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| 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 // This file is auto-generated. DO NOT EDIT! | |
| 6 | |
| 7 // A class to emluate GLES2 over command buffers. | |
| 8 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_GEN_H_ | |
| 9 #define GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_GEN_H_ | |
| 10 | |
| 11 #include "gpu/command_buffer/client/gles2_implementation.h" | |
| 12 namespace gpu { | |
| 13 namespace gles2 { | |
| 14 | |
| 15 GLenum GLES2Implementation::CheckFramebufferStatus(GLenum target) { | |
| 16 return 0; | |
| 17 } | |
| 18 | |
| 19 void GLES2Implementation::GetActiveAttrib( | |
| 20 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, | |
| 21 GLenum* type, char* name) { | |
| 22 } | |
| 23 | |
| 24 void GLES2Implementation::GetActiveUniform( | |
| 25 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, | |
| 26 GLenum* type, char* name) { | |
| 27 } | |
| 28 | |
| 29 void GLES2Implementation::GetAttachedShaders( | |
| 30 GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { | |
| 31 } | |
| 32 | |
| 33 void GLES2Implementation::GetProgramInfoLog( | |
| 34 GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) { | |
| 35 } | |
| 36 | |
| 37 void GLES2Implementation::GetShaderInfoLog( | |
| 38 GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) { | |
| 39 } | |
| 40 | |
| 41 void GLES2Implementation::GetShaderPrecisionFormat( | |
| 42 GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { | |
| 43 } | |
| 44 | |
| 45 void GLES2Implementation::GetShaderSource( | |
| 46 GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { | |
| 47 } | |
| 48 | |
| 49 const GLubyte* GLES2Implementation::GetString(GLenum name) { | |
| 50 return 0; | |
| 51 } | |
| 52 | |
| 53 void GLES2Implementation::GetUniformfv( | |
| 54 GLuint program, GLint location, GLfloat* params) { | |
| 55 } | |
| 56 | |
| 57 void GLES2Implementation::GetUniformiv( | |
| 58 GLuint program, GLint location, GLint* params) { | |
| 59 } | |
| 60 | |
| 61 void GLES2Implementation::GetVertexAttribPointerv( | |
| 62 GLuint index, GLenum pname, void** pointer) { | |
| 63 } | |
| 64 | |
| 65 void GLES2Implementation::ReadPixels( | |
| 66 GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, | |
| 67 void* pixels) { | |
| 68 } | |
| 69 | |
| 70 | |
| 71 } // namespace gles2 | |
| 72 } // namespace gpu | |
| 73 | |
| 74 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_GEN_H_ | |
| 75 | |
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