value? |
- |
-/* FrontFaceDirection */ |
-#define GL_CW 0x0900 |
-#define GL_CCW 0x0901 |
- |
-/* GetPName */ |
-#define GL_LINE_WIDTH 0x0B21 |
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
-#define GL_CULL_FACE_MODE 0x0B45 |
-#define GL_FRONT_FACE 0x0B46 |
-#define GL_DEPTH_RANGE 0x0B70 |
-#define GL_DEPTH_WRITEMASK 0x0B72 |
-#define GL_DEPTH_CLEAR_VALUE 0x0B73 |
-#define GL_DEPTH_FUNC 0x0B74 |
-#define GL_STENCIL_CLEAR_VALUE 0x0B91 |
-#define GL_STENCIL_FUNC 0x0B92 |
-#define GL_STENCIL_FAIL 0x0B94 |
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
-#define GL_STENCIL_REF 0x0B97 |
-#define GL_STENCIL_VALUE_MASK 0x0B93 |
-#define GL_STENCIL_WRITEMASK 0x0B98 |
-#define GL_STENCIL_BACK_FUNC 0x8800 |
-#define GL_STENCIL_BACK_FAIL 0x8801 |
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
-#define GL_STENCIL_BACK_REF 0x8CA3 |
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
-#define GL_VIEWPORT 0x0BA2 |
-#define GL_SCISSOR_BOX 0x0C10 |
-/* GL_SCISSOR_TEST */ |
-#define GL_COLOR_CLEAR_VALUE 0x0C22 |
-#define GL_COLOR_WRITEMASK 0x0C23 |
-#define GL_UNPACK_ALIGNMENT 0x0CF5 |
-#define GL_PACK_ALIGNMENT 0x0D05 |
-#define GL_MAX_TEXTURE_SIZE 0x0D33 |
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A |
-#define GL_SUBPIXEL_BITS 0x0D50 |
-#define GL_RED_BITS 0x0D52 |
-#define GL_GREEN_BITS 0x0D53 |
-#define GL_BLUE_BITS 0x0D54 |
-#define GL_ALPHA_BITS 0x0D55 |
-#define GL_DEPTH_BITS 0x0D56 |
-#define GL_STENCIL_BITS 0x0D57 |
-#define GL_POLYGON_OFFSET_UNITS 0x2A00 |
-/* GL_POLYGON_OFFSET_FILL */ |
-#define GL_POLYGON_OFFSET_FACTOR 0x8038 |
-#define GL_TEXTURE_BINDING_2D 0x8069 |
-#define GL_SAMPLE_BUFFERS 0x80A8 |
-#define GL_SAMPLES 0x80A9 |
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
- |
-/* GetTextureParameter */ |
-/* GL_TEXTURE_MAG_FILTER */ |
-/* GL_TEXTURE_MIN_FILTER */ |
-/* GL_TEXTURE_WRAP_S */ |
-/* GL_TEXTURE_WRAP_T */ |
- |
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
- |
-/* HintMode */ |
-#define GL_DONT_CARE 0x1100 |
-#define GL_FASTEST 0x1101 |
-#define GL_NICEST 0x1102 |
- |
-/* HintTarget */ |
-#define GL_GENERATE_MIPMAP_HINT 0x8192 |
- |
-/* DataType */ |
-#define GL_BYTE 0x1400 |
-#define GL_UNSIGNED_BYTE 0x1401 |
-#define GL_SHORT 0x1402 |
-#define GL_UNSIGNED_SHORT 0x1403 |
-#define GL_INT 0x1404 |
-#define GL_UNSIGNED_INT 0x1405 |
-#define GL_FLOAT 0x1406 |
-#define GL_FIXED 0x140C |
- |
-/* PixelFormat */ |
-#define GL_DEPTH_COMPONENT 0x1902 |
-#define GL_ALPHA 0x1906 |
-#define GL_RGB 0x1907 |
-#define GL_RGBA 0x1908 |
-#define GL_LUMINANCE 0x1909 |
-#define GL_LUMINANCE_ALPHA 0x190A |
- |
-/* PixelType */ |
-/* GL_UNSIGNED_BYTE */ |
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
- |
-/* Shaders */ |
-#define GL_FRAGMENT_SHADER 0x8B30 |
-#define GL_VERTEX_SHADER 0x8B31 |
-#define GL_MAX_VERTEX_ATTRIBS 0x8869 |
-#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
-#define GL_MAX_VARYING_VECTORS 0x8DFC |
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
-#define GL_SHADER_TYPE 0x8B4F |
-#define GL_DELETE_STATUS 0x8B80 |
-#define GL_LINK_STATUS 0x8B82 |
-#define GL_VALIDATE_STATUS 0x8B83 |
-#define GL_ATTACHED_SHADERS 0x8B85 |
-#define GL_ACTIVE_UNIFORMS 0x8B86 |
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
-#define GL_ACTIVE_ATTRIBUTES 0x8B89 |
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
-#define GL_CURRENT_PROGRAM 0x8B8D |
- |
-/* StencilFunction */ |
-#define GL_NEVER 0x0200 |
-#define GL_LESS 0x0201 |
-#define GL_EQUAL 0x0202 |
-#define GL_LEQUAL 0x0203 |
-#define GL_GREATER 0x0204 |
-#define GL_NOTEQUAL 0x0205 |
-#define GL_GEQUAL 0x0206 |
-#define GL_ALWAYS 0x0207 |
- |
-/* StencilOp */ |
-/* GL_ZERO */ |
-#define GL_KEEP 0x1E00 |
-#define GL_REPLACE 0x1E01 |
-#define GL_INCR 0x1E02 |
-#define GL_DECR 0x1E03 |
-#define GL_INVERT 0x150A |
-#define GL_INCR_WRAP 0x8507 |
-#define GL_DECR_WRAP 0x8508 |
- |
-/* StringName */ |
-#define GL_VENDOR 0x1F00 |
-#define GL_RENDERER 0x1F01 |
-#define GL_VERSION 0x1F02 |
-#define GL_EXTENSIONS 0x1F03 |
- |
-/* TextureMagFilter */ |
-#define GL_NEAREST 0x2600 |
-#define GL_LINEAR 0x2601 |
- |
-/* TextureMinFilter */ |
-/* GL_NEAREST */ |
-/* GL_LINEAR */ |
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
- |
-/* TextureParameterName */ |
-#define GL_TEXTURE_MAG_FILTER 0x2800 |
-#define GL_TEXTURE_MIN_FILTER 0x2801 |
-#define GL_TEXTURE_WRAP_S 0x2802 |
-#define GL_TEXTURE_WRAP_T 0x2803 |
- |
-/* TextureTarget */ |
-/* GL_TEXTURE_2D */ |
-#define GL_TEXTURE 0x1702 |
- |
-#define GL_TEXTURE_CUBE_MAP 0x8513 |
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
- |
-/* TextureUnit */ |
-#define GL_TEXTURE0 0x84C0 |
-#define GL_TEXTURE1 0x84C1 |
-#define GL_TEXTURE2 0x84C2 |
-#define GL_TEXTURE3 0x84C3 |
-#define GL_TEXTURE4 0x84C4 |
-#define GL_TEXTURE5 0x84C5 |
-#define GL_TEXTURE6 0x84C6 |
-#define GL_TEXTURE7 0x84C7 |
-#define GL_TEXTURE8 0x84C8 |
-#define GL_TEXTURE9 0x84C9 |
-#define GL_TEXTURE10 0x84CA |
-#define GL_TEXTURE11 0x84CB |
-#define GL_TEXTURE12 0x84CC |
-#define GL_TEXTURE13 0x84CD |
-#define GL_TEXTURE14 0x84CE |
-#define GL_TEXTURE15 0x84CF |
-#define GL_TEXTURE16 0x84D0 |
-#define GL_TEXTURE17 0x84D1 |
-#define GL_TEXTURE18 0x84D2 |
-#define GL_TEXTURE19 0x84D3 |
-#define GL_TEXTURE20 0x84D4 |
-#define GL_TEXTURE21 0x84D5 |
-#define GL_TEXTURE22 0x84D6 |
-#define GL_TEXTURE23 0x84D7 |
-#define GL_TEXTURE24 0x84D8 |
-#define GL_TEXTURE25 0x84D9 |
-#define GL_TEXTURE26 0x84DA |
-#define GL_TEXTURE27 0x84DB |
-#define GL_TEXTURE28 0x84DC |
-#define GL_TEXTURE29 0x84DD |
-#define GL_TEXTURE30 0x84DE |
-#define GL_TEXTURE31 0x84DF |
-#define GL_ACTIVE_TEXTURE 0x84E0 |
- |
-/* TextureWrapMode */ |
-#define GL_REPEAT 0x2901 |
-#define GL_CLAMP_TO_EDGE 0x812F |
-#define GL_MIRRORED_REPEAT 0x8370 |
- |
-/* Uniform Types */ |
-#define GL_FLOAT_VEC2 0x8B50 |
-#define GL_FLOAT_VEC3 0x8B51 |
-#define GL_FLOAT_VEC4 0x8B52 |
-#define GL_INT_VEC2 0x8B53 |
-#define GL_INT_VEC3 0x8B54 |
-#define GL_INT_VEC4 0x8B55 |
-#define GL_BOOL 0x8B56 |
-#define GL_BOOL_VEC2 0x8B57 |
-#define GL_BOOL_VEC3 0x8B58 |
-#define GL_BOOL_VEC4 0x8B59 |
-#define GL_FLOAT_MAT2 0x8B5A |
-#define GL_FLOAT_MAT3 0x8B5B |
-#define GL_FLOAT_MAT4 0x8B5C |
-#define GL_SAMPLER_2D 0x8B5E |
-#define GL_SAMPLER_CUBE 0x8B60 |
- |
-/* Vertex Arrays */ |
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
- |
-/* Read Format */ |
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
- |
-/* Shader Source */ |
-#define GL_COMPILE_STATUS 0x8B81 |
-#define GL_INFO_LOG_LENGTH 0x8B84 |
-#define GL_SHADER_SOURCE_LENGTH 0x8B88 |
-#define GL_SHADER_COMPILER 0x8DFA |
- |
-/* Shader Binary */ |
-#define GL_SHADER_BINARY_FORMATS 0x8DF8 |
-#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
- |
-/* Shader Precision-Specified Types */ |
-#define GL_LOW_FLOAT 0x8DF0 |
-#define GL_MEDIUM_FLOAT 0x8DF1 |
-#define GL_HIGH_FLOAT 0x8DF2 |
-#define GL_LOW_INT 0x8DF3 |
-#define GL_MEDIUM_INT 0x8DF4 |
-#define GL_HIGH_INT 0x8DF5 |
- |
-/* Framebuffer Object. */ |
-#define GL_FRAMEBUFFER 0x8D40 |
-#define GL_RENDERBUFFER 0x8D41 |
- |
-#define GL_RGBA4 0x8056 |
-#define GL_RGB5_A1 0x8057 |
-#define GL_RGB565 0x8D62 |
-#define GL_DEPTH_COMPONENT16 0x81A5 |
-#define GL_STENCIL_INDEX 0x1901 |
-#define GL_STENCIL_INDEX8 0x8D48 |
- |
-#define GL_RENDERBUFFER_WIDTH 0x8D42 |
-#define GL_RENDERBUFFER_HEIGHT 0x8D43 |
-#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
-#define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
-#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
-#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
-#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
-#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
-#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
- |
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
- |
-#define GL_COLOR_ATTACHMENT0 0x8CE0 |
-#define GL_DEPTH_ATTACHMENT 0x8D00 |
-#define GL_STENCIL_ATTACHMENT 0x8D20 |
- |
-#define GL_NONE 0 |
- |
-#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
-#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
- |
-#define GL_FRAMEBUFFER_BINDING 0x8CA6 |
-#define GL_RENDERBUFFER_BINDING 0x8CA7 |
-#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
- |
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
- |
- |
-/*------------------------------------------------------------------------- |
- * GL core functions. |
- *-----------------------------------------------------------------------*/ |
-#undef GL_APICALL |
-#define GL_APICALL |
-#undef GL_APIENTRY |
-#define GL_APIENTRY |
- |
-// The client must set this to point to the Pepper OpenGLES interface once it |
-// is obtained. PPAPI C++ wrappers will do this for you. |
-#ifdef __cplusplus |
-extern "C" { |
-#endif |
-extern const struct PPB_OpenGLES_Dev* pepper_opengl_interface; |
-#ifdef __cplusplus |
-} |
-#endif |
- |
-#define glActiveTexture pepper_opengl_interface->ActiveTexture |
-#define glAttachShader pepper_opengl_interface->AttachShader |
-#define glBindAttribLocation pepper_opengl_interface->BindAttribLocation |
-#define glBindBuffer pepper_opengl_interface->BindBuffer |
-#define glBindFramebuffer pepper_opengl_interface->BindFramebuffer |
-#define glBindRenderbuffer pepper_opengl_interface->BindRenderbuffer |
-#define glBindTexture pepper_opengl_interface->BindTexture |
-#define glBlendColor pepper_opengl_interface->BlendColor |
-#define glBlendEquation pepper_opengl_interface->BlendEquation |
-#define glBlendEquationSeparate pepper_opengl_interface->BlendEquationSeparate |
-#define glBlendFunc pepper_opengl_interface->BlendFunc |
-#define glBlendFuncSeparate pepper_opengl_interface->BlendFuncSeparate |
-#define glBufferData pepper_opengl_interface->BufferData |
-#define glBufferSubData pepper_opengl_interface->BufferSubData |
-#define glCheckFramebufferStatus pepper_opengl_interface->CheckFramebufferStatus |
-#define glClear pepper_opengl_interface->Clear |
-#define glClearColor pepper_opengl_interface->ClearColor |
-#define glClearDepthf pepper_opengl_interface->ClearDepthf |
-#define glClearStencil pepper_opengl_interface->ClearStencil |
-#define glColorMask pepper_opengl_interface->ColorMask |
-#define glCompileShader pepper_opengl_interface->CompileShader |
-#define glCompressedTexImage2D pepper_opengl_interface->CompressedTexImage2D |
-#define glCompressedTexSubImage2D pepper_opengl_interface->CompressedTexSubImage2D |
-#define glCopyTexImage2D pepper_opengl_interface->CopyTexImage2D |
-#define glCopyTexSubImage2D pepper_opengl_interface->CopyTexSubImage2D |
-#define glCreateProgram pepper_opengl_interface->CreateProgram |
-#define glCreateShader pepper_opengl_interface->CreateShader |
-#define glCullFace pepper_opengl_interface->CullFace |
-#define glDeleteBuffers pepper_opengl_interface->DeleteBuffers |
-#define glDeleteFramebuffers pepper_opengl_interface->DeleteFramebuffers |
-#define glDeleteProgram pepper_opengl_interface->DeleteProgram |
-#define glDeleteRenderbuffers pepper_opengl_interface->DeleteRenderbuffers |
-#define glDeleteShader pepper_opengl_interface->DeleteShader |
-#define glDeleteTextures pepper_opengl_interface->DeleteTextures |
-#define glDepthFunc pepper_opengl_interface->DepthFunc |
-#define glDepthMask pepper_opengl_interface->DepthMask |
-#define glDepthRangef pepper_opengl_interface->DepthRangef |
-#define glDetachShader pepper_opengl_interface->DetachShader |
-#define glDisable pepper_opengl_interface->Disable |
-#define glDisableVertexAttribArray pepper_opengl_interface->DisableVertexAttribArray |
-#define glDrawArrays pepper_opengl_interface->DrawArrays |
-#define glDrawElements pepper_opengl_interface->DrawElements |
-#define glEnable pepper_opengl_interface->Enable |
-#define glEnableVertexAttribArray pepper_opengl_interface->EnableVertexAttribArray |
-#define glFinish pepper_opengl_interface->Finish |
-#define glFlush pepper_opengl_interface->Flush |
-#define glFramebufferRenderbuffer pepper_opengl_interface->FramebufferRenderbuffer |
-#define glFramebufferTexture2D pepper_opengl_interface->FramebufferTexture2D |
-#define glFrontFace pepper_opengl_interface->FrontFace |
-#define glGenBuffers pepper_opengl_interface->GenBuffers |
-#define glGenerateMipmap pepper_opengl_interface->GenerateMipmap |
-#define glGenFramebuffers pepper_opengl_interface->GenFramebuffers |
-#define glGenRenderbuffers pepper_opengl_interface->GenRenderbuffers |
-#define glGenTextures pepper_opengl_interface->GenTextures |
-#define glGetActiveAttrib pepper_opengl_interface->GetActiveAttrib |
-#define glGetActiveUniform pepper_opengl_interface->GetActiveUniform |
-#define glGetAttachedShaders pepper_opengl_interface->GetAttachedShaders |
-#define glGetAttribLocation pepper_opengl_interface->GetAttribLocation |
-#define glGetBooleanv pepper_opengl_interface->GetBooleanv |
-#define glGetBufferParameteriv pepper_opengl_interface->GetBufferParameteriv |
-#define glGetError pepper_opengl_interface->GetError |
-#define glGetFloatv pepper_opengl_interface->GetFloatv |
-#define glGetFramebufferAttachmentParameteriv pepper_opengl_interface->GetFramebufferAttachmentParameteriv |
-#define glGetIntegerv pepper_opengl_interface->GetIntegerv |
-#define glGetProgramiv pepper_opengl_interface->GetProgramiv |
-#define glGetProgramInfoLog pepper_opengl_interface->GetProgramInfoLog |
-#define glGetRenderbufferParameteriv pepper_opengl_interface->GetRenderbufferParameteriv |
-#define glGetShaderiv pepper_opengl_interface->GetShaderiv |
-#define glGetShaderInfoLog pepper_opengl_interface->GetShaderInfoLog |
-#define glGetShaderPrecisionFormat pepper_opengl_interface->GetShaderPrecisionFormat |
-#define glGetShaderSource pepper_opengl_interface->GetShaderSource |
-#define glGetString pepper_opengl_interface->GetString |
-#define glGetTexParameterfv pepper_opengl_interface->GetTexParameterfv |
-#define glGetTexParameteriv pepper_opengl_interface->GetTexParameteriv |
-#define glGetUniformfv pepper_opengl_interface->GetUniformfv |
-#define glGetUniformiv pepper_opengl_interface->GetUniformiv |
-#define glGetUniformLocation pepper_opengl_interface->GetUniformLocation |
-#define glGetVertexAttribfv pepper_opengl_interface->GetVertexAttribfv |
-#define glGetVertexAttribiv pepper_opengl_interface->GetVertexAttribiv |
-#define glGetVertexAttribPointerv pepper_opengl_interface->GetVertexAttribPointerv |
-#define glHint pepper_opengl_interface->Hint |
-#define glIsBuffer pepper_opengl_interface->IsBuffer |
-#define glIsEnabled pepper_opengl_interface->IsEnabled |
-#define glIsFramebuffer pepper_opengl_interface->IsFramebuffer |
-#define glIsProgram pepper_opengl_interface->IsProgram |
-#define glIsRenderbuffer pepper_opengl_interface->IsRenderbuffer |
-#define glIsShader pepper_opengl_interface->IsShader |
-#define glIsTexture pepper_opengl_interface->IsTexture |
-#define glLineWidth pepper_opengl_interface->LineWidth |
-#define glLinkProgram pepper_opengl_interface->LinkProgram |
-#define glPixelStorei pepper_opengl_interface->PixelStorei |
-#define glPolygonOffset pepper_opengl_interface->PolygonOffset |
-#define glReadPixels pepper_opengl_interface->ReadPixels |
-#define glReleaseShaderCompiler pepper_opengl_interface->ReleaseShaderCompiler |
-#define glRenderbufferStorage pepper_opengl_interface->RenderbufferStorage |
-#define glSampleCoverage pepper_opengl_interface->SampleCoverage |
-#define glScissor pepper_opengl_interface->Scissor |
-#define glShaderBinary pepper_opengl_interface->ShaderBinary |
-#define glShaderSource pepper_opengl_interface->ShaderSource |
-#define glStencilFunc pepper_opengl_interface->StencilFunc |
-#define glStencilFuncSeparate pepper_opengl_interface->StencilFuncSeparate |
-#define glStencilMask pepper_opengl_interface->StencilMask |
-#define glStencilMaskSeparate pepper_opengl_interface->StencilMaskSeparate |
-#define glStencilOp pepper_opengl_interface->StencilOp |
-#define glStencilOpSeparate pepper_opengl_interface->StencilOpSeparate |
-#define glTexImage2D pepper_opengl_interface->TexImage2D |
-#define glTexParameterf pepper_opengl_interface->TexParameterf |
-#define glTexParameterfv pepper_opengl_interface->TexParameterfv |
-#define glTexParameteri pepper_opengl_interface->TexParameteri |
-#define glTexParameteriv pepper_opengl_interface->TexParameteriv |
-#define glTexSubImage2D pepper_opengl_interface->TexSubImage2D |
-#define glUniform1f pepper_opengl_interface->Uniform1f |
-#define glUniform1fv pepper_opengl_interface->Uniform1fv |
-#define glUniform1i pepper_opengl_interface->Uniform1i |
-#define glUniform1iv pepper_opengl_interface->Uniform1iv |
-#define glUniform2f pepper_opengl_interface->Uniform2f |
-#define glUniform2fv pepper_opengl_interface->Uniform2fv |
-#define glUniform2i pepper_opengl_interface->Uniform2i |
-#define glUniform2iv pepper_opengl_interface->Uniform2iv |
-#define glUniform3f pepper_opengl_interface->Uniform3f |
-#define glUniform3fv pepper_opengl_interface->Uniform3fv |
-#define glUniform3i pepper_opengl_interface->Uniform3i |
-#define glUniform3iv pepper_opengl_interface->Uniform3iv |
-#define glUniform4f pepper_opengl_interface->Uniform4f |
-#define glUniform4fv pepper_opengl_interface->Uniform4fv |
-#define glUniform4i pepper_opengl_interface->Uniform4i |
-#define glUniform4iv pepper_opengl_interface->Uniform4iv |
-#define glUniformMatrix2fv pepper_opengl_interface->UniformMatrix2fv |
-#define glUniformMatrix3fv pepper_opengl_interface->UniformMatrix3fv |
-#define glUniformMatrix4fv pepper_opengl_interface->UniformMatrix4fv |
-#define glUseProgram pepper_opengl_interface->UseProgram |
-#define glValidateProgram pepper_opengl_interface->ValidateProgram |
-#define glVertexAttrib1f pepper_opengl_interface->VertexAttrib1f |
-#define glVertexAttrib1fv pepper_opengl_interface->VertexAttrib1fv |
-#define glVertexAttrib2f pepper_opengl_interface->VertexAttrib2f |
-#define glVertexAttrib2fv pepper_opengl_interface->VertexAttrib2fv |
-#define glVertexAttrib3f pepper_opengl_interface->VertexAttrib3f |
-#define glVertexAttrib3fv pepper_opengl_interface->VertexAttrib3fv |
-#define glVertexAttrib4f pepper_opengl_interface->VertexAttrib4f |
-#define glVertexAttrib4fv pepper_opengl_interface->VertexAttrib4fv |
-#define glVertexAttribPointer pepper_opengl_interface->VertexAttribPointer |
-#define glViewport pepper_opengl_interface->Viewport |
- |
-#endif /* __gl2_h_ */ |
- |