Chromium Code Reviews| Index: skia/ext/image_operations.h |
| =================================================================== |
| --- skia/ext/image_operations.h (revision 68621) |
| +++ skia/ext/image_operations.h (working copy) |
| @@ -1,4 +1,4 @@ |
| -// Copyright (c) 2009 The Chromium Authors. All rights reserved. |
| +// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| @@ -14,6 +14,49 @@ |
| class ImageOperations { |
| public: |
| enum ResizeMethod { |
| + // |
| + // Quality Methods |
| + // |
| + // Those enumeration values express a desired quality/speed tradeoff. |
| + // They are translated into an algorithm-specific method that depends |
| + // on the capabilities (CPU, GPU) of the underlying platform. |
| + // It is possible for all three methods to be mapped to the same |
| + // algorithm on a given platform. |
| + |
| + // Good quality resizing. Fastest resizing with acceptable visual quality. |
| + // This is typically intended for use during interactive layouts |
| + // where slower platforms may want to trade image quality for large |
| + // increase in resizing performance. |
| + // |
| + // For example the resizing implementation may devolve to linear |
| + // filtering if this enables GPU acceleration to be used. |
| + // |
| + // Note that the underlying resizing method may be determined |
| + // on the fly based on the parameters for a given resize call. |
| + // For example an implementation using a GPU-based linear filter |
| + // in the common case may still use a higher-quality software-based |
| + // filter in cases where using the GPU would actually be slower - due |
| + // to too much latency - or impossible - due to image format or size |
| + // constraints. |
| + RESIZE_GOOD, |
| + |
| + // Medium quality resizing. Close to high quality resizing (better |
| + // than linear interpolation) with potentially some quality being |
| + // traded-off for additional speed compared to RESIZE_BEST. |
| + // |
| + // This is intended, for example, for generation of large thumbnails |
| + // (hundreds of pixels in each dimension) from large sources, where |
| + // a linear filter would produce too many artifacts but where |
| + // a RESIZE_HIGH might be too costly time-wise. |
| + RESIZE_BETTER, |
| + |
| + // High quality resizing. The algorithm is picked to favor image quality. |
| + RESIZE_BEST, |
| + |
| + // |
| + // Algorithm-specific enumerations |
| + // |
| + |
| // Box filter. This is a weighted average of all of the pixels touching |
| // the destination pixel. For enlargement, this is nearest neighbor. |
| // |
| @@ -21,6 +64,21 @@ |
| // compute. Use RESIZE_LANCZOS3 instead. |
| RESIZE_BOX, |
| + // 1-cycle Hamming filter. This is tall is the middle and falls off towards |
| + // the window edges but without going to 0. This is about 40% faster than |
| + // a 2-cycle Lanczos. |
| + RESIZE_HAMMING1, |
| + |
| + // 2-cycle Lanczos filter. This is tall in the middle, goes negative on |
|
brettw
2010/12/17 20:07:55
This comment looks wrong (it's the same as the 2-c
evannier
2010/12/19 00:15:03
Done. Indeed, as mentioned in the .cc, LANCZOS1 is
|
| + // each side, then returns to zero. Does not provide as good a frequency |
| + // response as a 3-cycle Lanczos but is roughly 30% faster. |
| + RESIZE_LANCZOS1, |
| + |
| + // 2-cycle Lanczos filter. This is tall in the middle, goes negative on |
| + // each side, then returns to zero. Does not provide as good a frequency |
| + // response as a 3-cycle Lanczos but is roughly 30% faster. |
| + RESIZE_LANCZOS2, |
| + |
| // 3-cycle Lanczos filter. This is tall in the middle, goes negative on |
| // each side, then oscillates 2 more times. It gives nice sharp edges. |
| RESIZE_LANCZOS3, |
| @@ -28,6 +86,12 @@ |
| // Lanczos filter + subpixel interpolation. If subpixel rendering is not |
| // appropriate we automatically fall back to Lanczos. |
| RESIZE_SUBPIXEL, |
| + |
| + // |
| + RESIZE_FIRST_QUALITY_METHOD = RESIZE_GOOD, |
| + RESIZE_LAST_QUALITY_METHOD = RESIZE_BEST, |
| + RESIZE_FIRST_ALGORITHM_METHOD = RESIZE_BOX, |
| + RESIZE_LAST_ALGORITHM_METHOD = RESIZE_SUBPIXEL, |
| }; |
| // Resizes the given source bitmap using the specified resize method, so that |