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Issue 5537006: Disabled GPU watchdog thread on Windows.... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Created 10 years ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <stdlib.h> 5 #include <stdlib.h>
6 6
7 #include "app/app_switches.h" 7 #include "app/app_switches.h"
8 #include "app/gfx/gl/gl_context.h" 8 #include "app/gfx/gl/gl_context.h"
9 #include "app/gfx/gl/gl_implementation.h" 9 #include "app/gfx/gl/gl_implementation.h"
10 #include "base/environment.h" 10 #include "base/environment.h"
11 #include "base/message_loop.h" 11 #include "base/message_loop.h"
12 #include "base/metrics/field_trial.h"
13 #include "base/stringprintf.h" 12 #include "base/stringprintf.h"
14 #include "build/build_config.h" 13 #include "build/build_config.h"
15 #include "chrome/common/chrome_constants.h" 14 #include "chrome/common/chrome_constants.h"
16 #include "chrome/common/chrome_switches.h" 15 #include "chrome/common/chrome_switches.h"
17 #include "chrome/common/env_vars.h" 16 #include "chrome/common/env_vars.h"
18 #include "chrome/common/main_function_params.h" 17 #include "chrome/common/main_function_params.h"
19 #include "chrome/gpu/gpu_config.h" 18 #include "chrome/gpu/gpu_config.h"
20 #include "chrome/gpu/gpu_process.h" 19 #include "chrome/gpu/gpu_process.h"
21 #include "chrome/gpu/gpu_thread.h" 20 #include "chrome/gpu/gpu_thread.h"
22 #include "chrome/gpu/gpu_watchdog_thread.h" 21 #include "chrome/gpu/gpu_watchdog_thread.h"
23 22
24 #if defined(USE_LINUX_BREAKPAD) 23 #if defined(USE_LINUX_BREAKPAD)
25 #include "chrome/app/breakpad_linux.h" 24 #include "chrome/app/breakpad_linux.h"
26 #endif 25 #endif
27 26
28 #if defined(OS_MACOSX) 27 #if defined(OS_MACOSX)
29 #include "chrome/common/sandbox_mac.h" 28 #include "chrome/common/sandbox_mac.h"
30 #endif 29 #endif
31 30
32 #if defined(OS_WIN) 31 #if defined(OS_WIN)
33 #include "app/win_util.h" 32 #include "app/win_util.h"
34 #endif 33 #endif
35 34
36 #if defined(USE_X11) 35 #if defined(USE_X11)
37 #include "gfx/gtk_util.h" 36 #include "gfx/gtk_util.h"
38 #endif 37 #endif
39 38
40 // 1% per watchdog trial group. 39 const int kGpuTimeout = 10000;
41 const int kFieldTrialSize = 1;
42
43 // 5 - 20 seconds timeout.
44 const int kMinGpuTimeout = 5;
45 const int kMaxGpuTimeout = 20;
46 40
47 namespace { 41 namespace {
48 42
49 bool InitializeGpuSandbox() { 43 bool InitializeGpuSandbox() {
50 #if defined(OS_MACOSX) 44 #if defined(OS_MACOSX)
51 CommandLine* parsed_command_line = CommandLine::ForCurrentProcess(); 45 CommandLine* parsed_command_line = CommandLine::ForCurrentProcess();
52 SandboxInitWrapper sandbox_wrapper; 46 SandboxInitWrapper sandbox_wrapper;
53 return sandbox_wrapper.InitializeSandbox(*parsed_command_line, 47 return sandbox_wrapper.InitializeSandbox(*parsed_command_line,
54 switches::kGpuProcess); 48 switches::kGpuProcess);
55 #else 49 #else
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117 111
118 // Do this soon before running the message loop so accurate 112 // Do this soon before running the message loop so accurate
119 // initialization time is recorded in the GPU info. Don't do it before 113 // initialization time is recorded in the GPU info. Don't do it before
120 // starting the watchdog thread since it can take a significant amount of 114 // starting the watchdog thread since it can take a significant amount of
121 // time to collect GPU information in GpuThread::Init. 115 // time to collect GPU information in GpuThread::Init.
122 GpuProcess gpu_process; 116 GpuProcess gpu_process;
123 GpuThread* gpu_thread = new GpuThread; 117 GpuThread* gpu_thread = new GpuThread;
124 gpu_thread->Init(start_time); 118 gpu_thread->Init(start_time);
125 gpu_process.set_main_thread(gpu_thread); 119 gpu_process.set_main_thread(gpu_thread);
126 120
127 // Only enable this experimental feaure for a subset of users.
128 scoped_refptr<base::FieldTrial> watchdog_trial(
129 new base::FieldTrial("GpuWatchdogTrial", 100));
130 int watchdog_timeout = 0;
131 for (int i = kMinGpuTimeout; i <= kMaxGpuTimeout; ++i) {
132 int group = watchdog_trial->AppendGroup(StringPrintf("%dsecs", i),
133 kFieldTrialSize);
134 if (group == watchdog_trial->group()) {
135 watchdog_timeout = i;
136 break;
137 }
138 }
139 121
140 // In addition to disabling the watchdog if the command line switch is 122 // In addition to disabling the watchdog if the command line switch is
141 // present, disable it in two other cases. OSMesa is expected to run very 123 // present, disable it in two other cases. OSMesa is expected to run very
142 // slowly. Also disable the watchdog on valgrind because the code is expected 124 // slowly. Also disable the watchdog on valgrind because the code is expected
143 // to run slowly in that case. 125 // to run slowly in that case.
144 bool enable_watchdog = 126 bool enable_watchdog =
145 watchdog_timeout != 0 &&
146 !command_line.HasSwitch(switches::kDisableGpuWatchdog) && 127 !command_line.HasSwitch(switches::kDisableGpuWatchdog) &&
147 gfx::GetGLImplementation() != gfx::kGLImplementationOSMesaGL && 128 gfx::GetGLImplementation() != gfx::kGLImplementationOSMesaGL &&
148 !RunningOnValgrind(); 129 !RunningOnValgrind();
149 130
150 // Disable the watchdog in debug builds because they tend to only be run by 131 // Disable the watchdog in debug builds because they tend to only be run by
151 // developers who will not appreciate the watchdog killing the GPU process. 132 // developers who will not appreciate the watchdog killing the GPU process.
152 #ifndef NDEBUG 133 #ifndef NDEBUG
153 enable_watchdog = false; 134 enable_watchdog = false;
154 #endif 135 #endif
155 136
137 // Disable the watchdog for Windows. It tends to abort when the GPU process
138 // is not hung but still taking a long time to do something. Instead, the
139 // browser process displays a dialog when it notices that the child window
140 // is hung giving the user an opportunity to terminate it. This is the
141 // same mechanism used to abort hung plugins.
142 #if defined(OS_WIN)
143 enable_watchdog = false;
144 #endif
145
156 // Start the GPU watchdog only after anything that is expected to be time 146 // Start the GPU watchdog only after anything that is expected to be time
157 // consuming has completed, otherwise the process is liable to be aborted. 147 // consuming has completed, otherwise the process is liable to be aborted.
158 scoped_refptr<GpuWatchdogThread> watchdog_thread; 148 scoped_refptr<GpuWatchdogThread> watchdog_thread;
159 if (enable_watchdog) { 149 if (enable_watchdog) {
160 watchdog_thread = new GpuWatchdogThread(watchdog_timeout * 1000); 150 watchdog_thread = new GpuWatchdogThread(kGpuTimeout);
161 watchdog_thread->Start(); 151 watchdog_thread->Start();
162 } 152 }
163 153
164 main_message_loop.Run(); 154 main_message_loop.Run();
165 155
166 if (enable_watchdog) 156 if (enable_watchdog)
167 watchdog_thread->Stop(); 157 watchdog_thread->Stop();
168 158
169 return 0; 159 return 0;
170 } 160 }
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