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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 // This is a simple example that draws a rotating cube in perspective |
| 6 // using a vertex shader to transform the object. |
| 7 |
| 8 #include "gpu/demos/framework/demo_factory.h" |
| 9 #include "gpu/demos/gles2_book/example.h" |
| 10 #include "third_party/gles2_book/Chapter_8/Simple_VertexShader/Simple_VertexShad
er.h" |
| 11 |
| 12 namespace gpu { |
| 13 namespace demos { |
| 14 |
| 15 namespace gles2_book { |
| 16 class SimpleVertexShader : public Example<SVSUserData> { |
| 17 public: |
| 18 SimpleVertexShader() { |
| 19 RegisterCallbacks(svsInit, svsUpdate, svsDraw, svsShutDown); |
| 20 } |
| 21 |
| 22 const wchar_t* Title() const { |
| 23 return L"Simple Vertex Shader"; |
| 24 } |
| 25 }; |
| 26 } // namespace gles2_book |
| 27 |
| 28 Demo* CreateDemo() { |
| 29 return new gles2_book::SimpleVertexShader(); |
| 30 } |
| 31 |
| 32 } // namespace demos |
| 33 } // namespace gpu |
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