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Issue 561049: Using RelocInfo instead of DebuggerStatementStub (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 10 years, 10 months ago
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1 // Copyright 2010 the V8 project authors. All rights reserved. 1 // Copyright 2010 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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3899 3899
3900 3900
3901 void CodeGenerator::VisitDebuggerStatement(DebuggerStatement* node) { 3901 void CodeGenerator::VisitDebuggerStatement(DebuggerStatement* node) {
3902 ASSERT(!in_spilled_code()); 3902 ASSERT(!in_spilled_code());
3903 Comment cmnt(masm_, "[ DebuggerStatement"); 3903 Comment cmnt(masm_, "[ DebuggerStatement");
3904 CodeForStatementPosition(node); 3904 CodeForStatementPosition(node);
3905 #ifdef ENABLE_DEBUGGER_SUPPORT 3905 #ifdef ENABLE_DEBUGGER_SUPPORT
3906 // Spill everything, even constants, to the frame. 3906 // Spill everything, even constants, to the frame.
3907 frame_->SpillAll(); 3907 frame_->SpillAll();
3908 3908
3909 DebuggerStatementStub ces; 3909 frame_->DebugBreak();
3910 frame_->CallStub(&ces, 0);
3911 // Ignore the return value. 3910 // Ignore the return value.
3912 #endif 3911 #endif
3913 } 3912 }
3914 3913
3915 3914
3916 void CodeGenerator::InstantiateBoilerplate(Handle<JSFunction> boilerplate) { 3915 void CodeGenerator::InstantiateBoilerplate(Handle<JSFunction> boilerplate) {
3917 ASSERT(boilerplate->IsBoilerplate()); 3916 ASSERT(boilerplate->IsBoilerplate());
3918 3917
3919 // The inevitable call will sync frame elements to memory anyway, so 3918 // The inevitable call will sync frame elements to memory anyway, so
3920 // we do it eagerly to allow us to push the arguments directly into 3919 // we do it eagerly to allow us to push the arguments directly into
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10095 10094
10096 // Call the runtime; it returns -1 (less), 0 (equal), or 1 (greater) 10095 // Call the runtime; it returns -1 (less), 0 (equal), or 1 (greater)
10097 // tagged as a small integer. 10096 // tagged as a small integer.
10098 __ bind(&runtime); 10097 __ bind(&runtime);
10099 __ TailCallRuntime(ExternalReference(Runtime::kStringCompare), 2, 1); 10098 __ TailCallRuntime(ExternalReference(Runtime::kStringCompare), 2, 1);
10100 } 10099 }
10101 10100
10102 #undef __ 10101 #undef __
10103 10102
10104 } } // namespace v8::internal 10103 } } // namespace v8::internal
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