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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/shader_translator.h" | 5 #include "gpu/command_buffer/service/shader_translator.h" |
6 #include "testing/gtest/include/gtest/gtest.h" | 6 #include "testing/gtest/include/gtest/gtest.h" |
7 | 7 |
8 namespace gpu { | 8 namespace gpu { |
9 namespace gles2 { | 9 namespace gles2 { |
10 | 10 |
11 class ShaderTranslatorTest : public testing::Test { | 11 class ShaderTranslatorTest : public testing::Test { |
12 public: | 12 public: |
13 ShaderTranslatorTest() { | 13 ShaderTranslatorTest() { |
14 } | 14 } |
15 | 15 |
16 ~ShaderTranslatorTest() { | 16 ~ShaderTranslatorTest() { |
17 } | 17 } |
18 | 18 |
19 protected: | 19 protected: |
20 virtual void SetUp() { | 20 virtual void SetUp() { |
21 ShBuiltInResources resources; | 21 ShBuiltInResources resources; |
22 ShInitBuiltInResources(&resources); | 22 ShInitBuiltInResources(&resources); |
23 | 23 |
24 ASSERT_TRUE(vertex_translator_.Init( | 24 ASSERT_TRUE(vertex_translator_.Init( |
25 SH_VERTEX_SHADER, SH_GLES2_SPEC, &resources)); | 25 SH_VERTEX_SHADER, SH_GLES2_SPEC, &resources, false)); |
26 ASSERT_TRUE(fragment_translator_.Init( | 26 ASSERT_TRUE(fragment_translator_.Init( |
27 SH_FRAGMENT_SHADER, SH_GLES2_SPEC, &resources)); | 27 SH_FRAGMENT_SHADER, SH_GLES2_SPEC, &resources, false)); |
28 // Post-init the results must be empty. | 28 // Post-init the results must be empty. |
29 // Vertex translator results. | 29 // Vertex translator results. |
30 EXPECT_TRUE(vertex_translator_.translated_shader() == NULL); | 30 EXPECT_TRUE(vertex_translator_.translated_shader() == NULL); |
31 EXPECT_TRUE(vertex_translator_.info_log() == NULL); | 31 EXPECT_TRUE(vertex_translator_.info_log() == NULL); |
32 EXPECT_TRUE(vertex_translator_.attrib_map().empty()); | 32 EXPECT_TRUE(vertex_translator_.attrib_map().empty()); |
33 EXPECT_TRUE(vertex_translator_.uniform_map().empty()); | 33 EXPECT_TRUE(vertex_translator_.uniform_map().empty()); |
34 // Fragment translator results. | 34 // Fragment translator results. |
35 EXPECT_TRUE(fragment_translator_.translated_shader() == NULL); | 35 EXPECT_TRUE(fragment_translator_.translated_shader() == NULL); |
36 EXPECT_TRUE(fragment_translator_.info_log() == NULL); | 36 EXPECT_TRUE(fragment_translator_.info_log() == NULL); |
37 EXPECT_TRUE(fragment_translator_.attrib_map().empty()); | 37 EXPECT_TRUE(fragment_translator_.attrib_map().empty()); |
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173 // Second uniform. | 173 // Second uniform. |
174 iter = uniform_map.find("bar[1].foo.color[0]"); | 174 iter = uniform_map.find("bar[1].foo.color[0]"); |
175 EXPECT_TRUE(iter != uniform_map.end()); | 175 EXPECT_TRUE(iter != uniform_map.end()); |
176 EXPECT_EQ(SH_FLOAT_VEC4, iter->second.type); | 176 EXPECT_EQ(SH_FLOAT_VEC4, iter->second.type); |
177 EXPECT_EQ(1, iter->second.size); | 177 EXPECT_EQ(1, iter->second.size); |
178 } | 178 } |
179 | 179 |
180 } // namespace gles2 | 180 } // namespace gles2 |
181 } // namespace gpu | 181 } // namespace gpu |
182 | 182 |
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