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Side by Side Diff: include/GLES2/gl2.h

Issue 5753001: add definition for GLchar to match khronos verion and Chrome's version (Closed) Base URL: ssh://git@gitrw.chromium.org:9222/khronos.git@master
Patch Set: pull all new headers Created 10 years ago
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1 #ifndef __gl2_h_ 1 #ifndef __gl2_h_
2 #define __gl2_h_ 2 #define __gl2_h_
3 3
4 /* $Revision: 8784 $ on $Date:: 2009-09-02 09:49:17 -0700 #$ */ 4 /* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
5 5
6 #include <GLES2/gl2platform.h> 6 #include <GLES2/gl2platform.h>
7 7
8 #ifdef __cplusplus 8 #ifdef __cplusplus
9 extern "C" { 9 extern "C" {
10 #endif 10 #endif
11 11
12 /* 12 /*
13 * This document is licensed under the SGI Free Software B License Version 13 * This document is licensed under the SGI Free Software B License Version
14 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . 14 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
15 */ 15 */
16 16
17 /*------------------------------------------------------------------------- 17 /*-------------------------------------------------------------------------
18 * Data type definitions 18 * Data type definitions
19 *-----------------------------------------------------------------------*/ 19 *-----------------------------------------------------------------------*/
20 20
21 typedef void GLvoid; 21 typedef void GLvoid;
22 typedef char GLchar;
22 typedef unsigned int GLenum; 23 typedef unsigned int GLenum;
23 typedef unsigned char GLboolean; 24 typedef unsigned char GLboolean;
24 typedef unsigned int GLbitfield; 25 typedef unsigned int GLbitfield;
25 typedef khronos_int8_t GLbyte; 26 typedef khronos_int8_t GLbyte;
26 typedef short GLshort; 27 typedef short GLshort;
27 typedef int GLint; 28 typedef int GLint;
28 typedef int GLsizei; 29 typedef int GLsizei;
29 typedef khronos_uint8_t GLubyte; 30 typedef khronos_uint8_t GLubyte;
30 typedef unsigned short GLushort; 31 typedef unsigned short GLushort;
31 typedef unsigned int GLuint; 32 typedef unsigned int GLuint;
(...skipping 433 matching lines...) Expand 10 before | Expand all | Expand 10 after
465 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 466 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
466 467
467 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 468 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
468 469
469 /*------------------------------------------------------------------------- 470 /*-------------------------------------------------------------------------
470 * GL core functions. 471 * GL core functions.
471 *-----------------------------------------------------------------------*/ 472 *-----------------------------------------------------------------------*/
472 473
473 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 474 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shade r); 475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shade r);
475 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name); 476 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
476 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 477 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
477 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint fra mebuffer); 478 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint fra mebuffer);
478 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint re nderbuffer); 479 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint re nderbuffer);
479 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture ); 480 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture );
480 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 481 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
481 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); 482 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
482 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLe num modeAlpha); 483 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLe num modeAlpha);
483 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor) ; 484 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor) ;
484 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum d stRGB, GLenum srcAlpha, GLenum dstAlpha); 485 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum d stRGB, GLenum srcAlpha, GLenum dstAlpha);
485 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size , const void* data, GLenum usage); 486 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size , const GLvoid* data, GLenum usage);
486 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr off set, GLsizeiptr size, const void* data); 487 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr off set, GLsizeiptr size, const GLvoid* data);
487 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 488 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
488 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 489 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
489 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 490 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
490 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); 491 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
491 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 492 GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
492 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 493 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 494 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
494 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsi zei imageSize, const void* data); 495 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsi zei imageSize, const GLvoid* data);
495 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GL int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum f ormat, GLsizei imageSize, const void* data); 496 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GL int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum f ormat, GLsizei imageSize, const GLvoid* data);
496 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level , GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 497 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level , GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
497 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint le vel, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei heig ht); 498 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint le vel, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei heig ht);
498 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 499 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
499 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 500 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
500 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 501 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
501 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* bu ffers); 502 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* bu ffers);
502 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuin t* framebuffers); 503 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuin t* framebuffers);
503 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 504 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
504 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLui nt* renderbuffers); 505 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLui nt* renderbuffers);
505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 506 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
506 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* t extures); 507 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* t extures);
507 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 508 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
508 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 509 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
509 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar ); 510 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar );
510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shade r); 511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shade r);
511 GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 512 GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
512 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 513 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
513 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsi zei count); 514 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsi zei count);
514 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices); 515 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
515 GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 516 GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
516 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 517 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
517 GL_APICALL void GL_APIENTRY glFinish (void); 518 GL_APICALL void GL_APIENTRY glFinish (void);
518 GL_APICALL void GL_APIENTRY glFlush (void); 519 GL_APICALL void GL_APIENTRY glFlush (void);
519 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GL enum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 520 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GL enum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
520 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenu m attachment, GLenum textarget, GLuint texture, GLint level); 521 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenu m attachment, GLenum textarget, GLuint texture, GLint level);
521 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 522 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
522 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); 523 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
523 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 524 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
524 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* frameb uffers); 525 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* frameb uffers);
525 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* rende rbuffers); 526 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* rende rbuffers);
526 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); 527 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
527 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint in dex, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); 528 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint in dex, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
528 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint i ndex, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); 529 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint i ndex, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) ;
529 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsize i maxcount, GLsizei* count, GLuint* shaders); 530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsize i maxcount, GLsizei* count, GLuint* shaders);
530 GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const c har* name); 531 GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const G Lchar* name);
531 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* para ms); 532 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* para ms);
532 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenu m pname, GLint* params); 533 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenu m pname, GLint* params);
533 GL_APICALL GLenum GL_APIENTRY glGetError (void); 534 GL_APICALL GLenum GL_APIENTRY glGetError (void);
534 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); 535 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
535 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu m target, GLenum attachment, GLenum pname, GLint* params); 536 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu m target, GLenum attachment, GLenum pname, GLint* params);
536 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); 537 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
537 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname , GLint* params); 538 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname , GLint* params);
538 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog); 539 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
539 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); 540 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); 541 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei b ufsize, GLsizei* length, char* infolog); 542 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei b ufsize, GLsizei* length, GLchar* infolog);
542 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertyp e, GLenum precisiontype, GLint* range, GLint* precision); 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertyp e, GLenum precisiontype, GLint* range, GLint* precision);
543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bu fsize, GLsizei* length, char* source); 544 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bu fsize, GLsizei* length, GLchar* source);
544 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); 545 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
545 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum p name, GLfloat* params); 546 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum p name, GLfloat* params);
546 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum p name, GLint* params); 547 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum p name, GLint* params);
547 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint locati on, GLfloat* params); 548 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint locati on, GLfloat* params);
548 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint locati on, GLint* params); 549 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint locati on, GLint* params);
549 GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const char* name); 550 GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
550 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pn ame, GLfloat* params); 551 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pn ame, GLfloat* params);
551 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pn ame, GLint* params); 552 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pn ame, GLint* params);
552 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLe num pname, void** pointer); 553 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLe num pname, GLvoid** pointer);
553 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 554 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
554 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 555 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
555 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 556 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
556 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 557 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
557 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 558 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
558 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 559 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
559 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 560 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
560 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 561 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
561 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 562 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
562 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 563 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
563 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 564 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
564 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat uni ts); 565 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat uni ts);
565 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei widt h, GLsizei height, GLenum format, GLenum type, void* pixels); 566 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei widt h, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
566 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 567 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
567 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 568 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
568 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); 569 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
569 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 570 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
570 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* sha ders, GLenum binaryformat, const void* binary, GLsizei length); 571 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* sha ders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
571 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count , const char** string, const GLint* length); 572 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count , const GLchar** string, const GLint* length);
572 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuin t mask); 573 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuin t mask);
573 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum f unc, GLint ref, GLuint mask); 574 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum f unc, GLint ref, GLuint mask);
574 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 575 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
575 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint m ask); 576 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint m ask);
576 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLen um zpass); 577 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLen um zpass);
577 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fai l, GLenum zfail, GLenum zpass); 578 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fai l, GLenum zfail, GLenum zpass);
578 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GL int internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); 579 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GL int internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
579 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname , GLfloat param); 580 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname , GLfloat param);
580 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pnam e, const GLfloat* params); 581 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pnam e, const GLfloat* params);
581 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname , GLint param); 582 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname , GLint param);
582 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pnam e, const GLint* params); 583 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pnam e, const GLint* params);
583 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLe num type, const void* pixels); 584 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLe num type, const GLvoid* pixels);
584 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); 585 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
585 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); 586 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
586 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); 587 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
587 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); 588 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
588 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfl oat y); 589 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfl oat y);
589 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); 590 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
590 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); 591 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
591 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); 592 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
592 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfl oat y, GLfloat z); 593 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfl oat y, GLfloat z);
593 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); 594 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
594 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); 595 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
595 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); 596 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
596 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfl oat y, GLfloat z, GLfloat w); 597 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfl oat y, GLfloat z, GLfloat w);
597 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); 598 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
598 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); 599 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
599 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); 600 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
600 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 601 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
601 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 602 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
602 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 603 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
603 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 604 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
604 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 605 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
605 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); 606 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
606 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloa t* values); 607 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloa t* values);
607 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GL float y); 608 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GL float y);
608 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloa t* values); 609 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloa t* values);
609 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GL float y, GLfloat z); 610 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GL float y, GLfloat z);
610 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloa t* values); 611 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloa t* values);
611 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GL float y, GLfloat z, GLfloat w); 612 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GL float y, GLfloat z, GLfloat w);
612 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloa t* values); 613 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloa t* values);
613 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint si ze, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr); 614 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint si ze, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
614 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 615 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
615 616
616 #ifdef __cplusplus 617 #ifdef __cplusplus
617 } 618 }
618 #endif 619 #endif
619 620
620 #endif /* __gl2_h_ */ 621 #endif /* __gl2_h_ */
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