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Unified Diff: ppapi/c/dev/ppb_graphics_3d_dev.h

Issue 5567004: Proposed changes to Pepper 3D API. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 10 years ago
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Index: ppapi/c/dev/ppb_graphics_3d_dev.h
===================================================================
--- ppapi/c/dev/ppb_graphics_3d_dev.h (revision 68085)
+++ ppapi/c/dev/ppb_graphics_3d_dev.h (working copy)
@@ -31,61 +31,77 @@
enum {
PP_GRAPHICS_3D_ERROR_SUCCESS = 0x3000,
brettw 2010/12/04 00:27:09 We should move these to pp_errors.h and do the EGL
PP_GRAPHICS_3D_ERROR_NOT_INITIALIZED = 0x3001,
- PP_GRAOHICS_3D_ERROR_BAD_CONTEXT = 0x3006,
+ PP_GRAPHICS_3D_ERROR_BAD_CONTEXT = 0x3006,
PP_GRAPHICS_3D_ERROR_BAD_PARAMETER = 0x300C,
PP_GRAPHICS_3D_ERROR_CONTEXT_LOST = 0x300E
};
// QueryString targets, matching EGL ones.
enum {
brettw 2010/12/04 00:27:09 This should be a named enum
- EGL_VENDOR = 0x3053,
- EGL_VERSION = 0x3054,
- EGL_EXTENSIONS = 0x3055,
- EGL_CLIENT_APIS = 0x308D
+ PP_GRAPHICS_3D_VENDOR = 0x3053,
+ PP_GRAPHICS_3D_VERSION = 0x3054,
+ PP_GRAPHICS_3D_EXTENSIONS = 0x3055,
+ PP_GRAPHICS_3D_CLIENT_APIS = 0x308D
};
struct PPB_Graphics3D_Dev {
brettw 2010/12/04 00:27:09 We should have two different interfaces for Surfac
PP_Bool (*IsGraphics3D)(PP_Resource resource);
// EGL-like configuration ----------------------------------------------------
- PP_Bool (*GetConfigs)(int32_t* configs,
- int32_t config_size,
- int32_t* num_config);
+ // Not that config functions do not take display argument.
+ // Browser window can move from one display to another and straddle displays.
+ // So we are forced to virtualize multiple displays as a single display.
+ uint32_t (*GetConfigs)(int32_t* configs,
brettw 2010/12/04 00:27:09 When these return a "real" PP error, these should
+ int32_t config_size,
+ int32_t* num_config);
+ // This can potentially be implemented in EGL helper library.
+ // TODO(alokp): Should we remove it from here?
+ uint32_t (*ChooseConfig)(const int32_t* attrib_list,
brettw 2010/12/04 00:27:09 We're thinking there will be one function to get a
+ int32_t* configs,
+ int32_t config_size,
+ int32_t* num_config);
+ uint32_t (*GetConfigAttrib)(int32_t config,
+ int32_t attribute,
+ int32_t* value);
- PP_Bool (*ChooseConfig)(const int32_t* attrib_list,
- int32_t* configs,
- int32_t config_size,
- int32_t* num_config);
-
- // TODO(apatrick): What to do if the browser window is moved to
- // another display? Do the configs potentially change?
- PP_Bool (*GetConfigAttrib)(int32_t config, int32_t attribute, int32_t* value);
-
- const char* (*QueryString)(int32_t name);
+ // TODO(alokp): GetString may be a better name
neb 2010/12/03 19:27:21 Isn't QueryString the EGL name?
alokp 2010/12/03 19:39:51 Yes and thats why I am using it here but I think i
+ int32_t (*QueryString)(int32_t name, const char** str);
brettw 2010/12/04 00:27:09 As discussed, this will be: PP_Var (*QueryString
// ---------------------------------------------------------------------------
+ // Render surface
+ // Decouple context and buffer.
+ // Context is only a state machine. Surface contains buffers.
+ // TODO(alokp): What about BindGraphics()? Move to PPB_Graphics2D.
neb 2010/12/03 19:27:21 I don't understand this comment.
alokp 2010/12/03 19:39:51 This renders PPB_Instance::BindGraphics redundant.
+ // TODO(alokp): Do we need off-screen surface? No - use FBO.
+ uint32_t (*CreateSurface)(int32_t config,
+ PP_Instance instance,
+ const int32_t* attrib_list,
brettw 2010/12/04 00:27:09 I'd rather be explicit about the size and add a PP
+ PP_Resource* surface);
+ // TODO(alokp): SetSurfaceAttrib may be a better name
+ uint32_t (*SurfaceAttrib)(PP_Resource surface,
+ int32_t attribute,
+ int32_t value);
+ // TODO(alokp): GetSurfaceAttrib may be a better name
+ uint32_t (*QuerySurface)(PP_Resource surface,
+ int32_t attribute,
+ int32_t* value);
// Create a reference counted 3D context. Releasing a context while it is
// current automatically sets the current context to NULL. This is only true
// for the releasing thread. Releasing a context while it is current on
// another thread leads to undefined behavior.
- PP_Resource (*CreateContext)(PP_Instance instance,
- int32_t config,
- int32_t share_context,
- const int32_t* attrib_list);
+ uint32_t (*CreateContext)(int32_t config,
+ PP_Resource share_context,
+ const int32_t* attrib_list,
+ PP_Resource* context);
- // Get the address of any GL functions, whether core or part of an extension.
- // Any thread.
- void* (*GetProcAddress)(const char* name);
+ // This is only necessary if we need to draw into the web page.
+ // Off-screen rendering can be done by creating and binding an FBO.
+ // If neither is present all gl commands will vanish into a black hole.
+ uint32_t (*BindContext)(PP_Resource draw,
brettw 2010/12/04 00:27:09 This should probably be called SetSurfaces
+ PP_Resource read,
+ PP_Resource context);
brettw 2010/12/04 00:27:09 There was talk about adding a fence callback.
- // Make a particular context current of the calling thread. Returns PP_TRUE
- // on success, PP_FALSE on failure.
- PP_Bool (*MakeCurent)(PP_Resource context);
-
- // Returns the calling thread's current context or NULL if no context is
- // current.
- PP_Resource (*GetCurrentContext)();
-
// Snapshots the rendered frame and makes it available for composition with
// the rest of the page. The alpha channel is used for translucency effects.
// One means fully opaque. Zero means fully transparent. Any thread.
@@ -93,12 +109,7 @@
// better for correct alpha blending effect. Most existing OpenGL code assumes
// linear. I could convert from linear to premultiplied during the copy from
// back-buffer to offscreen "front-buffer".
- PP_Bool (*SwapBuffers)(PP_Resource context);
-
- // Returns the current error for this thread. This is not associated with a
- // particular context. It is distinct from the GL error returned by
- // glGetError.
- uint32_t (*GetError)();
+ uint32_t (*SwapBuffers)(PP_Resource surface);
brettw 2010/12/04 00:27:09 This should take a completion callback to optional
};
#endif // PPAPI_C_DEV_PPB_GRAPHICS_3D_DEV_H_

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