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Side by Side Diff: src/x64/virtual-frame-x64.h

Issue 545007: Introduce number type information in the virtual frame. (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: merged with latest rev. Created 10 years, 10 months ago
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1 // Copyright 2009 the V8 project authors. All rights reserved. 1 // Copyright 2009 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 27
28 #ifndef V8_X64_VIRTUAL_FRAME_X64_H_ 28 #ifndef V8_X64_VIRTUAL_FRAME_X64_H_
29 #define V8_X64_VIRTUAL_FRAME_X64_H_ 29 #define V8_X64_VIRTUAL_FRAME_X64_H_
30 30
31 #include "number-info.h"
31 #include "register-allocator.h" 32 #include "register-allocator.h"
32 #include "scopes.h" 33 #include "scopes.h"
33 34
34 namespace v8 { 35 namespace v8 {
35 namespace internal { 36 namespace internal {
36 37
37 // ------------------------------------------------------------------------- 38 // -------------------------------------------------------------------------
38 // Virtual frames 39 // Virtual frames
39 // 40 //
40 // The virtual frame is an abstraction of the physical stack frame. It 41 // The virtual frame is an abstraction of the physical stack frame. It
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74 // Construct an initial virtual frame on entry to a JS function. 75 // Construct an initial virtual frame on entry to a JS function.
75 VirtualFrame(); 76 VirtualFrame();
76 77
77 // Construct a virtual frame as a clone of an existing one. 78 // Construct a virtual frame as a clone of an existing one.
78 explicit VirtualFrame(VirtualFrame* original); 79 explicit VirtualFrame(VirtualFrame* original);
79 80
80 CodeGenerator* cgen() { return CodeGeneratorScope::Current(); } 81 CodeGenerator* cgen() { return CodeGeneratorScope::Current(); }
81 MacroAssembler* masm() { return cgen()->masm(); } 82 MacroAssembler* masm() { return cgen()->masm(); }
82 83
83 // Create a duplicate of an existing valid frame element. 84 // Create a duplicate of an existing valid frame element.
84 FrameElement CopyElementAt(int index); 85 FrameElement CopyElementAt(int index,
86 NumberInfo::Type info = NumberInfo::kUninitialized);
85 87
86 // The number of elements on the virtual frame. 88 // The number of elements on the virtual frame.
87 int element_count() { return elements_.length(); } 89 int element_count() { return elements_.length(); }
88 90
89 // The height of the virtual expression stack. 91 // The height of the virtual expression stack.
90 int height() { 92 int height() {
91 return element_count() - expression_base_index(); 93 return element_count() - expression_base_index();
92 } 94 }
93 95
94 int register_location(int num) { 96 int register_location(int num) {
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373 // Result, which may be a constant or a register. 375 // Result, which may be a constant or a register.
374 Result Pop(); 376 Result Pop();
375 377
376 // Pop and save an element from the top of the expression stack and 378 // Pop and save an element from the top of the expression stack and
377 // emit a corresponding pop instruction. 379 // emit a corresponding pop instruction.
378 void EmitPop(Register reg); 380 void EmitPop(Register reg);
379 void EmitPop(const Operand& operand); 381 void EmitPop(const Operand& operand);
380 382
381 // Push an element on top of the expression stack and emit a 383 // Push an element on top of the expression stack and emit a
382 // corresponding push instruction. 384 // corresponding push instruction.
383 void EmitPush(Register reg); 385 void EmitPush(Register reg,
384 void EmitPush(const Operand& operand); 386 NumberInfo::Type info = NumberInfo::kUnknown);
385 void EmitPush(Heap::RootListIndex index); 387 void EmitPush(const Operand& operand,
386 void EmitPush(Immediate immediate); 388 NumberInfo::Type info = NumberInfo::kUnknown);
389 void EmitPush(Heap::RootListIndex index,
390 NumberInfo::Type info = NumberInfo::kUnknown);
391 void EmitPush(Immediate immediate,
392 NumberInfo::Type info = NumberInfo::kUnknown);
387 void EmitPush(Smi* value); 393 void EmitPush(Smi* value);
388 // Uses kScratchRegister, emits appropriate relocation info. 394 // Uses kScratchRegister, emits appropriate relocation info.
389 void EmitPush(Handle<Object> value); 395 void EmitPush(Handle<Object> value);
390 396
391 // Push an element on the virtual frame. 397 // Push an element on the virtual frame.
392 void Push(Register reg); 398 void Push(Register reg, NumberInfo::Type info = NumberInfo::kUnknown);
393 void Push(Handle<Object> value); 399 void Push(Handle<Object> value);
394 void Push(Smi* value) { Push(Handle<Object>(value)); } 400 void Push(Smi* value) { Push(Handle<Object>(value)); }
395 401
396 // Pushing a result invalidates it (its contents become owned by the 402 // Pushing a result invalidates it (its contents become owned by the
397 // frame). 403 // frame).
398 void Push(Result* result) { 404 void Push(Result* result) {
399 if (result->is_register()) { 405 if (result->is_register()) {
400 Push(result->reg()); 406 Push(result->reg(), result->number_info());
401 } else { 407 } else {
402 ASSERT(result->is_constant()); 408 ASSERT(result->is_constant());
403 Push(result->handle()); 409 Push(result->handle());
404 } 410 }
405 result->Unuse(); 411 result->Unuse();
406 } 412 }
407 413
408 // Nip removes zero or more elements from immediately below the top 414 // Nip removes zero or more elements from immediately below the top
409 // of the frame, leaving the previous top-of-frame value on top of 415 // of the frame, leaving the previous top-of-frame value on top of
410 // the frame. Nip(k) is equivalent to x = Pop(), Drop(k), Push(x). 416 // the frame. Nip(k) is equivalent to x = Pop(), Drop(k), Push(x).
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555 561
556 // Classes that need raw access to the elements_ array. 562 // Classes that need raw access to the elements_ array.
557 friend class DeferredCode; 563 friend class DeferredCode;
558 friend class JumpTarget; 564 friend class JumpTarget;
559 }; 565 };
560 566
561 567
562 } } // namespace v8::internal 568 } } // namespace v8::internal
563 569
564 #endif // V8_X64_VIRTUAL_FRAME_X64_H_ 570 #endif // V8_X64_VIRTUAL_FRAME_X64_H_
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