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1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated. DO NOT EDIT! | 5 // This file is auto-generated. DO NOT EDIT! |
6 | 6 |
7 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ | 7 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ |
8 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ | 8 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ |
9 | 9 |
10 bool ValidateGLenumBufferParameter(GLenum value); | 10 bool ValidateGLenumBufferParameter(GLenum value); |
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23 bool ValidateGLenumCapability(GLenum value); | 23 bool ValidateGLenumCapability(GLenum value); |
24 bool ValidateGLenumDstBlendFactor(GLenum value); | 24 bool ValidateGLenumDstBlendFactor(GLenum value); |
25 bool ValidateGLenumAttachment(GLenum value); | 25 bool ValidateGLenumAttachment(GLenum value); |
26 bool ValidateGLenumRenderBufferFormat(GLenum value); | 26 bool ValidateGLenumRenderBufferFormat(GLenum value); |
27 bool ValidateGLenumDrawMode(GLenum value); | 27 bool ValidateGLenumDrawMode(GLenum value); |
28 bool ValidateGLenumBufferUsage(GLenum value); | 28 bool ValidateGLenumBufferUsage(GLenum value); |
29 bool ValidateGLenumHintTarget(GLenum value); | 29 bool ValidateGLenumHintTarget(GLenum value); |
30 bool ValidateGLenumHintMode(GLenum value); | 30 bool ValidateGLenumHintMode(GLenum value); |
31 bool ValidateGLenumTextureFormat(GLenum value); | 31 bool ValidateGLenumTextureFormat(GLenum value); |
32 bool ValidateGLenumStringType(GLenum value); | 32 bool ValidateGLenumStringType(GLenum value); |
| 33 bool ValidateGLintTextureBorder(GLenum value); |
33 bool ValidateGLenumFrameBufferTarget(GLenum value); | 34 bool ValidateGLenumFrameBufferTarget(GLenum value); |
34 bool ValidateGLbooleanFalse(GLenum value); | 35 bool ValidateGLbooleanFalse(GLenum value); |
35 bool ValidateGLintPixelStoreAlignment(GLenum value); | 36 bool ValidateGLintPixelStoreAlignment(GLenum value); |
36 bool ValidateGLenumTextureParameter(GLenum value); | 37 bool ValidateGLenumTextureParameter(GLenum value); |
37 bool ValidateGLenumTextureTarget(GLenum value); | 38 bool ValidateGLenumTextureTarget(GLenum value); |
38 bool ValidateGLenumShaderType(GLenum value); | 39 bool ValidateGLenumShaderType(GLenum value); |
39 bool ValidateGLenumFaceType(GLenum value); | 40 bool ValidateGLenumFaceType(GLenum value); |
40 bool ValidateGLenumSrcBlendFactor(GLenum value); | 41 bool ValidateGLenumSrcBlendFactor(GLenum value); |
41 bool ValidateGLenumVertexAttribType(GLenum value); | 42 bool ValidateGLenumVertexAttribType(GLenum value); |
42 bool ValidateGLenumStencilOp(GLenum value); | 43 bool ValidateGLenumStencilOp(GLenum value); |
43 bool ValidateGLintVertexAttribSize(GLenum value); | 44 bool ValidateGLintVertexAttribSize(GLenum value); |
44 bool ValidateGLenumBufferTarget(GLenum value); | 45 bool ValidateGLenumBufferTarget(GLenum value); |
45 bool ValidateGLenumPixelStore(GLenum value); | 46 bool ValidateGLenumPixelStore(GLenum value); |
46 bool ValidateGLenumRenderBufferParameter(GLenum value); | 47 bool ValidateGLenumRenderBufferParameter(GLenum value); |
47 bool ValidateGLenumFrameBufferParameter(GLenum value); | 48 bool ValidateGLenumFrameBufferParameter(GLenum value); |
48 bool ValidateGLenumVertexPointer(GLenum value); | 49 bool ValidateGLenumVertexPointer(GLenum value); |
49 | 50 |
50 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ | 51 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ |
51 | 52 |
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