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| 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 // This is a simple example that draws a single triangle with | |
| 6 // a minimal vertex/fragment shader. The purpose of this | |
| 7 // example is to demonstrate the basic concepts of | |
| 8 // OpenGL ES 2.0 rendering. | |
| 9 | |
| 10 #include "gpu/demos/gles2_book/example.h" | |
| 11 #include "third_party/gles2_book/Chapter_2/Hello_Triangle/Hello_Triangle.h" | |
| 12 | |
| 13 namespace gpu { | |
| 14 namespace demos { | |
| 15 namespace gles2_book { | |
| 16 typedef Example<HTUserData, | |
| 17 htInit, | |
| 18 NoOpUpdateFunc, | |
| 19 htDraw, | |
| 20 htShutDown> HelloTriangle; | |
| 21 } // namespace gles2_book | |
| 22 } // namespace demos | |
| 23 } // namespace gpu | |
| 24 | |
| 25 int main(int argc, char *argv[]) { | |
| 26 gpu::demos::gles2_book::HelloTriangle demo; | |
| 27 CHECK(demo.Init()); | |
| 28 | |
| 29 demo.MainLoop(); | |
| 30 return EXIT_SUCCESS; | |
| 31 } | |
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