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| 1 #ifndef __gl2_h_ |
| 2 #define __gl2_h_ |
| 3 |
| 4 /* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */ |
| 5 |
| 6 #include <GLES2/gl2platform.h> |
| 7 |
| 8 #ifdef __cplusplus |
| 9 extern "C" { |
| 10 #endif |
| 11 |
| 12 /* |
| 13 * This document is licensed under the SGI Free Software B License Version |
| 14 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . |
| 15 */ |
| 16 |
| 17 /*------------------------------------------------------------------------- |
| 18 * Data type definitions |
| 19 *-----------------------------------------------------------------------*/ |
| 20 |
| 21 typedef void GLvoid; |
| 22 typedef char GLchar; |
| 23 typedef unsigned int GLenum; |
| 24 typedef unsigned char GLboolean; |
| 25 typedef unsigned int GLbitfield; |
| 26 typedef khronos_int8_t GLbyte; |
| 27 typedef short GLshort; |
| 28 typedef int GLint; |
| 29 typedef int GLsizei; |
| 30 typedef khronos_uint8_t GLubyte; |
| 31 typedef unsigned short GLushort; |
| 32 typedef unsigned int GLuint; |
| 33 typedef khronos_float_t GLfloat; |
| 34 typedef khronos_float_t GLclampf; |
| 35 typedef khronos_int32_t GLfixed; |
| 36 |
| 37 /* GL types for handling large vertex buffer objects */ |
| 38 typedef khronos_intptr_t GLintptr; |
| 39 typedef khronos_ssize_t GLsizeiptr; |
| 40 |
| 41 /* OpenGL ES core versions */ |
| 42 #define GL_ES_VERSION_2_0 1 |
| 43 |
| 44 /* ClearBufferMask */ |
| 45 #define GL_DEPTH_BUFFER_BIT 0x00000100 |
| 46 #define GL_STENCIL_BUFFER_BIT 0x00000400 |
| 47 #define GL_COLOR_BUFFER_BIT 0x00004000 |
| 48 |
| 49 /* Boolean */ |
| 50 #define GL_FALSE 0 |
| 51 #define GL_TRUE 1 |
| 52 |
| 53 /* BeginMode */ |
| 54 #define GL_POINTS 0x0000 |
| 55 #define GL_LINES 0x0001 |
| 56 #define GL_LINE_LOOP 0x0002 |
| 57 #define GL_LINE_STRIP 0x0003 |
| 58 #define GL_TRIANGLES 0x0004 |
| 59 #define GL_TRIANGLE_STRIP 0x0005 |
| 60 #define GL_TRIANGLE_FAN 0x0006 |
| 61 |
| 62 /* AlphaFunction (not supported in ES20) */ |
| 63 /* GL_NEVER */ |
| 64 /* GL_LESS */ |
| 65 /* GL_EQUAL */ |
| 66 /* GL_LEQUAL */ |
| 67 /* GL_GREATER */ |
| 68 /* GL_NOTEQUAL */ |
| 69 /* GL_GEQUAL */ |
| 70 /* GL_ALWAYS */ |
| 71 |
| 72 /* BlendingFactorDest */ |
| 73 #define GL_ZERO 0 |
| 74 #define GL_ONE 1 |
| 75 #define GL_SRC_COLOR 0x0300 |
| 76 #define GL_ONE_MINUS_SRC_COLOR 0x0301 |
| 77 #define GL_SRC_ALPHA 0x0302 |
| 78 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
| 79 #define GL_DST_ALPHA 0x0304 |
| 80 #define GL_ONE_MINUS_DST_ALPHA 0x0305 |
| 81 |
| 82 /* BlendingFactorSrc */ |
| 83 /* GL_ZERO */ |
| 84 /* GL_ONE */ |
| 85 #define GL_DST_COLOR 0x0306 |
| 86 #define GL_ONE_MINUS_DST_COLOR 0x0307 |
| 87 #define GL_SRC_ALPHA_SATURATE 0x0308 |
| 88 /* GL_SRC_ALPHA */ |
| 89 /* GL_ONE_MINUS_SRC_ALPHA */ |
| 90 /* GL_DST_ALPHA */ |
| 91 /* GL_ONE_MINUS_DST_ALPHA */ |
| 92 |
| 93 /* BlendEquationSeparate */ |
| 94 #define GL_FUNC_ADD 0x8006 |
| 95 #define GL_BLEND_EQUATION 0x8009 |
| 96 #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ |
| 97 #define GL_BLEND_EQUATION_ALPHA 0x883D |
| 98 |
| 99 /* BlendSubtract */ |
| 100 #define GL_FUNC_SUBTRACT 0x800A |
| 101 #define GL_FUNC_REVERSE_SUBTRACT 0x800B |
| 102 |
| 103 /* Separate Blend Functions */ |
| 104 #define GL_BLEND_DST_RGB 0x80C8 |
| 105 #define GL_BLEND_SRC_RGB 0x80C9 |
| 106 #define GL_BLEND_DST_ALPHA 0x80CA |
| 107 #define GL_BLEND_SRC_ALPHA 0x80CB |
| 108 #define GL_CONSTANT_COLOR 0x8001 |
| 109 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
| 110 #define GL_CONSTANT_ALPHA 0x8003 |
| 111 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
| 112 #define GL_BLEND_COLOR 0x8005 |
| 113 |
| 114 /* Buffer Objects */ |
| 115 #define GL_ARRAY_BUFFER 0x8892 |
| 116 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
| 117 #define GL_ARRAY_BUFFER_BINDING 0x8894 |
| 118 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
| 119 |
| 120 #define GL_STREAM_DRAW 0x88E0 |
| 121 #define GL_STATIC_DRAW 0x88E4 |
| 122 #define GL_DYNAMIC_DRAW 0x88E8 |
| 123 |
| 124 #define GL_BUFFER_SIZE 0x8764 |
| 125 #define GL_BUFFER_USAGE 0x8765 |
| 126 |
| 127 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
| 128 |
| 129 /* CullFaceMode */ |
| 130 #define GL_FRONT 0x0404 |
| 131 #define GL_BACK 0x0405 |
| 132 #define GL_FRONT_AND_BACK 0x0408 |
| 133 |
| 134 /* DepthFunction */ |
| 135 /* GL_NEVER */ |
| 136 /* GL_LESS */ |
| 137 /* GL_EQUAL */ |
| 138 /* GL_LEQUAL */ |
| 139 /* GL_GREATER */ |
| 140 /* GL_NOTEQUAL */ |
| 141 /* GL_GEQUAL */ |
| 142 /* GL_ALWAYS */ |
| 143 |
| 144 /* EnableCap */ |
| 145 #define GL_TEXTURE_2D 0x0DE1 |
| 146 #define GL_CULL_FACE 0x0B44 |
| 147 #define GL_BLEND 0x0BE2 |
| 148 #define GL_DITHER 0x0BD0 |
| 149 #define GL_STENCIL_TEST 0x0B90 |
| 150 #define GL_DEPTH_TEST 0x0B71 |
| 151 #define GL_SCISSOR_TEST 0x0C11 |
| 152 #define GL_POLYGON_OFFSET_FILL 0x8037 |
| 153 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
| 154 #define GL_SAMPLE_COVERAGE 0x80A0 |
| 155 |
| 156 /* ErrorCode */ |
| 157 #define GL_NO_ERROR 0 |
| 158 #define GL_INVALID_ENUM 0x0500 |
| 159 #define GL_INVALID_VALUE 0x0501 |
| 160 #define GL_INVALID_OPERATION 0x0502 |
| 161 #define GL_OUT_OF_MEMORY 0x0505 |
| 162 |
| 163 /* FrontFaceDirection */ |
| 164 #define GL_CW 0x0900 |
| 165 #define GL_CCW 0x0901 |
| 166 |
| 167 /* GetPName */ |
| 168 #define GL_LINE_WIDTH 0x0B21 |
| 169 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
| 170 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
| 171 #define GL_CULL_FACE_MODE 0x0B45 |
| 172 #define GL_FRONT_FACE 0x0B46 |
| 173 #define GL_DEPTH_RANGE 0x0B70 |
| 174 #define GL_DEPTH_WRITEMASK 0x0B72 |
| 175 #define GL_DEPTH_CLEAR_VALUE 0x0B73 |
| 176 #define GL_DEPTH_FUNC 0x0B74 |
| 177 #define GL_STENCIL_CLEAR_VALUE 0x0B91 |
| 178 #define GL_STENCIL_FUNC 0x0B92 |
| 179 #define GL_STENCIL_FAIL 0x0B94 |
| 180 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
| 181 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
| 182 #define GL_STENCIL_REF 0x0B97 |
| 183 #define GL_STENCIL_VALUE_MASK 0x0B93 |
| 184 #define GL_STENCIL_WRITEMASK 0x0B98 |
| 185 #define GL_STENCIL_BACK_FUNC 0x8800 |
| 186 #define GL_STENCIL_BACK_FAIL 0x8801 |
| 187 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
| 188 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
| 189 #define GL_STENCIL_BACK_REF 0x8CA3 |
| 190 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
| 191 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
| 192 #define GL_VIEWPORT 0x0BA2 |
| 193 #define GL_SCISSOR_BOX 0x0C10 |
| 194 /* GL_SCISSOR_TEST */ |
| 195 #define GL_COLOR_CLEAR_VALUE 0x0C22 |
| 196 #define GL_COLOR_WRITEMASK 0x0C23 |
| 197 #define GL_UNPACK_ALIGNMENT 0x0CF5 |
| 198 #define GL_PACK_ALIGNMENT 0x0D05 |
| 199 #define GL_MAX_TEXTURE_SIZE 0x0D33 |
| 200 #define GL_MAX_VIEWPORT_DIMS 0x0D3A |
| 201 #define GL_SUBPIXEL_BITS 0x0D50 |
| 202 #define GL_RED_BITS 0x0D52 |
| 203 #define GL_GREEN_BITS 0x0D53 |
| 204 #define GL_BLUE_BITS 0x0D54 |
| 205 #define GL_ALPHA_BITS 0x0D55 |
| 206 #define GL_DEPTH_BITS 0x0D56 |
| 207 #define GL_STENCIL_BITS 0x0D57 |
| 208 #define GL_POLYGON_OFFSET_UNITS 0x2A00 |
| 209 /* GL_POLYGON_OFFSET_FILL */ |
| 210 #define GL_POLYGON_OFFSET_FACTOR 0x8038 |
| 211 #define GL_TEXTURE_BINDING_2D 0x8069 |
| 212 #define GL_SAMPLE_BUFFERS 0x80A8 |
| 213 #define GL_SAMPLES 0x80A9 |
| 214 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
| 215 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
| 216 |
| 217 /* GetTextureParameter */ |
| 218 /* GL_TEXTURE_MAG_FILTER */ |
| 219 /* GL_TEXTURE_MIN_FILTER */ |
| 220 /* GL_TEXTURE_WRAP_S */ |
| 221 /* GL_TEXTURE_WRAP_T */ |
| 222 |
| 223 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
| 224 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
| 225 |
| 226 /* HintMode */ |
| 227 #define GL_DONT_CARE 0x1100 |
| 228 #define GL_FASTEST 0x1101 |
| 229 #define GL_NICEST 0x1102 |
| 230 |
| 231 /* HintTarget */ |
| 232 #define GL_GENERATE_MIPMAP_HINT 0x8192 |
| 233 |
| 234 /* DataType */ |
| 235 #define GL_BYTE 0x1400 |
| 236 #define GL_UNSIGNED_BYTE 0x1401 |
| 237 #define GL_SHORT 0x1402 |
| 238 #define GL_UNSIGNED_SHORT 0x1403 |
| 239 #define GL_INT 0x1404 |
| 240 #define GL_UNSIGNED_INT 0x1405 |
| 241 #define GL_FLOAT 0x1406 |
| 242 #define GL_FIXED 0x140C |
| 243 |
| 244 /* PixelFormat */ |
| 245 #define GL_DEPTH_COMPONENT 0x1902 |
| 246 #define GL_ALPHA 0x1906 |
| 247 #define GL_RGB 0x1907 |
| 248 #define GL_RGBA 0x1908 |
| 249 #define GL_LUMINANCE 0x1909 |
| 250 #define GL_LUMINANCE_ALPHA 0x190A |
| 251 |
| 252 /* PixelType */ |
| 253 /* GL_UNSIGNED_BYTE */ |
| 254 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
| 255 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
| 256 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
| 257 |
| 258 /* Shaders */ |
| 259 #define GL_FRAGMENT_SHADER 0x8B30 |
| 260 #define GL_VERTEX_SHADER 0x8B31 |
| 261 #define GL_MAX_VERTEX_ATTRIBS 0x8869 |
| 262 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
| 263 #define GL_MAX_VARYING_VECTORS 0x8DFC |
| 264 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
| 265 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
| 266 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
| 267 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
| 268 #define GL_SHADER_TYPE 0x8B4F |
| 269 #define GL_DELETE_STATUS 0x8B80 |
| 270 #define GL_LINK_STATUS 0x8B82 |
| 271 #define GL_VALIDATE_STATUS 0x8B83 |
| 272 #define GL_ATTACHED_SHADERS 0x8B85 |
| 273 #define GL_ACTIVE_UNIFORMS 0x8B86 |
| 274 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
| 275 #define GL_ACTIVE_ATTRIBUTES 0x8B89 |
| 276 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
| 277 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
| 278 #define GL_CURRENT_PROGRAM 0x8B8D |
| 279 |
| 280 /* StencilFunction */ |
| 281 #define GL_NEVER 0x0200 |
| 282 #define GL_LESS 0x0201 |
| 283 #define GL_EQUAL 0x0202 |
| 284 #define GL_LEQUAL 0x0203 |
| 285 #define GL_GREATER 0x0204 |
| 286 #define GL_NOTEQUAL 0x0205 |
| 287 #define GL_GEQUAL 0x0206 |
| 288 #define GL_ALWAYS 0x0207 |
| 289 |
| 290 /* StencilOp */ |
| 291 /* GL_ZERO */ |
| 292 #define GL_KEEP 0x1E00 |
| 293 #define GL_REPLACE 0x1E01 |
| 294 #define GL_INCR 0x1E02 |
| 295 #define GL_DECR 0x1E03 |
| 296 #define GL_INVERT 0x150A |
| 297 #define GL_INCR_WRAP 0x8507 |
| 298 #define GL_DECR_WRAP 0x8508 |
| 299 |
| 300 /* StringName */ |
| 301 #define GL_VENDOR 0x1F00 |
| 302 #define GL_RENDERER 0x1F01 |
| 303 #define GL_VERSION 0x1F02 |
| 304 #define GL_EXTENSIONS 0x1F03 |
| 305 |
| 306 /* TextureMagFilter */ |
| 307 #define GL_NEAREST 0x2600 |
| 308 #define GL_LINEAR 0x2601 |
| 309 |
| 310 /* TextureMinFilter */ |
| 311 /* GL_NEAREST */ |
| 312 /* GL_LINEAR */ |
| 313 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
| 314 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
| 315 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
| 316 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
| 317 |
| 318 /* TextureParameterName */ |
| 319 #define GL_TEXTURE_MAG_FILTER 0x2800 |
| 320 #define GL_TEXTURE_MIN_FILTER 0x2801 |
| 321 #define GL_TEXTURE_WRAP_S 0x2802 |
| 322 #define GL_TEXTURE_WRAP_T 0x2803 |
| 323 |
| 324 /* TextureTarget */ |
| 325 /* GL_TEXTURE_2D */ |
| 326 #define GL_TEXTURE 0x1702 |
| 327 |
| 328 #define GL_TEXTURE_CUBE_MAP 0x8513 |
| 329 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
| 330 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
| 331 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
| 332 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
| 333 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
| 334 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
| 335 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
| 336 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
| 337 |
| 338 /* TextureUnit */ |
| 339 #define GL_TEXTURE0 0x84C0 |
| 340 #define GL_TEXTURE1 0x84C1 |
| 341 #define GL_TEXTURE2 0x84C2 |
| 342 #define GL_TEXTURE3 0x84C3 |
| 343 #define GL_TEXTURE4 0x84C4 |
| 344 #define GL_TEXTURE5 0x84C5 |
| 345 #define GL_TEXTURE6 0x84C6 |
| 346 #define GL_TEXTURE7 0x84C7 |
| 347 #define GL_TEXTURE8 0x84C8 |
| 348 #define GL_TEXTURE9 0x84C9 |
| 349 #define GL_TEXTURE10 0x84CA |
| 350 #define GL_TEXTURE11 0x84CB |
| 351 #define GL_TEXTURE12 0x84CC |
| 352 #define GL_TEXTURE13 0x84CD |
| 353 #define GL_TEXTURE14 0x84CE |
| 354 #define GL_TEXTURE15 0x84CF |
| 355 #define GL_TEXTURE16 0x84D0 |
| 356 #define GL_TEXTURE17 0x84D1 |
| 357 #define GL_TEXTURE18 0x84D2 |
| 358 #define GL_TEXTURE19 0x84D3 |
| 359 #define GL_TEXTURE20 0x84D4 |
| 360 #define GL_TEXTURE21 0x84D5 |
| 361 #define GL_TEXTURE22 0x84D6 |
| 362 #define GL_TEXTURE23 0x84D7 |
| 363 #define GL_TEXTURE24 0x84D8 |
| 364 #define GL_TEXTURE25 0x84D9 |
| 365 #define GL_TEXTURE26 0x84DA |
| 366 #define GL_TEXTURE27 0x84DB |
| 367 #define GL_TEXTURE28 0x84DC |
| 368 #define GL_TEXTURE29 0x84DD |
| 369 #define GL_TEXTURE30 0x84DE |
| 370 #define GL_TEXTURE31 0x84DF |
| 371 #define GL_ACTIVE_TEXTURE 0x84E0 |
| 372 |
| 373 /* TextureWrapMode */ |
| 374 #define GL_REPEAT 0x2901 |
| 375 #define GL_CLAMP_TO_EDGE 0x812F |
| 376 #define GL_MIRRORED_REPEAT 0x8370 |
| 377 |
| 378 /* Uniform Types */ |
| 379 #define GL_FLOAT_VEC2 0x8B50 |
| 380 #define GL_FLOAT_VEC3 0x8B51 |
| 381 #define GL_FLOAT_VEC4 0x8B52 |
| 382 #define GL_INT_VEC2 0x8B53 |
| 383 #define GL_INT_VEC3 0x8B54 |
| 384 #define GL_INT_VEC4 0x8B55 |
| 385 #define GL_BOOL 0x8B56 |
| 386 #define GL_BOOL_VEC2 0x8B57 |
| 387 #define GL_BOOL_VEC3 0x8B58 |
| 388 #define GL_BOOL_VEC4 0x8B59 |
| 389 #define GL_FLOAT_MAT2 0x8B5A |
| 390 #define GL_FLOAT_MAT3 0x8B5B |
| 391 #define GL_FLOAT_MAT4 0x8B5C |
| 392 #define GL_SAMPLER_2D 0x8B5E |
| 393 #define GL_SAMPLER_CUBE 0x8B60 |
| 394 |
| 395 /* Vertex Arrays */ |
| 396 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
| 397 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
| 398 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
| 399 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
| 400 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
| 401 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
| 402 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
| 403 |
| 404 /* Read Format */ |
| 405 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
| 406 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
| 407 |
| 408 /* Shader Source */ |
| 409 #define GL_COMPILE_STATUS 0x8B81 |
| 410 #define GL_INFO_LOG_LENGTH 0x8B84 |
| 411 #define GL_SHADER_SOURCE_LENGTH 0x8B88 |
| 412 #define GL_SHADER_COMPILER 0x8DFA |
| 413 |
| 414 /* Shader Binary */ |
| 415 #define GL_SHADER_BINARY_FORMATS 0x8DF8 |
| 416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
| 417 |
| 418 /* Shader Precision-Specified Types */ |
| 419 #define GL_LOW_FLOAT 0x8DF0 |
| 420 #define GL_MEDIUM_FLOAT 0x8DF1 |
| 421 #define GL_HIGH_FLOAT 0x8DF2 |
| 422 #define GL_LOW_INT 0x8DF3 |
| 423 #define GL_MEDIUM_INT 0x8DF4 |
| 424 #define GL_HIGH_INT 0x8DF5 |
| 425 |
| 426 /* Framebuffer Object. */ |
| 427 #define GL_FRAMEBUFFER 0x8D40 |
| 428 #define GL_RENDERBUFFER 0x8D41 |
| 429 |
| 430 #define GL_RGBA4 0x8056 |
| 431 #define GL_RGB5_A1 0x8057 |
| 432 #define GL_RGB565 0x8D62 |
| 433 #define GL_DEPTH_COMPONENT16 0x81A5 |
| 434 #define GL_STENCIL_INDEX 0x1901 |
| 435 #define GL_STENCIL_INDEX8 0x8D48 |
| 436 |
| 437 #define GL_RENDERBUFFER_WIDTH 0x8D42 |
| 438 #define GL_RENDERBUFFER_HEIGHT 0x8D43 |
| 439 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
| 440 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
| 441 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
| 442 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
| 443 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
| 444 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
| 445 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
| 446 |
| 447 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
| 448 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
| 449 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
| 450 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
| 451 |
| 452 #define GL_COLOR_ATTACHMENT0 0x8CE0 |
| 453 #define GL_DEPTH_ATTACHMENT 0x8D00 |
| 454 #define GL_STENCIL_ATTACHMENT 0x8D20 |
| 455 |
| 456 #define GL_NONE 0 |
| 457 |
| 458 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
| 459 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
| 460 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
| 461 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
| 462 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
| 463 |
| 464 #define GL_FRAMEBUFFER_BINDING 0x8CA6 |
| 465 #define GL_RENDERBUFFER_BINDING 0x8CA7 |
| 466 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
| 467 |
| 468 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
| 469 |
| 470 /*------------------------------------------------------------------------- |
| 471 * GL core functions. |
| 472 *-----------------------------------------------------------------------*/ |
| 473 |
| 474 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
| 475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shade
r); |
| 476 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint
index, const GLchar* name); |
| 477 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); |
| 478 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint fra
mebuffer); |
| 479 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint re
nderbuffer); |
| 480 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture
); |
| 481 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); |
| 482 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); |
| 483 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLe
num modeAlpha); |
| 484 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor)
; |
| 485 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum d
stRGB, GLenum srcAlpha, GLenum dstAlpha); |
| 486 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size
, const GLvoid* data, GLenum usage); |
| 487 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr off
set, GLsizeiptr size, const GLvoid* data); |
| 488 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); |
| 489 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); |
| 490 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); |
| 491 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); |
| 492 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); |
| 493 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha); |
| 494 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); |
| 495 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint
level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsi
zei imageSize, const GLvoid* data); |
| 496 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GL
int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum f
ormat, GLsizei imageSize, const GLvoid* data); |
| 497 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level
, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint
border); |
| 498 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint le
vel, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei heig
ht); |
| 499 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); |
| 500 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); |
| 501 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); |
| 502 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* bu
ffers); |
| 503 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuin
t* framebuffers); |
| 504 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); |
| 505 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLui
nt* renderbuffers); |
| 506 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); |
| 507 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* t
extures); |
| 508 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); |
| 509 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); |
| 510 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar
); |
| 511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shade
r); |
| 512 GL_APICALL void GL_APIENTRY glDisable (GLenum cap); |
| 513 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); |
| 514 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsi
zei count); |
| 515 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count,
GLenum type, const GLvoid* indices); |
| 516 GL_APICALL void GL_APIENTRY glEnable (GLenum cap); |
| 517 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); |
| 518 GL_APICALL void GL_APIENTRY glFinish (void); |
| 519 GL_APICALL void GL_APIENTRY glFlush (void); |
| 520 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GL
enum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
| 521 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenu
m attachment, GLenum textarget, GLuint texture, GLint level); |
| 522 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); |
| 523 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); |
| 524 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); |
| 525 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* frameb
uffers); |
| 526 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* rende
rbuffers); |
| 527 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); |
| 528 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint in
dex, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); |
| 529 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint i
ndex, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
; |
| 530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsize
i maxcount, GLsizei* count, GLuint* shaders); |
| 531 GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const G
Lchar* name); |
| 532 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* para
ms); |
| 533 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenu
m pname, GLint* params); |
| 534 GL_APICALL GLenum GL_APIENTRY glGetError (void); |
| 535 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); |
| 536 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu
m target, GLenum attachment, GLenum pname, GLint* params); |
| 537 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); |
| 538 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname
, GLint* params); |
| 539 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei
bufsize, GLsizei* length, GLchar* infolog); |
| 540 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target,
GLenum pname, GLint* params); |
| 541 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname,
GLint* params); |
| 542 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei b
ufsize, GLsizei* length, GLchar* infolog); |
| 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertyp
e, GLenum precisiontype, GLint* range, GLint* precision); |
| 544 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bu
fsize, GLsizei* length, GLchar* source); |
| 545 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); |
| 546 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum p
name, GLfloat* params); |
| 547 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum p
name, GLint* params); |
| 548 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint locati
on, GLfloat* params); |
| 549 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint locati
on, GLint* params); |
| 550 GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const
GLchar* name); |
| 551 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pn
ame, GLfloat* params); |
| 552 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pn
ame, GLint* params); |
| 553 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLe
num pname, GLvoid** pointer); |
| 554 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); |
| 555 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); |
| 556 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); |
| 557 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); |
| 558 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); |
| 559 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); |
| 560 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); |
| 561 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); |
| 562 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); |
| 563 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); |
| 564 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); |
| 565 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat uni
ts); |
| 566 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei widt
h, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); |
| 567 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); |
| 568 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum
internalformat, GLsizei width, GLsizei height); |
| 569 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean
invert); |
| 570 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width,
GLsizei height); |
| 571 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* sha
ders, GLenum binaryformat, const GLvoid* binary, GLsizei length); |
| 572 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count
, const GLchar** string, const GLint* length); |
| 573 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuin
t mask); |
| 574 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum f
unc, GLint ref, GLuint mask); |
| 575 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); |
| 576 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint m
ask); |
| 577 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLen
um zpass); |
| 578 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fai
l, GLenum zfail, GLenum zpass); |
| 579 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GL
int internalformat, GLsizei width, GLsizei height, GLint border, GLenum format,
GLenum type, const GLvoid* pixels); |
| 580 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname
, GLfloat param); |
| 581 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pnam
e, const GLfloat* params); |
| 582 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname
, GLint param); |
| 583 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pnam
e, const GLint* params); |
| 584 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLe
num type, const GLvoid* pixels); |
| 585 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); |
| 586 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count,
const GLfloat* v); |
| 587 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); |
| 588 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count,
const GLint* v); |
| 589 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfl
oat y); |
| 590 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count,
const GLfloat* v); |
| 591 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint
y); |
| 592 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count,
const GLint* v); |
| 593 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfl
oat y, GLfloat z); |
| 594 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count,
const GLfloat* v); |
| 595 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint
y, GLint z); |
| 596 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count,
const GLint* v); |
| 597 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfl
oat y, GLfloat z, GLfloat w); |
| 598 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count,
const GLfloat* v); |
| 599 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint
y, GLint z, GLint w); |
| 600 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count,
const GLint* v); |
| 601 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei
count, GLboolean transpose, const GLfloat* value); |
| 602 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei
count, GLboolean transpose, const GLfloat* value); |
| 603 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei
count, GLboolean transpose, const GLfloat* value); |
| 604 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); |
| 605 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); |
| 606 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); |
| 607 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloa
t* values); |
| 608 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GL
float y); |
| 609 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloa
t* values); |
| 610 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GL
float y, GLfloat z); |
| 611 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloa
t* values); |
| 612 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GL
float y, GLfloat z, GLfloat w); |
| 613 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloa
t* values); |
| 614 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint si
ze, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); |
| 615 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width,
GLsizei height); |
| 616 |
| 617 #ifdef __cplusplus |
| 618 } |
| 619 #endif |
| 620 |
| 621 #endif /* __gl2_h_ */ |
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