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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
viettrungluu
2010/12/08 17:38:13
Is gfx/ really the place for this?
I mainly ask b
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2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef GFX_SCOPED_CG_CONTEXT_STATE_MAC_H_ | |
6 #define GFX_SCOPED_CG_CONTEXT_STATE_MAC_H_ | |
7 | |
8 #import <QuartzCore/QuartzCore.h> | |
9 | |
10 namespace gfx { | |
11 | |
12 class ScopedCGContextSaveGState { | |
13 public: | |
14 explicit ScopedCGContextSaveGState(CGContextRef context) | |
15 : context_(context) { | |
viettrungluu
2010/12/08 17:38:13
indentation
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16 CGContextSaveGState(context_); | |
17 } | |
18 | |
19 ~ScopedCGContextSaveGState() { | |
20 CGContextRestoreGState(context_); | |
21 } | |
22 | |
23 private: | |
24 CGContextRef context_; | |
25 }; | |
viettrungluu
2010/12/08 17:38:13
DISALLOW_STUFF()?
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26 | |
27 } // namespace gfx | |
28 | |
29 #endif // GFX_SCOPED_CG_CONTEXT_STATE_MAC_H_ | |
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