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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 // This file is auto-generated. DO NOT EDIT! |
| 6 |
| 7 #include "webkit/plugins/ppapi/ppb_graphics_3d_impl.h" |
| 8 |
| 9 #include "gpu/command_buffer/client/gles2_implementation.h" |
| 10 #include "ppapi/c/dev/ppb_opengles_dev.h" |
| 11 |
| 12 namespace webkit { |
| 13 namespace ppapi { |
| 14 |
| 15 namespace { |
| 16 |
| 17 void ActiveTexture(PP_Resource context, GLenum texture) { |
| 18 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 19 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 20 graphics_3d->impl()->ActiveTexture(texture); |
| 21 } |
| 22 |
| 23 void AttachShader(PP_Resource context, GLuint program, GLuint shader) { |
| 24 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 25 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 26 graphics_3d->impl()->AttachShader(program, shader); |
| 27 } |
| 28 |
| 29 void BindAttribLocation( |
| 30 PP_Resource context, GLuint program, GLuint index, const char* name) { |
| 31 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 32 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 33 graphics_3d->impl()->BindAttribLocation(program, index, name); |
| 34 } |
| 35 |
| 36 void BindBuffer(PP_Resource context, GLenum target, GLuint buffer) { |
| 37 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 38 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 39 graphics_3d->impl()->BindBuffer(target, buffer); |
| 40 } |
| 41 |
| 42 void BindFramebuffer(PP_Resource context, GLenum target, GLuint framebuffer) { |
| 43 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 44 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 45 graphics_3d->impl()->BindFramebuffer(target, framebuffer); |
| 46 } |
| 47 |
| 48 void BindRenderbuffer( |
| 49 PP_Resource context, GLenum target, GLuint renderbuffer) { |
| 50 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 51 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 52 graphics_3d->impl()->BindRenderbuffer(target, renderbuffer); |
| 53 } |
| 54 |
| 55 void BindTexture(PP_Resource context, GLenum target, GLuint texture) { |
| 56 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 57 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 58 graphics_3d->impl()->BindTexture(target, texture); |
| 59 } |
| 60 |
| 61 void BlendColor( |
| 62 PP_Resource context, GLclampf red, GLclampf green, GLclampf blue, |
| 63 GLclampf alpha) { |
| 64 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 65 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 66 graphics_3d->impl()->BlendColor(red, green, blue, alpha); |
| 67 } |
| 68 |
| 69 void BlendEquation(PP_Resource context, GLenum mode) { |
| 70 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 71 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 72 graphics_3d->impl()->BlendEquation(mode); |
| 73 } |
| 74 |
| 75 void BlendEquationSeparate( |
| 76 PP_Resource context, GLenum modeRGB, GLenum modeAlpha) { |
| 77 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 78 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 79 graphics_3d->impl()->BlendEquationSeparate(modeRGB, modeAlpha); |
| 80 } |
| 81 |
| 82 void BlendFunc(PP_Resource context, GLenum sfactor, GLenum dfactor) { |
| 83 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 84 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 85 graphics_3d->impl()->BlendFunc(sfactor, dfactor); |
| 86 } |
| 87 |
| 88 void BlendFuncSeparate( |
| 89 PP_Resource context, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, |
| 90 GLenum dstAlpha) { |
| 91 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 92 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 93 graphics_3d->impl()->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| 94 } |
| 95 |
| 96 void BufferData( |
| 97 PP_Resource context, GLenum target, GLsizeiptr size, const void* data, |
| 98 GLenum usage) { |
| 99 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 100 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 101 graphics_3d->impl()->BufferData(target, size, data, usage); |
| 102 } |
| 103 |
| 104 void BufferSubData( |
| 105 PP_Resource context, GLenum target, GLintptr offset, GLsizeiptr size, |
| 106 const void* data) { |
| 107 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 108 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 109 graphics_3d->impl()->BufferSubData(target, offset, size, data); |
| 110 } |
| 111 |
| 112 GLenum CheckFramebufferStatus(PP_Resource context, GLenum target) { |
| 113 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 114 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 115 return graphics_3d->impl()->CheckFramebufferStatus(target); |
| 116 } |
| 117 |
| 118 void Clear(PP_Resource context, GLbitfield mask) { |
| 119 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 120 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 121 graphics_3d->impl()->Clear(mask); |
| 122 } |
| 123 |
| 124 void ClearColor( |
| 125 PP_Resource context, GLclampf red, GLclampf green, GLclampf blue, |
| 126 GLclampf alpha) { |
| 127 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 128 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 129 graphics_3d->impl()->ClearColor(red, green, blue, alpha); |
| 130 } |
| 131 |
| 132 void ClearDepthf(PP_Resource context, GLclampf depth) { |
| 133 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 134 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 135 graphics_3d->impl()->ClearDepthf(depth); |
| 136 } |
| 137 |
| 138 void ClearStencil(PP_Resource context, GLint s) { |
| 139 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 140 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 141 graphics_3d->impl()->ClearStencil(s); |
| 142 } |
| 143 |
| 144 void ColorMask( |
| 145 PP_Resource context, GLboolean red, GLboolean green, GLboolean blue, |
| 146 GLboolean alpha) { |
| 147 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 148 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 149 graphics_3d->impl()->ColorMask(red, green, blue, alpha); |
| 150 } |
| 151 |
| 152 void CompileShader(PP_Resource context, GLuint shader) { |
| 153 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 154 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 155 graphics_3d->impl()->CompileShader(shader); |
| 156 } |
| 157 |
| 158 void CompressedTexImage2D( |
| 159 PP_Resource context, GLenum target, GLint level, GLenum internalformat, |
| 160 GLsizei width, GLsizei height, GLint border, GLsizei imageSize, |
| 161 const void* data) { |
| 162 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 163 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 164 graphics_3d->impl()->CompressedTexImage2D( |
| 165 target, level, internalformat, width, height, border, imageSize, data); |
| 166 } |
| 167 |
| 168 void CompressedTexSubImage2D( |
| 169 PP_Resource context, GLenum target, GLint level, GLint xoffset, |
| 170 GLint yoffset, GLsizei width, GLsizei height, GLenum format, |
| 171 GLsizei imageSize, const void* data) { |
| 172 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 173 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 174 graphics_3d->impl()->CompressedTexSubImage2D( |
| 175 target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| 176 } |
| 177 |
| 178 void CopyTexImage2D( |
| 179 PP_Resource context, GLenum target, GLint level, GLenum internalformat, |
| 180 GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { |
| 181 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 182 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 183 graphics_3d->impl()->CopyTexImage2D( |
| 184 target, level, internalformat, x, y, width, height, border); |
| 185 } |
| 186 |
| 187 void CopyTexSubImage2D( |
| 188 PP_Resource context, GLenum target, GLint level, GLint xoffset, |
| 189 GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { |
| 190 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 191 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 192 graphics_3d->impl()->CopyTexSubImage2D( |
| 193 target, level, xoffset, yoffset, x, y, width, height); |
| 194 } |
| 195 |
| 196 GLuint CreateProgram(PP_Resource context) { |
| 197 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 198 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 199 return graphics_3d->impl()->CreateProgram(); |
| 200 } |
| 201 |
| 202 GLuint CreateShader(PP_Resource context, GLenum type) { |
| 203 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 204 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 205 return graphics_3d->impl()->CreateShader(type); |
| 206 } |
| 207 |
| 208 void CullFace(PP_Resource context, GLenum mode) { |
| 209 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 210 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 211 graphics_3d->impl()->CullFace(mode); |
| 212 } |
| 213 |
| 214 void DeleteBuffers(PP_Resource context, GLsizei n, const GLuint* buffers) { |
| 215 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 216 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 217 graphics_3d->impl()->DeleteBuffers(n, buffers); |
| 218 } |
| 219 |
| 220 void DeleteFramebuffers( |
| 221 PP_Resource context, GLsizei n, const GLuint* framebuffers) { |
| 222 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 223 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 224 graphics_3d->impl()->DeleteFramebuffers(n, framebuffers); |
| 225 } |
| 226 |
| 227 void DeleteProgram(PP_Resource context, GLuint program) { |
| 228 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 229 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 230 graphics_3d->impl()->DeleteProgram(program); |
| 231 } |
| 232 |
| 233 void DeleteRenderbuffers( |
| 234 PP_Resource context, GLsizei n, const GLuint* renderbuffers) { |
| 235 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 236 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 237 graphics_3d->impl()->DeleteRenderbuffers(n, renderbuffers); |
| 238 } |
| 239 |
| 240 void DeleteShader(PP_Resource context, GLuint shader) { |
| 241 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 242 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 243 graphics_3d->impl()->DeleteShader(shader); |
| 244 } |
| 245 |
| 246 void DeleteTextures(PP_Resource context, GLsizei n, const GLuint* textures) { |
| 247 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 248 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 249 graphics_3d->impl()->DeleteTextures(n, textures); |
| 250 } |
| 251 |
| 252 void DepthFunc(PP_Resource context, GLenum func) { |
| 253 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 254 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 255 graphics_3d->impl()->DepthFunc(func); |
| 256 } |
| 257 |
| 258 void DepthMask(PP_Resource context, GLboolean flag) { |
| 259 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 260 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 261 graphics_3d->impl()->DepthMask(flag); |
| 262 } |
| 263 |
| 264 void DepthRangef(PP_Resource context, GLclampf zNear, GLclampf zFar) { |
| 265 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 266 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 267 graphics_3d->impl()->DepthRangef(zNear, zFar); |
| 268 } |
| 269 |
| 270 void DetachShader(PP_Resource context, GLuint program, GLuint shader) { |
| 271 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 272 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 273 graphics_3d->impl()->DetachShader(program, shader); |
| 274 } |
| 275 |
| 276 void Disable(PP_Resource context, GLenum cap) { |
| 277 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 278 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 279 graphics_3d->impl()->Disable(cap); |
| 280 } |
| 281 |
| 282 void DisableVertexAttribArray(PP_Resource context, GLuint index) { |
| 283 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 284 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 285 graphics_3d->impl()->DisableVertexAttribArray(index); |
| 286 } |
| 287 |
| 288 void DrawArrays(PP_Resource context, GLenum mode, GLint first, GLsizei count) { |
| 289 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 290 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 291 graphics_3d->impl()->DrawArrays(mode, first, count); |
| 292 } |
| 293 |
| 294 void DrawElements( |
| 295 PP_Resource context, GLenum mode, GLsizei count, GLenum type, |
| 296 const void* indices) { |
| 297 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 298 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 299 graphics_3d->impl()->DrawElements(mode, count, type, indices); |
| 300 } |
| 301 |
| 302 void Enable(PP_Resource context, GLenum cap) { |
| 303 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 304 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 305 graphics_3d->impl()->Enable(cap); |
| 306 } |
| 307 |
| 308 void EnableVertexAttribArray(PP_Resource context, GLuint index) { |
| 309 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 310 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 311 graphics_3d->impl()->EnableVertexAttribArray(index); |
| 312 } |
| 313 |
| 314 void Finish(PP_Resource context) { |
| 315 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 316 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 317 graphics_3d->impl()->Finish(); |
| 318 } |
| 319 |
| 320 void Flush(PP_Resource context) { |
| 321 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 322 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 323 graphics_3d->impl()->Flush(); |
| 324 } |
| 325 |
| 326 void FramebufferRenderbuffer( |
| 327 PP_Resource context, GLenum target, GLenum attachment, |
| 328 GLenum renderbuffertarget, GLuint renderbuffer) { |
| 329 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 330 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 331 graphics_3d->impl()->FramebufferRenderbuffer( |
| 332 target, attachment, renderbuffertarget, renderbuffer); |
| 333 } |
| 334 |
| 335 void FramebufferTexture2D( |
| 336 PP_Resource context, GLenum target, GLenum attachment, GLenum textarget, |
| 337 GLuint texture, GLint level) { |
| 338 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 339 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 340 graphics_3d->impl()->FramebufferTexture2D( |
| 341 target, attachment, textarget, texture, level); |
| 342 } |
| 343 |
| 344 void FrontFace(PP_Resource context, GLenum mode) { |
| 345 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 346 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 347 graphics_3d->impl()->FrontFace(mode); |
| 348 } |
| 349 |
| 350 void GenBuffers(PP_Resource context, GLsizei n, GLuint* buffers) { |
| 351 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 352 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 353 graphics_3d->impl()->GenBuffers(n, buffers); |
| 354 } |
| 355 |
| 356 void GenerateMipmap(PP_Resource context, GLenum target) { |
| 357 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 358 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 359 graphics_3d->impl()->GenerateMipmap(target); |
| 360 } |
| 361 |
| 362 void GenFramebuffers(PP_Resource context, GLsizei n, GLuint* framebuffers) { |
| 363 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 364 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 365 graphics_3d->impl()->GenFramebuffers(n, framebuffers); |
| 366 } |
| 367 |
| 368 void GenRenderbuffers(PP_Resource context, GLsizei n, GLuint* renderbuffers) { |
| 369 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 370 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 371 graphics_3d->impl()->GenRenderbuffers(n, renderbuffers); |
| 372 } |
| 373 |
| 374 void GenTextures(PP_Resource context, GLsizei n, GLuint* textures) { |
| 375 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 376 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 377 graphics_3d->impl()->GenTextures(n, textures); |
| 378 } |
| 379 |
| 380 void GetActiveAttrib( |
| 381 PP_Resource context, GLuint program, GLuint index, GLsizei bufsize, |
| 382 GLsizei* length, GLint* size, GLenum* type, char* name) { |
| 383 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 384 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 385 graphics_3d->impl()->GetActiveAttrib( |
| 386 program, index, bufsize, length, size, type, name); |
| 387 } |
| 388 |
| 389 void GetActiveUniform( |
| 390 PP_Resource context, GLuint program, GLuint index, GLsizei bufsize, |
| 391 GLsizei* length, GLint* size, GLenum* type, char* name) { |
| 392 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 393 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 394 graphics_3d->impl()->GetActiveUniform( |
| 395 program, index, bufsize, length, size, type, name); |
| 396 } |
| 397 |
| 398 void GetAttachedShaders( |
| 399 PP_Resource context, GLuint program, GLsizei maxcount, GLsizei* count, |
| 400 GLuint* shaders) { |
| 401 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 402 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 403 graphics_3d->impl()->GetAttachedShaders(program, maxcount, count, shaders); |
| 404 } |
| 405 |
| 406 GLint GetAttribLocation( |
| 407 PP_Resource context, GLuint program, const char* name) { |
| 408 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 409 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 410 return graphics_3d->impl()->GetAttribLocation(program, name); |
| 411 } |
| 412 |
| 413 void GetBooleanv(PP_Resource context, GLenum pname, GLboolean* params) { |
| 414 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 415 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 416 graphics_3d->impl()->GetBooleanv(pname, params); |
| 417 } |
| 418 |
| 419 void GetBufferParameteriv( |
| 420 PP_Resource context, GLenum target, GLenum pname, GLint* params) { |
| 421 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 422 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 423 graphics_3d->impl()->GetBufferParameteriv(target, pname, params); |
| 424 } |
| 425 |
| 426 GLenum GetError(PP_Resource context) { |
| 427 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 428 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 429 return graphics_3d->impl()->GetError(); |
| 430 } |
| 431 |
| 432 void GetFloatv(PP_Resource context, GLenum pname, GLfloat* params) { |
| 433 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 434 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 435 graphics_3d->impl()->GetFloatv(pname, params); |
| 436 } |
| 437 |
| 438 void GetFramebufferAttachmentParameteriv( |
| 439 PP_Resource context, GLenum target, GLenum attachment, GLenum pname, |
| 440 GLint* params) { |
| 441 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 442 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 443 graphics_3d->impl()->GetFramebufferAttachmentParameteriv( |
| 444 target, attachment, pname, params); |
| 445 } |
| 446 |
| 447 void GetIntegerv(PP_Resource context, GLenum pname, GLint* params) { |
| 448 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 449 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 450 graphics_3d->impl()->GetIntegerv(pname, params); |
| 451 } |
| 452 |
| 453 void GetProgramiv( |
| 454 PP_Resource context, GLuint program, GLenum pname, GLint* params) { |
| 455 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 456 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 457 graphics_3d->impl()->GetProgramiv(program, pname, params); |
| 458 } |
| 459 |
| 460 void GetProgramInfoLog( |
| 461 PP_Resource context, GLuint program, GLsizei bufsize, GLsizei* length, |
| 462 char* infolog) { |
| 463 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 464 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 465 graphics_3d->impl()->GetProgramInfoLog(program, bufsize, length, infolog); |
| 466 } |
| 467 |
| 468 void GetRenderbufferParameteriv( |
| 469 PP_Resource context, GLenum target, GLenum pname, GLint* params) { |
| 470 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 471 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 472 graphics_3d->impl()->GetRenderbufferParameteriv(target, pname, params); |
| 473 } |
| 474 |
| 475 void GetShaderiv( |
| 476 PP_Resource context, GLuint shader, GLenum pname, GLint* params) { |
| 477 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 478 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 479 graphics_3d->impl()->GetShaderiv(shader, pname, params); |
| 480 } |
| 481 |
| 482 void GetShaderInfoLog( |
| 483 PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length, |
| 484 char* infolog) { |
| 485 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 486 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 487 graphics_3d->impl()->GetShaderInfoLog(shader, bufsize, length, infolog); |
| 488 } |
| 489 |
| 490 void GetShaderPrecisionFormat( |
| 491 PP_Resource context, GLenum shadertype, GLenum precisiontype, GLint* range, |
| 492 GLint* precision) { |
| 493 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 494 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 495 graphics_3d->impl()->GetShaderPrecisionFormat( |
| 496 shadertype, precisiontype, range, precision); |
| 497 } |
| 498 |
| 499 void GetShaderSource( |
| 500 PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length, |
| 501 char* source) { |
| 502 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 503 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 504 graphics_3d->impl()->GetShaderSource(shader, bufsize, length, source); |
| 505 } |
| 506 |
| 507 const GLubyte* GetString(PP_Resource context, GLenum name) { |
| 508 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 509 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 510 return graphics_3d->impl()->GetString(name); |
| 511 } |
| 512 |
| 513 void GetTexParameterfv( |
| 514 PP_Resource context, GLenum target, GLenum pname, GLfloat* params) { |
| 515 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 516 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 517 graphics_3d->impl()->GetTexParameterfv(target, pname, params); |
| 518 } |
| 519 |
| 520 void GetTexParameteriv( |
| 521 PP_Resource context, GLenum target, GLenum pname, GLint* params) { |
| 522 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 523 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 524 graphics_3d->impl()->GetTexParameteriv(target, pname, params); |
| 525 } |
| 526 |
| 527 void GetUniformfv( |
| 528 PP_Resource context, GLuint program, GLint location, GLfloat* params) { |
| 529 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 530 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 531 graphics_3d->impl()->GetUniformfv(program, location, params); |
| 532 } |
| 533 |
| 534 void GetUniformiv( |
| 535 PP_Resource context, GLuint program, GLint location, GLint* params) { |
| 536 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 537 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 538 graphics_3d->impl()->GetUniformiv(program, location, params); |
| 539 } |
| 540 |
| 541 GLint GetUniformLocation( |
| 542 PP_Resource context, GLuint program, const char* name) { |
| 543 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 544 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 545 return graphics_3d->impl()->GetUniformLocation(program, name); |
| 546 } |
| 547 |
| 548 void GetVertexAttribfv( |
| 549 PP_Resource context, GLuint index, GLenum pname, GLfloat* params) { |
| 550 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 551 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 552 graphics_3d->impl()->GetVertexAttribfv(index, pname, params); |
| 553 } |
| 554 |
| 555 void GetVertexAttribiv( |
| 556 PP_Resource context, GLuint index, GLenum pname, GLint* params) { |
| 557 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 558 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 559 graphics_3d->impl()->GetVertexAttribiv(index, pname, params); |
| 560 } |
| 561 |
| 562 void GetVertexAttribPointerv( |
| 563 PP_Resource context, GLuint index, GLenum pname, void** pointer) { |
| 564 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 565 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 566 graphics_3d->impl()->GetVertexAttribPointerv(index, pname, pointer); |
| 567 } |
| 568 |
| 569 void Hint(PP_Resource context, GLenum target, GLenum mode) { |
| 570 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 571 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 572 graphics_3d->impl()->Hint(target, mode); |
| 573 } |
| 574 |
| 575 GLboolean IsBuffer(PP_Resource context, GLuint buffer) { |
| 576 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 577 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 578 return graphics_3d->impl()->IsBuffer(buffer); |
| 579 } |
| 580 |
| 581 GLboolean IsEnabled(PP_Resource context, GLenum cap) { |
| 582 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 583 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 584 return graphics_3d->impl()->IsEnabled(cap); |
| 585 } |
| 586 |
| 587 GLboolean IsFramebuffer(PP_Resource context, GLuint framebuffer) { |
| 588 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 589 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 590 return graphics_3d->impl()->IsFramebuffer(framebuffer); |
| 591 } |
| 592 |
| 593 GLboolean IsProgram(PP_Resource context, GLuint program) { |
| 594 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 595 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 596 return graphics_3d->impl()->IsProgram(program); |
| 597 } |
| 598 |
| 599 GLboolean IsRenderbuffer(PP_Resource context, GLuint renderbuffer) { |
| 600 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 601 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 602 return graphics_3d->impl()->IsRenderbuffer(renderbuffer); |
| 603 } |
| 604 |
| 605 GLboolean IsShader(PP_Resource context, GLuint shader) { |
| 606 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 607 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 608 return graphics_3d->impl()->IsShader(shader); |
| 609 } |
| 610 |
| 611 GLboolean IsTexture(PP_Resource context, GLuint texture) { |
| 612 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 613 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 614 return graphics_3d->impl()->IsTexture(texture); |
| 615 } |
| 616 |
| 617 void LineWidth(PP_Resource context, GLfloat width) { |
| 618 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 619 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 620 graphics_3d->impl()->LineWidth(width); |
| 621 } |
| 622 |
| 623 void LinkProgram(PP_Resource context, GLuint program) { |
| 624 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 625 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 626 graphics_3d->impl()->LinkProgram(program); |
| 627 } |
| 628 |
| 629 void PixelStorei(PP_Resource context, GLenum pname, GLint param) { |
| 630 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 631 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 632 graphics_3d->impl()->PixelStorei(pname, param); |
| 633 } |
| 634 |
| 635 void PolygonOffset(PP_Resource context, GLfloat factor, GLfloat units) { |
| 636 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 637 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 638 graphics_3d->impl()->PolygonOffset(factor, units); |
| 639 } |
| 640 |
| 641 void ReadPixels( |
| 642 PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height, |
| 643 GLenum format, GLenum type, void* pixels) { |
| 644 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 645 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 646 graphics_3d->impl()->ReadPixels(x, y, width, height, format, type, pixels); |
| 647 } |
| 648 |
| 649 void ReleaseShaderCompiler(PP_Resource context) { |
| 650 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 651 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 652 graphics_3d->impl()->ReleaseShaderCompiler(); |
| 653 } |
| 654 |
| 655 void RenderbufferStorage( |
| 656 PP_Resource context, GLenum target, GLenum internalformat, GLsizei width, |
| 657 GLsizei height) { |
| 658 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 659 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 660 graphics_3d->impl()->RenderbufferStorage( |
| 661 target, internalformat, width, height); |
| 662 } |
| 663 |
| 664 void SampleCoverage(PP_Resource context, GLclampf value, GLboolean invert) { |
| 665 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 666 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 667 graphics_3d->impl()->SampleCoverage(value, invert); |
| 668 } |
| 669 |
| 670 void Scissor( |
| 671 PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height) { |
| 672 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 673 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 674 graphics_3d->impl()->Scissor(x, y, width, height); |
| 675 } |
| 676 |
| 677 void ShaderBinary( |
| 678 PP_Resource context, GLsizei n, const GLuint* shaders, GLenum binaryformat, |
| 679 const void* binary, GLsizei length) { |
| 680 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 681 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 682 graphics_3d->impl()->ShaderBinary(n, shaders, binaryformat, binary, length); |
| 683 } |
| 684 |
| 685 void ShaderSource( |
| 686 PP_Resource context, GLuint shader, GLsizei count, const char** str, |
| 687 const GLint* length) { |
| 688 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 689 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 690 graphics_3d->impl()->ShaderSource(shader, count, str, length); |
| 691 } |
| 692 |
| 693 void StencilFunc(PP_Resource context, GLenum func, GLint ref, GLuint mask) { |
| 694 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 695 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 696 graphics_3d->impl()->StencilFunc(func, ref, mask); |
| 697 } |
| 698 |
| 699 void StencilFuncSeparate( |
| 700 PP_Resource context, GLenum face, GLenum func, GLint ref, GLuint mask) { |
| 701 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 702 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 703 graphics_3d->impl()->StencilFuncSeparate(face, func, ref, mask); |
| 704 } |
| 705 |
| 706 void StencilMask(PP_Resource context, GLuint mask) { |
| 707 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 708 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 709 graphics_3d->impl()->StencilMask(mask); |
| 710 } |
| 711 |
| 712 void StencilMaskSeparate(PP_Resource context, GLenum face, GLuint mask) { |
| 713 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 714 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 715 graphics_3d->impl()->StencilMaskSeparate(face, mask); |
| 716 } |
| 717 |
| 718 void StencilOp(PP_Resource context, GLenum fail, GLenum zfail, GLenum zpass) { |
| 719 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 720 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 721 graphics_3d->impl()->StencilOp(fail, zfail, zpass); |
| 722 } |
| 723 |
| 724 void StencilOpSeparate( |
| 725 PP_Resource context, GLenum face, GLenum fail, GLenum zfail, |
| 726 GLenum zpass) { |
| 727 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 728 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 729 graphics_3d->impl()->StencilOpSeparate(face, fail, zfail, zpass); |
| 730 } |
| 731 |
| 732 void TexImage2D( |
| 733 PP_Resource context, GLenum target, GLint level, GLint internalformat, |
| 734 GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, |
| 735 const void* pixels) { |
| 736 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 737 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 738 graphics_3d->impl()->TexImage2D( |
| 739 target, level, internalformat, width, height, border, format, type, |
| 740 pixels); |
| 741 } |
| 742 |
| 743 void TexParameterf( |
| 744 PP_Resource context, GLenum target, GLenum pname, GLfloat param) { |
| 745 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 746 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 747 graphics_3d->impl()->TexParameterf(target, pname, param); |
| 748 } |
| 749 |
| 750 void TexParameterfv( |
| 751 PP_Resource context, GLenum target, GLenum pname, const GLfloat* params) { |
| 752 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 753 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 754 graphics_3d->impl()->TexParameterfv(target, pname, params); |
| 755 } |
| 756 |
| 757 void TexParameteri( |
| 758 PP_Resource context, GLenum target, GLenum pname, GLint param) { |
| 759 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 760 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 761 graphics_3d->impl()->TexParameteri(target, pname, param); |
| 762 } |
| 763 |
| 764 void TexParameteriv( |
| 765 PP_Resource context, GLenum target, GLenum pname, const GLint* params) { |
| 766 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 767 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 768 graphics_3d->impl()->TexParameteriv(target, pname, params); |
| 769 } |
| 770 |
| 771 void TexSubImage2D( |
| 772 PP_Resource context, GLenum target, GLint level, GLint xoffset, |
| 773 GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, |
| 774 const void* pixels) { |
| 775 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 776 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 777 graphics_3d->impl()->TexSubImage2D( |
| 778 target, level, xoffset, yoffset, width, height, format, type, pixels); |
| 779 } |
| 780 |
| 781 void Uniform1f(PP_Resource context, GLint location, GLfloat x) { |
| 782 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 783 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 784 graphics_3d->impl()->Uniform1f(location, x); |
| 785 } |
| 786 |
| 787 void Uniform1fv( |
| 788 PP_Resource context, GLint location, GLsizei count, const GLfloat* v) { |
| 789 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 790 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 791 graphics_3d->impl()->Uniform1fv(location, count, v); |
| 792 } |
| 793 |
| 794 void Uniform1i(PP_Resource context, GLint location, GLint x) { |
| 795 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 796 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 797 graphics_3d->impl()->Uniform1i(location, x); |
| 798 } |
| 799 |
| 800 void Uniform1iv( |
| 801 PP_Resource context, GLint location, GLsizei count, const GLint* v) { |
| 802 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 803 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 804 graphics_3d->impl()->Uniform1iv(location, count, v); |
| 805 } |
| 806 |
| 807 void Uniform2f(PP_Resource context, GLint location, GLfloat x, GLfloat y) { |
| 808 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 809 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 810 graphics_3d->impl()->Uniform2f(location, x, y); |
| 811 } |
| 812 |
| 813 void Uniform2fv( |
| 814 PP_Resource context, GLint location, GLsizei count, const GLfloat* v) { |
| 815 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 816 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 817 graphics_3d->impl()->Uniform2fv(location, count, v); |
| 818 } |
| 819 |
| 820 void Uniform2i(PP_Resource context, GLint location, GLint x, GLint y) { |
| 821 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 822 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 823 graphics_3d->impl()->Uniform2i(location, x, y); |
| 824 } |
| 825 |
| 826 void Uniform2iv( |
| 827 PP_Resource context, GLint location, GLsizei count, const GLint* v) { |
| 828 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 829 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 830 graphics_3d->impl()->Uniform2iv(location, count, v); |
| 831 } |
| 832 |
| 833 void Uniform3f( |
| 834 PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z) { |
| 835 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 836 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 837 graphics_3d->impl()->Uniform3f(location, x, y, z); |
| 838 } |
| 839 |
| 840 void Uniform3fv( |
| 841 PP_Resource context, GLint location, GLsizei count, const GLfloat* v) { |
| 842 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 843 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 844 graphics_3d->impl()->Uniform3fv(location, count, v); |
| 845 } |
| 846 |
| 847 void Uniform3i( |
| 848 PP_Resource context, GLint location, GLint x, GLint y, GLint z) { |
| 849 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 850 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 851 graphics_3d->impl()->Uniform3i(location, x, y, z); |
| 852 } |
| 853 |
| 854 void Uniform3iv( |
| 855 PP_Resource context, GLint location, GLsizei count, const GLint* v) { |
| 856 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 857 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 858 graphics_3d->impl()->Uniform3iv(location, count, v); |
| 859 } |
| 860 |
| 861 void Uniform4f( |
| 862 PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z, |
| 863 GLfloat w) { |
| 864 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 865 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 866 graphics_3d->impl()->Uniform4f(location, x, y, z, w); |
| 867 } |
| 868 |
| 869 void Uniform4fv( |
| 870 PP_Resource context, GLint location, GLsizei count, const GLfloat* v) { |
| 871 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 872 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 873 graphics_3d->impl()->Uniform4fv(location, count, v); |
| 874 } |
| 875 |
| 876 void Uniform4i( |
| 877 PP_Resource context, GLint location, GLint x, GLint y, GLint z, GLint w) { |
| 878 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 879 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 880 graphics_3d->impl()->Uniform4i(location, x, y, z, w); |
| 881 } |
| 882 |
| 883 void Uniform4iv( |
| 884 PP_Resource context, GLint location, GLsizei count, const GLint* v) { |
| 885 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 886 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 887 graphics_3d->impl()->Uniform4iv(location, count, v); |
| 888 } |
| 889 |
| 890 void UniformMatrix2fv( |
| 891 PP_Resource context, GLint location, GLsizei count, GLboolean transpose, |
| 892 const GLfloat* value) { |
| 893 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 894 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 895 graphics_3d->impl()->UniformMatrix2fv(location, count, transpose, value); |
| 896 } |
| 897 |
| 898 void UniformMatrix3fv( |
| 899 PP_Resource context, GLint location, GLsizei count, GLboolean transpose, |
| 900 const GLfloat* value) { |
| 901 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 902 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 903 graphics_3d->impl()->UniformMatrix3fv(location, count, transpose, value); |
| 904 } |
| 905 |
| 906 void UniformMatrix4fv( |
| 907 PP_Resource context, GLint location, GLsizei count, GLboolean transpose, |
| 908 const GLfloat* value) { |
| 909 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 910 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 911 graphics_3d->impl()->UniformMatrix4fv(location, count, transpose, value); |
| 912 } |
| 913 |
| 914 void UseProgram(PP_Resource context, GLuint program) { |
| 915 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 916 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 917 graphics_3d->impl()->UseProgram(program); |
| 918 } |
| 919 |
| 920 void ValidateProgram(PP_Resource context, GLuint program) { |
| 921 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 922 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 923 graphics_3d->impl()->ValidateProgram(program); |
| 924 } |
| 925 |
| 926 void VertexAttrib1f(PP_Resource context, GLuint indx, GLfloat x) { |
| 927 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 928 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 929 graphics_3d->impl()->VertexAttrib1f(indx, x); |
| 930 } |
| 931 |
| 932 void VertexAttrib1fv(PP_Resource context, GLuint indx, const GLfloat* values) { |
| 933 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 934 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 935 graphics_3d->impl()->VertexAttrib1fv(indx, values); |
| 936 } |
| 937 |
| 938 void VertexAttrib2f(PP_Resource context, GLuint indx, GLfloat x, GLfloat y) { |
| 939 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 940 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 941 graphics_3d->impl()->VertexAttrib2f(indx, x, y); |
| 942 } |
| 943 |
| 944 void VertexAttrib2fv(PP_Resource context, GLuint indx, const GLfloat* values) { |
| 945 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 946 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 947 graphics_3d->impl()->VertexAttrib2fv(indx, values); |
| 948 } |
| 949 |
| 950 void VertexAttrib3f( |
| 951 PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z) { |
| 952 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 953 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 954 graphics_3d->impl()->VertexAttrib3f(indx, x, y, z); |
| 955 } |
| 956 |
| 957 void VertexAttrib3fv(PP_Resource context, GLuint indx, const GLfloat* values) { |
| 958 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 959 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 960 graphics_3d->impl()->VertexAttrib3fv(indx, values); |
| 961 } |
| 962 |
| 963 void VertexAttrib4f( |
| 964 PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z, |
| 965 GLfloat w) { |
| 966 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 967 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 968 graphics_3d->impl()->VertexAttrib4f(indx, x, y, z, w); |
| 969 } |
| 970 |
| 971 void VertexAttrib4fv(PP_Resource context, GLuint indx, const GLfloat* values) { |
| 972 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 973 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 974 graphics_3d->impl()->VertexAttrib4fv(indx, values); |
| 975 } |
| 976 |
| 977 void VertexAttribPointer( |
| 978 PP_Resource context, GLuint indx, GLint size, GLenum type, |
| 979 GLboolean normalized, GLsizei stride, const void* ptr) { |
| 980 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 981 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 982 graphics_3d->impl()->VertexAttribPointer( |
| 983 indx, size, type, normalized, stride, ptr); |
| 984 } |
| 985 |
| 986 void Viewport( |
| 987 PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height) { |
| 988 scoped_refptr<PPB_Graphics3D_Impl> graphics_3d = |
| 989 Resource::GetAs<PPB_Graphics3D_Impl>(context); |
| 990 graphics_3d->impl()->Viewport(x, y, width, height); |
| 991 } |
| 992 |
| 993 |
| 994 const struct PPB_OpenGLES2_Dev ppb_opengles2 = { |
| 995 &ActiveTexture, |
| 996 &AttachShader, |
| 997 &BindAttribLocation, |
| 998 &BindBuffer, |
| 999 &BindFramebuffer, |
| 1000 &BindRenderbuffer, |
| 1001 &BindTexture, |
| 1002 &BlendColor, |
| 1003 &BlendEquation, |
| 1004 &BlendEquationSeparate, |
| 1005 &BlendFunc, |
| 1006 &BlendFuncSeparate, |
| 1007 &BufferData, |
| 1008 &BufferSubData, |
| 1009 &CheckFramebufferStatus, |
| 1010 &Clear, |
| 1011 &ClearColor, |
| 1012 &ClearDepthf, |
| 1013 &ClearStencil, |
| 1014 &ColorMask, |
| 1015 &CompileShader, |
| 1016 &CompressedTexImage2D, |
| 1017 &CompressedTexSubImage2D, |
| 1018 &CopyTexImage2D, |
| 1019 &CopyTexSubImage2D, |
| 1020 &CreateProgram, |
| 1021 &CreateShader, |
| 1022 &CullFace, |
| 1023 &DeleteBuffers, |
| 1024 &DeleteFramebuffers, |
| 1025 &DeleteProgram, |
| 1026 &DeleteRenderbuffers, |
| 1027 &DeleteShader, |
| 1028 &DeleteTextures, |
| 1029 &DepthFunc, |
| 1030 &DepthMask, |
| 1031 &DepthRangef, |
| 1032 &DetachShader, |
| 1033 &Disable, |
| 1034 &DisableVertexAttribArray, |
| 1035 &DrawArrays, |
| 1036 &DrawElements, |
| 1037 &Enable, |
| 1038 &EnableVertexAttribArray, |
| 1039 &Finish, |
| 1040 &Flush, |
| 1041 &FramebufferRenderbuffer, |
| 1042 &FramebufferTexture2D, |
| 1043 &FrontFace, |
| 1044 &GenBuffers, |
| 1045 &GenerateMipmap, |
| 1046 &GenFramebuffers, |
| 1047 &GenRenderbuffers, |
| 1048 &GenTextures, |
| 1049 &GetActiveAttrib, |
| 1050 &GetActiveUniform, |
| 1051 &GetAttachedShaders, |
| 1052 &GetAttribLocation, |
| 1053 &GetBooleanv, |
| 1054 &GetBufferParameteriv, |
| 1055 &GetError, |
| 1056 &GetFloatv, |
| 1057 &GetFramebufferAttachmentParameteriv, |
| 1058 &GetIntegerv, |
| 1059 &GetProgramiv, |
| 1060 &GetProgramInfoLog, |
| 1061 &GetRenderbufferParameteriv, |
| 1062 &GetShaderiv, |
| 1063 &GetShaderInfoLog, |
| 1064 &GetShaderPrecisionFormat, |
| 1065 &GetShaderSource, |
| 1066 &GetString, |
| 1067 &GetTexParameterfv, |
| 1068 &GetTexParameteriv, |
| 1069 &GetUniformfv, |
| 1070 &GetUniformiv, |
| 1071 &GetUniformLocation, |
| 1072 &GetVertexAttribfv, |
| 1073 &GetVertexAttribiv, |
| 1074 &GetVertexAttribPointerv, |
| 1075 &Hint, |
| 1076 &IsBuffer, |
| 1077 &IsEnabled, |
| 1078 &IsFramebuffer, |
| 1079 &IsProgram, |
| 1080 &IsRenderbuffer, |
| 1081 &IsShader, |
| 1082 &IsTexture, |
| 1083 &LineWidth, |
| 1084 &LinkProgram, |
| 1085 &PixelStorei, |
| 1086 &PolygonOffset, |
| 1087 &ReadPixels, |
| 1088 &ReleaseShaderCompiler, |
| 1089 &RenderbufferStorage, |
| 1090 &SampleCoverage, |
| 1091 &Scissor, |
| 1092 &ShaderBinary, |
| 1093 &ShaderSource, |
| 1094 &StencilFunc, |
| 1095 &StencilFuncSeparate, |
| 1096 &StencilMask, |
| 1097 &StencilMaskSeparate, |
| 1098 &StencilOp, |
| 1099 &StencilOpSeparate, |
| 1100 &TexImage2D, |
| 1101 &TexParameterf, |
| 1102 &TexParameterfv, |
| 1103 &TexParameteri, |
| 1104 &TexParameteriv, |
| 1105 &TexSubImage2D, |
| 1106 &Uniform1f, |
| 1107 &Uniform1fv, |
| 1108 &Uniform1i, |
| 1109 &Uniform1iv, |
| 1110 &Uniform2f, |
| 1111 &Uniform2fv, |
| 1112 &Uniform2i, |
| 1113 &Uniform2iv, |
| 1114 &Uniform3f, |
| 1115 &Uniform3fv, |
| 1116 &Uniform3i, |
| 1117 &Uniform3iv, |
| 1118 &Uniform4f, |
| 1119 &Uniform4fv, |
| 1120 &Uniform4i, |
| 1121 &Uniform4iv, |
| 1122 &UniformMatrix2fv, |
| 1123 &UniformMatrix3fv, |
| 1124 &UniformMatrix4fv, |
| 1125 &UseProgram, |
| 1126 &ValidateProgram, |
| 1127 &VertexAttrib1f, |
| 1128 &VertexAttrib1fv, |
| 1129 &VertexAttrib2f, |
| 1130 &VertexAttrib2fv, |
| 1131 &VertexAttrib3f, |
| 1132 &VertexAttrib3fv, |
| 1133 &VertexAttrib4f, |
| 1134 &VertexAttrib4fv, |
| 1135 &VertexAttribPointer, |
| 1136 &Viewport |
| 1137 }; |
| 1138 |
| 1139 } // namespace |
| 1140 |
| 1141 const PPB_OpenGLES2_Dev* PPB_Graphics3D_Impl::GetOpenGLES2Interface() { |
| 1142 return &ppb_opengles2; |
| 1143 } |
| 1144 |
| 1145 } // namespace ppapi |
| 1146 } // namespace webkit |
| 1147 |
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