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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 // This is a simple example that draws a sphere with a cubemap image applied. | |
| 6 | |
| 7 #include "gpu/demos/gles2_book/example.h" | |
| 8 #include "third_party/gles2_book/Chapter_9/Simple_TextureCubemap/Simple_TextureC
ubemap.h" | |
| 9 | |
| 10 namespace gpu { | |
| 11 namespace demos { | |
| 12 namespace gles2_book { | |
| 13 typedef Example<STCUserData, | |
| 14 stcInit, | |
| 15 NoOpUpdateFunc, | |
| 16 stcDraw, | |
| 17 stcShutDown> SimpleTextureCubemap; | |
| 18 } // namespace gles2_book | |
| 19 } // namespace demos | |
| 20 } // namespace gpu | |
| 21 | |
| 22 int main(int argc, char *argv[]) { | |
| 23 gpu::demos::gles2_book::SimpleTextureCubemap demo; | |
| 24 CHECK(demo.Init()); | |
| 25 | |
| 26 demo.MainLoop(); | |
| 27 return EXIT_SUCCESS; | |
| 28 } | |
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