Index: gpu/demos/simple_texture_cubemap/main.cc |
=================================================================== |
--- gpu/demos/simple_texture_cubemap/main.cc (revision 0) |
+++ gpu/demos/simple_texture_cubemap/main.cc (revision 0) |
@@ -0,0 +1,63 @@ |
+// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+// This is a simple example that draws a sphere with a cubemap image applied. |
+ |
+#include "gpu/demos/app_framework/application.h" |
+#include "third_party/gles2_book/Chapter_9/Simple_TextureCubemap/Simple_TextureCubemap.h" |
+ |
+namespace gpu_demos { |
+class SimpleTextureCubemap : public Application { |
+ public: |
+ SimpleTextureCubemap(); |
+ ~SimpleTextureCubemap(); |
+ |
+ bool Init(); |
+ |
+ protected: |
+ virtual void Draw(float); |
apatrick
2010/01/14 22:41:32
parameter should have a name
|
+ |
+ private: |
+ ESContext context_; |
+ STCUserData user_data_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(SimpleTextureCubemap); |
+}; |
+ |
+SimpleTextureCubemap::SimpleTextureCubemap() { |
+ esInitContext(&context_); |
+ |
+ memset(&user_data_, 0, sizeof(STCUserData)); |
+ context_.userData = &user_data_; |
+} |
+ |
+SimpleTextureCubemap::~SimpleTextureCubemap() { |
+ stcShutDown(&context_); |
+} |
+ |
+bool SimpleTextureCubemap::Init() { |
+ if (!Application::InitRenderContext()) return false; |
+ |
+ context_.width = width(); |
+ context_.height = height(); |
+ if (!stcInit(&context_)) return false; |
+ |
+ return true; |
+} |
+ |
+void SimpleTextureCubemap::Draw(float) { |
apatrick
2010/01/14 22:41:32
parameter should have a name
|
+ stcDraw(&context_); |
+} |
+} // namespace gpu_demos |
+ |
+int main(int argc, char *argv[]) { |
+ gpu_demos::SimpleTextureCubemap app; |
+ if (!app.Init()) { |
+ printf("Could not init.\n"); |
+ return EXIT_FAILURE; |
+ } |
+ |
+ app.MainLoop(); |
+ return EXIT_SUCCESS; |
+} |
Property changes on: gpu\demos\simple_texture_cubemap\main.cc |
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Added: svn:eol-style |
+ LF |