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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/shader_translator.h" | 5 #include "gpu/command_buffer/service/shader_translator.h" |
6 | 6 |
7 #include <string.h> | |
8 | |
7 #include "base/at_exit.h" | 9 #include "base/at_exit.h" |
8 #include "base/logging.h" | 10 #include "base/logging.h" |
9 | 11 |
10 namespace { | 12 namespace { |
11 void FinalizeShaderTranslator(void* /* dummy */) { | 13 void FinalizeShaderTranslator(void* /* dummy */) { |
12 ShFinalize(); | 14 ShFinalize(); |
13 } | 15 } |
14 | 16 |
15 bool InitializeShaderTranslator() { | 17 bool InitializeShaderTranslator() { |
16 static bool initialized = false; | 18 static bool initialized = false; |
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55 | 57 |
56 ShaderTranslator::VariableInfo info(type, size); | 58 ShaderTranslator::VariableInfo info(type, size); |
57 (*var_map)[name.get()] = info; | 59 (*var_map)[name.get()] = info; |
58 } | 60 } |
59 } | 61 } |
60 } // namespace | 62 } // namespace |
61 | 63 |
62 namespace gpu { | 64 namespace gpu { |
63 namespace gles2 { | 65 namespace gles2 { |
64 | 66 |
65 ShaderTranslator::ShaderTranslator() : compiler_(NULL) { | 67 ShaderTranslator::ShaderTranslator() |
68 : compiler_(NULL), | |
69 implementation_is_glsl_es_(false) { | |
66 } | 70 } |
67 | 71 |
68 ShaderTranslator::~ShaderTranslator() { | 72 ShaderTranslator::~ShaderTranslator() { |
69 if (compiler_ != NULL) | 73 if (compiler_ != NULL) |
70 ShDestruct(compiler_); | 74 ShDestruct(compiler_); |
71 } | 75 } |
72 | 76 |
73 bool ShaderTranslator::Init(ShShaderType shader_type, | 77 bool ShaderTranslator::Init(ShShaderType shader_type, |
74 ShShaderSpec shader_spec, | 78 ShShaderSpec shader_spec, |
75 const ShBuiltInResources* resources) { | 79 const ShBuiltInResources* resources, |
80 bool implementation_is_glsl_es) { | |
76 // Make sure Init is called only once. | 81 // Make sure Init is called only once. |
77 DCHECK(compiler_ == NULL); | 82 DCHECK(compiler_ == NULL); |
78 DCHECK(shader_type == SH_FRAGMENT_SHADER || shader_type == SH_VERTEX_SHADER); | 83 DCHECK(shader_type == SH_FRAGMENT_SHADER || shader_type == SH_VERTEX_SHADER); |
79 DCHECK(shader_spec == SH_GLES2_SPEC || shader_spec == SH_WEBGL_SPEC); | 84 DCHECK(shader_spec == SH_GLES2_SPEC || shader_spec == SH_WEBGL_SPEC); |
80 DCHECK(resources != NULL); | 85 DCHECK(resources != NULL); |
81 | 86 |
82 if (!InitializeShaderTranslator()) | 87 if (!InitializeShaderTranslator()) |
83 return false; | 88 return false; |
84 | 89 |
85 compiler_ = ShConstructCompiler(shader_type, shader_spec, resources); | 90 compiler_ = ShConstructCompiler(shader_type, shader_spec, resources); |
91 implementation_is_glsl_es_ = implementation_is_glsl_es; | |
86 return compiler_ != NULL; | 92 return compiler_ != NULL; |
87 } | 93 } |
88 | 94 |
89 bool ShaderTranslator::Translate(const char* shader) { | 95 bool ShaderTranslator::Translate(const char* shader) { |
90 // Make sure this instance is initialized. | 96 // Make sure this instance is initialized. |
91 DCHECK(compiler_ != NULL); | 97 DCHECK(compiler_ != NULL); |
92 DCHECK(shader != NULL); | 98 DCHECK(shader != NULL); |
93 ClearResults(); | 99 ClearResults(); |
94 | 100 |
95 bool success = false; | 101 bool success = false; |
96 int compile_options = SH_OBJECT_CODE | SH_ATTRIBUTES_UNIFORMS; | 102 int compile_options = SH_OBJECT_CODE | SH_ATTRIBUTES_UNIFORMS; |
97 if (ShCompile(compiler_, &shader, 1, compile_options)) { | 103 if (ShCompile(compiler_, &shader, 1, compile_options)) { |
98 success = true; | 104 success = true; |
99 // Get translated shader. | 105 if (!implementation_is_glsl_es_) { |
100 int obj_code_len = 0; | 106 // Get translated shader. |
101 ShGetInfo(compiler_, SH_OBJECT_CODE_LENGTH, &obj_code_len); | 107 int obj_code_len = 0; |
102 if (obj_code_len > 1) { | 108 ShGetInfo(compiler_, SH_OBJECT_CODE_LENGTH, &obj_code_len); |
103 translated_shader_.reset(new char[obj_code_len]); | 109 if (obj_code_len > 1) { |
104 ShGetObjectCode(compiler_, translated_shader_.get()); | 110 translated_shader_.reset(new char[obj_code_len]); |
111 ShGetObjectCode(compiler_, translated_shader_.get()); | |
112 } | |
113 } else { | |
114 // Pass down the original shader's source rather than the | |
greggman
2010/12/04 01:28:44
If you pass it down untranslated it will not have
Ken Russell (switch to Gerrit)
2010/12/04 02:17:46
Previously we weren't using the shader validator a
| |
115 // compiler's output. | |
116 int shader_code_len = 1 + strlen(shader); | |
117 if (shader_code_len > 1) { | |
118 translated_shader_.reset(new char[shader_code_len]); | |
119 strncpy(translated_shader_.get(), shader, shader_code_len); | |
120 } | |
105 } | 121 } |
106 // Get info for attribs and uniforms. | 122 // Get info for attribs and uniforms. |
107 GetVariableInfo(compiler_, SH_ACTIVE_ATTRIBUTES, &attrib_map_); | 123 GetVariableInfo(compiler_, SH_ACTIVE_ATTRIBUTES, &attrib_map_); |
108 GetVariableInfo(compiler_, SH_ACTIVE_UNIFORMS, &uniform_map_); | 124 GetVariableInfo(compiler_, SH_ACTIVE_UNIFORMS, &uniform_map_); |
109 } | 125 } |
110 | 126 |
111 // Get info log. | 127 // Get info log. |
112 int info_log_len = 0; | 128 int info_log_len = 0; |
113 ShGetInfo(compiler_, SH_INFO_LOG_LENGTH, &info_log_len); | 129 ShGetInfo(compiler_, SH_INFO_LOG_LENGTH, &info_log_len); |
114 if (info_log_len > 1) { | 130 if (info_log_len > 1) { |
115 info_log_.reset(new char[info_log_len]); | 131 info_log_.reset(new char[info_log_len]); |
116 ShGetInfoLog(compiler_, info_log_.get()); | 132 ShGetInfoLog(compiler_, info_log_.get()); |
117 } | 133 } |
118 | 134 |
119 return success; | 135 return success; |
120 } | 136 } |
121 | 137 |
122 void ShaderTranslator::ClearResults() { | 138 void ShaderTranslator::ClearResults() { |
123 translated_shader_.reset(); | 139 translated_shader_.reset(); |
124 info_log_.reset(); | 140 info_log_.reset(); |
125 attrib_map_.clear(); | 141 attrib_map_.clear(); |
126 uniform_map_.clear(); | 142 uniform_map_.clear(); |
127 } | 143 } |
128 | 144 |
129 } // namespace gles2 | 145 } // namespace gles2 |
130 } // namespace gpu | 146 } // namespace gpu |
131 | 147 |
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