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Issue 56151: Rewrite of VisitCountOperation that should speed it up (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 11 years, 8 months ago
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1 // Copyright 2009 the V8 project authors. All rights reserved. 1 // Copyright 2009 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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165 // Set a frame element to a constant. The index is frame-top relative. 165 // Set a frame element to a constant. The index is frame-top relative.
166 void SetElementAt(int index, Handle<Object> value) { 166 void SetElementAt(int index, Handle<Object> value) {
167 Result temp(value, cgen_); 167 Result temp(value, cgen_);
168 SetElementAt(index, &temp); 168 SetElementAt(index, &temp);
169 } 169 }
170 170
171 void PushElementAt(int index) { 171 void PushElementAt(int index) {
172 PushFrameSlotAt(elements_.length() - index - 1); 172 PushFrameSlotAt(elements_.length() - index - 1);
173 } 173 }
174 174
175 void StoreToElementAt(int index) {
176 StoreToFrameSlotAt(elements_.length() - index - 1);
177 }
178
175 // A frame-allocated local as an assembly operand. 179 // A frame-allocated local as an assembly operand.
176 Operand LocalAt(int index) const { 180 Operand LocalAt(int index) const {
177 ASSERT(0 <= index); 181 ASSERT(0 <= index);
178 ASSERT(index < local_count_); 182 ASSERT(index < local_count_);
179 return Operand(ebp, kLocal0Offset - index * kPointerSize); 183 return Operand(ebp, kLocal0Offset - index * kPointerSize);
180 } 184 }
181 185
182 // Push a copy of the value of a local frame slot on top of the frame. 186 // Push a copy of the value of a local frame slot on top of the frame.
183 void PushLocalAt(int index) { 187 void PushLocalAt(int index) {
184 PushFrameSlotAt(local0_index() + index); 188 PushFrameSlotAt(local0_index() + index);
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480 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode); 484 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode);
481 485
482 bool Equals(VirtualFrame* other); 486 bool Equals(VirtualFrame* other);
483 487
484 friend class JumpTarget; 488 friend class JumpTarget;
485 }; 489 };
486 490
487 } } // namespace v8::internal 491 } } // namespace v8::internal
488 492
489 #endif // V8_VIRTUAL_FRAME_IA32_H_ 493 #endif // V8_VIRTUAL_FRAME_IA32_H_
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