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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 // | 4 // |
5 // Download utility implementation | 5 // Download utility implementation |
6 | 6 |
7 #include <string> | 7 #include <string> |
8 | 8 |
9 #include "chrome/browser/download/download_util.h" | 9 #include "chrome/browser/download/download_util.h" |
10 | 10 |
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44 | 44 |
45 const FilePath::StringType extension = | 45 const FilePath::StringType extension = |
46 file_util::GetFileExtensionFromPath(file_to_use); | 46 file_util::GetFileExtensionFromPath(file_to_use); |
47 return !download->manager()->IsExecutable(extension); | 47 return !download->manager()->IsExecutable(extension); |
48 } | 48 } |
49 | 49 |
50 void OpenDownload(DownloadItem* download) { | 50 void OpenDownload(DownloadItem* download) { |
51 if (download->state() == DownloadItem::IN_PROGRESS) | 51 if (download->state() == DownloadItem::IN_PROGRESS) |
52 download->set_open_when_complete(!download->open_when_complete()); | 52 download->set_open_when_complete(!download->open_when_complete()); |
53 else if (download->state() == DownloadItem::COMPLETE) | 53 else if (download->state() == DownloadItem::COMPLETE) |
54 download->manager()->OpenDownloadInShell(download, NULL); | 54 download->manager()->OpenDownload(download, NULL); |
55 } | 55 } |
56 | 56 |
57 // Download progress painting -------------------------------------------------- | 57 // Download progress painting -------------------------------------------------- |
58 | 58 |
59 // Common bitmaps used for download progress animations. We load them once the | 59 // Common bitmaps used for download progress animations. We load them once the |
60 // first time we do a progress paint, then reuse them as they are always the | 60 // first time we do a progress paint, then reuse them as they are always the |
61 // same. | 61 // same. |
62 SkBitmap* g_foreground_16 = NULL; | 62 SkBitmap* g_foreground_16 = NULL; |
63 SkBitmap* g_background_16 = NULL; | 63 SkBitmap* g_background_16 = NULL; |
64 SkBitmap* g_foreground_32 = NULL; | 64 SkBitmap* g_foreground_32 = NULL; |
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238 data->SetFilename(download->full_path().ToWStringHack()); | 238 data->SetFilename(download->full_path().ToWStringHack()); |
239 scoped_refptr<BaseDragSource> drag_source(new BaseDragSource); | 239 scoped_refptr<BaseDragSource> drag_source(new BaseDragSource); |
240 | 240 |
241 // Run the drag and drop loop | 241 // Run the drag and drop loop |
242 DWORD effects; | 242 DWORD effects; |
243 DoDragDrop(data.get(), drag_source.get(), DROPEFFECT_COPY | DROPEFFECT_LINK, | 243 DoDragDrop(data.get(), drag_source.get(), DROPEFFECT_COPY | DROPEFFECT_LINK, |
244 &effects); | 244 &effects); |
245 } | 245 } |
246 | 246 |
247 } // namespace download_util | 247 } // namespace download_util |
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