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Issue 566019: Implements glGetUniformiv and glGetUniformfv. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 10 years, 10 months ago
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1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is here so other GLES2 related files can have a common set of 5 // This file is here so other GLES2 related files can have a common set of
6 // includes where appropriate. 6 // includes where appropriate.
7 7
8 #include "gpu/command_buffer/common/gles2_cmd_utils.h" 8 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
9 #include "gpu/command_buffer/common/gles2_cmd_format.h" 9 #include "gpu/command_buffer/common/gles2_cmd_format.h"
10 10
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336 BytesPerElement(type) * ElementsPerGroup(format, type); 336 BytesPerElement(type) * ElementsPerGroup(format, type);
337 uint32 row_size = width * bytes_per_group; 337 uint32 row_size = width * bytes_per_group;
338 if (height > 1) { 338 if (height > 1) {
339 uint32 padded_row_size = ((row_size + unpack_alignment - 1) / 339 uint32 padded_row_size = ((row_size + unpack_alignment - 1) /
340 unpack_alignment) * unpack_alignment; 340 unpack_alignment) * unpack_alignment;
341 return (height - 1) * padded_row_size + row_size; 341 return (height - 1) * padded_row_size + row_size;
342 } 342 }
343 return height * row_size; 343 return height * row_size;
344 } 344 }
345 345
346 uint32 GLES2Util::GetGLDataTypeSize(int type) {
347 switch (type) {
348 case GL_FLOAT:
349 return sizeof(GLfloat); // NOLINT
350 case GL_FLOAT_VEC2:
351 return sizeof(GLfloat) * 2; // NOLINT
352 case GL_FLOAT_VEC3:
353 return sizeof(GLfloat) * 3; // NOLINT
354 case GL_FLOAT_VEC4:
355 return sizeof(GLfloat) * 4; // NOLINT
356 case GL_INT:
357 return sizeof(GLint); // NOLINT
358 case GL_INT_VEC2:
359 return sizeof(GLint) * 2; // NOLINT
360 case GL_INT_VEC3:
361 return sizeof(GLint) * 3; // NOLINT
362 case GL_INT_VEC4:
363 return sizeof(GLint) * 4; // NOLINT
364 case GL_BOOL:
365 return sizeof(GLint); // NOLINT
366 case GL_BOOL_VEC2:
367 return sizeof(GLint) * 1; // NOLINT
368 case GL_BOOL_VEC3:
369 return sizeof(GLint) * 2; // NOLINT
370 case GL_BOOL_VEC4:
371 return sizeof(GLint) * 3; // NOLINT
372 case GL_FLOAT_MAT2:
373 return sizeof(GLfloat) * 2 * 2; // NOLINT
374 case GL_FLOAT_MAT3:
375 return sizeof(GLfloat) * 3 * 3; // NOLINT
376 case GL_FLOAT_MAT4:
377 return sizeof(GLfloat) * 4 * 4; // NOLINT
378 case GL_SAMPLER_2D:
379 return sizeof(GLint); // NOLINT
380 case GL_SAMPLER_CUBE:
381 return sizeof(GLint); // NOLINT
382 default:
383 return 0;
384 }
385 }
386
346 } // namespace gles2 387 } // namespace gles2
347 } // namespace gpu 388 } // namespace gpu
348 389
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