| Index: ppapi/c/dev/ppb_graphics_3d_dev.h
 | 
| ===================================================================
 | 
| --- ppapi/c/dev/ppb_graphics_3d_dev.h	(revision 69511)
 | 
| +++ ppapi/c/dev/ppb_graphics_3d_dev.h	(working copy)
 | 
| @@ -6,7 +6,6 @@
 | 
|  #define PPAPI_C_DEV_PPB_GRAPHICS_3D_DEV_H_
 | 
|  
 | 
|  #include "ppapi/c/pp_bool.h"
 | 
| -#include "ppapi/c/pp_completion_callback.h"
 | 
|  #include "ppapi/c/pp_instance.h"
 | 
|  #include "ppapi/c/pp_module.h"
 | 
|  #include "ppapi/c/pp_resource.h"
 | 
| @@ -21,12 +20,12 @@
 | 
|  // CHECK(device->MakeCurrent(context));
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|  // glClear(GL_COLOR_BUFFER);
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|  // CHECK(device->MakeCurrent(NULL));
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| -// CHECK(device->SwapBuffers(context, callback));
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| +// CHECK(device->SwapBuffers(context));
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|  //
 | 
|  // // Shutdown.
 | 
|  // core->ReleaseResource(context);
 | 
|  
 | 
| -#define PPB_GRAPHICS_3D_DEV_INTERFACE "PPB_Graphics3D(Dev);0.4"
 | 
| +#define PPB_GRAPHICS_3D_DEV_INTERFACE "PPB_Graphics3D(Dev);0.3"
 | 
|  
 | 
|  // These are the same error codes as used by EGL.
 | 
|  enum {
 | 
| @@ -90,15 +89,11 @@
 | 
|    // Snapshots the rendered frame and makes it available for composition with
 | 
|    // the rest of the page. The alpha channel is used for translucency effects.
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|    // One means fully opaque. Zero means fully transparent. Any thread.
 | 
| -  // The callback will be called when SwapBuffers completes. While a SwapBuffers
 | 
| -  // call is pending, all subsequent SwapBuffers calls will fail. Specifying a
 | 
| -  // NULL callback means blocking but this is not legal on the main thread.
 | 
|    // TODO(apatrick): premultiplied alpha or linear alpha? Premultiplied alpha is
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|    // better for correct alpha blending effect. Most existing OpenGL code assumes
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|    // linear. I could convert from linear to premultiplied during the copy from
 | 
|    // back-buffer to offscreen "front-buffer".
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| -  PP_Bool (*SwapBuffers)(PP_Resource context,
 | 
| -                         struct PP_CompletionCallback callback);
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| +  PP_Bool (*SwapBuffers)(PP_Resource context);
 | 
|  
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|    // Returns the current error for this thread. This is not associated with a
 | 
|    // particular context. It is distinct from the GL error returned by
 | 
| 
 |