Index: ppapi/c/dev/ppb_graphics_3d_dev.h |
=================================================================== |
--- ppapi/c/dev/ppb_graphics_3d_dev.h (revision 68085) |
+++ ppapi/c/dev/ppb_graphics_3d_dev.h (working copy) |
@@ -31,61 +31,77 @@ |
enum { |
PP_GRAPHICS_3D_ERROR_SUCCESS = 0x3000, |
brettw
2010/12/04 00:27:09
We should move these to pp_errors.h and do the EGL
|
PP_GRAPHICS_3D_ERROR_NOT_INITIALIZED = 0x3001, |
- PP_GRAOHICS_3D_ERROR_BAD_CONTEXT = 0x3006, |
+ PP_GRAPHICS_3D_ERROR_BAD_CONTEXT = 0x3006, |
PP_GRAPHICS_3D_ERROR_BAD_PARAMETER = 0x300C, |
PP_GRAPHICS_3D_ERROR_CONTEXT_LOST = 0x300E |
}; |
// QueryString targets, matching EGL ones. |
enum { |
brettw
2010/12/04 00:27:09
This should be a named enum
|
- EGL_VENDOR = 0x3053, |
- EGL_VERSION = 0x3054, |
- EGL_EXTENSIONS = 0x3055, |
- EGL_CLIENT_APIS = 0x308D |
+ PP_GRAPHICS_3D_VENDOR = 0x3053, |
+ PP_GRAPHICS_3D_VERSION = 0x3054, |
+ PP_GRAPHICS_3D_EXTENSIONS = 0x3055, |
+ PP_GRAPHICS_3D_CLIENT_APIS = 0x308D |
}; |
struct PPB_Graphics3D_Dev { |
brettw
2010/12/04 00:27:09
We should have two different interfaces for Surfac
|
PP_Bool (*IsGraphics3D)(PP_Resource resource); |
// EGL-like configuration ---------------------------------------------------- |
- PP_Bool (*GetConfigs)(int32_t* configs, |
- int32_t config_size, |
- int32_t* num_config); |
+ // Not that config functions do not take display argument. |
+ // Browser window can move from one display to another and straddle displays. |
+ // So we are forced to virtualize multiple displays as a single display. |
+ uint32_t (*GetConfigs)(int32_t* configs, |
brettw
2010/12/04 00:27:09
When these return a "real" PP error, these should
|
+ int32_t config_size, |
+ int32_t* num_config); |
+ // This can potentially be implemented in EGL helper library. |
+ // TODO(alokp): Should we remove it from here? |
+ uint32_t (*ChooseConfig)(const int32_t* attrib_list, |
brettw
2010/12/04 00:27:09
We're thinking there will be one function to get a
|
+ int32_t* configs, |
+ int32_t config_size, |
+ int32_t* num_config); |
+ uint32_t (*GetConfigAttrib)(int32_t config, |
+ int32_t attribute, |
+ int32_t* value); |
- PP_Bool (*ChooseConfig)(const int32_t* attrib_list, |
- int32_t* configs, |
- int32_t config_size, |
- int32_t* num_config); |
- |
- // TODO(apatrick): What to do if the browser window is moved to |
- // another display? Do the configs potentially change? |
- PP_Bool (*GetConfigAttrib)(int32_t config, int32_t attribute, int32_t* value); |
- |
- const char* (*QueryString)(int32_t name); |
+ // TODO(alokp): GetString may be a better name |
neb
2010/12/03 19:27:21
Isn't QueryString the EGL name?
alokp
2010/12/03 19:39:51
Yes and thats why I am using it here but I think i
|
+ int32_t (*QueryString)(int32_t name, const char** str); |
brettw
2010/12/04 00:27:09
As discussed, this will be:
PP_Var (*QueryString
|
// --------------------------------------------------------------------------- |
+ // Render surface |
+ // Decouple context and buffer. |
+ // Context is only a state machine. Surface contains buffers. |
+ // TODO(alokp): What about BindGraphics()? Move to PPB_Graphics2D. |
neb
2010/12/03 19:27:21
I don't understand this comment.
alokp
2010/12/03 19:39:51
This renders PPB_Instance::BindGraphics redundant.
|
+ // TODO(alokp): Do we need off-screen surface? No - use FBO. |
+ uint32_t (*CreateSurface)(int32_t config, |
+ PP_Instance instance, |
+ const int32_t* attrib_list, |
brettw
2010/12/04 00:27:09
I'd rather be explicit about the size and add a PP
|
+ PP_Resource* surface); |
+ // TODO(alokp): SetSurfaceAttrib may be a better name |
+ uint32_t (*SurfaceAttrib)(PP_Resource surface, |
+ int32_t attribute, |
+ int32_t value); |
+ // TODO(alokp): GetSurfaceAttrib may be a better name |
+ uint32_t (*QuerySurface)(PP_Resource surface, |
+ int32_t attribute, |
+ int32_t* value); |
// Create a reference counted 3D context. Releasing a context while it is |
// current automatically sets the current context to NULL. This is only true |
// for the releasing thread. Releasing a context while it is current on |
// another thread leads to undefined behavior. |
- PP_Resource (*CreateContext)(PP_Instance instance, |
- int32_t config, |
- int32_t share_context, |
- const int32_t* attrib_list); |
+ uint32_t (*CreateContext)(int32_t config, |
+ PP_Resource share_context, |
+ const int32_t* attrib_list, |
+ PP_Resource* context); |
- // Get the address of any GL functions, whether core or part of an extension. |
- // Any thread. |
- void* (*GetProcAddress)(const char* name); |
+ // This is only necessary if we need to draw into the web page. |
+ // Off-screen rendering can be done by creating and binding an FBO. |
+ // If neither is present all gl commands will vanish into a black hole. |
+ uint32_t (*BindContext)(PP_Resource draw, |
brettw
2010/12/04 00:27:09
This should probably be called SetSurfaces
|
+ PP_Resource read, |
+ PP_Resource context); |
brettw
2010/12/04 00:27:09
There was talk about adding a fence callback.
|
- // Make a particular context current of the calling thread. Returns PP_TRUE |
- // on success, PP_FALSE on failure. |
- PP_Bool (*MakeCurent)(PP_Resource context); |
- |
- // Returns the calling thread's current context or NULL if no context is |
- // current. |
- PP_Resource (*GetCurrentContext)(); |
- |
// Snapshots the rendered frame and makes it available for composition with |
// the rest of the page. The alpha channel is used for translucency effects. |
// One means fully opaque. Zero means fully transparent. Any thread. |
@@ -93,12 +109,7 @@ |
// better for correct alpha blending effect. Most existing OpenGL code assumes |
// linear. I could convert from linear to premultiplied during the copy from |
// back-buffer to offscreen "front-buffer". |
- PP_Bool (*SwapBuffers)(PP_Resource context); |
- |
- // Returns the current error for this thread. This is not associated with a |
- // particular context. It is distinct from the GL error returned by |
- // glGetError. |
- uint32_t (*GetError)(); |
+ uint32_t (*SwapBuffers)(PP_Resource surface); |
brettw
2010/12/04 00:27:09
This should take a completion callback to optional
|
}; |
#endif // PPAPI_C_DEV_PPB_GRAPHICS_3D_DEV_H_ |