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| 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is auto-generated. DO NOT EDIT! | 5 // This file is auto-generated. DO NOT EDIT! |
| 6 | 6 |
| 7 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H
_ | 7 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H
_ |
| 8 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H
_ | 8 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H
_ |
| 9 | 9 |
| 10 bool ValidateGLenumBufferParameter(GLenum value) { | 10 bool ValidateGLenumBufferParameter(GLenum value) { |
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| 293 case GL_RENDERER: | 293 case GL_RENDERER: |
| 294 case GL_VERSION: | 294 case GL_VERSION: |
| 295 case GL_SHADING_LANGUAGE_VERSION: | 295 case GL_SHADING_LANGUAGE_VERSION: |
| 296 case GL_EXTENSIONS: | 296 case GL_EXTENSIONS: |
| 297 return true; | 297 return true; |
| 298 default: | 298 default: |
| 299 return false; | 299 return false; |
| 300 } | 300 } |
| 301 } | 301 } |
| 302 | 302 |
| 303 bool ValidateGLintTextureBorder(GLenum value) { |
| 304 switch (value) { |
| 305 case 0: |
| 306 return true; |
| 307 default: |
| 308 return false; |
| 309 } |
| 310 } |
| 311 |
| 303 bool ValidateGLenumFrameBufferTarget(GLenum value) { | 312 bool ValidateGLenumFrameBufferTarget(GLenum value) { |
| 304 switch (value) { | 313 switch (value) { |
| 305 case GL_FRAMEBUFFER: | 314 case GL_FRAMEBUFFER: |
| 306 return true; | 315 return true; |
| 307 default: | 316 default: |
| 308 return false; | 317 return false; |
| 309 } | 318 } |
| 310 } | 319 } |
| 311 | 320 |
| 312 bool ValidateGLbooleanFalse(GLenum value) { | 321 bool ValidateGLbooleanFalse(GLenum value) { |
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| 495 switch (value) { | 504 switch (value) { |
| 496 case GL_VERTEX_ATTRIB_ARRAY_POINTER: | 505 case GL_VERTEX_ATTRIB_ARRAY_POINTER: |
| 497 return true; | 506 return true; |
| 498 default: | 507 default: |
| 499 return false; | 508 return false; |
| 500 } | 509 } |
| 501 } | 510 } |
| 502 | 511 |
| 503 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGE
N_H_ | 512 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGE
N_H_ |
| 504 | 513 |
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