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Side by Side Diff: ppapi/c/dev/ppb_graphics_3d_dev.h

Issue 5567004: Proposed changes to Pepper 3D API. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 10 years ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef PPAPI_C_DEV_PPB_GRAPHICS_3D_DEV_H_ 5 #ifndef PPAPI_C_DEV_PPB_GRAPHICS_3D_DEV_H_
6 #define PPAPI_C_DEV_PPB_GRAPHICS_3D_DEV_H_ 6 #define PPAPI_C_DEV_PPB_GRAPHICS_3D_DEV_H_
7 7
8 #include "ppapi/c/pp_bool.h" 8 #include "ppapi/c/pp_bool.h"
9 #include "ppapi/c/pp_instance.h"
10 #include "ppapi/c/pp_module.h" 9 #include "ppapi/c/pp_module.h"
11 #include "ppapi/c/pp_resource.h" 10 #include "ppapi/c/pp_resource.h"
12 #include "ppapi/c/pp_stdint.h" 11 #include "ppapi/c/pp_stdint.h"
13 12
13 #include "ppapi/c/dev/pp_graphics_3d_dev.h"
14
14 // Example usage from plugin code: 15 // Example usage from plugin code:
15 // 16 //
16 // PP_Resource context = device->Create(module, config, contextAttribList); 17 // // Setup.
17 // CHECK(context); 18 // PP_Resource context, surface;
19 // int32_t config, num_config;
20 // g3d->GetConfigs(&config, 1, &num_config);
21 // int32_t attribs[] = {PP_GRAPHICS_3D_SURFACE_WIDTH, 800,
22 // PP_GRAPHICS_3D_SURFACE_HEIGHT, 800,
23 // PP_GRAPHICS_3D_ATTRIB_NONE};
24 // c3d->Create(module, config, NULL, NULL, &context);
25 // s3d->Create(module, config, attribs, &surface);
26 // c3d->BindSurfaces(context, surface, surface);
27 // inst->BindGraphics(instance, surface);
18 // 28 //
19 // // Present one frame. 29 // // Present one frame.
20 // CHECK(device->MakeCurrent(context)); 30 // gles2->Clear(context, GL_COLOR_BUFFER);
21 // glClear(GL_COLOR_BUFFER); 31 // c3d->SwapBuffers(context);
22 // CHECK(device->MakeCurrent(NULL));
23 // CHECK(device->SwapBuffers(context));
24 // 32 //
25 // // Shutdown. 33 // // Shutdown.
26 // core->ReleaseResource(context); 34 // core->ReleaseResource(context);
35 // core->ReleaseResource(surface);
27 36
28 #define PPB_GRAPHICS_3D_DEV_INTERFACE "PPB_Graphics3D(Dev);0.2" 37 #define PPB_GRAPHICS_3D_DEV_INTERFACE "PPB_Graphics3D(Dev);0.2"
29 38
30 // These are the same error codes as used by EGL. 39 struct PPB_Graphics3D_Dev {
31 enum { 40 // TODO(alokp): Do these functions need module argument.
brettw 2010/12/10 00:32:27 Actually, I suspect these will need an Instance ar
alokp 2010/12/10 13:20:33 Yeah lets wait until implementation.
32 PP_GRAPHICS_3D_ERROR_SUCCESS = 0x3000,
33 PP_GRAPHICS_3D_ERROR_NOT_INITIALIZED = 0x3001,
34 PP_GRAOHICS_3D_ERROR_BAD_CONTEXT = 0x3006,
35 PP_GRAPHICS_3D_ERROR_BAD_PARAMETER = 0x300C,
36 PP_GRAPHICS_3D_ERROR_CONTEXT_LOST = 0x300E
37 };
38 41
39 // QueryString targets, matching EGL ones. 42 // Retrieves the list of all available PP_Graphics3DConfig_Devs.
40 enum { 43 // configs is a pointer to a buffer containing config_size elements.
41 EGL_VENDOR = 0x3053, 44 // On success, PP_OK is returned. The number of configurations is returned
42 EGL_VERSION = 0x3054, 45 // in num_config, and elements 0 through num_config - 1 of configs are filled
43 EGL_EXTENSIONS = 0x3055, 46 // in with valid PP_Graphics3DConfig_Devs. No more than config_size
44 EGL_CLIENT_APIS = 0x308D 47 // PP_Graphics3DConfig_Devs will be returned even if more are available.
45 }; 48 // However, if GetConfigs is called with configs = NULL, then no
46 49 // configurations are returned, but the total number of configurations
47 struct PPB_Graphics3D_Dev { 50 // available will be returned in num_config.
48 PP_Bool (*IsGraphics3D)(PP_Resource resource); 51 // On failure following error codes are returned:
49 52 // PP_ERROR_BADARGUMENT if num_config is NULL.
50 // EGL-like configuration ---------------------------------------------------- 53 // PP_ERROR_FAILED for everything else.
51 PP_Bool (*GetConfigs)(int32_t* configs, 54 int32_t (*GetConfigs)(PP_Graphics3DConfig_Dev* configs,
52 int32_t config_size, 55 int32_t config_size,
53 int32_t* num_config); 56 int32_t* num_config);
54 57
55 PP_Bool (*ChooseConfig)(const int32_t* attrib_list, 58 // Retrieves the values for each attribute in attrib_list.
56 int32_t* configs, 59 // attrib_list is a list of attribute name-value pairs terminated with
57 int32_t config_size, 60 // PP_GRAPHICS3DCONFIGATTRIB_NONE. It is both input and output structure
58 int32_t* num_config); 61 // for this function.
62 // On success PP_OK is returned and attrib_list is populated with
63 // values of the attributes specified in attrib_list.
64 // On failure following error codes are returned:
65 // PP_GRAPHICS3DERROR_BAD_CONFIG if config is not valid
66 // PP_ERROR_BADARGUMENT if attrib_list is NULL or malformed
67 // PP_GRAPHICS3DERROR_BAD_ATTRIBUTE if any of the attributes in the
68 // attrib_list is not recognized.
69 //
70 // Example usage: To get the values for rgb bits in the color buffer,
71 // this function must be called as following:
72 // int attrib_list[] = {PP_GRAPHICS3DCONFIGATTRIB_RED_SIZE, 0,
73 // PP_GRAPHICS3DCONFIGATTRIB_GREEN_SIZE, 0,
74 // PP_GRAPHICS3DCONFIGATTRIB_BLUE_SIZE, 0,
75 // PP_GRAPHICS3DCONFIGATTRIB_NONE};
76 // GetConfigAttribs(config, attrib_list);
77 // int red_bits = attrib_list[1];
78 // int green_bits = attrib_list[3];
79 // int blue_bits = attrib_list[5];
80 int32_t (*GetConfigAttribs)(PP_Graphics3DConfig_Dev config,
81 int32_t* attrib_list);
59 82
60 // TODO(apatrick): What to do if the browser window is moved to 83 // Returns a string describing some aspect of the Graphics3D implementation.
61 // another display? Do the configs potentially change? 84 // name may be one of:
62 PP_Bool (*GetConfigAttrib)(int32_t config, int32_t attribute, int32_t* value); 85 // PP_GRAPHICS3DSTRING_CLIENT_APIS: describes which client rendering APIs are
63 86 // supported. It is zero-terminated and contains a space-separated list of
64 const char* (*QueryString)(int32_t name); 87 // API names, which must include at least one of "OpenGL" or "OpenGL_ES".
65 // --------------------------------------------------------------------------- 88 // PP_GRAPHICS3DSTRING_EXTENSIONS: describes which extensions are supported
66 89 // by the implementation. The string is zero-terminated and contains a
67 90 // space-separated list of extension names; extension names themselves do
68 // Create a reference counted 3D context. Releasing a context while it is 91 // not contain spaces. If there are no extensions, then the empty string is
69 // current automatically sets the current context to NULL. This is only true 92 // returned.
70 // for the releasing thread. Releasing a context while it is current on 93 // PP_GRAPHICS3DSTRING_VENDOR: Implementation dependent.
71 // another thread leads to undefined behavior. 94 // PP_GRAPHICS3DSTRING_VERSION: The format of the string is:
72 PP_Resource (*CreateContext)(PP_Instance instance, 95 // <major version.minor version><space><vendor specific info>
73 int32_t config, 96 // Both the major and minor portions of the version number are numeric.
74 int32_t share_context, 97 // The vendor-specific information is optional; if present, its format and
75 const int32_t* attrib_list); 98 // contents are implementation specific.
76 99 // On failure, PP_VARTYPE_UNDEFINED is returned.
77 // Get the address of any GL functions, whether core or part of an extension. 100 struct PP_Var (*GetString)(int32_t name);
78 // Any thread.
79 void* (*GetProcAddress)(const char* name);
80
81 // Make a particular context current of the calling thread. Returns PP_TRUE
82 // on success, PP_FALSE on failure.
83 PP_Bool (*MakeCurent)(PP_Resource context);
84
85 // Returns the calling thread's current context or NULL if no context is
86 // current.
87 PP_Resource (*GetCurrentContext)();
88
89 // Snapshots the rendered frame and makes it available for composition with
90 // the rest of the page. The alpha channel is used for translucency effects.
91 // One means fully opaque. Zero means fully transparent. Any thread.
92 // TODO(apatrick): premultiplied alpha or linear alpha? Premultiplied alpha is
93 // better for correct alpha blending effect. Most existing OpenGL code assumes
94 // linear. I could convert from linear to premultiplied during the copy from
95 // back-buffer to offscreen "front-buffer".
96 PP_Bool (*SwapBuffers)(PP_Resource context);
97
98 // Returns the current error for this thread. This is not associated with a
99 // particular context. It is distinct from the GL error returned by
100 // glGetError.
101 uint32_t (*GetError)();
102 }; 101 };
103 102
104 #endif // PPAPI_C_DEV_PPB_GRAPHICS_3D_DEV_H_ 103 #endif // PPAPI_C_DEV_PPB_GRAPHICS_3D_DEV_H_
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