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Side by Side Diff: src/ia32/codegen-ia32.h

Issue 569010: Use the virtual-frame based optimizing compiler for split-compilation... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 10 years, 10 months ago
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1 // Copyright 2010 the V8 project authors. All rights reserved. 1 // Copyright 2010 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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287 EAGER_ARGUMENTS_ALLOCATION, 287 EAGER_ARGUMENTS_ALLOCATION,
288 LAZY_ARGUMENTS_ALLOCATION 288 LAZY_ARGUMENTS_ALLOCATION
289 }; 289 };
290 290
291 291
292 // ------------------------------------------------------------------------- 292 // -------------------------------------------------------------------------
293 // CodeGenerator 293 // CodeGenerator
294 294
295 class CodeGenerator: public AstVisitor { 295 class CodeGenerator: public AstVisitor {
296 public: 296 public:
297 // Compilation mode. Either the compiler is used as the primary
298 // compiler and needs to setup everything or the compiler is used as
299 // the secondary compiler for split compilation and has to handle
300 // bailouts.
301 enum Mode {
302 PRIMARY,
303 SECONDARY
304 };
305
297 // Takes a function literal, generates code for it. This function should only 306 // Takes a function literal, generates code for it. This function should only
298 // be called by compiler.cc. 307 // be called by compiler.cc.
299 static Handle<Code> MakeCode(FunctionLiteral* fun, 308 static Handle<Code> MakeCode(FunctionLiteral* fun,
300 Handle<Script> script, 309 Handle<Script> script,
301 bool is_eval, 310 bool is_eval,
302 CompilationInfo* info); 311 CompilationInfo* info);
303 312
304 // Printing of AST, etc. as requested by flags. 313 // Printing of AST, etc. as requested by flags.
305 static void MakeCodePrologue(FunctionLiteral* fun); 314 static void MakeCodePrologue(FunctionLiteral* fun);
306 315
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372 // reach the end of the statement (ie, it does not exit via break, 381 // reach the end of the statement (ie, it does not exit via break,
373 // continue, return, or throw). This function is used temporarily while 382 // continue, return, or throw). This function is used temporarily while
374 // the code generator is being transformed. 383 // the code generator is being transformed.
375 void VisitAndSpill(Statement* statement); 384 void VisitAndSpill(Statement* statement);
376 385
377 // Visit a list of statements and then spill the virtual frame if control 386 // Visit a list of statements and then spill the virtual frame if control
378 // flow can reach the end of the list. 387 // flow can reach the end of the list.
379 void VisitStatementsAndSpill(ZoneList<Statement*>* statements); 388 void VisitStatementsAndSpill(ZoneList<Statement*>* statements);
380 389
381 // Main code generation function 390 // Main code generation function
382 void GenCode(FunctionLiteral* fun, CompilationInfo* info); 391 void Generate(FunctionLiteral* fun, Mode mode, CompilationInfo* info);
383 392
384 // Generate the return sequence code. Should be called no more than 393 // Generate the return sequence code. Should be called no more than
385 // once per compiled function, immediately after binding the return 394 // once per compiled function, immediately after binding the return
386 // target (which can not be done more than once). 395 // target (which can not be done more than once).
387 void GenerateReturnSequence(Result* return_value); 396 void GenerateReturnSequence(Result* return_value);
388 397
389 // Returns the arguments allocation mode. 398 // Returns the arguments allocation mode.
390 ArgumentsAllocationMode ArgumentsMode() const; 399 ArgumentsAllocationMode ArgumentsMode() const;
391 400
392 // Store the arguments object and allocate it if necessary. 401 // Store the arguments object and allocate it if necessary.
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820 Major MajorKey() { return StringCompare; } 829 Major MajorKey() { return StringCompare; }
821 int MinorKey() { return 0; } 830 int MinorKey() { return 0; }
822 831
823 void Generate(MacroAssembler* masm); 832 void Generate(MacroAssembler* masm);
824 }; 833 };
825 834
826 835
827 } } // namespace v8::internal 836 } } // namespace v8::internal
828 837
829 #endif // V8_IA32_CODEGEN_IA32_H_ 838 #endif // V8_IA32_CODEGEN_IA32_H_
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