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Issue 5801: Reduce RandDouble to one call to ldexp, add one bit of precision (Closed) Base URL: svn://chrome-svn.corp.google.com/chrome/trunk/src/
Patch Set: '' Created 12 years, 2 months ago
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1 // Copyright (c) 2008 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "base/rand_util.h" 5 #include "base/rand_util.h"
6 6
7 #include <math.h> 7 #include <math.h>
8 8
9 #include <limits>
10
9 #include "base/basictypes.h" 11 #include "base/basictypes.h"
10 #include "base/logging.h" 12 #include "base/logging.h"
11 13
12 namespace {
13
14 union uint64_splitter {
15 uint64 normal;
16 uint16 split[4];
17 };
18
19 } // namespace
20
21 namespace base { 14 namespace base {
22 15
23 int RandInt(int min, int max) { 16 int RandInt(int min, int max) {
24 DCHECK(min <= max); 17 DCHECK(min <= max);
25 18
26 uint64 range = static_cast<int64>(max) - min + 1; 19 uint64 range = static_cast<int64>(max) - min + 1;
27 uint64 number = base::RandUInt64(); 20 uint64 number = base::RandUInt64();
28 int result = min + static_cast<int>(number % range); 21 int result = min + static_cast<int>(number % range);
29 DCHECK(result >= min && result <= max); 22 DCHECK(result >= min && result <= max);
30 return result; 23 return result;
31 } 24 }
32 25
33 double RandDouble() { 26 double RandDouble() {
34 uint64_splitter number; 27 // We try to get maximum precision by masking out as many bits as will fit
35 number.normal = base::RandUInt64(); 28 // in the target type's mantissa, and raising it to an appropriate power to
29 // produce output in the range [0, 1). For IEEE 754 doubles, the mantissa
30 // is expected to accommodate 53 bits.
36 31
37 // Standard code based on drand48 would give only 48 bits of precision. 32 COMPILE_ASSERT(std::numeric_limits<double>::radix == 2, otherwise_use_scalbn);
38 // We try to get maximum precision for IEEE 754 double (52 bits). 33 static const int kBits = std::numeric_limits<double>::digits;
39 double result = ldexp(static_cast<double>(number.split[0] & 0xf), -52) + 34 uint64 random_bits = base::RandUInt64() & ((GG_UINT64_C(1) << kBits) - 1);
40 ldexp(static_cast<double>(number.split[1]), -48) + 35 double result = ldexp(static_cast<double>(random_bits), -1 * kBits);
41 ldexp(static_cast<double>(number.split[2]), -32) +
42 ldexp(static_cast<double>(number.split[3]), -16);
43 DCHECK(result >= 0.0 && result < 1.0); 36 DCHECK(result >= 0.0 && result < 1.0);
44 return result; 37 return result;
45 } 38 }
46 39
47 } // namespace base 40 } // namespace base
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