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1 // Copyright (c 2010 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef __gl2_h_ | |
6 #define __gl2_h_ | |
7 | |
8 #include "ppapi/c/dev/ppb_opengles_dev.h" | |
9 /* | |
10 * This document is licensed under the SGI Free Software B License Version | |
11 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . | |
12 */ | |
13 | |
14 /* OpenGL ES core versions */ | |
15 #define GL_ES_VERSION_2_0 1 | |
16 | |
17 /* ClearBufferMask */ | |
18 #define GL_DEPTH_BUFFER_BIT 0x00000100 | |
19 #define GL_STENCIL_BUFFER_BIT 0x00000400 | |
20 #define GL_COLOR_BUFFER_BIT 0x00004000 | |
21 | |
22 /* Boolean */ | |
23 #define GL_FALSE 0 | |
24 #define GL_TRUE 1 | |
25 | |
26 /* BeginMode */ | |
27 #define GL_POINTS 0x0000 | |
28 #define GL_LINES 0x0001 | |
29 #define GL_LINE_LOOP 0x0002 | |
30 #define GL_LINE_STRIP 0x0003 | |
31 #define GL_TRIANGLES 0x0004 | |
32 #define GL_TRIANGLE_STRIP 0x0005 | |
33 #define GL_TRIANGLE_FAN 0x0006 | |
34 | |
35 /* AlphaFunction (not supported in ES20 */ | |
36 /* GL_NEVER */ | |
37 /* GL_LESS */ | |
38 /* GL_EQUAL */ | |
39 /* GL_LEQUAL */ | |
40 /* GL_GREATER */ | |
41 /* GL_NOTEQUAL */ | |
42 /* GL_GEQUAL */ | |
43 /* GL_ALWAYS */ | |
44 | |
45 /* BlendingFactorDest */ | |
46 #define GL_ZERO 0 | |
47 #define GL_ONE 1 | |
48 #define GL_SRC_COLOR 0x0300 | |
49 #define GL_ONE_MINUS_SRC_COLOR 0x0301 | |
50 #define GL_SRC_ALPHA 0x0302 | |
51 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 | |
52 #define GL_DST_ALPHA 0x0304 | |
53 #define GL_ONE_MINUS_DST_ALPHA 0x0305 | |
54 | |
55 /* BlendingFactorSrc */ | |
56 /* GL_ZERO */ | |
57 /* GL_ONE */ | |
58 #define GL_DST_COLOR 0x0306 | |
59 #define GL_ONE_MINUS_DST_COLOR 0x0307 | |
60 #define GL_SRC_ALPHA_SATURATE 0x0308 | |
61 /* GL_SRC_ALPHA */ | |
62 /* GL_ONE_MINUS_SRC_ALPHA */ | |
63 /* GL_DST_ALPHA */ | |
64 /* GL_ONE_MINUS_DST_ALPHA */ | |
65 | |
66 /* BlendEquationSeparate */ | |
67 #define GL_FUNC_ADD 0x8006 | |
68 #define GL_BLEND_EQUATION 0x8009 | |
69 #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ | |
70 #define GL_BLEND_EQUATION_ALPHA 0x883D | |
71 | |
72 /* BlendSubtract */ | |
73 #define GL_FUNC_SUBTRACT 0x800A | |
74 #define GL_FUNC_REVERSE_SUBTRACT 0x800B | |
75 | |
76 /* Separate Blend Functions */ | |
77 #define GL_BLEND_DST_RGB 0x80C8 | |
78 #define GL_BLEND_SRC_RGB 0x80C9 | |
79 #define GL_BLEND_DST_ALPHA 0x80CA | |
80 #define GL_BLEND_SRC_ALPHA 0x80CB | |
81 #define GL_CONSTANT_COLOR 0x8001 | |
82 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 | |
83 #define GL_CONSTANT_ALPHA 0x8003 | |
84 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 | |
85 #define GL_BLEND_COLOR 0x8005 | |
86 | |
87 /* Buffer Objects */ | |
88 #define GL_ARRAY_BUFFER 0x8892 | |
89 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 | |
90 #define GL_ARRAY_BUFFER_BINDING 0x8894 | |
91 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 | |
92 | |
93 #define GL_STREAM_DRAW 0x88E0 | |
94 #define GL_STATIC_DRAW 0x88E4 | |
95 #define GL_DYNAMIC_DRAW 0x88E8 | |
96 | |
97 #define GL_BUFFER_SIZE 0x8764 | |
98 #define GL_BUFFER_USAGE 0x8765 | |
99 | |
100 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 | |
101 | |
102 /* CullFaceMode */ | |
103 #define GL_FRONT 0x0404 | |
104 #define GL_BACK 0x0405 | |
105 #define GL_FRONT_AND_BACK 0x0408 | |
106 | |
107 /* DepthFunction */ | |
108 /* GL_NEVER */ | |
109 /* GL_LESS */ | |
110 /* GL_EQUAL */ | |
111 /* GL_LEQUAL */ | |
112 /* GL_GREATER */ | |
113 /* GL_NOTEQUAL */ | |
114 /* GL_GEQUAL */ | |
115 /* GL_ALWAYS */ | |
116 | |
117 /* EnableCap */ | |
118 #define GL_TEXTURE_2D 0x0DE1 | |
119 #define GL_CULL_FACE 0x0B44 | |
120 #define GL_BLEND 0x0BE2 | |
121 #define GL_DITHER 0x0BD0 | |
122 #define GL_STENCIL_TEST 0x0B90 | |
123 #define GL_DEPTH_TEST 0x0B71 | |
124 #define GL_SCISSOR_TEST 0x0C11 | |
125 #define GL_POLYGON_OFFSET_FILL 0x8037 | |
126 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E | |
127 #define GL_SAMPLE_COVERAGE 0x80A0 | |
128 | |
129 /* ErrorCode */ | |
130 #define GL_NO_ERROR 0 | |
131 #define GL_INVALID_ENUM 0x0500 | |
132 #define GL_INVALID_VALUE 0x0501 | |
133 #define GL_INVALID_OPERATION 0x0502 | |
134 #define GL_OUT_OF_MEMORY 0x0505 | |
135 #define GL_CONTEXT_LOST 0x300E // TODO(gman: What value? | |
136 | |
137 /* FrontFaceDirection */ | |
138 #define GL_CW 0x0900 | |
139 #define GL_CCW 0x0901 | |
140 | |
141 /* GetPName */ | |
142 #define GL_LINE_WIDTH 0x0B21 | |
143 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D | |
144 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E | |
145 #define GL_CULL_FACE_MODE 0x0B45 | |
146 #define GL_FRONT_FACE 0x0B46 | |
147 #define GL_DEPTH_RANGE 0x0B70 | |
148 #define GL_DEPTH_WRITEMASK 0x0B72 | |
149 #define GL_DEPTH_CLEAR_VALUE 0x0B73 | |
150 #define GL_DEPTH_FUNC 0x0B74 | |
151 #define GL_STENCIL_CLEAR_VALUE 0x0B91 | |
152 #define GL_STENCIL_FUNC 0x0B92 | |
153 #define GL_STENCIL_FAIL 0x0B94 | |
154 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 | |
155 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 | |
156 #define GL_STENCIL_REF 0x0B97 | |
157 #define GL_STENCIL_VALUE_MASK 0x0B93 | |
158 #define GL_STENCIL_WRITEMASK 0x0B98 | |
159 #define GL_STENCIL_BACK_FUNC 0x8800 | |
160 #define GL_STENCIL_BACK_FAIL 0x8801 | |
161 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 | |
162 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 | |
163 #define GL_STENCIL_BACK_REF 0x8CA3 | |
164 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 | |
165 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 | |
166 #define GL_VIEWPORT 0x0BA2 | |
167 #define GL_SCISSOR_BOX 0x0C10 | |
168 /* GL_SCISSOR_TEST */ | |
169 #define GL_COLOR_CLEAR_VALUE 0x0C22 | |
170 #define GL_COLOR_WRITEMASK 0x0C23 | |
171 #define GL_UNPACK_ALIGNMENT 0x0CF5 | |
172 #define GL_PACK_ALIGNMENT 0x0D05 | |
173 #define GL_MAX_TEXTURE_SIZE 0x0D33 | |
174 #define GL_MAX_VIEWPORT_DIMS 0x0D3A | |
175 #define GL_SUBPIXEL_BITS 0x0D50 | |
176 #define GL_RED_BITS 0x0D52 | |
177 #define GL_GREEN_BITS 0x0D53 | |
178 #define GL_BLUE_BITS 0x0D54 | |
179 #define GL_ALPHA_BITS 0x0D55 | |
180 #define GL_DEPTH_BITS 0x0D56 | |
181 #define GL_STENCIL_BITS 0x0D57 | |
182 #define GL_POLYGON_OFFSET_UNITS 0x2A00 | |
183 /* GL_POLYGON_OFFSET_FILL */ | |
184 #define GL_POLYGON_OFFSET_FACTOR 0x8038 | |
185 #define GL_TEXTURE_BINDING_2D 0x8069 | |
186 #define GL_SAMPLE_BUFFERS 0x80A8 | |
187 #define GL_SAMPLES 0x80A9 | |
188 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA | |
189 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB | |
190 | |
191 /* GetTextureParameter */ | |
192 /* GL_TEXTURE_MAG_FILTER */ | |
193 /* GL_TEXTURE_MIN_FILTER */ | |
194 /* GL_TEXTURE_WRAP_S */ | |
195 /* GL_TEXTURE_WRAP_T */ | |
196 | |
197 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 | |
198 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 | |
199 | |
200 /* HintMode */ | |
201 #define GL_DONT_CARE 0x1100 | |
202 #define GL_FASTEST 0x1101 | |
203 #define GL_NICEST 0x1102 | |
204 | |
205 /* HintTarget */ | |
206 #define GL_GENERATE_MIPMAP_HINT 0x8192 | |
207 | |
208 /* DataType */ | |
209 #define GL_BYTE 0x1400 | |
210 #define GL_UNSIGNED_BYTE 0x1401 | |
211 #define GL_SHORT 0x1402 | |
212 #define GL_UNSIGNED_SHORT 0x1403 | |
213 #define GL_INT 0x1404 | |
214 #define GL_UNSIGNED_INT 0x1405 | |
215 #define GL_FLOAT 0x1406 | |
216 #define GL_FIXED 0x140C | |
217 | |
218 /* PixelFormat */ | |
219 #define GL_DEPTH_COMPONENT 0x1902 | |
220 #define GL_ALPHA 0x1906 | |
221 #define GL_RGB 0x1907 | |
222 #define GL_RGBA 0x1908 | |
223 #define GL_LUMINANCE 0x1909 | |
224 #define GL_LUMINANCE_ALPHA 0x190A | |
225 | |
226 /* PixelType */ | |
227 /* GL_UNSIGNED_BYTE */ | |
228 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 | |
229 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 | |
230 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 | |
231 | |
232 /* Shaders */ | |
233 #define GL_FRAGMENT_SHADER 0x8B30 | |
234 #define GL_VERTEX_SHADER 0x8B31 | |
235 #define GL_MAX_VERTEX_ATTRIBS 0x8869 | |
236 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB | |
237 #define GL_MAX_VARYING_VECTORS 0x8DFC | |
238 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D | |
239 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C | |
240 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 | |
241 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD | |
242 #define GL_SHADER_TYPE 0x8B4F | |
243 #define GL_DELETE_STATUS 0x8B80 | |
244 #define GL_LINK_STATUS 0x8B82 | |
245 #define GL_VALIDATE_STATUS 0x8B83 | |
246 #define GL_ATTACHED_SHADERS 0x8B85 | |
247 #define GL_ACTIVE_UNIFORMS 0x8B86 | |
248 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 | |
249 #define GL_ACTIVE_ATTRIBUTES 0x8B89 | |
250 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A | |
251 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C | |
252 #define GL_CURRENT_PROGRAM 0x8B8D | |
253 | |
254 /* StencilFunction */ | |
255 #define GL_NEVER 0x0200 | |
256 #define GL_LESS 0x0201 | |
257 #define GL_EQUAL 0x0202 | |
258 #define GL_LEQUAL 0x0203 | |
259 #define GL_GREATER 0x0204 | |
260 #define GL_NOTEQUAL 0x0205 | |
261 #define GL_GEQUAL 0x0206 | |
262 #define GL_ALWAYS 0x0207 | |
263 | |
264 /* StencilOp */ | |
265 /* GL_ZERO */ | |
266 #define GL_KEEP 0x1E00 | |
267 #define GL_REPLACE 0x1E01 | |
268 #define GL_INCR 0x1E02 | |
269 #define GL_DECR 0x1E03 | |
270 #define GL_INVERT 0x150A | |
271 #define GL_INCR_WRAP 0x8507 | |
272 #define GL_DECR_WRAP 0x8508 | |
273 | |
274 /* StringName */ | |
275 #define GL_VENDOR 0x1F00 | |
276 #define GL_RENDERER 0x1F01 | |
277 #define GL_VERSION 0x1F02 | |
278 #define GL_EXTENSIONS 0x1F03 | |
279 | |
280 /* TextureMagFilter */ | |
281 #define GL_NEAREST 0x2600 | |
282 #define GL_LINEAR 0x2601 | |
283 | |
284 /* TextureMinFilter */ | |
285 /* GL_NEAREST */ | |
286 /* GL_LINEAR */ | |
287 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 | |
288 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 | |
289 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 | |
290 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 | |
291 | |
292 /* TextureParameterName */ | |
293 #define GL_TEXTURE_MAG_FILTER 0x2800 | |
294 #define GL_TEXTURE_MIN_FILTER 0x2801 | |
295 #define GL_TEXTURE_WRAP_S 0x2802 | |
296 #define GL_TEXTURE_WRAP_T 0x2803 | |
297 | |
298 /* TextureTarget */ | |
299 /* GL_TEXTURE_2D */ | |
300 #define GL_TEXTURE 0x1702 | |
301 | |
302 #define GL_TEXTURE_CUBE_MAP 0x8513 | |
303 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 | |
304 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 | |
305 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 | |
306 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 | |
307 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 | |
308 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 | |
309 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A | |
310 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C | |
311 | |
312 /* TextureUnit */ | |
313 #define GL_TEXTURE0 0x84C0 | |
314 #define GL_TEXTURE1 0x84C1 | |
315 #define GL_TEXTURE2 0x84C2 | |
316 #define GL_TEXTURE3 0x84C3 | |
317 #define GL_TEXTURE4 0x84C4 | |
318 #define GL_TEXTURE5 0x84C5 | |
319 #define GL_TEXTURE6 0x84C6 | |
320 #define GL_TEXTURE7 0x84C7 | |
321 #define GL_TEXTURE8 0x84C8 | |
322 #define GL_TEXTURE9 0x84C9 | |
323 #define GL_TEXTURE10 0x84CA | |
324 #define GL_TEXTURE11 0x84CB | |
325 #define GL_TEXTURE12 0x84CC | |
326 #define GL_TEXTURE13 0x84CD | |
327 #define GL_TEXTURE14 0x84CE | |
328 #define GL_TEXTURE15 0x84CF | |
329 #define GL_TEXTURE16 0x84D0 | |
330 #define GL_TEXTURE17 0x84D1 | |
331 #define GL_TEXTURE18 0x84D2 | |
332 #define GL_TEXTURE19 0x84D3 | |
333 #define GL_TEXTURE20 0x84D4 | |
334 #define GL_TEXTURE21 0x84D5 | |
335 #define GL_TEXTURE22 0x84D6 | |
336 #define GL_TEXTURE23 0x84D7 | |
337 #define GL_TEXTURE24 0x84D8 | |
338 #define GL_TEXTURE25 0x84D9 | |
339 #define GL_TEXTURE26 0x84DA | |
340 #define GL_TEXTURE27 0x84DB | |
341 #define GL_TEXTURE28 0x84DC | |
342 #define GL_TEXTURE29 0x84DD | |
343 #define GL_TEXTURE30 0x84DE | |
344 #define GL_TEXTURE31 0x84DF | |
345 #define GL_ACTIVE_TEXTURE 0x84E0 | |
346 | |
347 /* TextureWrapMode */ | |
348 #define GL_REPEAT 0x2901 | |
349 #define GL_CLAMP_TO_EDGE 0x812F | |
350 #define GL_MIRRORED_REPEAT 0x8370 | |
351 | |
352 /* Uniform Types */ | |
353 #define GL_FLOAT_VEC2 0x8B50 | |
354 #define GL_FLOAT_VEC3 0x8B51 | |
355 #define GL_FLOAT_VEC4 0x8B52 | |
356 #define GL_INT_VEC2 0x8B53 | |
357 #define GL_INT_VEC3 0x8B54 | |
358 #define GL_INT_VEC4 0x8B55 | |
359 #define GL_BOOL 0x8B56 | |
360 #define GL_BOOL_VEC2 0x8B57 | |
361 #define GL_BOOL_VEC3 0x8B58 | |
362 #define GL_BOOL_VEC4 0x8B59 | |
363 #define GL_FLOAT_MAT2 0x8B5A | |
364 #define GL_FLOAT_MAT3 0x8B5B | |
365 #define GL_FLOAT_MAT4 0x8B5C | |
366 #define GL_SAMPLER_2D 0x8B5E | |
367 #define GL_SAMPLER_CUBE 0x8B60 | |
368 | |
369 /* Vertex Arrays */ | |
370 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 | |
371 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 | |
372 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 | |
373 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 | |
374 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A | |
375 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 | |
376 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F | |
377 | |
378 /* Read Format */ | |
379 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A | |
380 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B | |
381 | |
382 /* Shader Source */ | |
383 #define GL_COMPILE_STATUS 0x8B81 | |
384 #define GL_INFO_LOG_LENGTH 0x8B84 | |
385 #define GL_SHADER_SOURCE_LENGTH 0x8B88 | |
386 #define GL_SHADER_COMPILER 0x8DFA | |
387 | |
388 /* Shader Binary */ | |
389 #define GL_SHADER_BINARY_FORMATS 0x8DF8 | |
390 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 | |
391 | |
392 /* Shader Precision-Specified Types */ | |
393 #define GL_LOW_FLOAT 0x8DF0 | |
394 #define GL_MEDIUM_FLOAT 0x8DF1 | |
395 #define GL_HIGH_FLOAT 0x8DF2 | |
396 #define GL_LOW_INT 0x8DF3 | |
397 #define GL_MEDIUM_INT 0x8DF4 | |
398 #define GL_HIGH_INT 0x8DF5 | |
399 | |
400 /* Framebuffer Object. */ | |
401 #define GL_FRAMEBUFFER 0x8D40 | |
402 #define GL_RENDERBUFFER 0x8D41 | |
403 | |
404 #define GL_RGBA4 0x8056 | |
405 #define GL_RGB5_A1 0x8057 | |
406 #define GL_RGB565 0x8D62 | |
407 #define GL_DEPTH_COMPONENT16 0x81A5 | |
408 #define GL_STENCIL_INDEX 0x1901 | |
409 #define GL_STENCIL_INDEX8 0x8D48 | |
410 | |
411 #define GL_RENDERBUFFER_WIDTH 0x8D42 | |
412 #define GL_RENDERBUFFER_HEIGHT 0x8D43 | |
413 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 | |
414 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 | |
415 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 | |
416 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 | |
417 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 | |
418 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 | |
419 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 | |
420 | |
421 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 | |
422 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 | |
423 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 | |
424 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 | |
425 | |
426 #define GL_COLOR_ATTACHMENT0 0x8CE0 | |
427 #define GL_DEPTH_ATTACHMENT 0x8D00 | |
428 #define GL_STENCIL_ATTACHMENT 0x8D20 | |
429 | |
430 #define GL_NONE 0 | |
431 | |
432 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 | |
433 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 | |
434 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 | |
435 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 | |
436 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD | |
437 | |
438 #define GL_FRAMEBUFFER_BINDING 0x8CA6 | |
439 #define GL_RENDERBUFFER_BINDING 0x8CA7 | |
440 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 | |
441 | |
442 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 | |
443 | |
444 | |
445 /*------------------------------------------------------------------------- | |
446 * GL core functions. | |
447 *-----------------------------------------------------------------------*/ | |
448 #undef GL_APICALL | |
449 #define GL_APICALL | |
450 #undef GL_APIENTRY | |
451 #define GL_APIENTRY | |
452 | |
453 // The client must set this to point to the Pepper OpenGLES interface once it | |
454 // is obtained. PPAPI C++ wrappers will do this for you. | |
455 #ifdef __cplusplus | |
456 extern "C" { | |
457 #endif | |
458 extern const struct PPB_OpenGLES_Dev* pepper_opengl_interface; | |
459 #ifdef __cplusplus | |
460 } | |
461 #endif | |
462 | |
463 #define glActiveTexture pepper_opengl_interface->ActiveTexture | |
464 #define glAttachShader pepper_opengl_interface->AttachShader | |
465 #define glBindAttribLocation pepper_opengl_interface->BindAttribLocation | |
466 #define glBindBuffer pepper_opengl_interface->BindBuffer | |
467 #define glBindFramebuffer pepper_opengl_interface->BindFramebuffer | |
468 #define glBindRenderbuffer pepper_opengl_interface->BindRenderbuffer | |
469 #define glBindTexture pepper_opengl_interface->BindTexture | |
470 #define glBlendColor pepper_opengl_interface->BlendColor | |
471 #define glBlendEquation pepper_opengl_interface->BlendEquation | |
472 #define glBlendEquationSeparate pepper_opengl_interface->BlendEquationSeparate | |
473 #define glBlendFunc pepper_opengl_interface->BlendFunc | |
474 #define glBlendFuncSeparate pepper_opengl_interface->BlendFuncSeparate | |
475 #define glBufferData pepper_opengl_interface->BufferData | |
476 #define glBufferSubData pepper_opengl_interface->BufferSubData | |
477 #define glCheckFramebufferStatus pepper_opengl_interface->CheckFramebufferStatus | |
478 #define glClear pepper_opengl_interface->Clear | |
479 #define glClearColor pepper_opengl_interface->ClearColor | |
480 #define glClearDepthf pepper_opengl_interface->ClearDepthf | |
481 #define glClearStencil pepper_opengl_interface->ClearStencil | |
482 #define glColorMask pepper_opengl_interface->ColorMask | |
483 #define glCompileShader pepper_opengl_interface->CompileShader | |
484 #define glCompressedTexImage2D pepper_opengl_interface->CompressedTexImage2D | |
485 #define glCompressedTexSubImage2D pepper_opengl_interface->CompressedTexSubImage
2D | |
486 #define glCopyTexImage2D pepper_opengl_interface->CopyTexImage2D | |
487 #define glCopyTexSubImage2D pepper_opengl_interface->CopyTexSubImage2D | |
488 #define glCreateProgram pepper_opengl_interface->CreateProgram | |
489 #define glCreateShader pepper_opengl_interface->CreateShader | |
490 #define glCullFace pepper_opengl_interface->CullFace | |
491 #define glDeleteBuffers pepper_opengl_interface->DeleteBuffers | |
492 #define glDeleteFramebuffers pepper_opengl_interface->DeleteFramebuffers | |
493 #define glDeleteProgram pepper_opengl_interface->DeleteProgram | |
494 #define glDeleteRenderbuffers pepper_opengl_interface->DeleteRenderbuffers | |
495 #define glDeleteShader pepper_opengl_interface->DeleteShader | |
496 #define glDeleteTextures pepper_opengl_interface->DeleteTextures | |
497 #define glDepthFunc pepper_opengl_interface->DepthFunc | |
498 #define glDepthMask pepper_opengl_interface->DepthMask | |
499 #define glDepthRangef pepper_opengl_interface->DepthRangef | |
500 #define glDetachShader pepper_opengl_interface->DetachShader | |
501 #define glDisable pepper_opengl_interface->Disable | |
502 #define glDisableVertexAttribArray pepper_opengl_interface->DisableVertexAttribA
rray | |
503 #define glDrawArrays pepper_opengl_interface->DrawArrays | |
504 #define glDrawElements pepper_opengl_interface->DrawElements | |
505 #define glEnable pepper_opengl_interface->Enable | |
506 #define glEnableVertexAttribArray pepper_opengl_interface->EnableVertexAttribArr
ay | |
507 #define glFinish pepper_opengl_interface->Finish | |
508 #define glFlush pepper_opengl_interface->Flush | |
509 #define glFramebufferRenderbuffer pepper_opengl_interface->FramebufferRenderbuff
er | |
510 #define glFramebufferTexture2D pepper_opengl_interface->FramebufferTexture2D | |
511 #define glFrontFace pepper_opengl_interface->FrontFace | |
512 #define glGenBuffers pepper_opengl_interface->GenBuffers | |
513 #define glGenerateMipmap pepper_opengl_interface->GenerateMipmap | |
514 #define glGenFramebuffers pepper_opengl_interface->GenFramebuffers | |
515 #define glGenRenderbuffers pepper_opengl_interface->GenRenderbuffers | |
516 #define glGenTextures pepper_opengl_interface->GenTextures | |
517 #define glGetActiveAttrib pepper_opengl_interface->GetActiveAttrib | |
518 #define glGetActiveUniform pepper_opengl_interface->GetActiveUniform | |
519 #define glGetAttachedShaders pepper_opengl_interface->GetAttachedShaders | |
520 #define glGetAttribLocation pepper_opengl_interface->GetAttribLocation | |
521 #define glGetBooleanv pepper_opengl_interface->GetBooleanv | |
522 #define glGetBufferParameteriv pepper_opengl_interface->GetBufferParameteriv | |
523 #define glGetError pepper_opengl_interface->GetError | |
524 #define glGetFloatv pepper_opengl_interface->GetFloatv | |
525 #define glGetFramebufferAttachmentParameteriv pepper_opengl_interface->GetFrameb
ufferAttachmentParameteriv | |
526 #define glGetIntegerv pepper_opengl_interface->GetIntegerv | |
527 #define glGetProgramiv pepper_opengl_interface->GetProgramiv | |
528 #define glGetProgramInfoLog pepper_opengl_interface->GetProgramInfoLog | |
529 #define glGetRenderbufferParameteriv pepper_opengl_interface->GetRenderbufferPar
ameteriv | |
530 #define glGetShaderiv pepper_opengl_interface->GetShaderiv | |
531 #define glGetShaderInfoLog pepper_opengl_interface->GetShaderInfoLog | |
532 #define glGetShaderPrecisionFormat pepper_opengl_interface->GetShaderPrecisionFo
rmat | |
533 #define glGetShaderSource pepper_opengl_interface->GetShaderSource | |
534 #define glGetString pepper_opengl_interface->GetString | |
535 #define glGetTexParameterfv pepper_opengl_interface->GetTexParameterfv | |
536 #define glGetTexParameteriv pepper_opengl_interface->GetTexParameteriv | |
537 #define glGetUniformfv pepper_opengl_interface->GetUniformfv | |
538 #define glGetUniformiv pepper_opengl_interface->GetUniformiv | |
539 #define glGetUniformLocation pepper_opengl_interface->GetUniformLocation | |
540 #define glGetVertexAttribfv pepper_opengl_interface->GetVertexAttribfv | |
541 #define glGetVertexAttribiv pepper_opengl_interface->GetVertexAttribiv | |
542 #define glGetVertexAttribPointerv pepper_opengl_interface->GetVertexAttribPointe
rv | |
543 #define glHint pepper_opengl_interface->Hint | |
544 #define glIsBuffer pepper_opengl_interface->IsBuffer | |
545 #define glIsEnabled pepper_opengl_interface->IsEnabled | |
546 #define glIsFramebuffer pepper_opengl_interface->IsFramebuffer | |
547 #define glIsProgram pepper_opengl_interface->IsProgram | |
548 #define glIsRenderbuffer pepper_opengl_interface->IsRenderbuffer | |
549 #define glIsShader pepper_opengl_interface->IsShader | |
550 #define glIsTexture pepper_opengl_interface->IsTexture | |
551 #define glLineWidth pepper_opengl_interface->LineWidth | |
552 #define glLinkProgram pepper_opengl_interface->LinkProgram | |
553 #define glPixelStorei pepper_opengl_interface->PixelStorei | |
554 #define glPolygonOffset pepper_opengl_interface->PolygonOffset | |
555 #define glReadPixels pepper_opengl_interface->ReadPixels | |
556 #define glReleaseShaderCompiler pepper_opengl_interface->ReleaseShaderCompiler | |
557 #define glRenderbufferStorage pepper_opengl_interface->RenderbufferStorage | |
558 #define glSampleCoverage pepper_opengl_interface->SampleCoverage | |
559 #define glScissor pepper_opengl_interface->Scissor | |
560 #define glShaderBinary pepper_opengl_interface->ShaderBinary | |
561 #define glShaderSource pepper_opengl_interface->ShaderSource | |
562 #define glStencilFunc pepper_opengl_interface->StencilFunc | |
563 #define glStencilFuncSeparate pepper_opengl_interface->StencilFuncSeparate | |
564 #define glStencilMask pepper_opengl_interface->StencilMask | |
565 #define glStencilMaskSeparate pepper_opengl_interface->StencilMaskSeparate | |
566 #define glStencilOp pepper_opengl_interface->StencilOp | |
567 #define glStencilOpSeparate pepper_opengl_interface->StencilOpSeparate | |
568 #define glTexImage2D pepper_opengl_interface->TexImage2D | |
569 #define glTexParameterf pepper_opengl_interface->TexParameterf | |
570 #define glTexParameterfv pepper_opengl_interface->TexParameterfv | |
571 #define glTexParameteri pepper_opengl_interface->TexParameteri | |
572 #define glTexParameteriv pepper_opengl_interface->TexParameteriv | |
573 #define glTexSubImage2D pepper_opengl_interface->TexSubImage2D | |
574 #define glUniform1f pepper_opengl_interface->Uniform1f | |
575 #define glUniform1fv pepper_opengl_interface->Uniform1fv | |
576 #define glUniform1i pepper_opengl_interface->Uniform1i | |
577 #define glUniform1iv pepper_opengl_interface->Uniform1iv | |
578 #define glUniform2f pepper_opengl_interface->Uniform2f | |
579 #define glUniform2fv pepper_opengl_interface->Uniform2fv | |
580 #define glUniform2i pepper_opengl_interface->Uniform2i | |
581 #define glUniform2iv pepper_opengl_interface->Uniform2iv | |
582 #define glUniform3f pepper_opengl_interface->Uniform3f | |
583 #define glUniform3fv pepper_opengl_interface->Uniform3fv | |
584 #define glUniform3i pepper_opengl_interface->Uniform3i | |
585 #define glUniform3iv pepper_opengl_interface->Uniform3iv | |
586 #define glUniform4f pepper_opengl_interface->Uniform4f | |
587 #define glUniform4fv pepper_opengl_interface->Uniform4fv | |
588 #define glUniform4i pepper_opengl_interface->Uniform4i | |
589 #define glUniform4iv pepper_opengl_interface->Uniform4iv | |
590 #define glUniformMatrix2fv pepper_opengl_interface->UniformMatrix2fv | |
591 #define glUniformMatrix3fv pepper_opengl_interface->UniformMatrix3fv | |
592 #define glUniformMatrix4fv pepper_opengl_interface->UniformMatrix4fv | |
593 #define glUseProgram pepper_opengl_interface->UseProgram | |
594 #define glValidateProgram pepper_opengl_interface->ValidateProgram | |
595 #define glVertexAttrib1f pepper_opengl_interface->VertexAttrib1f | |
596 #define glVertexAttrib1fv pepper_opengl_interface->VertexAttrib1fv | |
597 #define glVertexAttrib2f pepper_opengl_interface->VertexAttrib2f | |
598 #define glVertexAttrib2fv pepper_opengl_interface->VertexAttrib2fv | |
599 #define glVertexAttrib3f pepper_opengl_interface->VertexAttrib3f | |
600 #define glVertexAttrib3fv pepper_opengl_interface->VertexAttrib3fv | |
601 #define glVertexAttrib4f pepper_opengl_interface->VertexAttrib4f | |
602 #define glVertexAttrib4fv pepper_opengl_interface->VertexAttrib4fv | |
603 #define glVertexAttribPointer pepper_opengl_interface->VertexAttribPointer | |
604 #define glViewport pepper_opengl_interface->Viewport | |
605 | |
606 #endif /* __gl2_h_ */ | |
607 | |
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