Index: webkit/plugins/ppapi/ppb_open_gl_es_impl.cc |
=================================================================== |
--- webkit/plugins/ppapi/ppb_open_gl_es_impl.cc (revision 0) |
+++ webkit/plugins/ppapi/ppb_open_gl_es_impl.cc (working copy) |
@@ -4,515 +4,516 @@ |
// This file is auto-generated. DO NOT EDIT! |
-#include "webkit/glue/plugins/pepper_graphics_3d.h" |
+#include "webkit/plugins/ppapi/ppb_graphics_3d_impl.h" |
#include "gpu/command_buffer/client/gles2_implementation.h" |
#include "ppapi/c/dev/ppb_opengles_dev.h" |
-namespace pepper { |
+namespace webkit { |
+namespace ppapi { |
namespace { |
void ActiveTexture(GLenum texture) { |
- Graphics3D::GetCurrent()->impl()->ActiveTexture(texture); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->ActiveTexture(texture); |
} |
void AttachShader(GLuint program, GLuint shader) { |
- Graphics3D::GetCurrent()->impl()->AttachShader(program, shader); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->AttachShader(program, shader); |
} |
void BindAttribLocation(GLuint program, GLuint index, const char* name) { |
- Graphics3D::GetCurrent()->impl()->BindAttribLocation(program, index, name); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->BindAttribLocation(program, index, name); |
} |
void BindBuffer(GLenum target, GLuint buffer) { |
- Graphics3D::GetCurrent()->impl()->BindBuffer(target, buffer); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->BindBuffer(target, buffer); |
} |
void BindFramebuffer(GLenum target, GLuint framebuffer) { |
- Graphics3D::GetCurrent()->impl()->BindFramebuffer(target, framebuffer); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->BindFramebuffer(target, framebuffer); |
} |
void BindRenderbuffer(GLenum target, GLuint renderbuffer) { |
- Graphics3D::GetCurrent()->impl()->BindRenderbuffer(target, renderbuffer); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->BindRenderbuffer(target, renderbuffer); |
} |
void BindTexture(GLenum target, GLuint texture) { |
- Graphics3D::GetCurrent()->impl()->BindTexture(target, texture); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->BindTexture(target, texture); |
} |
void BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { |
- Graphics3D::GetCurrent()->impl()->BlendColor(red, green, blue, alpha); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->BlendColor(red, green, blue, alpha); |
} |
void BlendEquation(GLenum mode) { |
- Graphics3D::GetCurrent()->impl()->BlendEquation(mode); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->BlendEquation(mode); |
} |
void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { |
- Graphics3D::GetCurrent()->impl()->BlendEquationSeparate(modeRGB, modeAlpha); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->BlendEquationSeparate(modeRGB, modeAlpha); |
} |
void BlendFunc(GLenum sfactor, GLenum dfactor) { |
- Graphics3D::GetCurrent()->impl()->BlendFunc(sfactor, dfactor); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->BlendFunc(sfactor, dfactor); |
} |
void BlendFuncSeparate( |
GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { |
- Graphics3D::GetCurrent()->impl()->BlendFuncSeparate( |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->BlendFuncSeparate( |
srcRGB, dstRGB, srcAlpha, dstAlpha); |
} |
void BufferData( |
GLenum target, GLsizeiptr size, const void* data, GLenum usage) { |
- Graphics3D::GetCurrent()->impl()->BufferData(target, size, data, usage); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->BufferData(target, size, data, usage); |
} |
void BufferSubData( |
GLenum target, GLintptr offset, GLsizeiptr size, const void* data) { |
- Graphics3D::GetCurrent()->impl()->BufferSubData(target, offset, size, data); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->BufferSubData(target, offset, size, data); |
} |
GLenum CheckFramebufferStatus(GLenum target) { |
- return Graphics3D::GetCurrent()->impl()->CheckFramebufferStatus(target); |
+ return PPB_Graphics3D_Impl::GetCurrent()->impl()->CheckFramebufferStatus(target); |
} |
void Clear(GLbitfield mask) { |
- Graphics3D::GetCurrent()->impl()->Clear(mask); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->Clear(mask); |
} |
void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { |
- Graphics3D::GetCurrent()->impl()->ClearColor(red, green, blue, alpha); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->ClearColor(red, green, blue, alpha); |
} |
void ClearDepthf(GLclampf depth) { |
- Graphics3D::GetCurrent()->impl()->ClearDepthf(depth); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->ClearDepthf(depth); |
} |
void ClearStencil(GLint s) { |
- Graphics3D::GetCurrent()->impl()->ClearStencil(s); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->ClearStencil(s); |
} |
void ColorMask( |
GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { |
- Graphics3D::GetCurrent()->impl()->ColorMask(red, green, blue, alpha); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->ColorMask(red, green, blue, alpha); |
} |
void CompileShader(GLuint shader) { |
- Graphics3D::GetCurrent()->impl()->CompileShader(shader); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->CompileShader(shader); |
} |
void CompressedTexImage2D( |
GLenum target, GLint level, GLenum internalformat, GLsizei width, |
GLsizei height, GLint border, GLsizei imageSize, const void* data) { |
- Graphics3D::GetCurrent()->impl()->CompressedTexImage2D( |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->CompressedTexImage2D( |
target, level, internalformat, width, height, border, imageSize, data); |
} |
void CompressedTexSubImage2D( |
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
GLsizei height, GLenum format, GLsizei imageSize, const void* data) { |
- Graphics3D::GetCurrent()->impl()->CompressedTexSubImage2D( |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->CompressedTexSubImage2D( |
target, level, xoffset, yoffset, width, height, format, imageSize, data); |
} |
void CopyTexImage2D( |
GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, |
GLsizei width, GLsizei height, GLint border) { |
- Graphics3D::GetCurrent()->impl()->CopyTexImage2D( |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->CopyTexImage2D( |
target, level, internalformat, x, y, width, height, border); |
} |
void CopyTexSubImage2D( |
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, |
GLsizei width, GLsizei height) { |
- Graphics3D::GetCurrent()->impl()->CopyTexSubImage2D( |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->CopyTexSubImage2D( |
target, level, xoffset, yoffset, x, y, width, height); |
} |
GLuint CreateProgram() { |
- return Graphics3D::GetCurrent()->impl()->CreateProgram(); |
+ return PPB_Graphics3D_Impl::GetCurrent()->impl()->CreateProgram(); |
} |
GLuint CreateShader(GLenum type) { |
- return Graphics3D::GetCurrent()->impl()->CreateShader(type); |
+ return PPB_Graphics3D_Impl::GetCurrent()->impl()->CreateShader(type); |
} |
void CullFace(GLenum mode) { |
- Graphics3D::GetCurrent()->impl()->CullFace(mode); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->CullFace(mode); |
} |
void DeleteBuffers(GLsizei n, const GLuint* buffers) { |
- Graphics3D::GetCurrent()->impl()->DeleteBuffers(n, buffers); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->DeleteBuffers(n, buffers); |
} |
void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { |
- Graphics3D::GetCurrent()->impl()->DeleteFramebuffers(n, framebuffers); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->DeleteFramebuffers(n, framebuffers); |
} |
void DeleteProgram(GLuint program) { |
- Graphics3D::GetCurrent()->impl()->DeleteProgram(program); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->DeleteProgram(program); |
} |
void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { |
- Graphics3D::GetCurrent()->impl()->DeleteRenderbuffers(n, renderbuffers); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->DeleteRenderbuffers(n, renderbuffers); |
} |
void DeleteShader(GLuint shader) { |
- Graphics3D::GetCurrent()->impl()->DeleteShader(shader); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->DeleteShader(shader); |
} |
void DeleteTextures(GLsizei n, const GLuint* textures) { |
- Graphics3D::GetCurrent()->impl()->DeleteTextures(n, textures); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->DeleteTextures(n, textures); |
} |
void DepthFunc(GLenum func) { |
- Graphics3D::GetCurrent()->impl()->DepthFunc(func); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->DepthFunc(func); |
} |
void DepthMask(GLboolean flag) { |
- Graphics3D::GetCurrent()->impl()->DepthMask(flag); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->DepthMask(flag); |
} |
void DepthRangef(GLclampf zNear, GLclampf zFar) { |
- Graphics3D::GetCurrent()->impl()->DepthRangef(zNear, zFar); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->DepthRangef(zNear, zFar); |
} |
void DetachShader(GLuint program, GLuint shader) { |
- Graphics3D::GetCurrent()->impl()->DetachShader(program, shader); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->DetachShader(program, shader); |
} |
void Disable(GLenum cap) { |
- Graphics3D::GetCurrent()->impl()->Disable(cap); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->Disable(cap); |
} |
void DisableVertexAttribArray(GLuint index) { |
- Graphics3D::GetCurrent()->impl()->DisableVertexAttribArray(index); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->DisableVertexAttribArray(index); |
} |
void DrawArrays(GLenum mode, GLint first, GLsizei count) { |
- Graphics3D::GetCurrent()->impl()->DrawArrays(mode, first, count); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->DrawArrays(mode, first, count); |
} |
void DrawElements( |
GLenum mode, GLsizei count, GLenum type, const void* indices) { |
- Graphics3D::GetCurrent()->impl()->DrawElements(mode, count, type, indices); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->DrawElements(mode, count, type, indices); |
} |
void Enable(GLenum cap) { |
- Graphics3D::GetCurrent()->impl()->Enable(cap); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->Enable(cap); |
} |
void EnableVertexAttribArray(GLuint index) { |
- Graphics3D::GetCurrent()->impl()->EnableVertexAttribArray(index); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->EnableVertexAttribArray(index); |
} |
void Finish() { |
- Graphics3D::GetCurrent()->impl()->Finish(); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->Finish(); |
} |
void Flush() { |
- Graphics3D::GetCurrent()->impl()->Flush(); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->Flush(); |
} |
void FramebufferRenderbuffer( |
GLenum target, GLenum attachment, GLenum renderbuffertarget, |
GLuint renderbuffer) { |
- Graphics3D::GetCurrent()->impl()->FramebufferRenderbuffer( |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->FramebufferRenderbuffer( |
target, attachment, renderbuffertarget, renderbuffer); |
} |
void FramebufferTexture2D( |
GLenum target, GLenum attachment, GLenum textarget, GLuint texture, |
GLint level) { |
- Graphics3D::GetCurrent()->impl()->FramebufferTexture2D( |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->FramebufferTexture2D( |
target, attachment, textarget, texture, level); |
} |
void FrontFace(GLenum mode) { |
- Graphics3D::GetCurrent()->impl()->FrontFace(mode); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->FrontFace(mode); |
} |
void GenBuffers(GLsizei n, GLuint* buffers) { |
- Graphics3D::GetCurrent()->impl()->GenBuffers(n, buffers); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->GenBuffers(n, buffers); |
} |
void GenerateMipmap(GLenum target) { |
- Graphics3D::GetCurrent()->impl()->GenerateMipmap(target); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->GenerateMipmap(target); |
} |
void GenFramebuffers(GLsizei n, GLuint* framebuffers) { |
- Graphics3D::GetCurrent()->impl()->GenFramebuffers(n, framebuffers); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->GenFramebuffers(n, framebuffers); |
} |
void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) { |
- Graphics3D::GetCurrent()->impl()->GenRenderbuffers(n, renderbuffers); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->GenRenderbuffers(n, renderbuffers); |
} |
void GenTextures(GLsizei n, GLuint* textures) { |
- Graphics3D::GetCurrent()->impl()->GenTextures(n, textures); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->GenTextures(n, textures); |
} |
void GetActiveAttrib( |
GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, |
GLenum* type, char* name) { |
- Graphics3D::GetCurrent()->impl()->GetActiveAttrib( |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->GetActiveAttrib( |
program, index, bufsize, length, size, type, name); |
} |
void GetActiveUniform( |
GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, |
GLenum* type, char* name) { |
- Graphics3D::GetCurrent()->impl()->GetActiveUniform( |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->GetActiveUniform( |
program, index, bufsize, length, size, type, name); |
} |
void GetAttachedShaders( |
GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { |
- Graphics3D::GetCurrent()->impl()->GetAttachedShaders( |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->GetAttachedShaders( |
program, maxcount, count, shaders); |
} |
GLint GetAttribLocation(GLuint program, const char* name) { |
- return Graphics3D::GetCurrent()->impl()->GetAttribLocation(program, name); |
+ return PPB_Graphics3D_Impl::GetCurrent()->impl()->GetAttribLocation(program, name); |
} |
void GetBooleanv(GLenum pname, GLboolean* params) { |
- Graphics3D::GetCurrent()->impl()->GetBooleanv(pname, params); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->GetBooleanv(pname, params); |
} |
void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { |
- Graphics3D::GetCurrent()->impl()->GetBufferParameteriv( |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->GetBufferParameteriv( |
target, pname, params); |
} |
GLenum GetError() { |
- return Graphics3D::GetCurrent()->impl()->GetError(); |
+ return PPB_Graphics3D_Impl::GetCurrent()->impl()->GetError(); |
} |
void GetFloatv(GLenum pname, GLfloat* params) { |
- Graphics3D::GetCurrent()->impl()->GetFloatv(pname, params); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->GetFloatv(pname, params); |
} |
void GetFramebufferAttachmentParameteriv( |
GLenum target, GLenum attachment, GLenum pname, GLint* params) { |
- Graphics3D::GetCurrent()->impl()->GetFramebufferAttachmentParameteriv( |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->GetFramebufferAttachmentParameteriv( |
target, attachment, pname, params); |
} |
void GetIntegerv(GLenum pname, GLint* params) { |
- Graphics3D::GetCurrent()->impl()->GetIntegerv(pname, params); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->GetIntegerv(pname, params); |
} |
void GetProgramiv(GLuint program, GLenum pname, GLint* params) { |
- Graphics3D::GetCurrent()->impl()->GetProgramiv(program, pname, params); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->GetProgramiv(program, pname, params); |
} |
void GetProgramInfoLog( |
GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) { |
- Graphics3D::GetCurrent()->impl()->GetProgramInfoLog( |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->GetProgramInfoLog( |
program, bufsize, length, infolog); |
} |
void GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) { |
- Graphics3D::GetCurrent()->impl()->GetRenderbufferParameteriv( |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->GetRenderbufferParameteriv( |
target, pname, params); |
} |
void GetShaderiv(GLuint shader, GLenum pname, GLint* params) { |
- Graphics3D::GetCurrent()->impl()->GetShaderiv(shader, pname, params); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->GetShaderiv(shader, pname, params); |
} |
void GetShaderInfoLog( |
GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) { |
- Graphics3D::GetCurrent()->impl()->GetShaderInfoLog( |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->GetShaderInfoLog( |
shader, bufsize, length, infolog); |
} |
void GetShaderPrecisionFormat( |
GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { |
- Graphics3D::GetCurrent()->impl()->GetShaderPrecisionFormat( |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->GetShaderPrecisionFormat( |
shadertype, precisiontype, range, precision); |
} |
void GetShaderSource( |
GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { |
- Graphics3D::GetCurrent()->impl()->GetShaderSource( |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->GetShaderSource( |
shader, bufsize, length, source); |
} |
const GLubyte* GetString(GLenum name) { |
- return Graphics3D::GetCurrent()->impl()->GetString(name); |
+ return PPB_Graphics3D_Impl::GetCurrent()->impl()->GetString(name); |
} |
void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) { |
- Graphics3D::GetCurrent()->impl()->GetTexParameterfv(target, pname, params); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->GetTexParameterfv(target, pname, params); |
} |
void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) { |
- Graphics3D::GetCurrent()->impl()->GetTexParameteriv(target, pname, params); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->GetTexParameteriv(target, pname, params); |
} |
void GetUniformfv(GLuint program, GLint location, GLfloat* params) { |
- Graphics3D::GetCurrent()->impl()->GetUniformfv(program, location, params); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->GetUniformfv(program, location, params); |
} |
void GetUniformiv(GLuint program, GLint location, GLint* params) { |
- Graphics3D::GetCurrent()->impl()->GetUniformiv(program, location, params); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->GetUniformiv(program, location, params); |
} |
GLint GetUniformLocation(GLuint program, const char* name) { |
- return Graphics3D::GetCurrent()->impl()->GetUniformLocation(program, name); |
+ return PPB_Graphics3D_Impl::GetCurrent()->impl()->GetUniformLocation(program, name); |
} |
void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) { |
- Graphics3D::GetCurrent()->impl()->GetVertexAttribfv(index, pname, params); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->GetVertexAttribfv(index, pname, params); |
} |
void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) { |
- Graphics3D::GetCurrent()->impl()->GetVertexAttribiv(index, pname, params); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->GetVertexAttribiv(index, pname, params); |
} |
void GetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) { |
- Graphics3D::GetCurrent()->impl()->GetVertexAttribPointerv( |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->GetVertexAttribPointerv( |
index, pname, pointer); |
} |
void Hint(GLenum target, GLenum mode) { |
- Graphics3D::GetCurrent()->impl()->Hint(target, mode); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->Hint(target, mode); |
} |
GLboolean IsBuffer(GLuint buffer) { |
- return Graphics3D::GetCurrent()->impl()->IsBuffer(buffer); |
+ return PPB_Graphics3D_Impl::GetCurrent()->impl()->IsBuffer(buffer); |
} |
GLboolean IsEnabled(GLenum cap) { |
- return Graphics3D::GetCurrent()->impl()->IsEnabled(cap); |
+ return PPB_Graphics3D_Impl::GetCurrent()->impl()->IsEnabled(cap); |
} |
GLboolean IsFramebuffer(GLuint framebuffer) { |
- return Graphics3D::GetCurrent()->impl()->IsFramebuffer(framebuffer); |
+ return PPB_Graphics3D_Impl::GetCurrent()->impl()->IsFramebuffer(framebuffer); |
} |
GLboolean IsProgram(GLuint program) { |
- return Graphics3D::GetCurrent()->impl()->IsProgram(program); |
+ return PPB_Graphics3D_Impl::GetCurrent()->impl()->IsProgram(program); |
} |
GLboolean IsRenderbuffer(GLuint renderbuffer) { |
- return Graphics3D::GetCurrent()->impl()->IsRenderbuffer(renderbuffer); |
+ return PPB_Graphics3D_Impl::GetCurrent()->impl()->IsRenderbuffer(renderbuffer); |
} |
GLboolean IsShader(GLuint shader) { |
- return Graphics3D::GetCurrent()->impl()->IsShader(shader); |
+ return PPB_Graphics3D_Impl::GetCurrent()->impl()->IsShader(shader); |
} |
GLboolean IsTexture(GLuint texture) { |
- return Graphics3D::GetCurrent()->impl()->IsTexture(texture); |
+ return PPB_Graphics3D_Impl::GetCurrent()->impl()->IsTexture(texture); |
} |
void LineWidth(GLfloat width) { |
- Graphics3D::GetCurrent()->impl()->LineWidth(width); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->LineWidth(width); |
} |
void LinkProgram(GLuint program) { |
- Graphics3D::GetCurrent()->impl()->LinkProgram(program); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->LinkProgram(program); |
} |
void PixelStorei(GLenum pname, GLint param) { |
- Graphics3D::GetCurrent()->impl()->PixelStorei(pname, param); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->PixelStorei(pname, param); |
} |
void PolygonOffset(GLfloat factor, GLfloat units) { |
- Graphics3D::GetCurrent()->impl()->PolygonOffset(factor, units); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->PolygonOffset(factor, units); |
} |
void ReadPixels( |
GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, |
void* pixels) { |
- Graphics3D::GetCurrent()->impl()->ReadPixels( |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->ReadPixels( |
x, y, width, height, format, type, pixels); |
} |
void ReleaseShaderCompiler() { |
- Graphics3D::GetCurrent()->impl()->ReleaseShaderCompiler(); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->ReleaseShaderCompiler(); |
} |
void RenderbufferStorage( |
GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { |
- Graphics3D::GetCurrent()->impl()->RenderbufferStorage( |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->RenderbufferStorage( |
target, internalformat, width, height); |
} |
void SampleCoverage(GLclampf value, GLboolean invert) { |
- Graphics3D::GetCurrent()->impl()->SampleCoverage(value, invert); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->SampleCoverage(value, invert); |
} |
void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) { |
- Graphics3D::GetCurrent()->impl()->Scissor(x, y, width, height); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->Scissor(x, y, width, height); |
} |
void ShaderBinary( |
GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, |
GLsizei length) { |
- Graphics3D::GetCurrent()->impl()->ShaderBinary( |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->ShaderBinary( |
n, shaders, binaryformat, binary, length); |
} |
void ShaderSource( |
GLuint shader, GLsizei count, const char** str, const GLint* length) { |
- Graphics3D::GetCurrent()->impl()->ShaderSource(shader, count, str, length); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->ShaderSource(shader, count, str, length); |
} |
void StencilFunc(GLenum func, GLint ref, GLuint mask) { |
- Graphics3D::GetCurrent()->impl()->StencilFunc(func, ref, mask); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->StencilFunc(func, ref, mask); |
} |
void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { |
- Graphics3D::GetCurrent()->impl()->StencilFuncSeparate(face, func, ref, mask); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->StencilFuncSeparate(face, func, ref, mask); |
} |
void StencilMask(GLuint mask) { |
- Graphics3D::GetCurrent()->impl()->StencilMask(mask); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->StencilMask(mask); |
} |
void StencilMaskSeparate(GLenum face, GLuint mask) { |
- Graphics3D::GetCurrent()->impl()->StencilMaskSeparate(face, mask); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->StencilMaskSeparate(face, mask); |
} |
void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) { |
- Graphics3D::GetCurrent()->impl()->StencilOp(fail, zfail, zpass); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->StencilOp(fail, zfail, zpass); |
} |
void StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { |
- Graphics3D::GetCurrent()->impl()->StencilOpSeparate( |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->StencilOpSeparate( |
face, fail, zfail, zpass); |
} |
void TexImage2D( |
GLenum target, GLint level, GLint internalformat, GLsizei width, |
GLsizei height, GLint border, GLenum format, GLenum type, |
const void* pixels) { |
- Graphics3D::GetCurrent()->impl()->TexImage2D( |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->TexImage2D( |
target, level, internalformat, width, height, border, format, type, |
pixels); |
} |
void TexParameterf(GLenum target, GLenum pname, GLfloat param) { |
- Graphics3D::GetCurrent()->impl()->TexParameterf(target, pname, param); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->TexParameterf(target, pname, param); |
} |
void TexParameterfv(GLenum target, GLenum pname, const GLfloat* params) { |
- Graphics3D::GetCurrent()->impl()->TexParameterfv(target, pname, params); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->TexParameterfv(target, pname, params); |
} |
void TexParameteri(GLenum target, GLenum pname, GLint param) { |
- Graphics3D::GetCurrent()->impl()->TexParameteri(target, pname, param); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->TexParameteri(target, pname, param); |
} |
void TexParameteriv(GLenum target, GLenum pname, const GLint* params) { |
- Graphics3D::GetCurrent()->impl()->TexParameteriv(target, pname, params); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->TexParameteriv(target, pname, params); |
} |
void TexSubImage2D( |
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
GLsizei height, GLenum format, GLenum type, const void* pixels) { |
- Graphics3D::GetCurrent()->impl()->TexSubImage2D( |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->TexSubImage2D( |
target, level, xoffset, yoffset, width, height, format, type, pixels); |
} |
void Uniform1f(GLint location, GLfloat x) { |
- Graphics3D::GetCurrent()->impl()->Uniform1f(location, x); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->Uniform1f(location, x); |
} |
void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) { |
- Graphics3D::GetCurrent()->impl()->Uniform1fv(location, count, v); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->Uniform1fv(location, count, v); |
} |
void Uniform1i(GLint location, GLint x) { |
- Graphics3D::GetCurrent()->impl()->Uniform1i(location, x); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->Uniform1i(location, x); |
} |
void Uniform1iv(GLint location, GLsizei count, const GLint* v) { |
- Graphics3D::GetCurrent()->impl()->Uniform1iv(location, count, v); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->Uniform1iv(location, count, v); |
} |
void Uniform2f(GLint location, GLfloat x, GLfloat y) { |
- Graphics3D::GetCurrent()->impl()->Uniform2f(location, x, y); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->Uniform2f(location, x, y); |
} |
void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) { |
- Graphics3D::GetCurrent()->impl()->Uniform2fv(location, count, v); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->Uniform2fv(location, count, v); |
} |
void Uniform2i(GLint location, GLint x, GLint y) { |
- Graphics3D::GetCurrent()->impl()->Uniform2i(location, x, y); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->Uniform2i(location, x, y); |
} |
void Uniform2iv(GLint location, GLsizei count, const GLint* v) { |
- Graphics3D::GetCurrent()->impl()->Uniform2iv(location, count, v); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->Uniform2iv(location, count, v); |
} |
void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) { |
- Graphics3D::GetCurrent()->impl()->Uniform3f(location, x, y, z); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->Uniform3f(location, x, y, z); |
} |
void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) { |
- Graphics3D::GetCurrent()->impl()->Uniform3fv(location, count, v); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->Uniform3fv(location, count, v); |
} |
void Uniform3i(GLint location, GLint x, GLint y, GLint z) { |
- Graphics3D::GetCurrent()->impl()->Uniform3i(location, x, y, z); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->Uniform3i(location, x, y, z); |
} |
void Uniform3iv(GLint location, GLsizei count, const GLint* v) { |
- Graphics3D::GetCurrent()->impl()->Uniform3iv(location, count, v); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->Uniform3iv(location, count, v); |
} |
void Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { |
- Graphics3D::GetCurrent()->impl()->Uniform4f(location, x, y, z, w); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->Uniform4f(location, x, y, z, w); |
} |
void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) { |
- Graphics3D::GetCurrent()->impl()->Uniform4fv(location, count, v); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->Uniform4fv(location, count, v); |
} |
void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) { |
- Graphics3D::GetCurrent()->impl()->Uniform4i(location, x, y, z, w); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->Uniform4i(location, x, y, z, w); |
} |
void Uniform4iv(GLint location, GLsizei count, const GLint* v) { |
- Graphics3D::GetCurrent()->impl()->Uniform4iv(location, count, v); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->Uniform4iv(location, count, v); |
} |
void UniformMatrix2fv( |
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { |
- Graphics3D::GetCurrent()->impl()->UniformMatrix2fv( |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->UniformMatrix2fv( |
location, count, transpose, value); |
} |
void UniformMatrix3fv( |
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { |
- Graphics3D::GetCurrent()->impl()->UniformMatrix3fv( |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->UniformMatrix3fv( |
location, count, transpose, value); |
} |
void UniformMatrix4fv( |
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { |
- Graphics3D::GetCurrent()->impl()->UniformMatrix4fv( |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->UniformMatrix4fv( |
location, count, transpose, value); |
} |
void UseProgram(GLuint program) { |
- Graphics3D::GetCurrent()->impl()->UseProgram(program); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->UseProgram(program); |
} |
void ValidateProgram(GLuint program) { |
- Graphics3D::GetCurrent()->impl()->ValidateProgram(program); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->ValidateProgram(program); |
} |
void VertexAttrib1f(GLuint indx, GLfloat x) { |
- Graphics3D::GetCurrent()->impl()->VertexAttrib1f(indx, x); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->VertexAttrib1f(indx, x); |
} |
void VertexAttrib1fv(GLuint indx, const GLfloat* values) { |
- Graphics3D::GetCurrent()->impl()->VertexAttrib1fv(indx, values); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->VertexAttrib1fv(indx, values); |
} |
void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { |
- Graphics3D::GetCurrent()->impl()->VertexAttrib2f(indx, x, y); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->VertexAttrib2f(indx, x, y); |
} |
void VertexAttrib2fv(GLuint indx, const GLfloat* values) { |
- Graphics3D::GetCurrent()->impl()->VertexAttrib2fv(indx, values); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->VertexAttrib2fv(indx, values); |
} |
void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) { |
- Graphics3D::GetCurrent()->impl()->VertexAttrib3f(indx, x, y, z); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->VertexAttrib3f(indx, x, y, z); |
} |
void VertexAttrib3fv(GLuint indx, const GLfloat* values) { |
- Graphics3D::GetCurrent()->impl()->VertexAttrib3fv(indx, values); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->VertexAttrib3fv(indx, values); |
} |
void VertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { |
- Graphics3D::GetCurrent()->impl()->VertexAttrib4f(indx, x, y, z, w); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->VertexAttrib4f(indx, x, y, z, w); |
} |
void VertexAttrib4fv(GLuint indx, const GLfloat* values) { |
- Graphics3D::GetCurrent()->impl()->VertexAttrib4fv(indx, values); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->VertexAttrib4fv(indx, values); |
} |
void VertexAttribPointer( |
GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, |
const void* ptr) { |
- Graphics3D::GetCurrent()->impl()->VertexAttribPointer( |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->VertexAttribPointer( |
indx, size, type, normalized, stride, ptr); |
} |
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) { |
- Graphics3D::GetCurrent()->impl()->Viewport(x, y, width, height); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->Viewport(x, y, width, height); |
} |
void SwapBuffers() { |
- Graphics3D::GetCurrent()->impl()->SwapBuffers(); |
+ PPB_Graphics3D_Impl::GetCurrent()->impl()->SwapBuffers(); |
} |
const struct PPB_OpenGLES_Dev ppb_opengles = { |
@@ -663,9 +664,10 @@ |
} // namespace |
-const PPB_OpenGLES_Dev* Graphics3D::GetOpenGLESInterface() { |
+const PPB_OpenGLES_Dev* PPB_Graphics3D_Impl::GetOpenGLESInterface() { |
return &ppb_opengles; |
} |
-} // namespace pepper |
+} // namespace ppapi |
+} // namespace webkit |