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1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This is a simple example that draws a single triangle with | 5 // This is a simple example that draws a single triangle with |
6 // a minimal vertex/fragment shader. The purpose of this | 6 // a minimal vertex/fragment shader. The purpose of this |
7 // example is to demonstrate the basic concepts of | 7 // example is to demonstrate the basic concepts of |
8 // OpenGL ES 2.0 rendering. | 8 // OpenGL ES 2.0 rendering. |
9 | 9 |
10 #include "gpu/demos/app_framework/application.h" | 10 #include "gpu/demos/app_framework/application.h" |
11 #include "third_party/gles2_book/Chapter_2/Hello_Triangle/Hello_Triangle.h" | 11 #include "third_party/gles2_book/Chapter_2/Hello_Triangle/Hello_Triangle.h" |
12 | 12 |
13 namespace gpu_demos { | 13 namespace gpu_demos { |
14 class HelloTriangle : public Application { | 14 class HelloTriangle : public Application { |
15 public: | 15 public: |
16 HelloTriangle(); | 16 HelloTriangle(); |
17 ~HelloTriangle(); | 17 ~HelloTriangle(); |
18 | 18 |
19 bool Init(); | 19 bool Init(); |
20 | 20 |
21 protected: | 21 protected: |
22 virtual void Draw(float); | 22 virtual void Draw(float elapsed_sec); |
23 | 23 |
24 private: | 24 private: |
25 ESContext context_; | 25 ESContext context_; |
26 HTUserData user_data_; | 26 HTUserData user_data_; |
27 | 27 |
28 DISALLOW_COPY_AND_ASSIGN(HelloTriangle); | 28 DISALLOW_COPY_AND_ASSIGN(HelloTriangle); |
29 }; | 29 }; |
30 | 30 |
31 HelloTriangle::HelloTriangle() { | 31 HelloTriangle::HelloTriangle() { |
32 esInitContext(&context_); | 32 esInitContext(&context_); |
33 | 33 |
34 memset(&user_data_, 0, sizeof(HTUserData)); | 34 memset(&user_data_, 0, sizeof(HTUserData)); |
35 context_.userData = &user_data_; | 35 context_.userData = &user_data_; |
36 } | 36 } |
37 | 37 |
38 HelloTriangle::~HelloTriangle() { | 38 HelloTriangle::~HelloTriangle() { |
39 htShutDown(&context_); | 39 htShutDown(&context_); |
40 } | 40 } |
41 | 41 |
42 bool HelloTriangle::Init() { | 42 bool HelloTriangle::Init() { |
43 if (!Application::InitRenderContext()) return false; | 43 if (!Application::InitRenderContext()) return false; |
44 | 44 |
45 context_.width = width(); | 45 context_.width = width(); |
46 context_.height = height(); | 46 context_.height = height(); |
47 if (!htInit(&context_)) return false; | 47 if (!htInit(&context_)) return false; |
48 | 48 |
49 return true; | 49 return true; |
50 } | 50 } |
51 | 51 |
52 void HelloTriangle::Draw(float) { | 52 void HelloTriangle::Draw(float /*elapsed_sec*/) { |
53 htDraw(&context_); | 53 htDraw(&context_); |
54 } | 54 } |
55 } // namespace gpu_demos | 55 } // namespace gpu_demos |
56 | 56 |
57 int main(int argc, char *argv[]) { | 57 int main(int argc, char *argv[]) { |
58 gpu_demos::HelloTriangle app; | 58 gpu_demos::HelloTriangle app; |
59 if (!app.Init()) { | 59 if (!app.Init()) { |
60 printf("Could not init.\n"); | 60 printf("Could not init.\n"); |
61 return EXIT_FAILURE; | 61 return EXIT_FAILURE; |
62 } | 62 } |
63 | 63 |
64 app.MainLoop(); | 64 app.MainLoop(); |
65 return EXIT_SUCCESS; | 65 return EXIT_SUCCESS; |
66 } | 66 } |
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