Index: gpu/demos/framework/demo.h |
=================================================================== |
--- gpu/demos/framework/demo.h (revision 0) |
+++ gpu/demos/framework/demo.h (revision 0) |
@@ -0,0 +1,67 @@ |
+// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+// Base class for gles2 demos. |
+ |
+#ifndef GPU_DEMOS_FRAMEWORK_DEMO_H_ |
+#define GPU_DEMOS_FRAMEWORK_DEMO_H_ |
+ |
+#include "base/time.h" |
+ |
+namespace gpu { |
+namespace demos { |
+ |
+// Base class for GLES2 demos. The same demo class is supposed to be run as |
+// standalone apps (exe), pepper plugin (dll), and nacl module (nexe). This is |
+// accomplished by creating framework for each platfom and hosting the demo |
+// class object. |
+class Demo { |
+ public: |
+ Demo(); |
+ virtual ~Demo(); |
+ |
+ // Returns the title of demo. This title is used to name the window or |
+ // html page where demo is running. |
+ virtual const wchar_t* Title() const = 0; |
+ |
+ // Initializes the size of the window on which this demo object will render. |
+ void InitWindowSize(int width, int height); |
+ |
+ // This function is called by the framework to initialize the OpenGL state |
+ // required by this demo. When this function is called, it is assumed that |
+ // a rendering context has already been created and made current. |
+ virtual bool InitGL() = 0; |
+ |
+ // This function is called by the framework to perform OpenGL rendering. |
+ // When this function is called, it is assumed that the rendering context |
+ // has been made current. |
+ void Draw(); |
+ |
+ protected: |
+ // Returns the width of window. |
+ int width() const { return width_; } |
+ // Returns the height of window. |
+ int height() const { return height_; } |
+ |
+ // The framework calls this function for the derived classes to do custom |
+ // rendering. There is no default implementation. It must be defined by the |
+ // derived classes. The elapsed_sec param represents the time elapsed |
+ // (in seconds) after Render was called the last time. It can be used to |
+ // make the application frame-rate independent. It is 0.0f for the |
+ // first render call. |
+ virtual void Render(float elapsed_sec) = 0; |
+ |
+ private: |
+ int width_; // Window width. |
+ int height_; // Window height. |
+ |
+ // Time at which draw was called last. |
+ base::Time last_draw_time_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(Demo); |
+}; |
+ |
+} // namespace demos |
+} // namespace gpu |
+#endif // GPU_DEMOS_FRAMEWORK_DEMO_H_ |
Property changes on: gpu\demos\framework\demo.h |
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+ LF |