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Issue 554053: Added infrastructure to run gpu demos under Pepper3D. Created a Demo class th... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 10 years, 11 months ago
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1 // Copyright (c) 2006-2009 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/demos/app_framework/application.h" 5 #include "gpu/demos/framework/window.h"
6 6
7 #include "gpu/command_buffer/client/gles2_implementation.h" 7 #include "gpu/command_buffer/client/gles2_implementation.h"
8 #include "gpu/command_buffer/client/gles2_lib.h" 8 #include "gpu/command_buffer/client/gles2_lib.h"
9 #include "gpu/command_buffer/service/command_buffer_service.h" 9 #include "gpu/command_buffer/service/command_buffer_service.h"
10 #include "gpu/command_buffer/service/gpu_processor.h" 10 #include "gpu/command_buffer/service/gpu_processor.h"
11 #include "gpu/demos/framework/demo_factory.h"
11 12
12 using gpu::Buffer; 13 using gpu::Buffer;
13 using gpu::CommandBufferService; 14 using gpu::CommandBufferService;
14 using gpu::GPUProcessor; 15 using gpu::GPUProcessor;
15 using gpu::gles2::GLES2CmdHelper; 16 using gpu::gles2::GLES2CmdHelper;
16 using gpu::gles2::GLES2Implementation; 17 using gpu::gles2::GLES2Implementation;
17 18
18 // TODO(alokp): Implement it on mac and linux when gpu process is functional 19 // TODO(alokp): Make this class cross-platform. Investigate using SDL.
19 // on these OS'.
20 #if defined(OS_WIN)
21 namespace { 20 namespace {
22 static const int32 kCommandBufferSize = 1024 * 1024; 21 const int32 kCommandBufferSize = 1024 * 1024;
23 static const int32 kTransferBufferSize = 512 * 1024; 22 const int32 kTransferBufferSize = 512 * 1024;
24 23
25 static LRESULT CALLBACK WindowProc(HWND hwnd, UINT msg, 24 LRESULT CALLBACK WindowProc(HWND hwnd, UINT msg,
26 WPARAM w_param, LPARAM l_param) { 25 WPARAM w_param, LPARAM l_param) {
27 LRESULT result = 0; 26 LRESULT result = 0;
28 switch (msg) { 27 switch (msg) {
29 case WM_CLOSE: 28 case WM_CLOSE:
30 ::DestroyWindow(hwnd); 29 ::DestroyWindow(hwnd);
31 break; 30 break;
32 case WM_DESTROY: 31 case WM_DESTROY:
33 ::PostQuitMessage(0); 32 ::PostQuitMessage(0);
34 break; 33 break;
34 case WM_ERASEBKGND:
35 break;
35 case WM_PAINT: { 36 case WM_PAINT: {
36 using gpu_demos::Application; 37 gpu::demos::Window* window = reinterpret_cast<gpu::demos::Window*>(
37 Application* app = reinterpret_cast<Application*>(
38 GetWindowLongPtr(hwnd, GWL_USERDATA)); 38 GetWindowLongPtr(hwnd, GWL_USERDATA));
39 if (app != NULL) app->OnPaint(); 39 if (window != NULL) window->OnPaint();
40 ::ValidateRect(hwnd, NULL); 40 ::ValidateRect(hwnd, NULL);
41 break; 41 break;
42 } 42 }
43 default: 43 default:
44 result = ::DefWindowProc(hwnd, msg, w_param, l_param); 44 result = ::DefWindowProc(hwnd, msg, w_param, l_param);
45 break; 45 break;
46 } 46 }
47 return result; 47 return result;
48 } 48 }
49 } // namespace.
50 49
51 namespace gpu_demos { 50 HWND CreateNativeWindow(const wchar_t* title, int width, int height,
51 LONG_PTR user_data) {
52 WNDCLASS wnd_class = {0};
53 HINSTANCE instance = GetModuleHandle(NULL);
54 wnd_class.style = CS_OWNDC;
55 wnd_class.lpfnWndProc = WindowProc;
56 wnd_class.hInstance = instance;
57 wnd_class.hbrBackground =
58 reinterpret_cast<HBRUSH>(GetStockObject(BLACK_BRUSH));
59 wnd_class.lpszClassName = L"gpu_demo";
60 if (!RegisterClass(&wnd_class)) return NULL;
52 61
53 Application::Application() 62 DWORD wnd_style = WS_VISIBLE | WS_POPUP | WS_BORDER | WS_SYSMENU | WS_CAPTION;
54 : width_(512), 63 RECT wnd_rect;
55 height_(512), 64 wnd_rect.left = 0;
56 window_handle_(NULL) { 65 wnd_rect.top = 0;
66 wnd_rect.right = width;
67 wnd_rect.bottom = height;
68 AdjustWindowRect(&wnd_rect, wnd_style, FALSE);
69
70 HWND hwnd = CreateWindow(
71 wnd_class.lpszClassName,
72 title,
73 wnd_style,
74 0,
75 0,
76 wnd_rect.right - wnd_rect.left,
77 wnd_rect.bottom - wnd_rect.top,
78 NULL,
79 NULL,
80 instance,
81 NULL);
82 if (hwnd == NULL) return NULL;
83
84 ShowWindow(hwnd, SW_SHOWNORMAL);
85 // Set this to the GWL_USERDATA so that it is available to WindowProc.
86 SetWindowLongPtr(hwnd, GWL_USERDATA, user_data);
87
88 return hwnd;
57 } 89 }
58 90
59 Application::~Application() { 91 bool InitRenderContext(HWND hwnd) {
60 } 92 CHECK(hwnd);
61
62 void Application::MainLoop() {
63 MSG msg;
64 bool done = false;
65 while (!done) {
66 while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
67 if (msg.message == WM_QUIT) done = true;
68 TranslateMessage(&msg);
69 DispatchMessage(&msg);
70 }
71 // Message queue is empty and application has not quit yet - keep painting.
72 if (!done) SendMessage(window_handle_, WM_PAINT, 0, 0);
73 }
74 }
75
76 void Application::OnPaint() {
77 float elapsed_sec = 0.0f;
78 const base::Time current_time = base::Time::Now();
79 if (!last_draw_time_.is_null()) {
80 base::TimeDelta time_delta = current_time - last_draw_time_;
81 elapsed_sec = static_cast<float>(time_delta.InSecondsF());
82 }
83 last_draw_time_ = current_time;
84
85 Draw(elapsed_sec);
86 gles2::GetGLContext()->SwapBuffers();
87 }
88
89 bool Application::InitRenderContext() {
90 window_handle_ = CreateNativeWindow();
91 if (window_handle_ == NULL) {
92 return false;
93 }
94 93
95 scoped_ptr<CommandBufferService> command_buffer(new CommandBufferService); 94 scoped_ptr<CommandBufferService> command_buffer(new CommandBufferService);
96 if (!command_buffer->Initialize(kCommandBufferSize)) { 95 if (!command_buffer->Initialize(kCommandBufferSize)) {
97 return false; 96 return false;
98 } 97 }
99 98
100 scoped_refptr<GPUProcessor> gpu_processor( 99 scoped_refptr<GPUProcessor> gpu_processor(
101 new GPUProcessor(command_buffer.get())); 100 new GPUProcessor(command_buffer.get()));
102 if (!gpu_processor->Initialize(window_handle_)) { 101 if (!gpu_processor->Initialize(hwnd)) {
103 return false; 102 return false;
104 } 103 }
105 104
106 command_buffer->SetPutOffsetChangeCallback( 105 command_buffer->SetPutOffsetChangeCallback(
107 NewCallback(gpu_processor.get(), &GPUProcessor::ProcessCommands)); 106 NewCallback(gpu_processor.get(), &GPUProcessor::ProcessCommands));
108 107
109 GLES2CmdHelper* helper = new GLES2CmdHelper(command_buffer.get()); 108 GLES2CmdHelper* helper = new GLES2CmdHelper(command_buffer.get());
110 if (!helper->Initialize()) { 109 if (!helper->Initialize()) {
111 // TODO(alokp): cleanup. 110 // TODO(alokp): cleanup.
112 return false; 111 return false;
113 } 112 }
114 113
115 int32 transfer_buffer_id = 114 int32 transfer_buffer_id =
116 command_buffer->CreateTransferBuffer(kTransferBufferSize); 115 command_buffer->CreateTransferBuffer(kTransferBufferSize);
117 Buffer transfer_buffer = 116 Buffer transfer_buffer =
118 command_buffer->GetTransferBuffer(transfer_buffer_id); 117 command_buffer->GetTransferBuffer(transfer_buffer_id);
119 if (transfer_buffer.ptr == NULL) return false; 118 if (transfer_buffer.ptr == NULL) return false;
120 119
121 gles2::g_gl_impl = new GLES2Implementation(helper, 120 gles2::SetGLContext(new GLES2Implementation(helper,
122 transfer_buffer.size, 121 transfer_buffer.size,
123 transfer_buffer.ptr, 122 transfer_buffer.ptr,
124 transfer_buffer_id); 123 transfer_buffer_id));
125
126 return command_buffer.release() != NULL; 124 return command_buffer.release() != NULL;
127 } 125 }
126 } // namespace.
128 127
129 NativeWindowHandle Application::CreateNativeWindow() { 128 namespace gpu {
130 WNDCLASS wnd_class = {0}; 129 namespace demos {
131 HINSTANCE instance = GetModuleHandle(NULL);
132 wnd_class.style = CS_OWNDC;
133 wnd_class.lpfnWndProc = (WNDPROC)WindowProc;
134 wnd_class.hInstance = instance;
135 wnd_class.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
136 wnd_class.lpszClassName = L"opengles2.0";
137 if (!RegisterClass(&wnd_class)) return NULL;
138 130
139 DWORD wnd_style = WS_VISIBLE | WS_POPUP | WS_BORDER | WS_SYSMENU | WS_CAPTION; 131 Window::Window()
140 RECT wnd_rect; 132 : window_handle_(NULL),
141 wnd_rect.left = 0; 133 demo_(CreateDemo()) {
142 wnd_rect.top = 0;
143 wnd_rect.right = width_;
144 wnd_rect.bottom = height_;
145 AdjustWindowRect(&wnd_rect, wnd_style, FALSE);
146
147 HWND hwnd = CreateWindow(
148 wnd_class.lpszClassName,
149 wnd_class.lpszClassName,
150 wnd_style,
151 0,
152 0,
153 wnd_rect.right - wnd_rect.left,
154 wnd_rect.bottom - wnd_rect.top,
155 NULL,
156 NULL,
157 instance,
158 NULL);
159 if (hwnd == NULL) return NULL;
160
161 ShowWindow(hwnd, SW_SHOWNORMAL);
162 // Set this to the GWL_USERDATA so that it is available to WindowProc.
163 SetWindowLongPtr(hwnd, GWL_USERDATA, (LONG_PTR)this);
164
165 return hwnd;
166 } 134 }
167 135
168 } // namespace gpu_demos 136 Window::~Window() {
169 #endif // defined(OS_WIN) 137 }
138
139 bool Window::Init(int width, int height) {
140 window_handle_ = CreateNativeWindow(demo_->Title(), width, height,
141 reinterpret_cast<LONG_PTR>(this));
142 if (window_handle_ == NULL) return false;
143 if (!InitRenderContext(window_handle_)) return false;
144
145 demo_->InitWindowSize(width, height);
146 return demo_->InitGL();
147 }
148
149 void Window::MainLoop() {
150 MSG msg;
151 bool done = false;
152 while (!done) {
153 while (::PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
154 if (msg.message == WM_QUIT) done = true;
155 ::TranslateMessage(&msg);
156 ::DispatchMessage(&msg);
157 }
158 // Message queue is empty and application has not quit yet - keep painting.
159 if (!done) ::UpdateWindow(window_handle_);
160 }
161 }
162
163 void Window::OnPaint() {
164 demo_->Draw();
165 ::gles2::GetGLContext()->SwapBuffers();
166 }
167
168 } // namespace demos
169 } // namespace gpu
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